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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Nimostar's Releases [WITH TOTAL CONVERSION "Greatest Mod"]
Thread: Nimostar's Releases [WITH TOTAL CONVERSION "Greatest Mod"] This thread is 6 pages long: 1 2 3 4 5 6 · «PREV
NimoStar
NimoStar


Promising
Known Hero
posted October 30, 2016 02:58 AM

There is no known tool that can add new graphics to Heroes 4 yet (except Namerutan's but it doesn't work yet).

I have an approach however in that mixing existing animations can create "new" creatures and heroes. Heroes animations are nearly unlimited with the "hero creature" system but the only thing changeable that modifies how they work ingame is the space they occupy in the combat grid.
These edited animations (for example, you can make a bat using the Vampire animation and applying it to all states with different speeds, both in adventure and combat... bat move, bat attack, etc.) can technically be used to make distinct creatures and I have designed a few of them, but sadly the only known way to implement it is replacing existing ones. As there are not so many creatures in H4 that they become "expendable", and being no upgrades, I have chosen not to implement any yet (but maybe for the Conflux mod...)

As for adding as new, I have been thinking how to make it work in the future, but yes, as mentioned, it requires adding new lines in the .exe, or modifying the h4.dll that comes with Equilibris (also adding new lines), coding these hexes in Assembly and doing jumps... the people that did that are apparently no longer within the community, not even at Equi forum, and my attempts to do my own assembly jumps have not worked (frustrating), so for now this seems outside our reach. In the future as we can make new models work, there will probab
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NimoStar
NimoStar


Promising
Known Hero
posted November 05, 2016 08:33 AM

Warning: Bug found in current version of the mod.

Apparently, this special hero (which was intended to be a Demon) has a bugged .spr code.

It probably has to do with postwalk anim since it only triggered after moving.

The hero will disappear graphically, and then the combat is stuck with him infinitely "moving" there unseen (you can hear the sound loop)

I have decided to not releas e a "patch" but rather a new, 0.12 release (current is 0.11)

For now, avoid this hero.


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nostradamus
nostradamus


Adventuring Hero
posted November 05, 2016 07:42 PM

I noticed when describing and explaining possibilities for modding HOMM IV,you mentioned that it is possible to change creatures size and health bar on combat map when fighting each other.Nimo,if you can do it,I would like to see Titan enlarged as creature Giant,if itīs managable.

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NimoStar
NimoStar


Promising
Known Hero
posted November 06, 2016 07:48 PM

TItan already occupies 6x6=36 spaces on combat map (see with Grid), which is pretty big. Specially considering the normal for a hero is 4x4=16

Unless we can make the image bigger (not yet, depends on namerutan's tool), it's not much use to make the space occupied much bigger... plus, it would look weird when fighting :v

If you want me to be able to edit the images, ask Namerutan to finish his tool xd
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nostradamus
nostradamus


Adventuring Hero
posted November 06, 2016 08:40 PM

Itīs all right Nimo,you donīt need to.Probably in time and with testing and exploring, the solution will be found,itīs my proposal or suggestion.When I saw a figure of Titan I immediately imagined him to be bigger as Giant from HOMM V,again I am grateful to you for your hard work on this project and for all us players playing this game.

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Karmakeld
Karmakeld


Known Hero
posted November 08, 2016 12:11 PM

I can't seem to find the tread where the unused objects were discussed, so I'll just post it here. If you open the artifacts.table file you can actually read what the unfinished artifacts were supposed to do. F.x The Blowgun was supposed to enable you to do backstabbing/flanking.
There's also a lot of history to each artifact and potion. Too bad that never made it to the game.

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Palingenesis
Palingenesis


Hired Hero
posted December 04, 2016 10:33 PM

I just discovered this mod. Awesome work! I hope you'll continue with it at one point. Sometimes it takes a while until more people take notice and show their apppreciation.

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dredknight
dredknight


Supreme Hero
posted December 10, 2016 04:08 PM

Nimo I think it is a good idea to make a page on moddb. It will help for the popularity plus you get one place to store all of the mod files.
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Haregar
Haregar


Famous Hero
of destruction
posted December 26, 2016 06:14 PM

Baronus said:
Good work! Congatulations. Changing defs graphics at this moment is imposibble. Only facetoolkit. And replaceing. Maybe in future. Eq team is reactivated as I see. Maybe they help something.

Eq Team is being reactivated?! Great news. Maybe I'm gonna see their spider android in game one day.

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nimostar
nimostar


Promising
Known Hero
posted December 27, 2016 02:28 PM
Edited by nimostar at 14:39, 27 Dec 2016.

I think they are quite "deactivated" again, Haregar. perhaps if Namerutan dfinishesd his tool someday, I would be able to make the "spider and cyborg", and many other creatures and heroes with unlimited graphical options. For now though, he hasn't shown development signs in months...

Karmakeld that is quite correct. The artifact table has quite a few codes for the unused artifacts, giving them names, descriptions, "found" stories, and even grouping them in sets leading to the unused fusion Ultimate Artifacts (Divine-level, even more than Relic). Howeverm, there are neither images nor playable codes for those, sadly. Equi overwrote some of them to make their own, different artifacts.

Palingenesis, that is perhaps the case, but itŋ's unlikely people come back to a game they considered "dead", even when we now know the game has unlimited modding possibilities, even more than H3 because of the ingame scripts and custom brushes and heroes in combat and isometric instead of 2D perspective, but tradition has already settled :/

Also my mod or anythign related with H4 was ever an "Age of Heroes Headline" for a decade and a half, and we get way less QP than other forums (look at the other threads in other Heroes forums and they are plagued with red stars :v). So, it seems the world just hates H4 (or simply forgets it) and this forum is sadly no exception... (not you here, the management and most of the community probably). At least with H6/7, they loved to hate it; with H4, they even hate to hate it (?)

On a lighter note:
dredknight, could you believe I just came to post that?
It was a bit hard because there are no mods for Heroes IV there yet...

But here it is!
http://www.moddb.com/mods/greatest-mod/
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