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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: How to edit HotA?
Thread: How to edit HotA? This thread is 32 pages long: 1 2 3 4 5 ... 10 20 ... 28 29 30 31 32 · «PREV
Ben80
Ben80


Hired Hero
posted November 07, 2017 07:02 PM
Edited by Ben80 at 22:58, 07 Nov 2017.

Plugin NewMirthLeadershipStrongAI with bugfix:

NewMirthLeadershipStrongAI v.2.3

Thank to nmesa for bug report !
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Urr
Urr

Tavern Dweller
posted November 09, 2017 04:46 AM

Is it possible to change Birthing Pools growth bonus for imps (+8) with hex editor? Changins this number in Crtraits.txt has no effect, unlike basic growth (without Citadel and Castle). Would really appreciate offset for this.
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RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted November 09, 2017 05:40 AM
Edited by RoseKavalier at 05:43, 09 Nov 2017.

Urr said:
Is it possible to change Birthing Pools growth bonus for imps (+8) with hex editor? Changins this number in Crtraits.txt has no effect, unlike basic growth (without Citadel and Castle). Would really appreciate offset for this.


It just dawned on me that I looked for Cerberi, not Imps. I'll edit later.
Cages: Hex-editable: 2 bytes @ 0x688864

Birthing pools: Hex-editable: 2 bytes @ 0x688854
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Urr
Urr

Tavern Dweller
posted November 09, 2017 05:47 AM
Edited by Urr at 06:11, 09 Nov 2017.

RoseKavalier said:
Urr said:
Is it possible to change Birthing Pools growth bonus for imps (+8) with hex editor? Changins this number in Crtraits.txt has no effect, unlike basic growth (without Citadel and Castle). Would really appreciate offset for this.


It just dawned on me that I looked for Cerberi, not Imps. I'll edit later.
Cages: Hex-editable: 2 bytes @ 0x688864

Birthing pools: Hex-editable: 2 bytes @ 0x688854


Thanks, but once again I cant find such big offset.
https://i.imgur.com/otAhEis.jpg

P.S. Already found it, forgot about -40 thing. Thanks again.
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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted November 10, 2017 09:59 AM

For some reason creature spellcasters can't cast magic on themselves.
Would it be possible to have Ogre Mages, Master Genies and Elementals cast magic on themselves? It would make for more tactical possibilities and would be more fair for heroes specialising in those creatures. (I don't want Archangels to resurrect themselves, they are OP enough already.)

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RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted November 11, 2017 01:39 AM

^^^
This will not work for AI - it just tricks the mouse cursor (current creature) in believing the target underneath is not itself.
0x47601C = EB
Checked with Master Genies, Ogre Magi and Archangels.

If you want fancy exceptions, place a hook at 0x47601A.
c->eax is the creature structure under cursor, c->edi is current creature structure.

For AI it's probably a big mess and I don't want to touch that with a 10-ft pole. Ben is studying AI algorithms, maybe he has a clue.
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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted November 11, 2017 01:47 AM

Okay, thanks RoseKavalier.

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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted November 14, 2017 05:16 PM

Can any of you clever guys help me make it possible to "dismiss" ballista/cannon?

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RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted November 15, 2017 05:58 AM

phoenix4ever said:
Can any of you clever guys help me make it possible to "dismiss" ballista/cannon?


I already talked about this here.

You can use this dirty hack that does the job in hero window: drop any war machine to backpack (you can't pickup catapult)
0x4DE4AF = 0xEB
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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted November 15, 2017 03:58 PM

Oh, guess I missed that.
But it works, that's awesome.

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