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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Let's make our OWN HOMM game! "Heroes Infinity"
Thread: Let's make our OWN HOMM game! "Heroes Infinity" This thread is 6 pages long: 1 2 3 4 5 6 · «PREV

Hero of Order
Highly illogical
posted November 14, 2017 02:41 PM

ok that's quite enough now from both of you. Luc, consider this an official warning for insulting other members.

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Tavern Dweller
posted November 17, 2017 11:03 AM

LucPatenaude said:
At this pace, buddy, you will need another 3 whole years for that single, playable map.

Here's a hint at how it should be done in order to speed up the coding:

1. Do your items that are to be drawn and, then give them the sprites necessary for this items to move or not move.

2. Add all of these items by giving them a specific file extension/designation to each of them into a data file folder.

3. Once all data folders are created. By using the main game file, instruct the game to reach out and use these items to make a random set of spreaded out items onto a territory based terrain type of a map.

4. The terrain will be hard-coded within the main file of the game. You may want to do that right-a-way before the items of the data files.

5. Now, here is the tricky part: Creating a window that will have all the buttons that instructs the main game file of what the user/player has in mind of doing.

6. Once the single player button is chosen, must be ready to pop-up another window that will give all instructions necessary to create the map that is intended to play on. In other words, the game becomes the R.M.G. that in turn is no longer a mere feature to be included in the game.

7. The whole idea is to get rid of the manual making of maps in order to speed up the creation of personally made maps.

8. Also, by doing this, a very neat feature would be to interlink those specific maps in order to make a continuous suite of maps that would be called later on as a major campaign. You the maker of the main game, can create your own lore of your own game and, make several campaigns that keeps following themselves as a whole worlds story that could be over 25 campaigns long(small DLCs to add every 6 months or so).

9. In conclusion: The end of the last lore bound story of the new world's campaign, means to reveal the whole planet/world that you the player just succeeded at unifying the whole as a peace bound realm.

10. I guess that you did undertook a way bigger project that you thought you were delving into. I am right? I do think so, big time.

Hey, "buddy". I've seen your posts here before, and I'm increasingly convinced that you don't know what you're talking about.

1. How the hell would any of that speed up the coding?

2. You want me to divert my attention from the engine to main menu and random map generator. Yeah, no.

3. Who wants to play campaigns made of stringed together random maps?

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Famous Hero
Owning all 6 Heroes games
posted November 17, 2017 11:38 AM

@AraneusAdoro: You are a mere Tavern Dweller newbie to this site.

1. Will inadvertantly not speed up the coding of the main file. Cause: Will have to find another innovative way to include map making within the game's Hard Coding's programming lines.

2. Not asking you to divert your coding of the "engine" like main game file(.exe) to the RMG but, to include the RMG in the "engine" of the game. Then, link the Main and sub menus to the "engine".

3. Everybody would literally relinquish such not-so-innovative randomizing of the maps. Since, the Civilization games have been doing so for the last 25 years(1992's Civ.2).

In other words, a seriously heavy refit of the game is quite required as of the right-now's world of PC gaming.

Heroes 5 upto Heroes 7 are the only Windows 10 Home/Pro games playable without major Modding to make them playable to such awesome modern O.S.

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