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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [VCMI Faction] Ruins
Thread: [VCMI Faction] Ruins This thread is 28 pages long: 1 2 3 4 5 ... 10 20 ... 24 25 26 27 28 · «PREV / NEXT»
fiorin
fiorin


Promising
Famous Hero
☠️
posted July 21, 2023 02:58 AM

Warmonger said:
Creatures on first page look fantastic

But, don't you think and Kelpie and Peryon are too similiar, especially in tier 3 and 4?


Thanks

I know they have similarities, but one think to consider, I have used the exactly same models as before for the peryton, kelpie and cockatrice. I just did updated the textures, render, and some details. They improved a lot with minimal resources.

I have lost the Cockatrice final .blend, so I don't have the animations anymore, but the others, I just reused, animations included.

I don't have any file from the Colossus, so this model is lost, and I have to recreate. After the Wendigo.

I will be moving the Hunter to lvl 3, and rising the others again.

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pizdabol
pizdabol


Bad-mannered
Hired Hero
posted July 29, 2023 12:41 AM
Edited by pizdabol at 07:55, 29 Jul 2023.

Pretty cool, looking forward to playing this sometime in the future

Wendigo looks wicked sick, also the hero portraits
All of them are pretty good really, just the Kelpie looks kind of... rigid, esp. the upgraded version. I think it's the rather static mane and tail, which becomes more noticeable when longer. I mean it's not bad, it's just that all the rest look a cut above it

PS. A lot of antlers

PSS. Just a thought, don't mean to impose, have you considered making the Kelpie more of a lizard/horse hybrid, so scaly with a lizard tail and a frill rather than a mane (like those 'hooded' lizards). Probably a bit easier to animate (I myself know jack about animation, but have heard long hair is a b*tch to animate) and will further differentiate it from the Pery

PSSS. Couldn't help but google wolpertinger... I'm stoked, can't wait to see what you make of this one Might I suggest you consider making it bipedal, kind of Behemoth-like. Now that I've mentioned it, the Behemoth does look like a rabbit gone very wrong

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted July 29, 2023 10:01 PM

I liked the old kelpie and pygmy more than the new ones.

But there is good work in *other* changes, for example the wendigo is better than the cockatrice in the lineup

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fiorin
fiorin


Promising
Famous Hero
☠️
posted July 30, 2023 02:27 AM

pizdabol said:
Pretty cool, looking forward to playing this sometime in the future

Wendigo looks wicked sick, also the hero portraits
All of them are pretty good really, just the Kelpie looks kind of... rigid, esp. the upgraded version. I think it's the rather static mane and tail, which becomes more noticeable when longer. I mean it's not bad, it's just that all the rest look a cut above it

PS. A lot of antlers

PSS. Just a thought, don't mean to impose, have you considered making the Kelpie more of a lizard/horse hybrid, so scaly with a lizard tail and a frill rather than a mane (like those 'hooded' lizards). Probably a bit easier to animate (I myself know jack about animation, but have heard long hair is a b*tch to animate) and will further differentiate it from the Pery

PSSS. Couldn't help but google wolpertinger... I'm stoked, can't wait to see what you make of this one Might I suggest you consider making it bipedal, kind of Behemoth-like. Now that I've mentioned it, the Behemoth does look like a rabbit gone very wrong


Thanks for your input. They are all welcome and Im glad you liked.
I have something in mind for the next Kelpie aligned with your idea:

But for now I will focus on the townscreen, then finish all the animations for the new models and just then redo the old ones.

I have tried to do the Wolpertinger, but sucked. So for now Im leaving aside with no alternate for the first release. I will do in the future for sure. A bipedal monster alike could be interesting.
Yeah, lots of antlers. I have tried to keep the Wendigo a little bit different for this reason.

NimoStar said:
I liked the old kelpie and pygmy more than the new ones.

But there is good work in *other* changes, for example the wendigo is better than the cockatrice in the lineup


The Pygmy was my first model ever, and I like him very much. But the name is not aligned with the model, and had no myth basis, so I dropped for something more embased. Maybe I can redo the Pygmy as a neutral for a future release.
About the Kelpie, the curiosity is: it is the same model as before, same animations. What I did was move from the old render on Blender to the Eevee. I lost the old materials and dropped the old texture for a generative one. I liked the upgraded one. The non-upgraded not too much.
The cockatrice and the peryton are the same models as well. I just repaginated the render and changed a few bones. The cockatrice I have to redo all the animations because the file I had was just with the model.

I have finished the portraits (temp) and adventure models and icons for the creatures, so next phase: classes on horses

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foerno
foerno


Adventuring Hero
posted August 13, 2023 11:48 AM

looks great! i like the heroes as well, interesting line-up. the only problem: 3 heroes with earth magic, including one starting with advanced/expert earth and one with slow (a second grindan), is seriously OP. in big multiplayer maps, where access to control heroes (= heroes able to town portal to any town) is one of the key factors, this town will simply give too much of an advantage.

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fiorin
fiorin


Promising
Famous Hero
☠️
posted August 14, 2023 03:31 PM

foerno said:
looks great! i like the heroes as well, interesting line-up. the only problem: 3 heroes with earth magic, including one starting with advanced/expert earth and one with slow (a second grindan), is seriously OP. in big multiplayer maps, where access to control heroes (= heroes able to town portal to any town) is one of the key factors, this town will simply give too much of an advantage.


Well said. I wanted give some extra earth magic because the theme is related. I have removed wisdom from the expert and the on with earthquake. Still OP? Because instead trying to find earth speciality, they need to look for the wisdom one instead to reach higher spell lvl.
What do you suggest about it?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 14, 2023 04:21 PM

Quote:
the only problem: 3 heroes with earth magic, including one starting with advanced/expert earth and one with slow (a second grindan), is seriously OP. in big multiplayer maps, where access to control heroes (= heroes able to town portal to any town) is one of the key factors, this town will simply give too much of an advantage.

It's not Fiorin's problem that Earth Magic is way overpowered. Instead of adjusting the faction to fit original bad design, solve the problem at its core. That is, rebalance magic schools.
____________
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fiorin
fiorin


Promising
Famous Hero
☠️
posted August 14, 2023 08:24 PM

Warmonger said:
Quote:
the only problem: 3 heroes with earth magic, including one starting with advanced/expert earth and one with slow (a second grindan), is seriously OP. in big multiplayer maps, where access to control heroes (= heroes able to town portal to any town) is one of the key factors, this town will simply give too much of an advantage.

It's not Fiorin's problem that Earth Magic is way overpowered. Instead of adjusting the faction to fit original bad design, solve the problem at its core. That is, rebalance magic schools.


What about then, limiting the mage guild to 4 on the town?

Let's try to finish the townscreen, then I will be dedicated to balance the faction
In fact, we have 18 heroes here, 2 more than the regular factions. So, we can work in some way.

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fiorin
fiorin


Promising
Famous Hero
☠️
posted September 24, 2023 06:20 AM
Edited by fiorin at 06:22, 24 Sep 2023.

Hi guys,
Long time since the last info. My son has been born, so the time is really limited making every improvement slower. But I can assure you I have some decent updates.

1 >> I want to show the new town screen, some buildings, and the dwellings positions.




The raw versions of buildings are done. I have decided to move with some external models for some buildings/parts to move the release faster, and then I can go back and make full models on the future steps.

---

2 >> The creatures were been adjusted to fit better colors and quality.



---

3 >> The creatures animations are almost finished. Maybe cooler I guess.



I will go back to tweak the animations after the release.

---

4 >> To make deeper the connection with the heroes, and inspired by the creature contest from Heroes3wog portal I imagined all of the 18 heroes using the Hero Forge platform... with some extra fancy profile sheets




They are big images, so this is just a thumb compilation. You guys can check each one on the main thread post.

---

5 >> Last, I got some inputs about adding h3 lore-based info with the faction to feel more like part of the whole thing, but still in the early discussion stage. For that, I need some help.

Still have some pending parts for the project, but some of them will be postponed until after the release: new puzzle; new heroes in battle; adventure horse models; (I will drop the custom one for the class one only);

For the release, the roadmap is:
- Town screen buildings;
- Hunter animations;
- Creature map dwellings;
- The JSON and sprites to make the precious steps to work

I hope you guys have liked the post, and see you soon.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted September 24, 2023 08:18 AM
Edited by NimoStar at 08:19, 24 Sep 2023.

Good work on the presentation, this must have taken a lot of time.

Incidentally, did you know that heroforge claims copuyright on your characters...

On other notes:

Birog starting skills (air and diplomacy) while specializing in Haste seem pretty OP...
____________
Never changing = never improving

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fiorin
fiorin


Promising
Famous Hero
☠️
posted September 24, 2023 02:09 PM

NimoStar said:
Good work on the presentation, this must have taken a lot of time.

Incidentally, did you know that heroforge claims copuyright on your characters...

On other notes:

Birog starting skills (air and diplomacy) while specializing in Haste seem pretty OP...


Was worthy Thanks

About the copyright, this i a non-commercial fanmade project, so I dont know if it is an issue. Do you have further knowledge on tgis matter?

I will need some help for balance heroes and creatures. So, thanks for the input. What do you suggest for her?

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Majster
Majster

Tavern Dweller
posted September 24, 2023 05:39 PM

The current version already seems pretty good for me. Now, are making something, which is already good, to be a class better. Good job! I can't wait for the release.

Do you have plans for making a special terrain for this town, or do you want to stay with the grass terrain?

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mitsche91
mitsche91


Hired Hero
posted September 25, 2023 12:10 AM

Congratulations! Enjoy your family-time!

By the way very nice work! I always thought Ruins is one of the best VCMI-Towns.
You mentioned HOMM lore. Will there be a campain for the Ruins town in a future far away? I would like to see something like this. I always wanted to play the Pavillon campain, that was intended to be developed, but never was completed or released.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted September 25, 2023 10:13 AM

Quote:
Was worthy Thanks

About the copyright, this i a non-commercial fanmade project, so I dont know if it is an issue. Do you have further knowledge on tgis matter?

I will need some help for balance heroes and creatures. So, thanks for the input. What do you suggest for her?


There is no issue with releasing your content, i just though you should know they claim ownership to your characters and being able to do whatever they want with them. Which is qwhy I prefer something like Stable Diffusion.
https://www.plagiarismtoday.com/2020/10/19/hero-forge-and-the-copyright-controversy-over-miniatures/

Your designs are very nice BTW, they feel quite "celtic" under the unified theme.

As for the balance, if you want a hero that starts with Air Magic, they should not have a staple/strong Air Magic spell. So either a weak one or a spell from another school.

Alternatively, if you want her specializing in something like Haste, do not make her have Air Magic as starting skill. This makes it almost trivial to get Expert Air by level 3 and just mass haste-rush the game.
____________
Never changing = never improving

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fiorin
fiorin


Promising
Famous Hero
☠️
posted September 25, 2023 05:23 PM
Edited by fiorin at 17:30, 25 Sep 2023.

NimoStar said:
Quote:
Was worthy Thanks

About the copyright, this i a non-commercial fanmade project, so I dont know if it is an issue. Do you have further knowledge on tgis matter?

I will need some help for balance heroes and creatures. So, thanks for the input. What do you suggest for her?


There is no issue with releasing your content, i just though you should know they claim ownership to your characters and being able to do whatever they want with them. Which is qwhy I prefer something like Stable Diffusion.
https://www.plagiarismtoday.com/2020/10/19/hero-forge-and-the-copyright-controversy-over-miniatures/

Your designs are very nice BTW, they feel quite "celtic" under the unified theme.

As for the balance, if you want a hero that starts with Air Magic, they should not have a staple/strong Air Magic spell. So either a weak one or a spell from another school.

Alternatively, if you want her specializing in something like Haste, do not make her have Air Magic as starting skill. This makes it almost trivial to get Expert Air by level 3 and just mass haste-rush the game.


I got it. But I don't think it is an issue. The character "design" are made before any platform usage, so I have used the platform to become similar to something I already did, not the otherwise.
And, It is not commercial. So, there is not profit involved. Just for personal and community friends to enjoy.
I will create some specific page for the mod inside my personal site, but I will put some advertise about being a non-profitable one on every page to make the point.

I liked very much the current heroes pool. They have soul.

I agree about the Birog changes. Maybe replacing the Air magic for an eagle eye, or something really low secondary value would balance that.
I will open some discussion, or pools for each one individually.

Majster said:
The current version already seems pretty good for me. Now, are making something, which is already good, to be a class better. Good job! I can't wait for the release.

Do you have plans for making a special terrain for this town, or do you want to stay with the grass terrain?


I expect you guys can enjoy the new version as much as I am.
I haven thought about special terrain because there as lot of work pending on other areas, but we can consider on the future.
Do you have other suggestion among the existent ones instead grass?

mitsche91 said:
Congratulations! Enjoy your family-time!

By the way very nice work! I always thought Ruins is one of the best VCMI-Towns.
You mentioned HOMM lore. Will there be a campain for the Ruins town in a future far away? I would like to see something like this. I always wanted to play the Pavillon campain, that was intended to be developed, but never was completed or released.


I really like Oasis project and the Bastion and  as well. Oasis maybe will see the sun light someday based on Neph will and free time. AncientDruids has been doing a nice work keeping Bastion updated.

I have no idea how to create a campaign, because I'm not a campaign guy. But I liked a lot to create maps on the past. I just donīt have that much time to spend on this area. Even with lore, I'm seeking help because it is something I don't have much knowledge

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Majster
Majster

Tavern Dweller
posted September 25, 2023 08:02 PM

Quote:
I expect you guys can enjoy the new version as much as I am.
I haven thought about special terrain because there as lot of work pending on other areas, but we can consider on the future.
Do you have other suggestion among the existent ones instead grass?


I was wondering about hota's higlands terrain could be a better choice, than grass. However, it would be using someone's work, and I don't know you like it.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted September 25, 2023 09:27 PM

No, please, not yet another terrain. At most add some rock obstacles for grassland.
____________
The future of Heroes 3 is here!

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fiorin
fiorin


Promising
Famous Hero
☠️
posted September 25, 2023 10:26 PM

Warmonger said:
No, please, not yet another terrain. At most add some rock obstacles for grassland.


Even considering, should not to be for the current development. My plan is to release as soon as possible with alpha/beta/old assets versions.
After releasing, then we can breath to improve/rework/replace individual things.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted September 26, 2023 06:09 AM
Edited by NimoStar at 06:09, 26 Sep 2023.

Something like HotAs highlands is OK. You could do it without using their assets by turning the "green tombstones" H3 land into a regular land. I think that would work while using default graphics, and they match the faction. Also they already have a combat background.

Quote:
I agree about the Birog changes. Maybe replacing the Air magic for an eagle eye, or something really low secondary value would balance that.
I will open some discussion, or pools for each one individually.


Maybe Eagle Eye will make the hero too hated what about something like scouting or artillery (in Age of Empires 2 celts have siege weapon bonuses, not sure how accurate is that)
____________
Never changing = never improving

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Majster
Majster

Tavern Dweller
posted September 26, 2023 07:44 PM

NimoStar said:
what about something like scouting or artillery (in Age of Empires 2 celts have siege weapon bonuses, not sure how accurate is that)

As an archaeologist, who was writing master thesis on the subject of the Celts, I can say this people (or rather bunch of various peoples and tribes), never were famous because of excellent siege weaponry.
This bonuses in AoE 2 don't make sense in terms of historic reality.*

*Of course, I am talking about ancient and early medieval Celts, not modern Scots, Irish, or Welsh.

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