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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Addon Impressions!
Thread: Addon Impressions! This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted August 13, 2016 10:18 PM

Antalyan said:
I don't know which game or which version or what plays the author of the article. But I know what I'm saying. Cannot say, however, how it works outside campaigns.


well I would actually be a little interested in a quick revisit if the bugs are genuinely gone, including the hard to notice bugs, if just to rush through the DLC maps I could never finish because of said issues, however when there are such conflicting answers on one hand that it is nearly bug free and on the other that it's a horror story of bugs, it's hard to commit lol

Hermes said:
Cmon Verriker, obviously it's because they are lying and deceiving good loving heroes fandom into a nightmare made of spiders. Illuminati confirmed.
By the way did you know all of us are actually devs in disguise? And I mean all of us - every single "player" who "enjoys" recent games. There you go. I said it


I don't see any content in this post I'm afraid Kiryl mate, just a strawman,

IMHO you would be a fine member if you would have something compelling to say, and not only post reactively when you are upset over people critiquing electronic toys from a big corporation you have nothing to do with lol
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Momo
Momo


Promising
Famous Hero
posted August 14, 2016 11:54 AM

Antalyan said:
Ok it seems it is neccessary to make one important thing clear:

If you have downloaded all the patches, H6 has almost no crashes and very few bugs.



Yes, that's why I finally managed to have ONE actually satisfying game with it, years after spending money in both the base game and the addon. If they keep patching HOMM7 it probably will be decently playable too, maybe the next year. Too bad it seems unlikely. That doesn't excuse them for selling you broken stuff.

Oh and Ardent Dragons that disappear from the field after moving in a oblique line: priceless.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted August 14, 2016 12:59 PM

cleglaw said:
Antalyan said:
Ok it seems it is neccessary to make one important thing clear:

If you have downloaded all the patches, H6 has almost no crashes and very few bugs.



i can confirm this. i played for more then 200h and i didnt encountered a single crash.


This just means you guys were part of the few people lucky with their hardware, but IMHO a game with a 50$ pricetag should work fine on any machine.
On a side note abilities not working properly is maybe something you didn't notice, especially in singleplay where it wouldn't matter much.

Momo said:

Oh and Ardent Dragons that disappear from the field after moving in a oblique line: priceless.


Having to roll back drivers from graphic card to be able only to launch the game was pretty unique too.

***

Honestly about h7, when I read Elvin saying the hamster pack made the game run even slower, what I think is they need to give away the source code so motivated people from the community can fix stuff, but they never will ofc.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 14, 2016 08:21 PM
Edited by Elvin at 14:58, 15 Aug 2016.

Annoying bugs aside, the dwarven campaign was good. For a change it had relatable heroes.



Speaking of bugs, chaos magic doesn't work. Meh.

Actually, if not for the unit animations you can't tell if they had a lucky attack or not. No sound or visual luck effect.
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PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted August 15, 2016 04:07 PM

It feels like they don't have simple check lists of features to run over and test, and actually remember what they need or don't need to do?
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Maurice
Maurice

Hero of Order
Part of the furniture
posted August 15, 2016 04:40 PM

PandaTar said:
It feels like they don't have simple check lists of features to run over and test, and actually remember what they need or don't need to do?


Those are commonly known as regression tests. Tests that you perform to see if an update didn't break the stuff that used to work before the update.

Given the huge amount of bugs with which H6 and H7 were released, it's clear that either they don't have a professional QA department, or they choked that department to near death to make sure they made their release dates.
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Momo
Momo


Promising
Famous Hero
posted August 15, 2016 05:21 PM

Elvin said:
Annoying bugs aside, the dwarven campaign was good. For a change it had relatable heroes.



Speaking of bugs, chaos magic doesn't work. Meh.

Actually, if not for the unit animations you can't tell if they had a lucky attack or not. No sound or visual luck effect.


Didn't have a chance to play it all. As of now, they seem pretty annoying to me. And mind you, I love dwarves.

Speaking of not-working things, I cannot build twice even if my hero stationed in town has the urbanist perk, why is that? Anyone had the same problem I have?


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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 15, 2016 05:32 PM

Turns out when stacks disappear from your tactics phase all you have to do is press the rearrange button.

^%&@$%!!!
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The_Green_Drag
The_Green_Drag


Supreme Hero
posted August 15, 2016 05:43 PM

have you never known that? That must have been really frustrating

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Brukernavn
Brukernavn

Hero of Order
posted August 15, 2016 06:05 PM

Ubisoft encourages users to report bugs and other issues in their google doc MMH7 2.0 User reported bugs. I think it's safe to say they don't have a professional QA department, but it is a creative way to keep track of things with the resources they have.


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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted August 15, 2016 07:02 PM

Brukernavn said:
Ubisoft encourages users to report bugs and other issues in their google doc MMH7 2.0 User reported bugs. I think it's safe to say they don't have a professional QA department, but it is a creative way to keep track of things with the resources they have.




I might be one of the few people but I will rather help to report bugs to make my favourite game better than to see even more savings everywhere.

You can preorder the Ubisoft game to have an exclusive opportunity to help with this game development by reporting bugs.

I agree this is not how the game development should look like. On the other hand, you can always buy older Heroes games as soon as their development ends for a very low price, so I'm not sure if it is so bad for these people, they just have to wait.
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Maurice
Maurice

Hero of Order
Part of the furniture
posted August 16, 2016 12:19 AM

Momo said:
Speaking of not-working things, I cannot build twice even if my hero stationed in town has the urbanist perk, why is that? Anyone had the same problem I have?


Don't you need to activate the ability on the Hero in question for the turn where you want to build 2 buildings in the same town? I recall seeing a triggered ability in the Hero's spellbook, under Adventure map spells.

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3lion
3lion


Known Hero
posted August 16, 2016 01:22 AM

Maurice said:
Momo said:
Speaking of not-working things, I cannot build twice even if my hero stationed in town has the urbanist perk, why is that? Anyone had the same problem I have?


Don't you need to activate the ability on the Hero in question for the turn where you want to build 2 buildings in the same town? I recall seeing a triggered ability in the Hero's spellbook, under Adventure map spells.

Hero must be a governor of targeted town
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SoilBurn
SoilBurn


Known Hero
BurnsSoil
posted August 16, 2016 02:27 AM
Edited by SoilBurn at 02:29, 16 Aug 2016.

Encountered 2 nasty bugs today that really ticked me off.

One involved 2 of my unit stacks randomly disappearing after a fight (simply disappearing. like that). I was able to revert the situation once by reloading, but the 2nd time it did not solve the problem (I was playing Necro if it should be of any importance).

The 2nd "feature" however, which almost seems intentional,is that a hero with the "Summon Elemental" spell (or any other summon spell I guess), can win a fight while all their permanent units are dead (!!!).
Am I going insane or is this the first time that this is possible in a Heroes game? In the past (H5, H6), if you were able to kill all the regular unit stacks of the enemy hero, they would automatically lose the fight (even if they had 5 stacks of temporary Elementals out).

In H7 you can simply go Master Prime Magic, cast your Elementals summon spell 3x vs the enemy hero, and there is no way that they can win in mid-game against them using only 3 stacks of core units and 1-3 stacks of elites. This is actually extremely overpowered and... sad.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted August 16, 2016 09:55 AM

SoilBurn said:
Am I going insane or is this the first time that this is possible in a Heroes game?


I know it was possible in Heroes 3 as well. After the fight, both Heroes would vanish, however. And in Heroes 4, there wasn't a connection between the Heroes and their army, as Heroes could move around the adventure map without any army.
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SoilBurn
SoilBurn


Known Hero
BurnsSoil
posted August 16, 2016 10:17 AM
Edited by SoilBurn at 10:24, 16 Aug 2016.

Maurice said:

I know it was possible in Heroes 3 as well. After the fight, both Heroes would vanish, however. And in Heroes 4, there wasn't a connection between the Heroes and their army, as Heroes could move around the adventure map without any army.

I remember H3 only vaguely, but wasn't there a restriction on how many elementals you could have out on the battlefield? I also don't recall ever having the issue that the elementals were too strong (they were the typical meatshields that you throw on the battlefield to block or distract shooters).

In H4, on the other hand, there were quite some summon spells (also low level ones, like Summon Leprechaun or Summon White Tiger). I do remember that those often came in handy, but what happened if both your hero and their army died in battle? Did the summons continue to fight alone? (I don't think so but I'm not sure).

In any case the way the H7 summon system works right now seems way too broken. It is quite easy to level up Prime Magic to Master (and even get the Summon Elemental perk), and if you are lucky enough to get the spell as well (usually through a lucky adventure map building), then good luck winning against that army (except maybe very late in the game, but I've never had a 2-player game with more than 10 champion units).
I feel that they should either tone down the power of the elemental units (glorified elites) or the spell itself or - even better - don't allow that summons continue to fight after the army has perished.


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Maurice
Maurice

Hero of Order
Part of the furniture
posted August 16, 2016 11:39 AM
Edited by Maurice at 11:42, 16 Aug 2016.

SoilBurn said:
I remember H3 only vaguely, but wasn't there a restriction on how many elementals you could have out on the battlefield?


There was, but in the form that once one elemental type had been summoned, the other three types were forbidden. You could, however, happily keep summoning that one type turn after turn, as long as mana permitted.

Quote:
I also don't recall ever having the issue that the elementals were too strong (they were the typical meatshields that you throw on the battlefield to block or distract shooters).


The number summoned increases with higher spellpower. I've had battles against the AI where the enemy Hero was about to lose and he started summoning stack after stack each turn, which turned out to be quite a challenge to defeat. Those fights are annoying, because you know he lost (he had no non-summoned creatures anymore), but you still had to plough through his summons to actually win the battle.

Quote:
In H4, on the other hand, there were quite some summon spells (also low level ones, like Summon Leprechaun or Summon White Tiger). I do remember that those often came in handy, but what happened if both your hero and their army died in battle? Did the summons continue to fight alone? (I don't think so but I'm not sure).


I don't remember. I never really liked Heroes 4 and have played through it only once in the past decade. I don't recall running into a situation where either side had only summoned creatures left.
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3lion
3lion


Known Hero
posted August 16, 2016 11:57 AM

SoilBurn said:
a hero with the "Summon Elemental" spell (or any other summon spell I guess), can win a fight while all their permanent units are dead (!!!).
Why not?
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted August 16, 2016 12:18 PM
Edited by JollyJoker at 12:19, 16 Aug 2016.

Because it is overpowered. You need only 1 (or a few stacks of 1) unit with superior initiative, then you can start summoning elementals, and from then on the only thing you can lose is that 1 unit and, in the end, mana (which doesn't cost gold).

So that means, you must go into battle with the MINIMUM of units, instead of the maximum, in order to lose only a minimum.

In Heroes IV this worked completely different because ALL HEROES WERE ON THE BF AND COULD BE KILLED. Since all Summoned units would disappear after battle, if all your units would be destroyed, you would end up with your whole army destroyed and no advantage.

With H7, though, Heroes are entities that can exist alone, without ANY unit, and they cannot be attacked at all, which means, producing units via Mana is op (get Warfare and a Ballista with the perks for it in addition to Prime and see where that gets you).

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 16, 2016 12:26 PM

Tbh I do not mind that. And while I consider summon elementals a potentially dangerous spell, the fact that you cannot know what you will summon greatly diminishes its tactical importance. Effective placement depends on the role of each elemental: Shooter, tank, strike and return etc..

H3 had that feature in faerie dragons back in 1999: Spells were random but when you cast you knew what would come out so as to prioritize. It boggles the mind why they did not listen to us and made it a random-fest of a spell.
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