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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Will Vivendi acquire Ubisoft and Gameloft?
Thread: Will Vivendi acquire Ubisoft and Gameloft? This thread is 18 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 · «PREV / NEXT»
frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted September 16, 2016 07:20 PM

verriker said:
frankly the Chinese would probably do a hundred times better job with the license than Team Erwin lol

the Chinese sweatshop they hired to create 50 Shades of Erwin did a perfectly respectable job trying to fix Ubihole's godawful irredeemable mess, also those weird Chinese spinoffs look way better than Heroes 7 lol


That is exactly my point

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Kayna
Kayna


Supreme Hero
posted September 16, 2016 07:34 PM

verriker said:

frankly the Chinese would probably do a hundred times better job with the license than Team Erwin lol

the Chinese sweatshop they hired to create 50 Shades of Erwin did a perfectly respectable job trying to fix Ubihole's godawful irredeemable mess, also those weird Chinese spinoffs look way better than Heroes 7 lol


To be honest, Heroes 6 was better than heroes 7 in many ways. I know they over simplified things in heroes 6 and people didn't like that, and it's true, but if you look at other aspects of the game, it was better. Graphics was better, duels was better, units had more skills and thus more strategy, the UI was user friendly, not a strange mess, etc. Bluehole entertainment had prior experience in real games while the newb shop they hired for heroes 7 only did phone games in the past and it shows.

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The_Green_Drag
The_Green_Drag


Supreme Hero
posted September 16, 2016 07:37 PM

Leave it to Ubisoft to just rehash their own, already unoriginal, phrase from a game. It already makes ya cringe hearing it at the end of the assassins creed trailer. Seeing "assassins" replaced with Ubisoft is just silly but I guess it to them it's...iconic


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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted September 17, 2016 03:56 PM

frostymuaddib said:
Antalyan said:
On the other hand, it's better to receive games from Ubisoft in the way they do it than if they sold the rights somewhere to China.

verriker said:
frostymuaddib said:
Why do you think China would be bad? Or worse than Ubi****?


frankly the Chinese would probably do a hundred times better job with the license than Team Erwin lol

the Chinese sweatshop they hired to create 50 Shades of Erwin did a perfectly respectable job trying to fix Ubihole's godawful irredeemable mess, also those weird Chinese spinoffs look way better than Heroes 7 lol


Basically, there are several things which make me worried about Chinese production:
People in China would not probably be interested in what people in Europe expect from the series at all. I cannot imagine any kind of communication they could have with us. If you thing it went wrong with Shadow Council & Limbic, it could be even worse. Might & Magic series could also change into FPS or something like that. Also it is unclear if any English version (or any other versions - Polish, French, Czech, German, Russian...) would be even made. What gets to China can remain in China.

Btw. I really don't think this new mobile game looks in any regard better than H7





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Datapack
Datapack


Famous Hero
posted September 17, 2016 05:31 PM

Hey it can't get worse than it already is, they wont continue making Heroes games the way you like them since they sell like absolute crap and in my eyes it can't get any worse than it already is.

So any change right now is good change.

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted September 17, 2016 05:45 PM

Antalyan said:
Basically, there are several things which make me worried about Chinese production:
People in China would not probably be interested in what people in Europe expect from the series at all. I cannot imagine any kind of communication they could have with us. If you thing it went wrong with Shadow Council & Limbic, it could be even worse. Might & Magic series could also change into FPS or something like that. Also it is unclear if any English version (or any other versions - Polish, French, Czech, German, Russian...) would be even made. What gets to China can remain in China.

Btw. I really don't think this new mobile game looks in any regard better than H7


while we are merely screwing around, in that nobody actually wants or expects the Heroes rights to go to China, one absolutely must be kidding themself IMHO if they believe the current situation with Ubilimb is clearly better for those reasons (and I mean no personal offense by that Antalyan) lol

there is no reason why communicating with a Chinese "usurper" of this American franchise should be unimaginable or more difficult than communicating with the French, Russian, Hungarian and German randos we've gone through so far, not least when the French and German teams currently in charge employ individuals with a bad attitude who have only ignored and insulted us for this entire development cycle, even if things could get any worse on that front they couldn't possibly get much worse lol

furthermore, communication doesn't change anything meaningful if the developer can't/won't understand, or if the developer lacks talent (such as Limbic lack a talented AI programmer, which dooms their AI to be bad no matter how much communication there is), plus communication with fans is often just a crutch and scapegoat for a bad developer to blame the customer, it's not necessary if the developer is a competent developer to create a good game on their own, bear in mind JVC did not need to communicate with the fans when he created Heroes lol

also you should note that the FPS obsession trend in the gaming industry is entirely a western phenomenon, and it is Team Erwin in France who threw the NWC universe in the bin and wanted to turn Heroes 5 into a RTS before eventually doing a U-turn,
ask yourself if it's a bit of an ingranied, perhaps kneejerk stereotype in your mind that the Chinese are more foreign than Team Erwin and would be worse to deal with, IMO their work looks great compared to Erwin's and we easily have a better chance of getting creative and faithful Heroes games from a half decent Chinese producer than the dimwitted carnival of cronies Ubisoft has been employing lol
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cleglaw
cleglaw


Famous Hero
posted September 17, 2016 06:05 PM
Edited by cleglaw at 18:06, 17 Sep 2016.

china will be the worst thing ever happen to heroes. chinese games are downright horrible in all aspects. i will consider the series dead.

and i was thinking that it cant get any worse. apperantly it can. say hi to gold farming, idea stealing chinese gaming world. you will miss ubisoft.

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lordgraa
lordgraa


Promising
Famous Hero
The Whisperer
posted September 17, 2016 06:48 PM

Did you notice some form of "autoattack"?
Heroes of Auto & Attack

Also... the boss fight is... in real time?
RTTBS

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 17, 2016 07:23 PM

After H6 I'm a little surprised they didn't keep and improve the boss concept. There are a number of ways they could make it work:

- Epic dragon encounters in utopia.
- Boss fight for the grail.
- Boss vs faction duels.
- Faction vs boss duels.

I mean what does it really require? Just make a creature model bigger, improve stats and add some abilities et voila. I wouldn't want extra work on animatons and new abilities as it would be a waste of time and money. Just a scaling mechanism in the editor so that you can make them as weak or strong as you desire.
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted September 17, 2016 07:24 PM

cleglaw said:
china will be the worst thing ever happen to heroes. chinese games are downright horrible in all aspects. i will consider the series dead.

and i was thinking that it cant get any worse. apperantly it can. say hi to gold farming, idea stealing chinese gaming world. you will miss ubisoft.


the series was dead for me since h6, now they are just raping the corpse
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b0rsuk
b0rsuk


Promising
Famous Hero
DooM prophet
posted September 17, 2016 07:40 PM

I don't know why people are talking about China - I'm busy programming and no time to check right now - but JvC has said in the 2015 interview that HOMM games are very popular in East Europe and... China.

If that's true, the Chinese could actually respect HOMM the strategy game. Of course they're fully capable of turning it into a MMO or FPS where averything has tits and you fight penis unicorns, but I'd rather risk Chinese HOMM than have another Heroes game from Ubi!

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Momo
Momo


Promising
Famous Hero
posted September 17, 2016 08:08 PM

cleglaw said:
china will be the worst thing ever happen to heroes. chinese games are downright horrible in all aspects. i will consider the series dead.

and i was thinking that it cant get any worse. apperantly it can. say hi to gold farming, idea stealing chinese gaming world. you will miss ubisoft.


It doesn't look all that bad to me.

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Cortes
Cortes


Adventuring Hero
posted September 17, 2016 10:13 PM

lordgraa said:
Did you notice some form of "autoattack"?
Heroes of Auto & Attack

Also... the boss fight is... in real time?
RTTBS



Have to say, I have seen worse.

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Kayna
Kayna


Supreme Hero
posted September 18, 2016 12:23 AM

Could ask some Koreans to do it. They're the country that produces the best quality to price ratio this decade.

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Momo
Momo


Promising
Famous Hero
posted September 18, 2016 12:34 AM
Edited by Momo at 00:35, 18 Sep 2016.

verriker said:

also you should note that the FPS obsession trend in the gaming industry is entirely a western phenomenon, and it is Team Erwin in France who threw the NWC universe in the bin and wanted to turn Heroes 5 into a RTS before eventually doing a U-turn,



I actually considered quite a few times how I would've liked to play a M&M settled game that worked like a RTS. I think I'd have appreciated that, even if often I wondered how hard it would've been to differentiate it from Warcraft.

But then again, if you consider several of Erwan's team decisions that started by making Ashan in the first place, you'll conclude by yourself that they actually wanted it to be like Warcraft, so that wasn't certainly a problem to them, more like a bonus.

...

...

...

You know, even thinking of the good old Warcraft 3 makes me think about how motherfreaking limited HOMM's gameplay has become from 6 to 7. Both most RTS I can think of, and most TBS I can think of, offer way much more in the field of diversity, depth and replayability that Ubi's HOMM does. Speaking about HOMM all the time on these boards kinda makes you lose sight of this fact.

And I'm not even that much of an hardcore player or a knowledgeable fan of strategy games. It makes me wonder how actually bad their work looks in the eyes of a specialized gamer.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 18, 2016 02:07 AM

Momo said:
You know, even thinking of the good old Warcraft 3 makes me think about how motherfreaking limited HOMM's gameplay has become from 6 to 7. Both most RTS I can think of, and most TBS I can think of, offer way much more in the field of diversity, depth and replayability that Ubi's HOMM does. Speaking about HOMM all the time on these boards kinda makes you lose sight of this fact.

Care to elaborate? Because outside of combat, H6 has dumbed down gameplay compared to H7 while both are worse than H5.
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Momo
Momo


Promising
Famous Hero
posted September 18, 2016 04:16 AM
Edited by Momo at 04:27, 18 Sep 2016.

Elvin said:

Care to elaborate? Because outside of combat, H6 has dumbed down gameplay compared to H7 while both are worse than H5.


Ok.

You see HOMM3 and to a lesser degree even HOMM4 ensured the diversity of your games through some things like more factions than its previous iteration (HOMM3 did at least), a variety of neutrals, maps with some gimmick or hidden trick or built-in miniquests, a series of very differentiated buildings, artifacts and elements that you could stumble across in your maps... you can see by yourself that it was a ton of stuff too keep you going with a sense of freshness and discovery.  Now HOMM5 stepped a little bit backwards in regards to that and HOMM6 did so too, just more massively and blatantly, I don't know HOMM7 well enough to understand where it sits between 5 and 6 but still looks a lot more linear and schematic than HOMM3.

Basically what I'm saying is that for the most part, you're playing something that hasn't introduced anything to make things more varied, deep or complex than HOMM3 was. We're basically playing worse HOMM3 with good graphics. The diminished version of a decade old game.

Now as I said many times, in vacuum these games don't seem that bad and sometimes I question why I actually feel so disappointed with them.

But if I take a stroll in the world of strategy games, both turn based and real-time based, I'm able to appreciate how much these games offer nowadays, offering a much more varied experience than the current iterations of HOMM. I think it is by making a comparison that the sloppyness of the most recent HOMM works shows most. Nowadays strategy games include commonly things like:

1) diplomatic and commercial relationships with enemy AI or human opponents
2) naval and aerial warfare & combat
3) a faction/aligment system that makes your single-player campaign different according to your storyline choices
4) a morality/religion multidirectional system that rewards or punishes you for your playstyle
5) easily customizable maps, skirmishes and scenarios
6) good 3d graphics that still make detailed, personalized units (that in TBS appear as actual regiments, not as a single guy conventionally representing a legion)
7) complex resources systems that influence where you build and why, giving you access to unique assets
8) each faction has its own way to access, amass and spend the same resources
9) an impactful influence of the field and surroundings to the effectiveness of the troops on a certain terrain
10) some options for terraforming
11) a crossed faction/race/class system that makes every army feel somewhat personal
12) big cities and settlements that can grow and connect one to the other changing the outlook of the map

And I could go on, and on, and on. Of course no game (that I know of) as all of these features, but they at least put effort to put some layer of complexity to the pie. Which is good - complexity is the soul of strategic gaming.

Mind you, I'm not speaking from the experience of someone who has played 20+ strategy games. In fact I've played only a few. And yet it's mind-numbing how much more an average match of even a just decent strategy game can offer compared to, say, a full long campaign of HOMM5 or HOMM6. It basically meant they didn't introduce any really strong idea after HOMM3, only some small improvements. That's quite a lot of time ago indeed. It shows how un-ambitious they have been with the HOMM series in regards to just anything but the graphics.

What they really did with the series is fixing a lot of things that really weren't broken and were often crucial to the series' spirit, lessening the variety, improving the graphics.

I mean, even leaving aside so many things that we discussed to no end (the so many bugs, the price, the retarded marketing and PR, the questionable reboot of the lore, the arrogant and mocking attitude of the devs, the many bad decisions of redesigning the gameplay, etc) these games really are lazy efforts, objectively speaking.

That's what I meant to say.

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Cortes
Cortes


Adventuring Hero
posted September 18, 2016 09:45 AM

@ Momo:

Then I may have played more strategy games than you but you are right.

Of course, some of them are a series, like Total War or Civilization, who have other priorities than Heroes has but at least some of the stuff they have, would make a fine addition to the games.
And if I look at examples like diplomatic, complex ressource system and growing cities, I do not know, why not.

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Datapack
Datapack


Famous Hero
posted September 29, 2016 07:16 PM

http://www.polygon.com/2016/9/29/13104732/ubisoft-survives-stockholder-meeting-prepares-for-hostile-takeover

Quote:

Ubisoft has already been courting help in case Vivendi seeks to buyout the company.

The government of Quebec has already offered assistance after an informal inquiry from Ubisoft. No formal request has yet been made though. Ubisoft employs about 2,700 people in Quebec and Montreal.

Sources say that Ubisoft is also in talks with other game publishers to seek potential support.



lol

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted September 29, 2016 07:37 PM

Things getting heat up.

*Getting my popcorn*
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