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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Forge mentality
Thread: Forge mentality This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV
Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted August 13, 2017 10:15 AM

Thanks for sharing Verriker and my best cheers to Cepheus.
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Haregar
Haregar


Famous Hero
of destruction
posted August 13, 2017 09:09 PM

Galaad said:
Thanks for sharing Verriker and my best cheers to Cepheus.

Same goes from me. Thank you, Verriker, for sharing this; and my best cheers to Cepheus as well!

Btw. Galaad, I see you've just gotten promoted to the moderator's function. Congratulations and good luck!

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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted August 13, 2017 09:51 PM

Aye, that is great to see. Good find. Just wonder why this Cepheus has left the community. Still, we are grateful for this revelation.
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Corribus
Corribus

Hero of Order
The Abyss Staring Back at You
posted August 14, 2017 03:10 AM

Xfing: please trouble yourself to read the forum rules about language.  These rules also apply to images and other hosted content.
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Haregar
Haregar


Famous Hero
of destruction
posted August 14, 2017 08:24 PM

EnergyZ said:
Aye, that is great to see. Good find. Just wonder why this Cepheus has left the community. Still, we are grateful for this revelation.

I guess it's because of not having time (maybe because of duties such as family or job) or something, dunno to be honest. I still remember him as a decent poster here on Heroes Community. Years ago he was an active and friendly user.

Too bad he left the community. I had a break from Heroes Community (lol) when he left this forum, so I have no idea whether he posted something like a goodbye to all the users explaining why he is leaving the forum, or not.

Anyway, we miss you Cepheus.

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Xfing
Xfing


Hired Hero
posted August 22, 2017 08:38 PM
Edited by Xfing at 20:39, 22 Aug 2017.

In any case, it's good to have some final clarification with regards to that issue.  Forge only being present if specifically included by the mapmaker is probably the optimal solution, quite a conciliatory one at the very least. And yet still, hysteria prevailed. What a shame, I still can't live it down

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NimoStar
NimoStar


Promising
Famous Hero
Modding the Unmoddable
posted August 26, 2017 02:38 AM
Edited by NimoStar at 02:47, 26 Aug 2017.

Quote:
But forge and peasant? How looks fight tridents contra tanks?


Ask the vietnamese, palestinians or any occupied contry

But about the forge concept...

Once thing is reducing growth a little for having units that are a little stronger. NWO did this. Vampires for example are strong for T4 but have reduced growth, also very expensive.

With not so overpowered abilities you could retain balance.

Yet, this is not the same as "all units are as strong as angels"

20-40% extra power with lower numbers = Can do

200% extra power = hell no

Also all factions should be balanced. In the campaign you can make an enemy faction stronger by simply giving it more artifacts, more skilled heroes, etc. Hero attack and defense skill is directly summed up into creatures. If you want "strong campaign forge", just use strong campaign forge heroes.

Now that I think about it, I haven't seen anyone making Forge heroes...
(not saying there are none, there probably are, just haven't seen a showcase of them)

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NimoStar
NimoStar


Promising
Famous Hero
Modding the Unmoddable
posted August 26, 2017 03:17 AM

Quote:
Heroes 4 which lost its designer because of the death threat


Well that does explain why the game's graphic design is that overall bad...
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Xfing
Xfing


Hired Hero
posted October 07, 2017 04:26 PM

NimoStar said:
Quote:
But forge and peasant? How looks fight tridents contra tanks?


Ask the vietnamese, palestinians or any occupied contry

But about the forge concept...

Once thing is reducing growth a little for having units that are a little stronger. NWO did this. Vampires for example are strong for T4 but have reduced growth, also very expensive.

With not so overpowered abilities you could retain balance.

Yet, this is not the same as "all units are as strong as angels"

20-40% extra power with lower numbers = Can do

200% extra power = hell no


Well, the values I proposed earlier in the thread are very much along these lines. All units only slightly stronger than the strongest unit of the same level, but with lower growth.

Quote:

Also all factions should be balanced. In the campaign you can make an enemy faction stronger by simply giving it more artifacts, more skilled heroes, etc. Hero attack and defense skill is directly summed up into creatures. If you want "strong campaign forge", just use strong campaign forge heroes.


That is another issue altogether. No one has ever bothered to make a proper Forge campaign, picking up where MM7 left off. Also, we know for a fact that most of map layouts that were to be used for the original AB campaign were not really changed in the final release. So we would probably have the same locales as we did in the released AB campaign. Other stuff is secondary - you can make heroes of any faction challenging by giving them a high level and good artifacts, balancing factions is going after the more subtle elements such as unit stats and growth actually.

Quote:

Now that I think about it, I haven't seen anyone making Forge heroes...


Yeah. I wonder if in the original draft Kastore was supposed to be a battleable hero, or sat in the background, only referenced in exposition and shown in cutscenes, but not present in-game, kinda like Lich King Gryphonheart?

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