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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Buglist 2.21
Thread: Buglist 2.21 This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
Antalyan
Antalyan


Promising
Famous Hero
H7 Forever
posted March 05, 2017 05:48 PM

china-king said:
could U send the  balanceMOD+bugfix3.1 files
 to me£¿  because I download the file failure everytime, maybe the web is too far...

 my email is

katho52v@qq.com

thanks very much£¡

Antalyan said:




Unfofrtunately, it's too big to be sent in an email.

Is there any other way of sharing files you would prefer?
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china-king
china-king

Tavern Dweller
posted March 12, 2017 07:30 AM

if U send this file part by part £¬it will work£¿

10M=5M+5M£¬   I am familiar with the folder path.

Antalyan said:
china-king said:
could U send the  balanceMOD+bugfix3.1 files
 to me£¿  because I download the file failure everytime, maybe the web is too far...

 my email is

katho52v@qq.com

thanks very much£¡

Antalyan said:




Unfofrtunately, it's too big to be sent in an email.

Is there any other way of sharing files you would prefer?

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Antalyan
Antalyan


Promising
Famous Hero
H7 Forever
posted March 14, 2017 06:13 PM

china-king said:
if U send this file part by part £¬it will work£¿

10M=5M+5M£¬   I am familiar with the folder path.

Antalyan said:
china-king said:
could U send the  balanceMOD+bugfix3.1 files
 to me£¿  because I download the file failure everytime, maybe the web is too far...

 my email is

katho52v@qq.com

thanks very much£¡

Antalyan said:




Unfofrtunately, it's too big to be sent in an email.

Is there any other way of sharing files you would prefer?


The file itself has 56 MB zipped. It means splitting into many subfolders which is unpractical for both you and me.
Try downloading it again or we can try sharing through OneDrive or sth. like that.
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thGryphn
thGryphn


Famous Hero
posted March 19, 2017 04:48 PM

Antalyan, I appreciate your efforts in pushing this but I'm not sure what good this does without a structure.

To begin with, you're trying to fix the bugs but everything seems to be based on some arbitrary balance mod. Combining the two really does not help, as some people may not agree with the changes in said balance mod.

Secondly, it needs to be documented what specific changes were made to fix which bug, so that it actually contributes to the community's knowledge base. Now it's just a black box. How to fix which bug is an unknown.

So, I really believe a reset is required. From scratch, without being based on any mod, those who fixed any bug should provide a detailed description on how to achieve that fix. Only that way we can move forward and build on this shared knowledge base. Bugfixes are not subjective but rather objective, so anyone would benefit, including those who want to develop their more subjective balance or content mods, and those who don't want any such mod.



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Antalyan
Antalyan


Promising
Famous Hero
H7 Forever
posted March 19, 2017 05:07 PM

thGryphn said:
Antalyan, I appreciate your efforts in pushing this but I'm not sure what good this does without a structure.

To begin with, you're trying to fix the bugs but everything seems to be based on some arbitrary balance mod. Combining the two really does not help, as some people may not agree with the changes in said balance mod.

Secondly, it needs to be documented what specific changes were made to fix which bug, so that it actually contributes to the community's knowledge base. Now it's just a black box. How to fix which bug is an unknown.

So, I really believe a reset is required. From scratch, without being based on any mod, those who fixed any bug should provide a detailed description on how to achieve that fix. Only that way we can move forward and build on this shared knowledge base. Bugfixes are not subjective but rather objective, so anyone would benefit, including those who want to develop their more subjective balance or content mods, and those who don't want any such mod.




Yeah I agree it has already gone too far and it's quite chaotic here. Even I am lost in the countless improvements and fixes, rather not counting some smaller changes I have in the game myself (removing moral caps, campaign skilling...).

The problem is actually that the fixes are all done by various people and it's out of my possibilities to urge these people to explain how they did the changes (although sth. of what has been done is already explained here I believe).

At the moment, I really miss a person who would be able to do more bug fixes in a row and create a file which would include only all bugfixes without any additional balancing changes. The file to build on for further bugfixes. I used the Balancing mod as it was the best available file at that moment. But I agree it needs to separate Balancing and Bugfixing changes which is the fact I'm sadly not able to do.


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Moritzbradtke
Moritzbradtke


Known Hero
posted March 20, 2017 12:14 PM

seperating it shouldnt be a Problem, most bug fixed are made via the 2 upk's creature Default and Special abilities in in Editor/temp/creature abilities, the other stuff is balncing or Features, People do bug fixes by changing the abilities of the game, thats all we can do

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Antalyan
Antalyan


Promising
Famous Hero
H7 Forever
posted March 20, 2017 04:43 PM

Moritzbradtke said:
seperating it shouldnt be a Problem, most bug fixed are made via the 2 upk's creature Default and Special abilities in in Editor/temp/creature abilities, the other stuff is balncing or Features, People do bug fixes by changing the abilities of the game, thats all we can do

Technically, it shouldn't be a problem at all

Only for me because I have too many versions of game files, some of them even used in the game, so I have no idea what the original ones are. That's the problem of working on more things at the same time.




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Antalyan
Antalyan


Promising
Famous Hero
H7 Forever
posted March 27, 2017 08:37 PM

@TheGryphn

I changed the file to include as few neccessary changes as possible. The only thing I kept in are the units as the separation of improved and fixed things would take quite a lot of time and I don't think it's worth of it

I will also try to add some more information about how some of the bugs have been fixed soon.
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thGryphn
thGryphn


Famous Hero
posted March 27, 2017 09:24 PM

Upon a cursory look, I can tell that the "Spells" folder should also go, as there are no bugfixes on spells and that is probably a leftover from the balance mod. I believe there are a few other leftovers that can be easily removed, and I'd like to look into it myself, but to be able to do that I need to ask a simple and naive question:

How do you open, edit, and save a upk file??

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Antalyan
Antalyan


Promising
Famous Hero
H7 Forever
posted March 28, 2017 05:07 PM

thGryphn said:
Upon a cursory look, I can tell that the "Spells" folder should also go, as there are no bugfixes on spells and that is probably a leftover from the balance mod. I believe there are a few other leftovers that can be easily removed, and I'd like to look into it myself, but to be able to do that I need to ask a simple and naive question:

How do you open, edit, and save a upk file??


The agony is changed. But the prime magic can be deleted.

For your question, there are two possibilities as it depends on the file being cooked or not:

1) Open the map editor
2) Switch to Unreal editor (the icon on the right position on the bar)
3) Open the Content Browser /light bulb icon/
4) In the bottom left corner, you see the packages. When launching the editor, you should always right click the "MMH7Game" folder first and choose "Fully load" if you want to see all the files.
5) Choose the upk file you need to open in the structure tree (for example: Editor/Templates/CreatureAbilities/H7CrAbilitieSpecial

Then right click the archetype to edit (for example A_AcidBreath):

a) If the upk file is uncooked (lighter background of the properties, as the example with H7CrAbilitiesSpecial above): you can do any changes directly to do the file, like changing the properties, ticking the frames etc. After you do any changes, you only need to right click the package /the structure above, in this example H7CrAbilitiesSpecial if you changed A_Acidbreath, and choose Save. Then the game should start using it.

b) If the upk file is cooked (darker background, for example: Editor/Templates/Skills/MagicSkills/H7SkillAirMagic), it won't let you do any change directly. In such case, you need to choose all the archetypes in the file (check that it's fully loaded), the easiest way to do so is CTRL+A. Then right click one of the archetypes and choose "Create a copy". Don't change any properties, only the name of the package to any name which does not exist yet in the game. All the archetypes will be copied to the new package which is created automatically as soon as you type its name.

Then, choose "OK to ALL" and save the new package by the right click. It should be saved to the "EditorWorkspace" folder you can open it from (the open package icon). Now you can do all the changes to the file. After you change everything you needed, save the package again. Once you exit the editor, replace the game files, usually located in MMH7Game/CookedPC (the same way you used for the package while finding it) with the package you created.


One example of bugfix: The only problem of the Death Strike skill was that it dealt more damage (300% instead of 200%). Once I counted it, I realised it must apply the 2 modificator not to the damage done by attack but to the damage done after applying luck /which is 150*2 instead of 100*2/. So I changed the modificator to 1,33 which means 1,33*150 = 200%.

Sorry if it's quite long, I tried to explain it with as many details as possible, but technically it's neither difficult nor time consuming to do it in fact

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china-king
china-king

Tavern Dweller
posted March 29, 2017 04:08 PM

I agree with U.  it¡®s necessary

thGryphn said:
Antalyan, I appreciate your efforts in pushing this but I'm not sure what good this does without a structure.

To begin with, you're trying to fix the bugs but everything seems to be based on some arbitrary balance mod. Combining the two really does not help, as some people may not agree with the changes in said balance mod.

Secondly, it needs to be documented what specific changes were made to fix which bug, so that it actually contributes to the community's knowledge base. Now it's just a black box. How to fix which bug is an unknown.

So, I really believe a reset is required. From scratch, without being based on any mod, those who fixed any bug should provide a detailed description on how to achieve that fix. Only that way we can move forward and build on this shared knowledge base. Bugfixes are not subjective but rather objective, so anyone would benefit, including those who want to develop their more subjective balance or content mods, and those who don't want any such mod.




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china-king
china-king

Tavern Dweller
posted April 15, 2017 11:55 AM

25. AI is abolutely clueless against mass effects: its units remain in firewall, blizzard, poison cloud areas without any desire to get out of them.

how about use the 2.2.0 AI£¿

I remember that in 2.2.0 or 2.1 £¬ the AI didn't have this issue

but I don't how to find the past version file.

maybe it can work    in this way

Antalyan said:

1


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Antalyan
Antalyan


Promising
Famous Hero
H7 Forever
posted April 15, 2017 05:48 PM
Edited by Antalyan at 17:49, 15 Apr 2017.

china-king said:
I agree with U.  it¡®s necessary

thGryphn said:
Antalyan, I appreciate your efforts in pushing this but I'm not sure what good this does without a structure.

To begin with, you're trying to fix the bugs but everything seems to be based on some arbitrary balance mod. Combining the two really does not help, as some people may not agree with the changes in said balance mod.

Secondly, it needs to be documented what specific changes were made to fix which bug, so that it actually contributes to the community's knowledge base. Now it's just a black box. How to fix which bug is an unknown.

So, I really believe a reset is required. From scratch, without being based on any mod, those who fixed any bug should provide a detailed description on how to achieve that fix. Only that way we can move forward and build on this shared knowledge base. Bugfixes are not subjective but rather objective, so anyone would benefit, including those who want to develop their more subjective balance or content mods, and those who don't want any such mod.





It has already been done as you might have noticed Any ways to fix the bugs should be now much easier.

china-king said:
25. AI is abolutely clueless against mass effects: its units remain in firewall, blizzard, poison cloud areas without any desire to get out of them.

how about use the 2.2.0 AI£¿

I remember that in 2.2.0 or 2.1 £¬ the AI didn't have this issue

but I don't how to find the past version file.

maybe it can work    in this way

Antalyan said:

1



I'm not sure how to find the older version of he files either but the AI in previous versions had another important problems. In 2.1 (or 2.0 ?), it was suicidal movement of mobile shooters for example.

The good news about H7 AI are that waiting is now implemented in much better way than before or than in H6: it's unpredictable, so although the "decision" whether to wait or not isn't always correct, it's much more fun to play against it.




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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
Age of erwins is over
posted April 15, 2017 05:52 PM
Edited by LizardWarrior at 20:18, 15 Apr 2017.

Antalyan said:

I'm not sure how to find the older version of he files either but the AI in previous versions had another important problems. In 2.1 (or 2.0 ?), it was suicidal movement of mobile shooters for example.



All versions with all patches are on pirate bay (up to 1.7), I don't think there is any "legal" way to find them.
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cg1
cg1

Tavern Dweller
posted April 19, 2017 11:33 PM

I have some bugs to report:

1. Diplomacy GM skill is not working. The governance skills don't apply to other town areas!

2. Artifacts with effect like +250 Gold or +1 blood crystal are sometimes not working.


y

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Antalyan
Antalyan


Promising
Famous Hero
H7 Forever
posted April 20, 2017 05:22 PM

cg1 said:
I have some bugs to report:

1. Diplomacy GM skill is not working. The governance skills don't apply to other town areas!

2. Artifacts with effect like +250 Gold or +1 blood crystal are sometimes not working.




Thanks for report.

1. Could you tell us if it does not work only for towns with another governor assigned or for all towns generally?

2. Could you describe it further, please? Some condition or specific situation.


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cg1
cg1

Tavern Dweller
posted April 20, 2017 08:07 PM
Edited by cg1 at 20:09, 20 Apr 2017.

Antalyan said:
cg1 said:
I have some bugs to report:

1. Diplomacy GM skill is not working. The governance skills don't apply to other town areas!

2. Artifacts with effect like +250 Gold or +1 blood crystal are sometimes not working.




Thanks for report.

1. Could you tell us if it does not work only for towns with another governor assigned or for all towns generally?

2. Could you describe it further, please? Some condition or specific situation.



at 1:
I no longer have the savegame. But i can remember that the destiny and moral bonus (+20 moral and luck) was not working.
I think it didnt worked afterall (no matter if there was a govenor or not)

at 2:
i bought the artifacts via the black market. it was on a costume map in a hotseat session.

i also found a new bug

3.
Hydra sometimes get the tooltip that they will damage several units even though the other units are not in the attackfield.

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ethar
ethar

Tavern Dweller
posted April 23, 2017 11:38 AM

Hello Heroes!

After playing in HH7 several hours, I've noticed a some of bugs:

Graphic issues:
__________________________
1) Sometimes when the battle starts and you're still in tactics mode the screen "tillting". (Small issue, but very painfull for my tired eyes )

2) Another graphic issue - external habitat (I'm not sure about this is the right name in english version). But when you upgrade habitat in town, sometimes image of unit dissapear.

__________________________

Gameplay issues
__________________________

3) When somebody attack your caravan and you use surrender. You can't buy your army in town again :/


Technical issue
__________________________

4) When I start playing on a huge map, I have problem with save game. Does not matter the game loading 5-10 minutes. But when I have a much progress in scenario, that's a problem. After trying to load save game after 8-10 minutes I've got a problem "Heroes 7 stopped working".  Is any tip or trick to resolve this problem?



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Antalyan
Antalyan


Promising
Famous Hero
H7 Forever
posted April 23, 2017 04:03 PM

ethar said:
Hello Heroes!

After playing in HH7 several hours, I've noticed a some of bugs:

Graphic issues:

1) Sometimes when the battle starts and you're still in tactics mode the screen "tillting". (Small issue, but very painfull for my tired eyes )

2) Another graphic issue - external habitat (I'm not sure about this is the right name in english version). But when you upgrade habitat in town, sometimes image of unit dissapear.

Gameplay issues

3) When somebody attack your caravan and you use surrender. You can't buy your army in town again :/

Technical issue

4) When I start playing on a huge map, I have problem with save game. Does not matter the game loading 5-10 minutes. But when I have a much progress in scenario, that's a problem. After trying to load save game after 8-10 minutes I've got a problem "Heroes 7 stopped working".  Is any tip or trick to resolve this problem?



Hello ethar and welcome here!

Unfortunately, I don't believe anything can be done with the issues you described above as they're most probably in the game code which is not public.

Ñevertheless, the bug mentioned in 3) can be solved if you use the quick keyboard shortcut. Then the town bar should appear again.

As regards the 4), since the time the game needs to load is incredibly long on your PC, it sounds like a HW issue nothing else can be done with than to buy a new PC. However, you can try to improve the performance when setting lower graphic performance & details. Furthermore, try to verify your game files in Uplay.


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Moritzbradtke
Moritzbradtke


Known Hero
posted April 24, 2017 02:09 AM

unupgraded centaur unit: when u stand next to the enemy unit with one of yours the unit will always just move a few tiles away randomly  without attacking, is very unusual behaviour, even for a shooter, normally shooters try will flank u and still attack, this Unit doesnt do it, either it is a Problem with the outmanoveur skill for some reason or whatever

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