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Thread: New Upgrades Mod [Amethyst Edition] for ERA | This thread is pages long: 1 2 3 4 5 ... 10 20 ... 26 27 28 29 30 · «PREV / NEXT» |
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Khadras
Famous Hero
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posted July 28, 2022 10:38 AM |
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Edited by Khadras at 13:51, 28 Jul 2022.
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Hello! Is it possible to modify the Dragonheart artifact to summon any kind of dragon? Here I mean all kinds of dragons existing in Third Upgrades Mod (37 of them). I'm thinking this artifact should only summon living dragons not the ones considered undead. The types of dragons in Third Upgrades Mod are much more than in WoG, so Dragonheart should be updated as well. If possible, what would be the file to change?
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szaman
Known Hero
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posted August 13, 2022 04:55 PM |
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Is there a way to disable to „third update units” and leave only the „8 unit” in the town?
Don’t get me wrong this mod has potential. But for me it’s a little to much. The WoG options only has a options to disable the „8 units”, but not for the „third upgrade”.
Is this easy to do by my self? or i just have to wait the creators to gives us an option to turn this off
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Sguazz
Known Hero
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posted August 16, 2022 06:15 PM |
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Hi.
ERA installed and updated with Heroes 3 Launcher.
Installed only TUM. Other mods in Mods Manager by default.
Treasure chest give 4000,5000 or even 7000 experience points.
I have tried also with all the Wog options off.
Generous chests appear again.
Can you help me?
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VMaiko
Known Hero
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posted October 25, 2022 04:45 PM |
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Edited by VMaiko at 17:00, 25 Oct 2022.
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ATTENTION: Third Upgrades Mod requires "Visual C++ Redistributable" download it in official Microsoft page.
Changelog 2.16.0:
+ New.
* Improvements.
- Fixes.
+ Updated TUM Manual.
+ Updated SS_Bonus_Agents.dll by Majaczek.
+ Dwelling for Shadow Dragon.
+ 5 new artifacts.
+ 1 new combo artifact.
+ 9 new creatures with dwellings. 2 new creatures in this version.
+ Among the new creatures, Rust Dragon upgrade is of them.
+ Two new Creature Banks.
+ 9 new Dwelling Banks plus a level 7 dwelling bank.
+ Added crexpmod.txt in Amecre.pac
+ Dragon Heart artifact now can summon TUM dragons.
* Latest Amethyst, Emerald and FasterAI from Majaczek.
* Raised 1 defense for Naga Empress.
* Added "No enemy retaliation" to the description of Antichrist.
* Added "Hates Chasm Dragon" to the description of Gurdian of Zeus.
* Added "Fear." to the description of Chasm Dragon.
* Added more HP and defense to Dragon Slayer.
* Added support of new creature abilities from WoG Scripts/Era Scripts. Options like Battle Dwarves Reinforcement, Demon Rage now also gives the third upgrades of the these creatures the same bonuses.
* Added extended Radius of a shooting units flag to Winged Magog, Lich Emperor and Necross Dragon as they should (in order to be checked by third party mods).
* Added Dragon Nature flag to Diamond Dragon and Darkness Dragon as they should.
* Added Attack and Return to Chasm Dragon.
* Removed Double Stike from Antichrist.
* Now Nightmare Hydra can attack with double Acid Attack like Hell Hydra does.
* Removed 'Dragon Will' from Lesser Dragon and now has innate Dragon Nature.
* Shadow Dragon has been balanced.
* Amulet of the return of Samsara has been improved, it can now transform different skeletons into their living forms.
* Improved Dragon Slayer creature, now does can deal up to 500% damage to all dragons and resist attack from them.
* Nerfed attributes of Axe of Might and Wand of Magic.
* Ivory Tower and Spit now give more rewards depending on the size of CB as they should.
* Added zavg196.def and zavg196.msk for restoring the dwelling of Dracolich to the original (in order to achieve WoG Fix compatibility).
* Remade Chimera Creature, thanks to FanofHeroes for the graphics and Dalion for the sounds!
* Reduced the quanity of Steel Golem guardians of Experimental Shop (70 to 40 each tier) to match up with the overall strengh of the other CBs.
* Changed graphics from Ghoul and Cerberus (thanks to Fanofheroes!).
* Removed Double Attack from Naga Empress in Stack Experience. (Tested and it's really OP)
* Temporarily disabled "Wayfarer's Boots" artifacts and its script. (Possible cause of heroes with unlimited movements).
* Other script improvements.
*Removed from ...Datas:
- 26 wog - mirror of the home-way.ert
- 37 wog - battle extender.erm
- option 759 - Devils sacrificing.erm
*Removed from ...Lang:
- option 759 - Devils sacrificing.json
- Fixed TUM options menu and descriptions in WoG Options (by myself).
- Fixed the resurrection ratio of Divine Phoenix and Red Skeleton.
- Fixed some graphic conflicts from Tides of War creature which share the same name.
- Fixed Passability of Dragon Sanctuary.
- Fixed elementals couldn't upgrade after building the third upgrade building.
- Fixed Gelu and Dracon couldn't upgrade third upgrade monsters.
- Fixed some creatures require fewer exp points than their lower forms.
- Fixed several bugs in Mysterious Cave and New Pandora.
- Fixed in some cases you could get 8th monsters in a town belongs to a different faction.
- Fixed Ghoul's flesheater ability.
- Fixed the faction of several new neutral monsters. Now all should have the same faction with their lower forms.
- Fixed a problem which could result in AI not being able to build the Third Upgrade Buildings.
- Fixed a crash with battles in New Pandora.
- Fixed several bugs of Mysterious Cave.
- HotA (artifact): Fixed not being able to revive the last killed stack in the battle as Fangarms. Now you are only able to receive Fangarms after battle when there is an available slot (as in HotA).
- Fixed Ring of Oblivion effect works in Soul Eater commander preventing to casting Raise Undead even with Emerald disabled.
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IlyaNev
Hired Hero
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posted October 25, 2022 09:48 PM |
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New suggestions
1) What about upgrades of neutral creatures? For example upgrade of Satyr. It's Faun:
Attack 12
Defense 12
Damage 7-10
Health 40
Speed 8
Spell mirth (3 times), good morale (like Minotaurs)
2) And new Combo artifacts. Like this.
https://www.youtube.com/watch?v=zasz_QzKli4
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VMaiko
Known Hero
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posted October 26, 2022 03:46 PM |
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IlyaNev said: 1) What about upgrades of neutral creatures? For example upgrade of Satyr. It's Faun:
Attack 12
Defense 12
Damage 7-10
Health 40
Speed 8
Spell mirth (3 times), good morale (like Minotaurs)
2) And new Combo artifacts. Like this.
https://www.youtube.com/watch?v=zasz_QzKli4
Thank for your suggestions
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Khadras
Famous Hero
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posted October 27, 2022 11:02 AM |
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Edited by Khadras at 11:05, 27 Oct 2022.
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Newly introduced creatures make the game crash if I right click on them. If I attack the dragonling refuges (dragon nests) the game crashes. In hero screen, they appear without the icon. In town screen, they appear with the icon. I think there is a problem here. It is very difficult to play this way.
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AnnihilatorX18
Tavern Dweller
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posted October 27, 2022 02:27 PM |
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Assassins keep attacking until what they attack dies, or they die (if the attacked creature have unlimited retaliations). Also, once they start attacking endlessly and somehow die, the game gets stuck.
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Centurion
Hired Hero
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posted November 05, 2022 02:14 PM |
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Really big fan of this mod. Nice update to Chimera btw!!
Edit: Hey been playing around with this mod to build a campaign. Might not be the right thread but I'm wondering if I can still use the universal creature upgrades wog option? For example upgrading dwarves to battle dwarves if I have the Upg. Archer tower built in a Castle. Is this possible ?
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VMaiko
Known Hero
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posted November 08, 2022 02:35 AM |
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Third Upgrade Mod version 2.16.1
Changelog:
-Updated TUM Manual.
-Added "msvcp140.dll" and "vcruntime140.dll". (As a test to find out if the error disappears when starting TUM without Visual C++ Runtime).
-Temporarily disabled SS Bonus Agent.dll (suspected to be the cause of Dragons with lack of immunities).
-Fixed Dragonheart artifact spawns Lord of Thunder instead of Blood Dragon.
-Removed Dragonling Nests from naturally spawning on Random Map due to too many spawning on the map.
-Due to the aforementioned, the possibility of replacement in Dragonling Nests was increased again.
-Changed Rust Dragon for Sulfide Dragon in Ultimate Dragon Utopia.
-Improved Fire and Ice Dragon Castle (Can be visited after 28 days, it has different sizes and now gives mithril).
-Now Dragonlings can growth in its mature form when they reach Ace Rank. (Thanks to PerryR!)
----------------------------------------------------------------
There are a lot of questions and feedback about the mod that unfortunately I can't answer due to the limitation of threads in HC, so I invite you to chat on the Discord server so that I can answer all your questions.
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KAMUCH
Tavern Dweller
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posted November 08, 2022 03:01 PM |
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Edited by KAMUCH at 19:26, 09 Nov 2022.
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Hi all. I have serious issue with third upgrade mode final version 2.16
Often crashes especially when do any heroes movement mine or enemies movements. Quite randomly. Today first time crashed when battling with opponent. No issue when castles operations, so far . Just movements. I love this mod so I need to ask for help with this mode. I use launch ERA 3. Everything updated. Base Heroes 3 installed in new folder like been writted in read me. I have not used HD heroes to launch game. This crashes apear just when third mode applied. I have checked without it and no major issues.
My other mods used in same time:
Advanced Class mode
xxl mode
10 skill mod
enchanted henchman
human al
ERA script
stalker spells
trainer
wog graphics fix lite
wog scripts
game enchanments
unleashed editor
spells descripion
battle speed
battle queue
era er framework
In the wake of gods ( core)
Below crash log for recent crash.
Log
{
compability_dir = C:GamesHomm 3 ERA_HD3_DataCompability#era
EXE_VERSION & TE
EXE_VERSION & ERA
}
HOMM3 HD version: 5.4 R10
Time { 11/09/2022 18:08:26 }
GUN: [V176_1UZ3_YU46_9998_998Y_555Z_55U0_3U22.DWX KX HM469 HWYKMKA-487T-8985]
Exception
{
Module: Spells_Description.era
Adress: [ Spells_Description.era+0x15B3 ]
Code: EXCEPTION_ACCESS_VIOLATION
Flags: 0x00000000
Information: read of address: 0x0000004C
}
Context { EAX: 0x00000000, ECX: 0x133A7128, EDX: 0x00000054, EBX: 0x133B548C, ESP: 0x02D380BC, EBP: 0x02D381CC, ESI: 0x02D380D8, EDI: 0x00000000 }
Call stack
{
? called from before [ 0x00000001 ]
}
Call stack V2
{
552615B3 (Spells_Description: 55260000): (?): (?)
071E4240 (?): (?): (?)
055CD752 (?): (?): (?)
055CD6DF (?): (?): (?)
05AE816E (era: 05AC0000): (?): (?)
05AE8231 (era: 05AC0000): (?): (?)
05B0BB85 (era: 05AC0000): (?): ClearAllIniCache
055B5E95 (?): (?): (?)
05AE816E (era: 05AC0000): (?): (?)
05AE8231 (era: 05AC0000): (?): (?)
05B0C23A (era: 05AC0000): (?): ClearAllIniCache
004ADFE8 (h3era hd: 00400000): (?): (?)
055B078E (?): (?): (?)
055B071B (?): (?): (?)
____________
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RerryR
Promising
Supreme Hero
Researching Magic
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posted November 10, 2022 02:36 PM |
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@KAMUCH
iam not really able to help you. I will write you some general tips how to prevent errors from happening. I myself have a crash occasionally but I can finish every game with ACM and TUM enabled. Foremost I don't have any crashes while movement occurs of any hero. Just sometimes before battle, but this can always be reloaded and continue without problems.
Here is what you can try:
-have a clean installation of H3 Launcher
-make sure you don't have any old junk files from previous TUM versions before installing the mod
- don't update the HD mod on your own! The H3 launcher does that for you if necessary.
- disable all plugins that you don't need. To do this, go in Mod manager and check the TUM and GEM mods by right click -> plugins
- you can also check other mods for plugins that you might not need. The less active the better for your stability.
- your mod list is already very short, which is good. You might try to disable the spell description mod, because it is not needed and your crash report says about error from that mod.
- I even disabled the Emerald plugin from TUM mod, it costs me some features but the stability is worth it for me.
- I currently play on TUM 2.15.3
Maybe that helps you. Good luck.
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Archer30
Adventuring Hero
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posted November 12, 2022 02:40 AM |
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Edited by Archer30 at 03:29, 12 Nov 2022.
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Quote: - I even disabled the Emerald plugin from TUM mod, it costs me some features but the stability is worth it for me.
If you disable emerald, you can also disable hd_wog.dll from TUM folder (providing support for new combination artifacts), which makes the game even less Majaczeked, a.k.a. more stable.
It is rather interesting that playing without new artifacts has become a mutual choice for quite some part of the "dev team"
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Mushroom
Tavern Dweller
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posted November 12, 2022 03:37 PM |
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Edited by Mushroom at 15:49, 12 Nov 2022.
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Archer30 said:
If you disable emerald, you can also disable hd_wog.dll from TUM folder (providing support for new combination artifacts), which makes the game even less Majaczeked, a.k.a. more stable.
Hello Archer,
How exactly do you disable this? Do you just delete the hd_wog.dll file from the folder?
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Archer30
Adventuring Hero
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posted November 12, 2022 06:01 PM |
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Quote: Do you just delete the hd_wog.dll file from the folder
Yes
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Khadras
Famous Hero
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posted November 21, 2022 05:47 PM |
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Edited by Khadras at 17:54, 21 Nov 2022.
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Hi! The portrets of the new dragons don't look right in the hero army. If I right click on the creature the game crashes. Ice dragon has swordman portret and sulfide dragon has no portret.
https://ibb.co/6BGrbqy
https://ibb.co/X3nYXhz
And Diplomacy also crash when attract Ice Dragon ino the hero army.
https://ibb.co/Np2tH3J
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Sansal
Tavern Dweller
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posted November 24, 2022 04:33 AM |
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TUM Issue
Usually, while entering a battle, the game crashed with the TUM. This is a huge problem. Does Anyone know a solution for this?
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ArdentWyrm
Famous Hero
King of the Elder Dragons
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posted December 06, 2022 01:35 AM |
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Mod looks awesome and huge, it also gives answers a question:
I saw a ton of weird creatures I never heard of like tiamat, life elemental, sapphire crystal dragon, spectral behemoth, and terrible hydra, the mod explains all of those units.
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Torment is blinding. It lies. Its pollution steals my sense. It promises: destroy everything and the pain will cease.
- Kralkatorrik
https://dragcave.net/user/ArdentWyrm
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DuDi
Hired Hero
The Strider
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posted January 09, 2023 07:05 PM |
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Sansal said: Usually, while entering a battle, the game crashed with the TUM. This is a huge problem. Does Anyone know a solution for this?
Try to change HD Mod filters. It worked for me. I've changed it from default to:
Stretch filter: xBRZ x2 +Cubic
____________
From the ashes a fire shall be woken,
A light from the shadows shall spring;
Renewed shall be blade that was broken,
The crownless again shall be king.
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RerryR
Promising
Supreme Hero
Researching Magic
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posted January 14, 2023 12:28 PM |
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DuDi said:
Sansal said: Usually, while entering a battle, the game crashed with the TUM. This is a huge problem. Does Anyone know a solution for this?
Try to change HD Mod filters. It worked for me. I've changed it from default to:
Stretch filter: xBRZ x2 +Cubic
In my H3 session yesterday I was following your advice and made the same filter settings and what should I say, NOT A SINGLE RANDOM crash during my 6 hours of game time!
I will do more test, but maybe you have found something here.
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