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Heroes Community > Library of Enlightenment > Thread: [H3] SoD_SP: a HDmod plugin
Thread: [H3] SoD_SP: a HDmod plugin This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV
daemon_n
daemon_n


Hired Hero
posted July 20, 2019 04:15 AM
Edited by daemon_n at 11:15, 22 Jul 2019.

if place cursor on this zone, then it will say about morale but not luck and Right-clicking on this zone also call morale message box
Deleted Image

I'm sorry. Once tried to find how to make spoiler for it bui unlucky -- next time will use lower resolution.

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RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted July 20, 2019 05:29 PM

v1.17.2

Thanks, it's fixed! I switched IDs to enum format to help understand what is what.



Version 1.17.2
[-] Corrected creature's Luck numeric display text id


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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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wenwell
wenwell


Hired Hero
posted July 21, 2019 08:59 AM

1.17.2
Original berserk behavior is not working properly. Cast a bers on three imp in the middle and they keep standing still without attacking other imps.Save

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RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted July 26, 2019 05:08 AM

@wenwell
I'll have a look but I'm away from home for some time. Probably just bad code conversion on my part.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted July 31, 2019 06:19 PM
Edited by RoseKavalier at 18:19, 31 Jul 2019.

1.17.3



Version 1.17.3
[-] Fixed berserk bug introduced by 1.16.8, AI now behaves as it should



Thanks for the heads up @wenwell.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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Gravedigger
Gravedigger


Hired Hero
posted July 31, 2019 10:42 PM
Edited by Gravedigger at 22:07, 01 Aug 2019.

Hello, I would like to thank You for creating this amazing plugin.
It's freaking amazing!

However after latest update i can't equally split a stack of units what i mean

Till now
100 units in one stack - SHIFT+LMB
2x stack of 50 units
4x stack of 25 units
and so on ...

Now
100 units in one stack - SHIFT+LMB
2x stack of 50 units
1x50 units, 2x 25 units
it just divides one stack the second one staying still after first splitting

There is something new in options to turn on or what ?
Creature Split is disabled - so as i understand it should work in HD mod

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RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted August 01, 2019 10:36 PM

Gravedigger said:
However after latest update i can't equally split a stack of units what i mean

[...]

There is something new in options to turn on or what ?
Creature Split is disabled - so as i understand it should work in HD mod


Check your HDmod tweaks/settings.

<UI.QuickArmyManagementMode> {0, 1} = 0
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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Ben80
Ben80


Adventuring Hero
posted August 02, 2019 06:30 AM

Can SoD_SP provide better compatibility for RoE maps than original 3.2/4.0 game ?

I mean for example combo artifacts disabling, moat damage, additional hero misc slot.
It is realised in RoE campaigns of 3.2/4.0 but on base of AB maps. So, Sir Mullich is enabled, unfortunately.

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avatar
avatar


Promising
Supreme Hero
posted August 02, 2019 07:48 AM

Yoy can always disable Sir Mullich in AB maps in map editor. It's map editor feature, not engine.
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Ben80
Ben80


Adventuring Hero
posted August 02, 2019 08:23 AM

avatar said:
Yoy can always disable Sir Mullich in AB maps in map editor. It's map editor feature, not engine.


Once again, it was realised only for campaigns. I mean engine features.

Besides, there is small problem concerning native land of Elemental creatures.

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Ben80
Ben80


Adventuring Hero
posted August 02, 2019 05:44 PM

Amazingly, this code works. Even Elementals have correct speed.

// set RoE version
_PI->WriteHexPatch(0x67F554, "00");
// if h3blade.exe present
_PI->WriteHexPatch(0x4ED43A, "00");
// enable RMG
_PI->WriteHexPatch(0x57C10F, "90 90 90 90 90 90");
// RMG bug fix (disable Conflux, not Fortress)
_PI->WriteHexPatch(0x538D7B, "9E");

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RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted August 05, 2019 10:44 PM

Ben80 said:
Can SoD_SP provide better compatibility for RoE maps than original 3.2/4.0 game ?

I mean for example combo artifacts disabling, moat damage, additional hero misc slot.
It is realised in RoE campaigns of 3.2/4.0 but on base of AB maps. So, Sir Mullich is enabled, unfortunately.


RoE_SP and AB_SP projects don't yet exist, but it looks like you've figured out working solutions!
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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Ben80
Ben80


Adventuring Hero
posted August 06, 2019 08:58 PM

RoseKavalier said:

RoE_SP and AB_SP projects don't yet exist, but it looks like you've figured out working solutions!


Game version constant changing is working solution, however EXE file already have code which check o_GameMgr->map_version and unfortunately o_GameMgr->map_version have incorrect value.

For example, I'm playing some AB map and here (CombatMan_00469A30) check o_GameMgr->map_version. It should be 1, but actually is 2.


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