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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Global Modding: Ashan to the trashcan edition
Thread: Global Modding: Ashan to the trashcan edition This thread is 44 pages long: 1 ... 7 8 9 10 11 ... 20 30 40 44 · «PREV / NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 19, 2016 01:00 PM

I'd much rather have a silver version to be honest Silver and red cape is an excellent combination.
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted May 19, 2016 01:32 PM

Tried to improve it a bit, but still not satisfied, I think I will have to start it over. Yeah, perhaps a silver version is better.


And an updated blood dragon

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 19, 2016 02:48 PM

I think part of the problem is that helooks more like a leather-clad guy than an actual tin man
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted May 19, 2016 04:14 PM

I need the help of someone who actually plays h7 to balance the creatures and choose abilities, as I only pressed next turn button in h7 like twice of thrice

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Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted May 19, 2016 04:26 PM

About the Crusader, you could copy the status of Guardian but make attack and defence the same, along with some +10 HP or so, if you intent it for that position. If you intent it as a champion, just tweak the status of Swordmaster and again, for Strong elite tweak the status of Cavalier.
I think that Paladin should be a balanced unit all around. Also, the aura of Purity from Abbot and the Inspiring aura of the Stag should be more than enough for this unit. But since both of these auras are quite strong, its status or HP should be a bit lower.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 19, 2016 04:30 PM

Articun said:
If you intent it as a champion, just tweak the status of Swordmaster

Good heavens no! Increase their growth and make them weaker, a human paladin should never stand up to a dragon one on one! And please give them double attack
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Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted May 19, 2016 04:33 PM

That's why i believe they should be more balanced in general as a unit. Weaker but more balanced and also provide support for the other units in the form of auras. Double attack won't do it for me for this unit because Guardian already provides that.

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The_green_drag
The_green_drag


Supreme Hero
posted May 19, 2016 04:46 PM

I mean this whole game could use a lot better balancing, not just for balancing sake but for fun too I agree with Elvin about if Paladins become champions

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted May 19, 2016 04:49 PM
Edited by Galaad at 16:51, 19 May 2016.

Not that I care but for argument's sake I do agree with Elvin, makes more sense + increased growth should compensate. Disagree about Paladin having aura, it's not a magical unit. Two units having double strike might be overkill though.

The thing is factions in general need variety in gameplay, if all are more or less equal within same areas fights are boring IMO.
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted May 19, 2016 04:52 PM
Edited by LizardWarrior at 17:05, 19 May 2016.

Yes, paladins will be champions . I have more creatures to tweak/balance/give abilities/whatever. So I'd gladly accept ideas for those:

- zombies and mummies, what abilities should I give them, what role should they accomplish, they replace spiders which I think were the lvl 3 creature (or top core as people like to call lvl 3 these days )
- wraiths instead of ghosts or instead of lamasu? Should haunted armor get lamasu's place and edit the wraith a little to replace the ghost? what abilities should I give them, what role should they fulfill, how should I balance them?
- blood dragons should act differently from ghost dragons? maybe I should add vampire's life steal or something to make them more "bloody"
- dungeon spiders, they replace stabby elves, lvl 1 creature (weak core) I suppose. Should I change their stats and such?
- beholders replace shootery elves, what new things/stats should they get?
- Minotaurs are okay as they are I suppose, no?
- since griffins are elite and replace striders, what new abilities should they get (except flying duh ), should they be an offensive flyer or a winged tank?
- should I make red dragons/blackies the powerhouses they were in the past again? or they already are?
- should gremlins act like cabirs or do they need some changes
- dragon golems, neutrals or replacing something? what abilities and I think they should act fulfill the role of tanks and retaliation soakers, but idk exactly
- ogres/ogre magi, see above
- fairy dragons ditto
- grass doge, I mean cu sith -"-
- should Erwin's meme team be the most OP faction

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted May 19, 2016 04:53 PM

LizardWarrior said:
- should Erwin's meme team be the most OP faction

Of course it should, like RIDICULOUSLY OP.
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Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted May 19, 2016 05:04 PM

I'll have to disagree that Paladins having auras make them magical units
I could be wrong though. But isn't it in the Paladins nature to inspire and motivate, to use faith and force in equal measures?

Lizard, i will try to give you my two cents on your questions later on! I'll have to think about it

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 19, 2016 05:05 PM

- zombies and mummies cursing tanks ofc!
- Haunted armor should get lamasu's place and edit the wraith a little to replace the ghost. Armour tank/damage dealer, wraith incorporeal/cursing.
- blood dragons life steal
- Dungeon spiders will become small yes? Some kind of speed/init reduction along with poison would be nice.
- Beholders would be great with random negative effect if possible. And no melee penalty ofc.
- Minotaurs are okay. I find pre-emptive strike kinda stupid though.
- Griffins offensive flyers!
- Red dragons/blackies powerhouses
- Gremlins like cabirs are fine. But if you could make them sabotage things...
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted May 19, 2016 05:10 PM

Articun said:
But isn't it in the Paladins nature to inspire and motivate, to use faith and force in equal measures?

Oh in that sense, sorry I misread you, if you mean like they could give IE a morale buff to adjacent friendly units instead of attacking that makes sense to me then. Though for some reason I see them more befitting  an offensive role than support.
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted May 19, 2016 05:13 PM
Edited by LizardWarrior at 17:21, 19 May 2016.

Yes, spiders are small. Idk I haven't showed them before, they were some of the first creatures made. Probably because they aren't that impressive, just a texture change.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted May 19, 2016 05:16 PM

Yeah was the original spider sizes 4 tiles? So ridiculous, damn spiders worshipers.

Elvin said:
Minotaurs are okay. I find pre-emptive strike kinda stupid though.

+1
It's an Ashanian feature anyway no?
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Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted May 19, 2016 06:24 PM

Lizard, how did you go over the Animations problem? How do Lurkers work i mean if they don't have the right animation packs?

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted May 19, 2016 06:43 PM

I reused existing sequences for missing animations, like idle animation for movement, ranged attack for melee attack and turning animations aren't that important anyway as it floats.

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The_Green_Drag
The_Green_Drag


Supreme Hero
posted May 19, 2016 07:57 PM

LizardWarrior said:
Yes, paladins will be champions . I have more creatures to tweak/balance/give abilities/whatever. So I'd gladly accept ideas for those:

- zombies and mummies, what abilities should I give them, what role should they accomplish, they replace spiders which I think were the lvl 3 creature (or top core as people like to call lvl 3 these days )
- wraiths instead of ghosts or instead of lamasu? Should haunted armor get lamasu's place and edit the wraith a little to replace the ghost? what abilities should I give them, what role should they fulfill, how should I balance them?
- blood dragons should act differently from ghost dragons? maybe I should add vampire's life steal or something to make them more "bloody"
- dungeon spiders, they replace stabby elves, lvl 1 creature (weak core) I suppose. Should I change their stats and such?
- beholders replace shootery elves, what new things/stats should they get?
- Minotaurs are okay as they are I suppose, no?
- since griffins are elite and replace striders, what new abilities should they get (except flying duh ), should they be an offensive flyer or a winged tank?
- should I make red dragons/blackies the powerhouses they were in the past again? or they already are?
- should gremlins act like cabirs or do they need some changes
- dragon golems, neutrals or replacing something? what abilities and I think they should act fulfill the role of tanks and retaliation soakers, but idk exactly
- ogres/ogre magi, see above
- fairy dragons ditto
- grass doge, I mean cu sith -"-
- should Erwin's meme team be the most OP faction


I'' give my two cents since I play it a fairly good amount.

I'd like to see new abilities on most of the units since H7 already reuses too many and with all the unit's stats being so similar to the others in their respected tier, the units abilities are kinda the only thing that differs them from one another. So if we could get some old ones it could make the battles a lot more fun. Some they could use are curse attacks (not to be confused with panthers weakness attack), no melee penalty, proper stone gazes, deaths stares, something to decrease enemy hp like wyvern monarch or Ghost dragons old abilities. The list could be huge but it depends on how much time it takes to make new ones.


with your list:
-The way i think most are thinking with necro would be mummy replace spider, armor replace lamasu, wraith replace ghost. like Elvin said? It would be good and definitely an upgrade of what we have. I have an idea but it might change the line up around too much.
-I like the idea of having an elite wraith in necro to add a little more speed to their faction. If the mummy replaces the ghost and the haunted armor replaces the spider as the strong core, the wraith can take the lamasu's spot.
-I like ghost dragons the way they are but if you go with lifesteal for maybe give dark hydras something new?
-Dungeon spider's might have low damage without backstab ability so maybe like +1 dmg but the rest should be good, assassins were weak.
-Beholders should get a small buff to all stats and not have any abilities I'd say.
-Minos are alright where theyre at i guess but I also do not like preemptive strike on them, or at all really. Indomitable is basically theyre old 'always good morale' ability so maybe that and a stat buff could make up for taking away preemptive strike?
-Battle griffins for sure! that dive that went across the field from h5 was cool.
-blackie is not a powerhouse atm, quite the opposite. please fix
-gremlins can be cabir
-dragon golem I still like as a replacement for the strong elite. A nice tank and I'd give the titan's magic absorption ability to it. Maybe some kind of % resistant to all magic attacks.
-that ogre magi looked awesome so i'll just say i dont particularly agree with the centaur or basilisk rider in stronghold. A ranged purple troll could be good replacement too
-Fairy dragon could make a good champion or elite neutral. Havent seen any mention of slyvan but im assuming a phoenix in there? Farie dragon could replace bambi.
-cu sith neutral

Nice work anyways, I always like what i see here

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Zeki
Zeki


Supreme Hero
sup
posted May 19, 2016 10:13 PM

Has the reintroduction of h3 Fortress been discussed here? If it's possible to be created within this mod i'd say remove all fortress creatures like hydra and basilisk(without rider) from their actual factions and return them were they belong
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