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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Beta Discussions ~
Thread: ~ Heroes 7 - Beta Discussions ~ This thread is 64 pages long: 1 10 20 ... 25 26 27 28 29 ... 30 40 50 60 64 · «PREV / NEXT»
Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted June 10, 2015 02:23 PM

cleglaw said:
personally i find some h3 in it.

ttps://www.youtube.com/watch?v=sCNrK-n68CM
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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted June 10, 2015 02:25 PM

LOL

IMO, there are very few things from H3.
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cleglaw
cleglaw


Famous Hero
posted June 10, 2015 02:36 PM
Edited by cleglaw at 14:40, 10 Jun 2015.

Galaad said:
cleglaw said:
personally i find some h3 in it.

ttps://www.youtube.com/watch?v=sCNrK-n68CM


lol, come on, i really do find some

adventure map scaling + art style much more close to h3 style then h5 or h4.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted June 10, 2015 02:39 PM

IMO both the way it plays and looks has not much to do with h3, but I couldn't test it much since I hate having to shut down my computer manually.
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TD
TD


Promising
Famous Hero
posted June 10, 2015 05:49 PM

About the academy MG, there seems to be a bug. You can never get earth magic at 4th level(anybody actually gotten it??). I did dozens of tries, probaly close to 50 and I never saw earth magics strongest spell. Every other school works, giving me 100% of the time my favored spell-school at 4th level, but I never saw earth even with the extra spell.


As for the feel of the game, easily closest to h6 on just about any area(I don't understand how somebody can say this to be closest to h3 or h5, sorry). Be that:
Graphics(about the same h6)
Tier-system(slightly better than h6, almost same)
Battle-system(same as h6)
Adventure map(slightly lower quality than h6 as some of the h6 copy/paste buildings don't fit the h7 plain and grey graphical style).
Town-chart is buildings from h6 with requirements from h5.
Spells(improved from h6 for most part, lacks area spells damage factor depending on how much of it hits your unit 1,2 or 4 squares)
Skill-system is mainly mix of h6 abilities from dynasty, creatures, artifacts and skills simply put in more classic format that requires skill before ability(still being closest to h6)

The fact that devs shamelessly use and recycle h6 can be seen all over h7 IMO. The recycling of some better models and such didn't seem that bad to me at first since devs kept saying it allows more resources elsewhere to bring the best game of series. I still have yet to see what that elsewhere is. It ain't game-play, not graphics nor creativity. Music is good, but nothing special for the series(nor highlight of it). I suppose only place left is that the campaign will blow your mind off and the almighty lore(neither of which I really care all that much). Active community with modding seems to me as the hope of the game, otherwise it falls to total mediocrity.

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mike80d
mike80d


Famous Hero
Map Maker
posted June 10, 2015 08:57 PM

With regards to my question of how valuable resources are:

kiryu133 said:
Considering the cost of buildings, about as valuable as a pile of snow during a cold winter.


Seriously?? How many buildings can you build without venturing out and capturing mines/resources?  

If you guys were to balance it yourselves, how much more expensive would you make the cost to build everything?  I'm just curious.


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Steyn
Steyn


Supreme Hero
posted June 10, 2015 09:32 PM

kiryu133 said:
Considering the cost of buildings, about as valuable as a pile of snow during a cold winter.


Except from the wood and ore cost I found the prices quite normal. Did you try the beta on hard difficulty?
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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted June 10, 2015 09:34 PM

Steyn said:
kiryu133 said:
Considering the cost of buildings, about as valuable as a pile of snow during a cold winter.


Except from the wood and ore cost I found the prices quite normal. Did you try the beta on hard difficulty?

Do costs of buildings differ across difficulties...? Well, that was unexpected.

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Steyn
Steyn


Supreme Hero
posted June 10, 2015 09:39 PM

I have no idea, as i only tried hard difficulty. Probably starting resources differ though.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted June 10, 2015 09:43 PM

Pawek_13 said:
Do costs of buildings differ across difficulties...? Well, that was unexpected.


They don't.
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TD
TD


Promising
Famous Hero
posted June 10, 2015 09:57 PM

I gotta ask; are you for real about the building prices?
The difference between average and hard is 2 rares and was it 5 commons? You will never ever run out of resources in h7 if you do some adventuring. First game I played on average, forgot take ore mine and never even noticed I was missing it. The buildings are dirt cheap, there is never a turn you can't afford to build a building. You don't even need rare-mines, just build the alchemy lab and you are set. you are basically just swimming in resources in h7, they are practically worthless. You got even ton of excess gold aside the building materials and there is just nothing to spend it all on. Only difficulty I had problems with resources was the hardest(from resource difficulty) and even there it was really gold that was problem as you can get the commons/rares quite easily. The prices just are too cheap. I dunno if it was made this way so it would be easy for beginners, but to me it's just another thing devs simplified with no real reason. You got spells, skills, artifacts and buildings aside mines to help you get resources.
I don't see why academy has artificier to break artifacts for example unless we talk about very small map and player wants to turtle and it has lots of artifacts lying around. The prices really need a bump up, currently it takes no planning of any kind to build up the town. Some of the building requirements and optional buildings should also be re-thinked IMO.

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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted June 10, 2015 10:04 PM

Is it because the buildings are cheap or there are too many resources  lying around?

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted June 10, 2015 10:37 PM

TD said:
Some of the building requirements and optional buildings should also be re-thinked IMO.

From what I gather around, a lot has to be re-thinkedd :|
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Stevie
Stevie


Responsible
Undefeatable Hero
posted June 10, 2015 10:43 PM

Thinking has to be re-thinked...
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TD
TD


Promising
Famous Hero
posted June 10, 2015 10:46 PM

The buildings are very cheap. You can build the whole town without trading or even getting mines on average by just picking stuff up. It offers absolutely no challenge. Its mainly couple commons for building and later buildings add couple rares to that. You can boost your income with 2nd hero even more than you could in h6 adding +250/500/750 gold, 1 ore&wood + 1 random rare for example. Devs made the prices way too cheap, but I presume they will get drastic change eventually.

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted June 10, 2015 10:53 PM

I'm sure someone will complain if they increase costs (A couple of years ago i'd be the kind of person to be miffed about it but not much more) so the idea of separate cost diffuculties seems like a nice option.
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TD
TD


Promising
Famous Hero
posted June 10, 2015 11:08 PM

kiryu133 said:
I'm sure someone will complain if they increase costs (A couple of years ago i'd be the kind of person to be miffed about it but not much more) so the idea of separate cost diffuculties seems like a nice option.


I don't doubt that there are people who like when game is made very easy and simple, it's just the opposite of what I wish for personally. I hated the simplicity of h6 and I resent the fact that devs thought that was a good path to stay on and that h7 should take this even further in some areas.

There is a comment on SC I read that almost makes me wanna cry:
"The weak AI you mention sounds great, I always thought H6 was too tough and if a dumb AI that we can easily out level and that attacks stacks that are no threat in battle, sounds absolutely wonderful to me. Skill-system being simple sounds great too, I just want an easy Heroes game to play with updated graphics"

Reading that text just makes me wonder as to just how horribly bad player he must be if h6 was too tough for him... The game gave so much handicap in favor of player via dynasty stuff alone that even the hardest difficulty would give no challenge

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted June 10, 2015 11:57 PM

That's why there are difficulty levels... but there should be a bigger gap between them, on easiest there should be a dumb noob-friendly AI and on Impossible it should be a grandmaster tactician. But a dumb AI is of course easier to program

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted June 11, 2015 12:00 AM
Edited by Galaad at 00:03, 11 Jun 2015.

TD said:
Reading that text just makes me wonder as to just how horribly bad player he must be if h6 was too tough for him... The game gave so much handicap in favor of player via dynasty stuff alone that even the hardest difficulty would give no challenge

You know what, I've been arguing at SC with some people liking h6 lately, and most of them told me they found the adventure map and the whole exploration part to be boring in that game (no wonder), all which interests them is duel-mode (that they somehow find to be highly tactical, the original argument was about DW). Of course they may not speak for everybody who like h6, just some usuals from SC.
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icefield
icefield


Adventuring Hero
posted June 11, 2015 12:05 AM

The obvious solution is to base difficulty level on economy (not just starting bonus).  On normal, no city can be built or bought out without fighting and securing outside resources.  That's how it worked in H2.  Increase costs even more for more challenge, or decrease for easy.  Easy difficulty would mean that you can build and buy everything from town income only.

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