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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Buglist 2.21
Thread: Buglist 2.21 This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
Moritzbradtke
Moritzbradtke


Known Hero
posted February 04, 2017 04:38 PM

if the bug with prisoned Units in aoe spells cant be solved, it might be a good idea to Change the spell's describtion for now and lower it's damage... f.e " alle Units Standing in the Firewall get confused and are trapped in the Firewall" lol, and u can reduce it's damage by 1/3, so it should be fine, i might do that sometime, i already changed the heal spell, so it is more useful as combat spell and more similiar to regen

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Antalyan
Antalyan


Promising
Famous Hero
H7 Forever
posted February 04, 2017 05:32 PM

china-king said:
Antalyan said:
@Uziel
EDITED 26/01

And two more bugs I found out:
- Earth Elemental is not immune to Earth Magic spell "Wasp Swarm"
- The ability "Soul Fire" of Valkyrie and Dis gets removed from a unit if a unit moves but still remain adjacent to valkyrie/dis.




not immune is simple to fix£¬change the ¡°tag¡±from ¡°nagetive effect¡±to¡°spell¡±£¬but H7SpellsEarthMagic.upk uncooked maybe is not easy.

the 2nd I can't understand, because my endlish is very poor ¡­¡­

I've sent you an email

Moritzbradtke said:
if the bug with prisoned Units in aoe spells cant be solved, it might be a good idea to Change the spell's describtion for now and lower it's damage... f.e " alle Units Standing in the Firewall get confused and are trapped in the Firewall" lol, and u can reduce it's damage by 1/3, so it should be fine, i might do that sometime, i already changed the heal spell, so it is more useful as combat spell and more similiar to regen

Hm reducing its damage does not sound bad, although 1/3 is probably too much.

By the way, I recommend everyone who wants to try any changes, to use Romansen's Balance mod upgraded with Uziel's files. It would be pretty useless to have dozens of bugfixing mods which need to be installed separately and every one of them fixing different things. It would not work in the majority of cases.
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Uziel
Uziel

Tavern Dweller
posted February 04, 2017 06:15 PM

I have been busy the past few days, I have not made any progress at the moment but I have discovered a bug whith the Treant´s living shealt, the effect of the aura persists even though the Treant has moved or attacked.
Can anyone without mods confirm it? I do not know if I have changed anything or it is a new bug.
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Moritzbradtke
Moritzbradtke


Known Hero
posted February 04, 2017 06:43 PM
Edited by Moritzbradtke at 19:03, 04 Feb 2017.

i think giving the Guardian a new ability would be a good idea? since opportunity reta is pretty broken... about Firewall, i though about the same initial damage but for the damage while in the fire is only 1/3, since most People said the double damage was too much anyway and meeles usually cant escape ot anymore i think it would be a good solution

@antalyan do u know how to reduce the Duration of spells f.e 3 to 1 turn? i didnt find the rider for it yet

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china-king
china-king

Tavern Dweller
posted February 05, 2017 06:09 AM

I had send U a Email with some bug fixed file£¬

that should put in the right way¡£

maybe the mail will be automatic in dustbin£¬ U¡®d better to check mail .


Antalyan said:
china-king said:
Antalyan said:
@Uziel
EDITED 26/01

And two more bugs I found out:
- Earth Elemental is not immune to Earth Magic spell "Wasp Swarm"
- The ability "Soul Fire" of Valkyrie and Dis gets removed from a unit if a unit moves but still remain adjacent to valkyrie/dis.




not immune is simple to fix£¬change the ¡°tag¡±from ¡°nagetive effect¡±to¡°spell¡±£¬but H7SpellsEarthMagic.upk uncooked maybe is not easy.

the 2nd I can't understand, because my endlish is very poor ¡­¡­

I've sent you an email

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china-king
china-king

Tavern Dweller
posted February 05, 2017 07:14 AM
Edited by china-king at 07:23, 05 Feb 2017.

if can say something about how to fix bug£¬I think is more useful than offer a file.

of couse£¬ file can be for read .

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Antalyan
Antalyan


Promising
Famous Hero
H7 Forever
posted February 05, 2017 07:34 PM
Edited by Antalyan at 19:35, 05 Feb 2017.

Updated "How to fix bugs" to make bugfixes as effecient as possible
Uziel said:
I have been busy the past few days, I have not made any progress at the moment but I have discovered a bug whith the Treant´s living shealt, the effect of the aura persists even though the Treant has moved or attacked.
Can anyone without mods confirm it? I do not know if I have changed anything or it is a new bug.

Yes the bug it there even in the original version (added to the bug 22)

Moritzbradtke said:
i think giving the Guardian a new ability would be a good idea? since opportunity reta is pretty broken... about Firewall, i though about the same initial damage but for the damage while in the fire is only 1/3, since most People said the double damage was too much anyway and meeles usually cant escape ot anymore i think it would be a good solution

@antalyan do u know how to reduce the Duration of spells f.e 3 to 1 turn? i didnt find the rider for it yet

Not sure but I will look for it.

china-king said:
if can say something about how to fix bug£¬I think is more useful than offer a file.

of couse£¬ file can be for read .

The response is in the email
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Uziel
Uziel

Tavern Dweller
posted February 05, 2017 08:14 PM
Edited by Uziel at 21:02, 05 Feb 2017.

Hi, I have worked on some bugs.

Fixed the Living Shelter aura not dissapearing.
Fixed(I think) the Lizzardman´s Scatter shot damage.
Fixed the bug 11 with retaliation thanks to  @china-king post.


Optional:
I've edited the Soulless/Strider animation, the walk animation is slower now. for those who prefer the original animation speed just delete the files CH_Soulless,CH_Strider and DungeonCreatureVisuals located in CookedPC1/Visuals/Creatures/Dungeon

If you have installed the Scaled Creatures Mod The file DungeonCreatureVisuals will overwrite the scaled one, so make a copy of the original from the Scaled Mod.


About living Shelter interrupt effect I have not found a way to fix it, but I have created a  debuff to adjacent enemies that reduces the movement to 1, I leaved the effect of interrupt as it was, as is doesnt work always.

If someone test it  tell me if there is any errors, and what is your opinion about the debuff I put in the living shelter, I did it to try an alternative.

Here is the LINK
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Moritzbradtke
Moritzbradtke


Known Hero
posted February 05, 2017 08:35 PM

cool, thank you (: I'll test

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Uziel
Uziel

Tavern Dweller
posted February 05, 2017 09:01 PM

Forget to put a file of the Soulless/strider Animation in the rar, I have updated the link from my last post.
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Moritzbradtke
Moritzbradtke


Known Hero
posted February 05, 2017 09:37 PM

u sure? visual strider/soulless upk was in it (:

@chinaking i tried it as well and it seems u cannot uncook the fire and air Magic upk for some reason? it refers to a linked external private object if u try to save it after u copy the package... anyone knows what to do? if we cant open it, we cant Change fire spells ._.

for some reason light and dark Magic f.e work without problems

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Uziel
Uziel

Tavern Dweller
posted February 05, 2017 09:41 PM

Moritzbradtke said:
u sure? visual strider/soulless upk was in it (:

@chinaking i tried it as well and it seems u cannot uncook the fire and air Magic upk for some reason? it refers to a linked external private object if u try to save it after u copy the package... anyone knows what to do? if we cant open it, we cant Change fire spells ._.

for some reason light and dark Magic f.e work without problems


Yes, the file I Forget is DungeonCreatureVisuals, I edited the post and updated the link.


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Antalyan
Antalyan


Promising
Famous Hero
H7 Forever
posted February 05, 2017 10:23 PM
Edited by Antalyan at 22:30, 05 Feb 2017.

Uziel said:
Hi, I have worked on some bugs.

Fixed the Living Shelter aura not dissapearing.
Fixed(I think) the Lizzardman´s Scatter shot damage.
Fixed the bug 11 with retaliation thanks to  @china-king post.


Optional:
I've edited the Soulless/Strider animation, the walk animation is slower now. for those who prefer the original animation speed just delete the files CH_Soulless,CH_Strider and DungeonCreatureVisuals located in CookedPC1/Visuals/Creatures/Dungeon

If you have installed the Scaled Creatures Mod The file DungeonCreatureVisuals will overwrite the scaled one, so make a copy of the original from the Scaled Mod.


About living Shelter interrupt effect I have not found a way to fix it, but I have created a  debuff to adjacent enemies that reduces the movement to 1, I leaved the effect of interrupt as it was, as is doesnt work always.

If someone test it  tell me if there is any errors, and what is your opinion about the debuff I put in the living shelter, I did it to try an alternative.

Here is the LINK

Good news
+ Living Shelter aura is not dissapearing any longer.
+ The Lizzardman´s Scatter shot deals the correct damage.

Bad news
- The bug with retaliation is not fixed and for example direwolf still retaliates 3x
- The Lizardman often displays wrong damage calculation tooltip
- Living shelter still sometimes provides additional turns without any tooltip AND it does not allow ancient treant to retaliate (in spite of the tooltip)

Anyway, good work

Moritzbradtke said:
i think giving the Guardian a new ability would be a good idea? since opportunity reta is pretty broken... about Firewall, i though about the same initial damage but for the damage while in the fire is only 1/3, since most People said the double damage was too much anyway and meeles usually cant escape ot anymore i think it would be a good solution


Hm, as I see, the easiest "solution" for justicar is to change justicar's tooltip to a "chance to deal damage" as such abilities can be found in previous Heroes games.
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Moritzbradtke
Moritzbradtke


Known Hero
posted February 05, 2017 10:46 PM
Edited by Moritzbradtke at 23:47, 05 Feb 2017.

Antalyan said:
Hm, as I see, the easiest "solution" for justicar is to change justicar's tooltip to a "chance to deal damage" as such abilities can be found in previous Heroes games.


Problem is the skill works like 1 of 100 times, that is a very low Chance and not worth saying so to me, for the Moment i gave the Guardian the defense perk of the black guard and on upgarde i added preemptive strike, i think These skills fit the unit well, i would like to upload some sort of balancing+content patch later but i would really like to do something with spells like Firewall as well, if i manage to unccok the spell upk at last, maybe some more experienced modders have a hint why it doesnt work

another bug i just found: healing a big strong elite unit(dont know if bug related?)with the heal spell while it is dead will recover wrong amount of hp, f.e i cured a dead horseman who has 105 hp, my heal should heal 120 hp and when he got up he had 15 hp, tooltp showed only 15 hp as well for some reason, but even core Units dont get healed for the full amount it seems, it seems the heal spell usually misses the amount for 1 possibily healed unit out of all for some reason

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Antalyan
Antalyan


Promising
Famous Hero
H7 Forever
posted February 06, 2017 07:48 AM

Moritzbradtke said:
Antalyan said:
Hm, as I see, the easiest "solution" for justicar is to change justicar's tooltip to a "chance to deal damage" as such abilities can be found in previous Heroes games.


Problem is the skill works like 1 of 100 times, that is a very low Chance and not worth saying so to me, for the Moment i gave the Guardian the defense perk of the black guard and on upgarde i added preemptive strike, i think These skills fit the unit well, i would like to upload some sort of balancing+content patch later but i would really like to do something with spells like Firewall as well, if i manage to unccok the spell upk at last, maybe some more experienced modders have a hint why it doesnt work

another bug i just found: healing a big strong elite unit(dont know if bug related?)with the heal spell while it is dead will recover wrong amount of hp, f.e i cured a dead horseman who has 105 hp, my heal should heal 120 hp and when he got up he had 15 hp, tooltp showed only 15 hp as well for some reason, but even core Units dont get healed for the full amount it seems, it seems the heal spell usually misses the amount for 1 possibily healed unit out of all for some reason

Ok that's nice I hope you use the files based on all the fixes which have been done.

About the heal: I saw that too but it does not happen always, maybe it's connected only with certain skill combination. If it happens again, please, try to remember which skills were used.  
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china-king
china-king

Tavern Dweller
posted February 06, 2017 12:05 PM
Edited by china-king at 12:06, 06 Feb 2017.

in my game , the unit with utimate retaliation and pretentstrike is not 3X at all.

maybe what is wrong£¿

how about use the H7SkillDefense.upk I send to you £¿



Good news
+ Living Shelter aura is not dissapearing any longer.
+ The Lizzardman´s Scatter shot deals the correct damage.

Bad news
- The bug with retaliation is not fixed and for example dire

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china-king
china-king

Tavern Dweller
posted February 06, 2017 12:11 PM


so£¬ U can save earth spell upk£¿
could U send it to me?

H7SpellsEarthMagic.upk

thank you very much!



Moritzbradtke said:
u sure? visual strider/soulless upk was in it (:

@chinaking i tried it as well and it seems u cannot uncook the fire and air Magic upk for some reason? it refers to a linked external private object if u try to save it after u copy the package... anyone knows what to do? if we cant open it, we cant Change fire spells ._.

for some reason light and dark Magic f.e work without problems

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Moritzbradtke
Moritzbradtke


Known Hero
posted February 07, 2017 12:19 AM

if u cant uncook earth i can't as well, it seems fire,air and earth? i didnt try earth yet cant be uncooked for some reason, atm i try to edit the archetypes that cant be saved by editing other coypied archetypes to be the same as the ones that can't be saved, most archetypes in fire upk can be saved and uncooked but frenzy and burning detirmation causes Problems, ill let u know if it works (:  

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Antalyan
Antalyan


Promising
Famous Hero
H7 Forever
posted February 07, 2017 06:53 PM

china-king said:
in my game , the unit with utimate retaliation and pretentstrike is not 3X at all.

maybe what is wrong£¿

how about use the H7SkillDefense.upk I send to you £¿



Good news
+ Living Shelter aura is not dissapearing any longer.
+ The Lizzardman´s Scatter shot deals the correct damage.

Bad news
- The bug with retaliation is not fixed and for example dire

Updated the link for bugfix - your defense file fixes the bug 11.
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Moritzbradtke
Moritzbradtke


Known Hero
posted February 08, 2017 10:08 PM
Edited by Moritzbradtke at 17:27, 09 Feb 2017.

u can uncook firemagic upk like i described but i currently have some funny results with it, f.e i u used other altered archetypes of some fire spells data because i cant save the Default ones, now i have 2 animations when i cast burning Determination, it doesnt look bad but well  it seems the archetypes are linked to more than just the Content of it itself, so it is difficult to solve but I'll try it tough, mabye I'll just alter another archetype without a Animation, that should work

edit: i just did a mistake, i've been able to make a copy of fire Magic upk now i think without any problems but u Need to reconnect some archetypes because some Connections get lost, however

@ant the bug with wasp swarm affecting earth eles is probably no bug since the spell is doing might dmg even it is a earth spell, not sure about the description though of earth resistance, heal spell indeed does work sometimes and sometimes not it seems... works fine on Champions f.e, but on cores some hp are missing usually

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