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Thread: New Upgrades Mod [Amethyst Edition] for ERA | This thread is pages long: 1 2 3 4 5 ... 10 20 ... 26 27 28 29 30 · «PREV / NEXT» |
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Undeadgamer62
Known Hero
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posted September 05, 2021 04:12 PM |
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VMaiko said: Undeadgamer62, unfortunately I have not had any of the problems you mentioned, the latest version of the launcher works as intended, please consider reinstalling it or waiting for the next version of TUM with more improvements.
As you can perhaps guess from the other post I just made, whatever was happening with the random maps has been fixed. Since you upgraded TUM twice since then, and ERA has updated twice as well, I'm not sure at exactly what point the issues were resolved, but I no longer have any of the problems I mentioned.
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VMaiko
Known Hero
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posted September 06, 2021 01:03 AM |
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Undeadgamer62 said: As you can perhaps guess from the other post I just made, whatever was happening with the random maps has been fixed. Since you upgraded TUM twice since then, and ERA has updated twice as well, I'm not sure at exactly what point the issues were resolved, but I no longer have any of the problems I mentioned.
I'm glad to know that, the important thing is that it's fixed
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Darimus
Hired Hero
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posted September 11, 2021 09:44 AM |
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Edited by Darimus at 05:22, 14 Sep 2021.
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Can't play
I can't play after installing
1. Complete
2. Era 3 game build
3. Third Upgrade mod
I have this error message if I try to play
I must change disable Third Upgrade mod in mod manager to play
More info: I use Window 7
I have an answer to solve error:
Try to delete HD_WoG.dll, resound.dll from ResOunD folder
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Akikojam
Tavern Dweller
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posted September 16, 2021 01:34 AM |
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There seems to be a bug of some sort with upgrading 8th units in towns. At a certain point you just become unable to do that. I think it happens when you have one than more town, either that or it's tied to the date, but it is almost always the case near the second half of the game.
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Archer30
Adventuring Hero
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posted September 16, 2021 03:06 PM |
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Akikojam said: There seems to be a bug of some sort with upgrading 8th units in towns. At a certain point you just become unable to do that. I think it happens when you have one than more town, either that or it's tied to the date, but it is almost always the case near the second half of the game.
Hi, in order to upgrade the 8th unit, both the 8th dwelling and the 3rd upgrade building needs to be built.
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aldzzzv2
Hired Hero
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posted September 16, 2021 07:14 PM |
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i'm not sure whether it's some oddness from my side (using the last version of now discontinued panda build cos the up to date launcher hangs at registry not updating any files; while using latest tum), but the upgrade to high priest makes the zealot only shoot once?
maybe it's intended (tho i cannot fathom why this nerf), but throwing it out there just in case.
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VMaiko
Known Hero
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posted September 17, 2021 04:17 PM |
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Edited by VMaiko at 20:02, 20 Sep 2021.
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Update version v2.12.5
Changelog
-Added AI value for new artifacts, now artifacts are more realistic for AI to use.
-Added Skeleton transformer adventure object.
-Added Colosseum of the Magi adventure object. (Thanks to Archer)
-Added effects to Ring of Oblivion, Charm of Eclipse, Seal of Sunset and Plate of Dying Light. (Thanks to Kongsuni)
-Changed description and effect of Lightning Rod artifact.
-Balanced Gnoll Shaman in stack experience, now have curse abilities.
-Fixed Crossbowman in adventure map.
-Fixed Mithril Golem immunity to damage spells.
-Fixed description from Mirage Dragon and Mirror Dragon.
-Fixed Ghoul battle animation.
Update version v2.12.6
Changelog
-Some important fixes.
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feidrota
Tavern Dweller
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posted September 22, 2021 07:59 AM |
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Temple Of The Snake problem
I tried the mod, and it is very nice, though there seems to be a problem with the Temple Of The Snake building. It should upgrade gnoll marauders into gnoll shaman, but instead in the description and what it does by default is upgrading them into centagnolls. Only when I buy the gnoll marauders and upgrade them manualy they upgrade into gnoll shaman.
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VMaiko
Known Hero
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posted September 22, 2021 04:36 PM |
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feidrota said: I tried the mod, and it is very nice, though there seems to be a problem with the Temple Of The Snake building. It should upgrade gnoll marauders into gnoll shaman, but instead in the description and what it does by default is upgrading them into centagnolls. Only when I buy the gnoll marauders and upgrade them manualy they upgrade into gnoll shaman.
Small bug, will be fixed in the next update
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feidrota
Tavern Dweller
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posted September 23, 2021 09:12 AM |
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VMaiko said:
feidrota said: I tried the mod, and it is very nice, though there seems to be a problem with the Temple Of The Snake building. It should upgrade gnoll marauders into gnoll shaman, but instead in the description and what it does by default is upgrading them into centagnolls. Only when I buy the gnoll marauders and upgrade them manualy they upgrade into gnoll shaman.
Small bug, will be fixed in the next update
Thank you for the good mod. This brings some new life and adds some spice to the game. I can't wait to play it on hotseat with friends like the good old days.
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Quique30
Adventuring Hero
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posted September 23, 2021 02:01 PM |
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Amazing job as always. I have to thank you especially for the creature bank replacement change that was godsent for custom maps (there were several passability issues).
It is also very stable and had no crashes whatsoever.
I only noticed that the new Colosseum of the Magi has the enemy AI bouncing back and forth (just like with some other structures that was later fixed by Perry: http://heroescommunity.com/viewthread.php3?TID=46241&PID=1530524#focus). Hope that helps.
Cheers!
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Akikojam
Tavern Dweller
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posted September 23, 2021 07:36 PM |
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Archer30 said:
Hi, in order to upgrade the 8th unit, both the 8th dwelling and the 3rd upgrade building needs to be built.
I am aware of that. The problem is that you have those both built and can upgrade. But then at a certain point of time, most likely when you capture another town, you suddenly no longer can upgrade it, even though all conditions are met. In a town where you previously could. Something in the scripts breaks from the look of it, and game no longer realizes that all conditions are met.
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted September 24, 2021 08:39 PM |
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Edited by NimoStar at 21:01, 24 Sep 2021.
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Quote: [*]Hell Hydra->Terrible Hydra (Hill Fort Only o in Level 8 Dwellings).
I don't understand this well.
Does Chaos Hydra still exist or Hell Hydra outright replaces it?
If CHaos Hydra still exists, does this mean all level 7 units have four forms? (not just three)
Hydra -> Chaos Hydra -> Hell Hydra -> Terrible Hydra ?
Or how?
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PS: I also agree with the guy that said some names should be "cooler". "Sharp-horned demon" and "red bone dragon" sound like somewhat of a joke.
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aldzzzv2
Hired Hero
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posted September 24, 2021 08:49 PM |
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there's also nightmare hydra, i've gotten these after upgrading whatever the highest is in the castle at hill fort
(maybe not anymore tho, cos my era install was a mess.)
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Archer30
Adventuring Hero
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posted September 24, 2021 10:58 PM |
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Edited by Archer30 at 23:29, 24 Sep 2021.
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Akikojam said:
Archer30 said:
Hi, in order to upgrade the 8th unit, both the 8th dwelling and the 3rd upgrade building needs to be built.
I am aware of that. The problem is that you have those both built and can upgrade. But then at a certain point of time, most likely when you capture another town, you suddenly no longer can upgrade it, even though all conditions are met. In a town where you previously could. Something in the scripts breaks from the look of it, and game no longer realizes that all conditions are met.
Hi, could you please upload your save game for debugging? If possible, please send the save just before encountering the bug. Thank you!
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DarkQuill
Tavern Dweller
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posted September 24, 2021 11:02 PM |
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Hello, just wanted to say I really love this mod, adds so much new content to the game, thank you so much for making this and sharing it with everyone.
I run this mod through the ERA Launcher with a few other minor mods, one of them being GEMS, which includes a change to Drendoid Soldiers (it makes the green bits on them orange instead so you can easily tell them apart from Drendoid Guards at a glance). In previous versions this worked alongside your mod without issue, but in this current version only the icons are changed, and the unit is back to the regular green-leaf one. Was wondering if this was something you could look into.
Thank you very much once again~
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feidrota
Tavern Dweller
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posted September 25, 2021 01:59 PM |
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more DEF files?
Are you interested in some more creature/commander DEF files, sound files, etc.? I found some while browsing in the internet a long time ago and I downloaded them. So if you are interested for the mod I can make an archive.
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VMaiko
Known Hero
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posted September 26, 2021 07:19 AM |
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feidrota said: Are you interested in some more creature/commander DEF files, sound files, etc.? I found some while browsing in the internet a long time ago and I downloaded them. So if you are interested for the mod I can make an archive.
Thank you, You can send me privately, maybe I'll find something interesting and implement it for a future update.
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Benchbreaker
Hired Hero
516 broken so far
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posted September 27, 2021 06:15 PM |
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Akikojam said:
Archer30 said:
Hi, in order to upgrade the 8th unit, both the 8th dwelling and the 3rd upgrade building needs to be built.
I am aware of that. The problem is that you have those both built and can upgrade. But then at a certain point of time, most likely when you capture another town, you suddenly no longer can upgrade it, even though all conditions are met. In a town where you previously could. Something in the scripts breaks from the look of it, and game no longer realizes that all conditions are met.
I seem to remember encountering something similar, try right click townhall again to make 3rd upgrade work again in a town
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Akikojam
Tavern Dweller
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posted October 01, 2021 06:09 PM |
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Benchbreaker said:
Akikojam said:
Archer30 said:
Hi, in order to upgrade the 8th unit, both the 8th dwelling and the 3rd upgrade building needs to be built.
I am aware of that. The problem is that you have those both built and can upgrade. But then at a certain point of time, most likely when you capture another town, you suddenly no longer can upgrade it, even though all conditions are met. In a town where you previously could. Something in the scripts breaks from the look of it, and game no longer realizes that all conditions are met.
I seem to remember encountering something similar, try right click townhall again to make 3rd upgrade work again in a town
Nope, doesn't help. I tried a lot of things at that point, nothing fixes it. Building third upgrades in all towns, building both third upgrades and 8th units in all towns, renouncing all towns other than the main one, rightclicking. I know rightclicking townhall helps when you capture AI town and it doesn't show you third upgrades, but it does nothing in this situation. I have a bunch of coatls in a town where you can hire quetzacoatls, but no amount of fiddling lets you upgrade those.
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