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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: New Upgrades Mod [Amethyst Edition] for ERA
Thread: New Upgrades Mod [Amethyst Edition] for ERA This thread is 30 pages long: 1 10 20 ... 23 24 25 26 27 ... 30 · «PREV / NEXT»
Nevemor
Nevemor

Tavern Dweller
posted July 20, 2021 02:22 AM
Edited by Nevemor at 02:24, 20 Jul 2021.

Russian Translate for TUM 2.11.3

https://drive.google.com/file/d/1POU5I8rF2q4AqDxwvfAm0Xmzqica9s1E/view?usp=sharing

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Diana84
Diana84

Tavern Dweller
posted July 20, 2021 09:07 AM

Undeadgamer62 said:
I did do some checking on the weirdness with the warlord banners and alternative dungeons. I had the same result on another random map. Deactivating warlord banners solved the problem, however.

Interestingly, that also solved the issue I had with the compendium of magic. The next time I found it, it worked exactly as it should.

I know that doesn't mean that the warlord banner setting is necessarily the culprit. It could be the issue actually involves a particular combination of settings, and deactivating any one of them would solve it. I'll experiment more as time permits.

I'm assuming it's a combination of multiple settings since no one else has reported a similar problem. I'm not really that big a fan of warlord banners, anyway, so turning them off is not a problem for me.

I did that too. Today I have enough time to play, because I use a service [url=http://essaylab.co.uk/]http://essaylab.co.uk/[/url] that helps me in my studies
____________

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Quique30
Quique30


Adventuring Hero
posted July 21, 2021 12:15 AM

Hey there! Wanted to ask this for a while...is there a way to disable the replacing of structures on the map?

Thank you so much for your continued improvement of TUM!

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fred79
fred79


Disgraceful
Undefeatable Hero
posted July 21, 2021 01:02 AM

Diana84 said:
Undeadgamer62 said:
I did do some checking on the weirdness with the warlord banners and alternative dungeons. I had the same result on another random map. Deactivating warlord banners solved the problem, however.

Interestingly, that also solved the issue I had with the compendium of magic. The next time I found it, it worked exactly as it should.

I know that doesn't mean that the warlord banner setting is necessarily the culprit. It could be the issue actually involves a particular combination of settings, and deactivating any one of them would solve it. I'll experiment more as time permits.

I'm assuming it's a combination of multiple settings since no one else has reported a similar problem. I'm not really that big a fan of warlord banners, anyway, so turning them off is not a problem for me.

I did that too. Today I have enough time to play, because I use a service http://essaylab.co.uk/ that helps me in my studies


damn, this one almost looks like a real post...

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payneinc1
payneinc1

Tavern Dweller
posted July 21, 2021 10:34 PM

Enhanced Artifacts

Are there plans to make this mod compatible with both of the enhanced artifacts scripts?
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Benchbreaker
Benchbreaker


Hired Hero
516 broken so far
posted July 21, 2021 10:36 PM
Edited by Benchbreaker at 03:13, 23 Jul 2021.

Some of the 3rd upgrade names imo are either quite awkard or or doesnt sound more powerful than 2nd upgrade, so here are some suggestions for upgrade names:

Legendary Unicorn -> Rainbow Unicorn/Dream Unicorn
Pure Diamond Dragon -> Platinum Dragon/Diamond Bahamut

Sharp Horned Demon ->Apex Demon
Pit Master -> Pit Overlord
Antichrist -> Hell Prince

Red Bones Dragon -> Vampiric Dragon

Harpy Sanguinary -> Harpy Witch/Harpy Harridan
Black Minotuar -> Minotaur Tyrant
Darkness Dragon -> Abyss Dragon
Chasm Dragon -> Dark Bahamut (if use Diamond Bahamut otherwise no change)

Hobgoblin Overlord -> Master Hobgoblin/Elite Hobgoblin
Wolf Rider Killer -> Warg Raider/Elite Wolf Raider
Orc Leader -> Orc Warlord
Elder Ogre -> Ogre Bloodmage/Ogre Shaman

Elite Lizard -> Lizard Headhunter
Chaotic Dragon Fly->Azure Dragon Fly
Acid Wyvern -> Wyvern Tyrant

Life Elemental -> Maelstrom Elemental
Mineral Elemental -> Quake Elemental
____________
i used to be uncertain about things, now i'm not sure

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phe
phe


Famous Hero
Life and Freedom
posted July 21, 2021 11:15 PM
Edited by phe at 20:44, 22 Jul 2021.

Vermin -> Hellish Vermin
Necross -> Necrodragon/Necrolich(or for some new unit of this type)
Chasm Dragon -> Soot Dragon

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Benchbreaker
Benchbreaker


Hired Hero
516 broken so far
posted July 24, 2021 01:56 PM

8th units work great now

is it possible to make big 3rd upgrade building (right click townhall) also upgrade 8th unit? since hill forts are not avilable every random map game

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VMaiko
VMaiko


Known Hero
posted July 27, 2021 12:20 AM
Edited by VMaiko at 00:26, 27 Jul 2021.

Update version 2.11.5

-Fixed the description of Compendium of Magic and Chaos Orb.
-Fixed Treehouse dwelling on the map, now it will no longer have a problem with resources during its replacement.
-Improved 8th units feature, added Enlarged clickable area of ​​the 8th creature button.
-Removed 8thCreatures.bin, no longer required.
-Improvements in Third Upgrade mod.erm, unblocked one slot combo artifacts and Enhanced Artifacts script options.
-The Portal of Summoning feature was replaced by Banner Workshop, you can now buy banners in Dungeon.
-Fixed demolishing town mistakenly disabled by Mysterious Cave.erm.
-Now the dwelling replacers scripts no longer appear in random map (they are generated naturally).
-Fixed immune from some artifacts.
-Fix Ring of Elements not allowing summoning different elementals in the battle.
-Added "-1000 tum Archer.erm" adds support for various constants, and now there is no problem running ERA 3.8.0
-Fix encountering pandora battle outside of Pandora with battle save from new pandora script.
-Art combo table was implemented, right clicking on the backpack button will open a dialog to see the list of combos artifacts currently available in TUM.
-Updated amethyst, Ballista shoots crashing.
-Updated emerald, experience no longer overflows.

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Benchbreaker
Benchbreaker


Hired Hero
516 broken so far
posted July 31, 2021 09:46 AM

Couple of bugs:

1) If you build the third upgradae building without the 8th creature building, the upgraded 8th creature building gets built automatically but the weekly growth for 8th creature become -1

2) with the 7th day half price map rule, the cost of all newly added units gets reduced by half permanently everyday, so after a few weeks everything cost 0
____________
i used to be uncertain about things, now i'm not sure

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Archer30
Archer30


Adventuring Hero
posted July 31, 2021 05:33 PM

Benchbreaker said:
Couple of bugs:

1) If you build the third upgradae building without the 8th creature building, the upgraded 8th creature building gets built automatically but the weekly growth for 8th creature become -1

2) with the 7th day half price map rule, the cost of all newly added units gets reduced by half permanently everyday, so after a few weeks everything cost 0


Confirmed. These would be fixed soon

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Liso1
Liso1


Known Hero
posted August 02, 2021 01:55 PM

How does the Oak dryad special ability work?

The status bar says that: The Oak Dryads have exhausted their spell points. https://youtu.be/LtCvF6L2m5w?t=213


____________
Heroes 3 Wake of Gods Portal

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Undeadgamer62
Undeadgamer62


Known Hero
posted August 14, 2021 05:06 PM
Edited by Undeadgamer62 at 18:47, 14 Aug 2021.

I've notice a particular bug that I'm not sure where to report. It definitely concerns TUM, but a recent change in ERA III is also related.

Two days ago, after being away from HoMM3 for a while, I installed Heroes 3 Launcher and the 3.87 version of ERA III. I also installed the latest version of TUM and played a game on an XXL extended map with no problems.

Yesterday, Heroes 3 Launcher updated to ERA 3.88. I immediately started having problems generating random maps. Sometimes, the generation itself would fail. Other times, the map would crash during Wogification. I tried opening the random maps involved in Map Editor. (I like to customize a little anyway, and I've found that occasionally saving in map editor can correct issues.) Map Editor refused to open the maps involved. (Invalid or corrupt file type error message.)

Maps of 144 X 144 are not affected, just the larger sizes. I seen this problem after an ERA update once or twice in the past, but in this case, disabling TUM solved the problem. (In past instances, enabling or disabling TUM made no difference.)

If I recall correctly, before the addition of TUM-related elements was handled during Wogification. Now, the map seems to already have TUM creatures on it before Wogification. From this and earlier posts, I take it that TUM is more completely integrated with the Map Editor. I don't know whether the latest ERA update created a hiccup in this integration or not. I do know that the Map Editor was one of the components that updated. (I was looking right at the screen when it happened.)

I don't know if this is a relevant piece of information or not, but the naming conventions for the in-game random map creator changed. Prior to the update, file names looked like this: ERA Player 2021.08.12 21;24 default. After the update, they looked like this instead: random_map_1. I've seen both styles before.

Currently, there are three ways around this problem:
Play without TUM--obviously, not a great choice.
Play with TUM on smaller maps.
Create map with TUM disabled, then switch it back on to play.

The second approach feels a little claustrophobic to me, but it works. The third approach, which I'm testing right now, seems to work, though I suspect that TUM creatures and objects are no longer added to the map during Wogification.

I'm hoping this problem can be resolved, but I know how complicated these compatibility glitches can be. I just wanted you to be aware that a potential problem exists.

Edit: TUM creatures aren't wogified onto a map that was created when TUM was inactive, though some groups do contain third upgrades for monsters in that particular group. Some of the structures are definitely converted to TUM structures, though.  

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VMaiko
VMaiko


Known Hero
posted August 14, 2021 08:45 PM

Undeadgamer62, unfortunately I have not had any of the problems you mentioned, the latest version of the launcher works as intended, please consider reinstalling it or waiting for the next version of TUM with more improvements.

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Benchbreaker
Benchbreaker


Hired Hero
516 broken so far
posted August 15, 2021 05:01 AM
Edited by Benchbreaker at 05:01, 15 Aug 2021.

There is a bug with The combo artifact Diplomat's cloak it does not reduce the cost of creatures like statesman's medal
____________
i used to be uncertain about things, now i'm not sure

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Undeadgamer62
Undeadgamer62


Known Hero
posted August 15, 2021 04:46 PM

VMaiko said:
Undeadgamer62, unfortunately I have not had any of the problems you mentioned, the latest version of the launcher works as intended, please consider reinstalling it or waiting for the next version of TUM with more improvements.


I did reinstall, but the problem persisted. I can't think of any reason the launcher itself would be the issue. I was imagining it was 3.88 ERA's interaction with TUM, but my post was more intended to make you aware of a potential issue than to get a fix right away. I know that isn't always practical.

If you aren't seeing the same issue, it may be that a specific WOG setting is the culprit. As time permits, I'll do some testing.

Anyway, the third option I mentioned (generating and editing the map with TUM disabled, then reenabling it to play) works well enough. The only difference I can see is that I don't get TUM creatures on the map (though some groups still contain the third update versions), as I observed yesterday. TUM buildings and objects are still there, evidently put in during Wogification.

Thanks again for all the effort you've put into this project. TUM does some amazing things.  

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VMaiko
VMaiko


Known Hero
posted August 18, 2021 02:49 AM
Edited by VMaiko at 02:50, 18 Aug 2021.

Update version 2.11.7

Changelog

- Fixed dwelling names of 8th creatures after the third upgrade building is built.
- Fixed the speciality strings of Charna and Ballista Specialists.
- Fixed Ghosts not appearing in Blacksmiths after demolishing towns.
- Improved some codes of Archer's scripts by Archer.
- No Melee Penalty ability for Centaurs in stack experiece was removed.
- Fixed Plural name of Troll Witch.
- Mimic Armageddon's Blade of Divine Phoenix was removed.
- Balanced Spectre, no longer has attract soul ability.
- Removed arena.dll.
- Change Elder Ogre cast Slayer for Frenzy.
- Rebalaced Seraphim, removed Attack Twice and Attack and Return in Stack Experience.
- Balanced Spellwaver, no longer attacks twice (now only in stack experience) nor does it cast Magic Arrow.
- Balanced Monstrous Eyes, now has a lower chance to cast hypnotize.
- Ring of the Snake Eyesight now is Relic class.
- Fixed the passability of Dragon City creature bank.
- Added Horn of the Abyss artifact and Cape of Silence.

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Benchbreaker
Benchbreaker


Hired Hero
516 broken so far
posted August 19, 2021 12:56 AM
Edited by Benchbreaker at 00:57, 19 Aug 2021.

Hi, whilst playing around I noticed that Hell Hydras cast double acid after every attack (one reduce defense by 3 and one cause big damage) but the upgraded Nightmare Hydra only cast damaging acid occasionally (seems less than 50%) the acid actually does a lot of damage and it makes hell hydra a lot stronger for the same amount of money
____________
i used to be uncertain about things, now i'm not sure

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VMaiko
VMaiko


Known Hero
posted August 19, 2021 01:36 AM
Edited by VMaiko at 00:52, 04 Sep 2021.



Changelog

*New feature:
- Added two new wog options to the 2nd page: Eighth Monster and Fourth Upgrades in Towns. (Thanks to Archer)
- Now all the TUM creature banks will replace objects only when wog option "Replace Objects During WoGification" is enabeld.
- TUM now requires wog option to work with all the features.
- Now you can upgrade 8th monsters if the third upgrade building have been built.
- Added 10 new creatures.
- Added 5 new dwellings.
- Added Ring of Oblivion, Plate of Dying Light, Charm of Eclipse and Seal of Sunset artifacts in map editor (no effect at the moment).

*Fixes:
- Updated HD_WOG.DLL, fixed HD mod lobby compatibility (Thanks to Majaczek).
- Fixed an variable not correclty displayed on Pandora Box. (Thanks to Archer).
- Fixed incorrect eighth monsters growth for AI.
- Fixed occasional erm error at the start of a map.
- Fixed some objects not generating in random maps, including: Mysterious Cave, Warehouses, CBs of Emissaries, Coral Reef.
- Fixed pasability on Sacred Temple.
- Fixed a crash with Astral Spirit casting.
- Fixed pasability of Volcanic Well.
- Fixed Treehouse dwelling which had a 100% chance to appear.
- Fixed Elder Ogre description.
- Fixed description of Land Mine.
- Fixed Illithid/Alhoon can't cast Hypnotize (Unfortunately AI can't do it by itself).
- Fixed position of Crossbowman in adventure map.
- Fixed Churchyard, now has all 6 stacks of 15 zombies.
- Fixed The Sun Emperor Chainmail description.

*Balance/Improvements:
- Improved Outpost of Souls, now the artifact reward will be random art with the same level if emerald plugin is disabled.
- Resized Dreadnought Tower and with better pasability.
- Now Rotten Dragons Valley gives you Shadow Dragon as a reward instead of Necross Dragons.
- Now Centaur general have Jousting bonus.
- Removed "Act First" from Black Minotaur.
- Improved portrait of Diamond Dragon.
- Improved Pure Diamond Dragon graphics.
- Balanced War Zealot.
- Balanced Centagnoll.
- Centagnoll is replaced by Gnoll Shaman as Third Upgrade which can cast curse (Unfortunately AI can't do it by itself).
- Mummy is replaced by Ghoul as Third Upgrade, Mommies are neutrals again.
- War Zealot is replaced by High Priest as Third Upgrade, War Zealot are neutrals again.
- Disabled 8th button interactions from allied town screens.
- Disabled AI casting Devilish Sacrifice in order to fix the incompatiblity with Amethyst plugin.

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Undeadgamer62
Undeadgamer62


Known Hero
posted September 05, 2021 04:09 PM

I'm liking the newest version. It's been a while since I played, and you've made some significant improvements.

Some of the new creatures are fascinating, and the graphics are very well done.

I also like being able to do the fourth upgrade in town. It makes it easier to hire troops from both town and outside dwelling without having to keep running to a hill fort all the time to be able to convert the diamond dragons into pure diamond dragons, for example.

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