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Heroes Community > Library of Enlightenment > Thread: [H3] SoD_SP: a HDmod plugin
Thread: [H3] SoD_SP: a HDmod plugin This thread is 16 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 · «PREV
RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted September 19, 2019 10:34 PM

1.17.7



Version 1.17.7
[+] SoD_SP options dialog now clearly displays which options are locked by the mapmaker (if any)
[+] H3API::H3Dlg background drawing efficiency has been greatly improved by drawing to a common canvas, following H3 logic
[+] H3.TextColor rewritten using Binary tree for improved performance
H3.TextColor now reads colors from H3.TextColor.ini, you can modify this file as you see fit
H3.TextColor now allows you to add colors once the plugin is already loaded
H3.TextColor variables are now obtained via H3Plugin::TextColor::GetTextColor() call.
[+] Dependencies have been further reduced, relying more on H3 Assets. DLL size has been reduced.
[-] The SoD_SP [other] options were not being read due to a typo in version 1.17.6
[-] Increased quicksave name dialog width to display full editable text



A number of improvements this time around, but also a stupid mistake correction. When I introduced the new Ini reader, I made a typo in one of the fields and all of the [other] fields were not read.... meaning the 1.17.6 plugin will not check for an updated version.

H3.TextColor was greatly improved in terms of performance and customization; you can make your own colors or modify existing ones at your leisure. I've also changed this dialog to show you which color you are currently looking at... also it's now showed alphabetically.


If you ever wondered about mapmaker features, the options dialog will now show you which options are locked by the mapmaker by graying out the affected options.


@Salamandre
ERA compatibility is still on the to-do list, I've just been more interested by other things resulting in me pushing it back over and over
____________
My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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igrik
igrik


Promising
Known Hero
posted October 02, 2019 08:19 PM

RoseKavalier, how can i tell you about errors and flaws in the headers?

H3Hero::LearnSecondarySkill() maby has an invalid address?


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RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted October 03, 2019 04:12 AM

igrik
Thanks for the note there's bound to be some more of these due to my heavy use of copy paste, I've fixed several over time as I end up using them but this one is not used yet
This one is now fixed, for any future mistakes you notice you can get in touch as you've done or raise the issue on github directly or even make a pull request. I don't post much lately but I still check forums a few times daily.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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igrik
igrik


Promising
Known Hero
posted October 03, 2019 10:31 AM
Edited by igrik at 10:31, 03 Oct 2019.

RoseKavalier said:

ERA compatibility is still on the to-do list, I've just been more interested by other things resulting in me pushing it back over and over

You will not like the modding ERA. You will not like it very much.


I understood. I will try to do reports on GitHub.

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RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted October 03, 2019 03:12 PM

igrik said:

You will not like the modding ERA. You will not like it very much.

You're probably correct; there's a lot of different things (for example Berserker hooked GetCurrentDirectory() and returns length + 1) and I don't have as much flexibility with game assets (lod table) which is one of the main delays in conversion given I'd rather keep the plugin as an HDmod plugin and not an ERA plugin.

On the plus side, I see you've already integrated a lot of the things SoD_SP offers which reduces the need for me to do it
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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