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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: How to edit HotA?
Thread: How to edit HotA? This Popular Thread is 118 pages long: 1 10 ... 19 20 21 22 23 ... 30 40 50 60 70 80 90 100 110 118 · «PREV / NEXT»
phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 09, 2017 11:21 PM

Thanks RoseKavalier, I'll look into it tomorrow.

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FfuzzyLogik
FfuzzyLogik


Known Hero
posted September 17, 2017 05:53 PM
Edited by FfuzzyLogik at 19:18, 17 Sep 2017.

Hello on there ! I hope all mods goes well for you !

Still on artifacts, I was at same time considering the spell duration's intrest on artifact and in game...
Two aspects of question looks important to my eyes in the try to equilibrate might heroes and magic heroes :
- First point : Spell duration is only depending on spell power (1 SP = 1 more turn). So on "day" getting many knowlege is quite useless...
- Second point : Having 10 or 20 SP, is "quite the same" considering 10 turn is verrryyy long in a battle... So being a very powerful wizard or not, with few SP artifacts or getting some SP in game, your spells are "long enough" and you needn't more...
- Third point : From one turn duration and two, it makes a very high difference of "power" (two times more strong or more... If you cast slow for one turn on a creature who mooved, next turn, no more slow...). But I have no idea to diminish the difference...
- Fourth point : Spells like firewall, frenzy and force field "just" have 2 (or one for frenzy) turn duration (no more, no less). So, no matter how powerful wizard you are, spells have a duration and that's all. For firewall, it increases the damage dealt but for force field or frenzy... I'd hope some changes if you're a great grand archmage, wizard lord and magus of ultimate arcane... Hum, I mean a powerful mage...

I have few ideas :
- Idea 1 (but not the easyest one) : What do you think about knowlege affects a bit spell duration (maybe only for some spells if its possible). I thought about something like spell duration = round_up[(2*SP + Kn)/3] ? I thought so because at end game, having more Knowlege is "not really important" and then this shall have some intrest "in fight" ! So artifacts who add many knowlege shall be of use "on day" too...
- Idea 2 : If idea 1 is too hard, is it possible to add "1 duration for 2 SP" (so 0,5 for one SP) ? Here, it'll be more hard to have spells who have 4 or 5 turn duration. Then, great mages shall have spells are "better" than lower mages because there it will be a great difference of duration (but not something like "eternal" or "eternal + 4 turn).
- Idea 3 : Maybe one turn by SP is nice for "not too strong spells" (like protection from... or spells who affects just one creature) but for global strong spells (like curse, bless, haste...), I find its a bit too much. May it be possible to affect a different bonus of  duration only for some spells ?  
- Idea 4 : Shall the artifact of "spell duration" can affect firewall, force field and maybe frenzy ? Then, for those spells, these "minor" artifacts shall become very intresting... That's good if force field is not "eternal" (same for firewall) but a small number of bonus turn shall be nice considering "remove obstacle" can destroy them, I think its not "overpowered". And the remove obstacle spell shall here be more intresting than before ! So nice to make some "quite useless spell" become good !

Thanks alot and have a good day hoping these ideas can be of intrest for more than one modder !

N.B. : Corrected for frenzy, I added him after I wrote sentence, sorry for mistake of duration but I knew that. Yes IA have problems with force field but humans have not. I'm more thinking about modding for humans, not for IA. But yes, if IA's broken, the standard fights versus creatures on map shall be "too easy" with a "too powerful" force field.
____________
FfuzzyLogik.

If I'm crazy ? Sure, because its madness to be normal...

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 17, 2017 06:48 PM

frenzy lasts only one turn, not two, unless Hota changed that. Force field is critical spell, I usually remove it from the maps I play or design or give it a cost of 500 mana, to be used once per battle and not too early. AI does not regard it as obstacle or enchantment, so it will not react to it by casting either remove or dispel. In fact, it will not react at all and will get spanked, clearly cheat spell/like berserk too.

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted September 17, 2017 07:50 PM

Quote:
I have few ideas :
- Idea 1 (but not the easyest one) : What do you think about knowlege affects a bit spell duration (maybe only for some spells if its possible). I thought about something like spell duration = round_up[(2*SP + Kn)/3] ? I thought so because at end game, having more Knowlege is "not really important" and then this shall have some intrest "in fight" ! So artifacts who add many knowlege shall be of use "on day" too...

If you use HD mod, I can write a plugin for you. It's really easy to implement your wishes.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 21, 2017 09:03 AM

Does anyone know how to improve Eagle Eye other than editing the percentage of it working with hex edit?
I have many great ideas for this skill, like learning level 5 spells, adventure spells, spells from creatures and having them appear in spell book immediately after use in battle.
I don't know if any of these things are possible in HotA?

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted September 21, 2017 11:30 AM
Edited by AlexSpl at 11:37, 21 Sep 2017.

Quote:
Does anyone know how to improve Eagle Eye other than editing the percentage of it working with hex edit?
I have many great ideas for this skill, like learning level 5 spells, adventure spells, spells from creatures and having them appear in spell book immediately after use in battle.
I don't know if any of these things are possible in HotA?


Yes, of course, it's possible, thanks to baratorch's patcher.
You can try the following plugin for the HD mod (download), which adds similar features to those you want to implement.
You can freely modify it as you wish (view the source code).


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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 21, 2017 01:29 PM

Thank you Alex.
I don't speak russian, but I used Google Chrome to translate, it is not very good at that though.
Where do I put the dll. file? and what does it do as default?

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FfuzzyLogik
FfuzzyLogik


Known Hero
posted September 21, 2017 06:29 PM

Hello (again) phoenix4ever,

You put the .dll file you made in a folder for example "smurf" in "_HD3_Data" / "Packs" / "smurf".
Then when you use HD launcher add your pack "smurf".
So, your HD mod will work with the .dll file you added in "smurf" folder.

Good luck in your try !
FfuzzyLogik.

P.S. : Did I told you I'm verrryy happy ? No ? That's because AlexSpl is making a patch for spell duration ! The suggestion I found hard looks not for him and he niiiiiiceeeeelllllyyy do it for me !
Yea, he's very sweet (but not the basilisk who won't petrify during the test ! I'd like to say it for all knows that basilisk are not good creatures. Its important, no ? ).
____________
FfuzzyLogik.

If I'm crazy ? Sure, because its madness to be normal...

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted September 21, 2017 08:17 PM
Edited by AlexSpl at 20:33, 21 Sep 2017.

Quote:
what does it do as default?

Any hero with Eagle Eye has a (30/35/40 + EE artifacts bonus)% chance to learn every battle spell from an opposite hero's spell book. Spells are learned as soon as the first stack in hero's army gets its turn. This is a Ben80's idea from his upcoming Botvinnik mod. I'd make base percentages 10/15/30%, though.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 21, 2017 08:44 PM

Hmm interesting, I think I need to try it.
So Eagle Eye skill is 30/35/40 to learn ALL enemys combat spells? Also level 5 spells? I guess basic Eagle Eye is level 1 & 2 spells, advanced level 3 and expert 4 & 5?

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted September 21, 2017 08:51 PM

Quote:
I guess basic Eagle Eye is level 1 & 2 spells, advanced level 3 and expert 4 & 5?

No, you still cannot learn level 5 spells. But I can change this, if you want (the same goes for adventure spells).

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 21, 2017 09:06 PM

Thank you, but I think I need to try it first.
If it can learn all enemys combat spells, it already sounds pretty good. Though the 30/35/40 might be a bit off, but I need to test it.

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FfuzzyLogik
FfuzzyLogik


Known Hero
posted September 21, 2017 09:44 PM
Edited by FfuzzyLogik at 21:45, 21 Sep 2017.

Hello,

As I suggested before, we may discuss about "what we wanna do" elsewhere to help persons who wants to search "how to do something" on a "not too long" thread.
I made a thread "A try to equilibrate might and magic" some time ago. I suggest this one to talk about modding and try to equilibrate abilities ? That's here (I answered for Eagle Eye) :
http://heroescommunity.com/viewthread.php3?TID=42224&pagenumber=2

If you think about some other more efficient idea to get those discussions, I'm totally up for this.

Have a good day,
____________
FfuzzyLogik.

If I'm crazy ? Sure, because its madness to be normal...

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 22, 2017 10:25 PM
Edited by phoenix4ever at 10:48, 27 Sep 2017.

So I tried that Eagle Eye plug-in and I gotta say, in Jim Carrey voice: "I like it a lot".
It's still not the best skill, but it's much better than before.
I chose Fortress and everyones favorite Witch, Tiva, as main hero. Besides Wisdom and Eagle Eye, she learned Earth and Water Magic.
She managed to learn 14 spells through Eagle Eye in this order: Animate Dead, Fire Wall, Bless, Misfortune, Death Ripple, Bloodlust, Weakness, Protection From Earth, Anti-Magic, Resurrection, Curse, Protection From Water, Armageddon and Slayer.

It's probably still not the best skill for a main hero, but it's fun to see which spells you can learn and when.  

Edit: Tried again yesterday with Nimbus as my main hero.
He learned 25 spells through Eagle Eye, not bad.

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orc
orc


Famous Hero
posted September 26, 2017 08:03 PM

and only now I find this thread O_O

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verynice
verynice


Hired Hero
posted September 29, 2017 05:09 AM

How would I change the activation chance of the Ghost Dragon Aging ability?

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted September 29, 2017 12:14 PM bonus applied by Maurice on 29 Sep 2017.

440262 | 83 F8 14 | cmp eax, 20 ; 20%

Change the third byte (14h = 20) @ 440264h (or 40264h in the executable) to whatever chance you find appropriate for aging ability.

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verynice
verynice


Hired Hero
posted September 29, 2017 03:49 PM

Thanks for the help Alex.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted September 29, 2017 04:05 PM

Decided to give Alex a QP, for continued support .

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Baronus
Baronus


Legendary Hero
posted September 29, 2017 04:11 PM

Maybe 100% for aging will be interesting. Dracoliches are the weakest 7lvl unit. Or growth maybe 4 like phoenixes.

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