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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: HoMM3 ERA HD + Era scripts gaming build
Thread: HoMM3 ERA HD + Era scripts gaming build This thread is 11 pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV / NEXT»
daemon_n
daemon_n


Adventuring Hero
posted February 17, 2020 11:35 AM

Hmm, strange. If it available, could we continue 33 erm discuss in the discord or any else?
But Algor's fix is not only at the end
It recapture the code from original script, somewhere in the middle. Can't see now
Better you fully replace the file and check original work.

Yes, i really want to see your work) i am truly impressive of any interface change and features

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Archer30
Archer30


Adventuring Hero
posted February 17, 2020 01:24 PM
Edited by Archer30 at 15:19, 17 Feb 2020.

Daemon, unfortunately, changing the colour mode to 32-bit GDI or 32-bit true does not stop generating HD crash logs on my win 10. The only improvement is, I don't need to hit my space bar any more.

I understand you are looking for some good scripts to add in your build. To be honest, Yunings's build is basically Bersy's ERA + HD Mod + Chinese translation + Algor's XXL template and not much else. There are also a few 'historical scripts' which were written long before as well (optional), but they are all about existing WoG functions like boosting commanders/heroes specialties/secondary skills, etc. In a word, it's a very basic one.

Speaking of interface mods, I'm always fascinated with LoRD. Would you consider making a standalone mod for those battle mode switching buttons?


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yunings
yunings


Hired Hero
Elf paladin
posted February 17, 2020 02:47 PM

daemon_n said:
Hmm, strange. If it available, could we continue 33 erm discuss in the discord or any else?
But Algor's fix is not only at the end
It recapture the code from original script, somewhere in the middle. Can't see now
Better you fully replace the file and check original work.

Yes, i really want to see your work) i am truly impressive of any interface change and features


OK, man.
I will try to solve this problem by comparing the differences between scripts.At the same time, I have uploaded my integrated game compression here, you can download it and unzip, then you can play the game.

About discord, well, I need some time to get familiar with the software.For the time being, let's communicate through HC.Of course, I would also like to welcome you to WoG Chinese forum, if you need a registration code, please let me know.
____________
Welcome to Chinese WoG Forum!

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Archer30
Archer30


Adventuring Hero
posted February 17, 2020 03:35 PM

daemon_n said:
Hmm, strange. If it available, could we continue 33 erm discuss in the discord or any else?
But Algor's fix is not only at the end
It recapture the code from original script, somewhere in the middle. Can't see now
Better you fully replace the file and check original work.

Yes, i really want to see your work) i am truly impressive of any interface change and features


79 wog - igrik.erm is required for 33 to work correctly I guess?

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daemon_n
daemon_n


Adventuring Hero
posted February 17, 2020 09:21 PM
Edited by daemon_n at 22:51, 17 Feb 2020.

Archer30 said:

Speaking of interface mods, I'm always fascinated with LoRD. Would you consider making a standalone mod for those battle mode switching buttons?




I like it very much! now i cant give you realy answer cause still dont know - need to test it in the game and after it i can decide


yunings, Thanks you!) I will check as fast as it possible!)
For discord even no need to download it. I use only website version myself)
And yes, i need to registration code. Send it me please in HC Messenger, or anywhere else you comfortable


Archer30, Yes, looks like it requires igrik erm. Cause the hooks are placed there.

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yunings
yunings


Hired Hero
Elf paladin
posted February 18, 2020 03:28 AM

daemon_n said:
Archer30 said:

Speaking of interface mods, I'm always fascinated with LoRD. Would you consider making a standalone mod for those battle mode switching buttons?




I like it very much! now i cant give you realy answer cause still dont know - need to test it in the game and after it i can decide


yunings, Thanks you!) I will check as fast as it possible!)
For discord even no need to download it. I use only website version myself)
And yes, i need to registration code. Send it me please in HC Messenger, or anywhere else you comfortable


Archer30, Yes, looks like it requires igrik erm. Cause the hooks are placed there.


Cool, I've just sent a message to you
____________
Welcome to Chinese WoG Forum!

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Archer30
Archer30


Adventuring Hero
posted February 19, 2020 03:52 PM
Edited by Archer30 at 05:04, 20 Feb 2020.

Daemon, this might be unnecessary but I'm gonna report it anyway. The defs of Gorynych do not match. The colour is slightly different as you can see.



The battlefield def is from WoG official, while the bmp was made by Acid Dragon on his New Upgrades Mod

I have extracted the resources from both so you can have a look.
https://dropmefiles.com/fYCJz

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daemon_n
daemon_n


Adventuring Hero
posted February 19, 2020 07:13 PM
Edited by daemon_n at 21:44, 19 Feb 2020.

Archer30 said:
Daemon, this might be unnecessary but I'm gonna report it anyway. The defs of Gorynych do not match. The colour is slightly different as you can see.



You are absolutely right Thanks!
Okay, now i will recombine all defs in all places

EDIT: will make it in another update - i am too tired


Build updated to version v1.28 (02/19/2020)

[+] New feature! Selecting any of your hero with Shift + Left-clicking on it, so as not to look in the list of heroes on the right - Thanks to PerryR
[+] Magogs no longer cause damage to allied creatures (can be disabled - Right-clicking on the "Protection" button) - Thanks to PerryR
[+] Updated syntax ERM for Sublime Text - thanks to Berserker
[+] now, from the start, all heroes have an army in 3 stacks (the client’s first launch doesn’t work yet, but immediately after)
[+] "Era Start Menu" now contains all links for communication, a link to the list of changes and support for the Era / Assembly, part of the tools on the second page
[+] Dendroids-Soldiers now have red eyebrows on their icons (as it should be)
[#] the script "Resistance I" is fixed - it caused a lot of error messages and hardly worked - thanks to igrik
[#] fixed the script "Estates I" - increased income was only with the activated script "Learning II"
[#] fixed moving the hero to the castle on non-random maps
[#] script "Autoconversion of creatures of the 7th level" works again
[#] fixed script "Skeletons with artifacts" - battle replay is now supported - Thanks to PerryR
[#] the script "Fighting vehicles 3" is fixed - the fix was earlier, but it is necessary to test
[#] Night scouting script has original skins again
[#] The "w" key now changes the type of battle with the "Wog Scripts" mod
[#] fixed installer of the light version - previously did not install mods
[#] all links in the installers are replaced with regular ones - not a single hyperlink worked before that, lol (depressed by a small feedback)

UPDATER from v1.27 to v1.28

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Archer30
Archer30


Adventuring Hero
posted February 20, 2020 06:12 AM
Edited by Archer30 at 06:48, 20 Feb 2020.

Thanks for the great work Daemon! Your update is super fast. I wish you could get more rest instead of modding lol.

Something you might wanna check when you have time,

1. (With hero specialization boost option 039 off, battle replay plugin on, quick combat on) Melodia the Druid casts Fortune on one of her stacks automatically for her first battle after recruitment - this seems to be a 'good' bug but it will crash the game after denying a quick combat result.

2. (With new mana regenerating System option 787 on) Left-clicking on Spell Points button from hero screen will result in the next click on hero screen pops up the spell points msg again.

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daemon_n
daemon_n


Adventuring Hero
posted February 20, 2020 06:48 AM

Archer30 said:
Thanks for the great work Daemon! Your update is super fast. I wish you could get more rest instead of modding lol.

Something you might wanna check when you have time,

1. (With hero specialization boost option 039 off, battle replay plugin on, quick combat on) Melodia the Druid casts Fortune on one of her stacks automatically for her first battle after recruitment  - this seems to be a 'good' bug but it will crash the game after denying a quick combat result.


Does the "Luck" script enable? Which casts auto fortune with 10/20/30 %?

Archer30 said:
2. (With new mana regenerating System option 787 on) Left-clicking on Spell Points button from hero screen will result in the next click on hero screen pops up the spell points msg again.



Thanks, i will check it.

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Archer30
Archer30


Adventuring Hero
posted February 20, 2020 06:56 AM

daemon_n said:

Does the "Luck" script enable? Which casts auto fortune with 10/20/30 %?



You are right! It seems battle replay is somehow incompatible with the luck enhancement. Melodia is a good girl after all

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daemon_n
daemon_n


Adventuring Hero
posted February 20, 2020 07:04 AM
Edited by daemon_n at 07:04, 20 Feb 2020.

Archer30 said:

You are right! It seems battle replay is somehow incompatible with the luck enhancement. Melodia is a good girl after all


Yes, she is goood

Actually this problem was solved before:
or it is new era problem
or i placed not fixed script in the assembly
ot it wasn't fixed

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RerryR
RerryR


Promising
Famous Hero
Researching Magic
posted February 20, 2020 07:20 AM
Edited by RerryR at 07:21, 20 Feb 2020.

Thanks for the new update Daemon, the assembly is getting better and better

For the Luck script, I will take a look and see if it can be fixed, but is is no big deal, effect is pretty useless anyway.

@Archer you still have a reproducible crash? If yes please send a save with debug folder. For me it does not crash.

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Archer30
Archer30


Adventuring Hero
posted February 20, 2020 07:59 AM
Edited by Archer30 at 08:00, 20 Feb 2020.

RerryR said:
@Archer you still have a reproducible crash? If yes please send a save with debug folder. For me it does not crash.


Yes and Uploaded. Thanks, PerryR

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daemon_n
daemon_n


Adventuring Hero
posted February 20, 2020 08:50 AM
Edited by daemon_n at 08:51, 20 Feb 2020.

RerryR said:
Thanks for the new update Daemon, the assembly is getting better and better

For the Luck script, I will take a look and see if it can be fixed, but is is no big deal, effect is pretty useless anyway.

@Archer you still have a reproducible crash? If yes please send a save with debug folder. For me it does not crash.


Thanks YOU!

Both issues was fixed!
Please, redownload or assembly, or update patch.

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Archer30
Archer30


Adventuring Hero
posted February 20, 2020 12:32 PM

Thanks so much, Daemon and PerryR!

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Liso1
Liso1


Known Hero
posted February 26, 2020 11:06 AM

Hi Daemon,

I tried a WoG campaign for fun, but I can't leave units on the map and I can't go on, everything works on random maps


____________

Heroes 3 Wake of Gods Portal

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daemon_n
daemon_n


Adventuring Hero
posted February 26, 2020 11:57 AM

Thanks!

HMMM, understood. I know the issue'source - will think

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fiur
fiur


Promising
Supreme Hero
Map Creator
posted February 28, 2020 05:43 PM

is there a way to convert Hota RMG to ERA?
if not can anyone suggest a good template for 2 human vrs. 6 computer players hotseat.... ?


____________
Hack and Slash....

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Bersy
Bersy


Honorable
Supreme Hero
posted February 28, 2020 10:50 PM

Liso1, new package by daemon_n will be based on released Era 2.9.12. Campaigns should be ok, but scripts and wog options are disabled for them. You will have to remove !#UN:J3/^:clear:^ line from ModsWoGMapsResourcesNecessary campaignDatasfile with highest priority.erm and setup Hard Coded wog options manually in WoG Options (or simply add !#UNoption_id/1.

Does any campaign require monster leaving feature?
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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