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Heroes Community > Library of Enlightenment > Thread: Best level 6 H3C creatures
Thread: Best level 6 H3C creatures This thread is 3 pages long: 1 2 3 · NEXT»
Ghost
Ghost


Undefeatable Hero
Therefore I am
posted September 23, 2023 04:03 PM

Poll Question:
Best level 6 H3C creatures

Huh welcome again, friends

Ok noobs for the best creatures are Nagas and Knights, pros for Cavaliers, Nagas, Efreets, Knights, Cyclopses, Wyverns and level 6 Elementals. But your poll is the solution, help us! Unicorns or Manticores? So some can also explain or comment to us.. At least Blind, but in H4 Unicorns do blindly easily, even if Griffins are stronger, thus 3 per week, and Unicorns get 5 per week. Manticores? You can tell to us..

Hmm recently best level 5 winner is Gorgon

Thanks

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Responses:
Cavalier and Champion
Unicorn and War Unicorn
Naga and Naga Queen
Efreeti and Efreet Sultan
Black Knight and Dread Knight
Manticore and Scorpicore
Cyclops and Cyclops King
Wyvern and Wyvern Monarch
Psychic Elemental and Magic Elemental
 View Results!

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Panda_Tar
Panda_Tar


Adventuring Hero
CH mascot and right-wing
posted September 23, 2023 06:19 PM

I'd pick the Necropolis for this one, close tied with Naga Queens. Although the latter has very high and fixed damage and no retaliation, decent speed and hp, the latter is faster, higher stats overall, a bit cheaper, curses the target and has a potentially devastating special variable on its damage output.
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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 23, 2023 06:50 PM

Knights, but most of them are pretty great.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted September 23, 2023 07:04 PM
Edited by NimoStar at 04:59, 24 Sep 2023.

Black Knights win out of the original, although Magic Elementals are directly OP I dont think they even count due to Conflux being badly designed.

One could say Black Knights compensate that Ghost Dragons are weak, while Psychic Elementals compensate that Earth Elementals are weak.-

However Black Knights didn't need to be nerfed to somewhat balance the game while Psychic Elementals did (at least by HotA)

Naga Queens are probably after Black Knights, but they get more overshadowed by being next to Master Genies and Titans, while they are a less interesting creature.

Unicorn while not as impressive in combat has great value due to blind and magic resistance. Im voting them and not Black Knights solely because I think they are better designed
(random for Death Blow makes battles too chance-based, while not so weird for H3 considering its morale and luck mechanic is not a favourite of mine and was done away with rightly in H4).

Efreet Sultan is quite good, but are hindered by the rest of lineup and somewhat lack of offensive abilities.

Cavalier is so boring I want to cry...

Scorpicore is clearly the worst with almost no redeeming qualities (venom is OK but rarely triggers, scorps are squishy and die fast, and they aren't easy to get like Wyverns)

Also, I personally like Cyclops King as the ranged one and with an interesting ability. Imagine if their planned Spellcasting was in the game...
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Drakon-Deus
Drakon-Deus


Undefeatable Hero
Qapla'
posted September 23, 2023 07:42 PM

I voted for Naga Queens. Dread Knights are maybe a little quicker and tough, but I love the No Retaliation ability.

Which reminds me, I want my Naga Tanks from Forge!!

War Unicorns have a neat ability of their own, yeah. As a kid I loved exploiting the Champions' jousting bonus.

Scorpicores are arguably the worst.

Wyverns are nice if you can find many Hives.

Cyclops Kings are a high-level shooter which is cool, but I rarely go for building the Cave when it's easier to go for Behemoths.

Sultans are annoying to fight against, and moreso the Magic Elementals.


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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted September 23, 2023 10:49 PM

The Scorpicore is a lion with wings and a scorpion tail, to me that is just so freaking cool, making it a travesty that these awesome creatures have so poor stats.

It also doesn't fit the Dungeon town theme of overall powerful creatures, to have a fragile 6th level in place of the tough hydra. Their sturdiness should have been the top of 6th level units.

I'd like for the Scorpion sting to have a special effect similar to that of Mighty Gorgons, but I'm not certain it would be enough to save this creature considering the lower growth rate. The paralysis, while cool, happens too rarely, and would be a better fit on Cyclops Kings. I'd really have liked if when enemies faced Dungeon, it was the sting of the Scorpicore they feared the most..


Regarding the Efreeti Sultan, iIRC only the 3 evil towns, Dungeon, Inferno and Necropolis can get armageddon in they mage guild. Necropolis doesn't have any natural unit to take advantage of this spell, while for Dungeon you need to go to the highest tier, upgraded, the Black Dragon, before you can hit & run.

On the other hand, Efreeti Sultans, I recall, is the fastest non level 7 unit (tied with Dragon Flies?), meaning not only are they alright for Armageddon, together with their blind immunity, they guarantee Inferno is always very fast on the battle field.
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Drakon-Deus
Drakon-Deus


Undefeatable Hero
Qapla'
posted September 24, 2023 10:29 AM

OhforfSake said:
The Scorpicore is a lion with wings and a scorpion tail, to me that is just so freaking cool, making it a travesty that these awesome creatures have so poor stats.

It also doesn't fit the Dungeon town theme of overall powerful creatures, to have a fragile 6th level in place of the tough hydra. Their sturdiness should have been the top of 6th level units.




Agreed. The Scorpicore does not live up to expectations.

And for me, the Hydra belongs with the Warlock theme town. I understand that for H3 it seems a better fit for the swamp (Fortress) than the caves/dirt, but still...
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LordCameron
LordCameron


Known Hero
Veteran of the Succession Wars
posted September 24, 2023 05:01 PM

Drakon-Deus said:

And for me, the Hydra belongs with the Warlock theme town. I understand that for H3 it seems a better fit for the swamp (Fortress) than the caves/dirt, but still...


H3 massacred the poor Warlocks. Went from my favourite town for theme to least favourite. Evil eyes and troglodytes are weird, and Manticores and harpies feel more like Barbarian units, give the behemoth to Dungeon as a real Dungeon T6!


As for the question, this is the hardest one yet. Most T6s are solid but none really stand out as super "cool" besides the Death Knight.

Nagas are probably the most dangerous, but it can be hard to get them into position. Cyclops can be really annoying, but they're so hard to get. Unicorn and Champions are tough and hit hard, but again can struggle to get into position, especially Champions.

I think for top I'd go Efreet for speed and damage, with Unicorns squeaking just ahead of Naga because of blind.

I want Manticores to be the best, but I don't even know how to fix them in a way that feels right. Make them ranged like the myths maybe? That would be one weird unit.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted September 24, 2023 07:23 PM
Edited by NimoStar at 19:26, 24 Sep 2023.

I myself like Dungeon very much, the "weird" underground theme with creatures lost to time in timeless caverns below the surface is cool

H2 towns felt all over the place with disjointed creatures and no unified landscape or feel. They felt like Disney World or Las Vegas with all different buildings

how would you even justify having creatures of different biomes , H3 says "these creatures live in caves" and they all fit, its splendid
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sirironfist
sirironfist


Known Hero
King of the ogres
posted September 24, 2023 08:06 PM
Edited by sirironfist at 20:07, 24 Sep 2023.

This really boils down to nagas vs knights. As in the last poll, if the basic unit matters also, the naga loses, because the black knight is already a major force. But even if it was only dread knight vs naga queen, I'd still stick to the knight, because of slightly higher stats and speed.
In all other towns I always try to avoid losing lvl 7 units at all costs, but in necropolis I care more about not losing dread knights than ghost dragons, it's almost like they're the real lvl 7 unit. The design is 10/10 as well.

Scorpicores really don't hold up to expectations, but then dungeon has so many good units that one of them just had to be bad. I think it fits perfectly into the dungeon, though. I interpret the warlocks as magicians who can twist and form creatures, which is how they ended up with all these weird, mixed monsters. This almost makes Dungeon seem like the most evil faction, too. I don't really see hydras in the Dungeon. Rather than a hydra I find that a larger type of basilisk would fit well into the Dungeon (think Harry Potter basilisk).

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted September 24, 2023 08:12 PM

The real MVP level 6 creature is day 1/2 Wyvern dwelling, though

In terms of impact in game plan and creeping...

Should have voted that
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baronus
baronus


Legendary Hero
posted September 24, 2023 09:07 PM

Easy. First Naga Queen.
Second Black Knight.
Magic elementals are powerfull but it depends on chance of area attack.
Mantycores and unicorns has very usefull abilities.

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heymlich
heymlich


Famous Hero
posted September 25, 2023 02:27 AM

Drakon-Deus said:

Scorpicores are arguably the worst.



While the Scorpicore is one of the weaker units, there are worse.

Did you know, it takes 6 Wyvern (not upgraded) to defeat a single Naga Queen. 5 are not enough

But I still feel, Cyclops are even worse than Wyvern.

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Drakon-Deus
Drakon-Deus


Undefeatable Hero
Qapla'
posted September 25, 2023 08:04 AM

Wyverns are weak, but you can get their dwelling faster than Manticores and as said before there's a nice way to get more Wyverns through Hives.

I don't have an issue with the H3 Dungeon creatures, it's just that I miss the Hydras there and the Scorps being not so great highlights their absence.
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bloodsucker
bloodsucker


Legendary Hero
posted September 25, 2023 09:08 AM

I want to vote for Efreet Sultans but not efreet, for those nagas and black knights are much better.
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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted September 25, 2023 10:09 AM

Quote:
Did you know, it takes 6 Wyvern (not upgraded) to defeat a single Naga Queen. 5 are not enough


But regular Wyverns are faster than Naga, thus they can wait, attack, and leave. As long as other thing soaks up the retaliation they will be fine. Wyvern Monarchs are also much faster than naga queens.
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Thecastrated
Thecastrated


Famous Hero
posted September 25, 2023 02:58 PM

NimoStar said:
Quote:
Did you know, it takes 6 Wyvern (not upgraded) to defeat a single Naga Queen. 5 are not enough


But regular Wyverns are faster than Naga, thus they can wait, attack, and leave. As long as other thing soaks up the retaliation they will yo be fine. Wyvern Monarchs are also much faster than naga queens.


But attack same as retaliate so get attacked too

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted September 25, 2023 03:43 PM

I've not tested, but I ask you. Wyverns are waiting for Nagas move to place, and then Wyverns strike Nagas. Next turn, Wyverns move to safe place, so Nagas move to place something, and then Wyverns are waiting for Nagas again. Does the strategy help? I don't know, but I must to test a game, and then I know position against neutral Nagas..
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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted September 25, 2023 08:51 PM

I'm sorry that NimoStar asked the same question, and thecastrated replied already

Ok so.. Maybe only expert Blind.. Teleport is much faster and cheaper, but Nagas can reply.. Expert Blind is OP..

One Titan plus Ammo Cart plus K-class spell point plus Force Field vs Nagas or Knights So expert Blind, but you can't do Knights.. Later on I test a game..
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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted September 26, 2023 06:03 AM
Edited by NimoStar at 06:06, 26 Sep 2023.

Thecastrated said:

But attack same as retaliate so get attacked too


Not same since in H3 attack first, enemy is weakened before retaliate.

Plus you can use other lower value assets to absorb retaliation before

Also wyvern monarchs can poison the nagas, and you will be accumulation wyverns since week one.

Add in hives and by month 2 you can easily have 3 times as many wyvern monarchs than nagas which your opponents takes much more to get and doesn't get from banks
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