Faction Discussion — Schism | This thread is pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT» |
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MurlocAggroB

 
  
Known Hero
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posted August 29, 2025 11:02 PM |
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mvassilev said: I appreciate that they tried to give a lore justification, but what's the point if they're not actually using creatures from the lore? They could've had Venom Spawns and creatures from the MM8 Plane Between Planes, but instead we get Ra'Shoth and Aga'Shoth, whatever those are.
You know what else didn't exist in the lore until they suddenly appeared in new games? Venom Spawns and the monsters from MM8. That's kinda how new lore works. They're taking a concept introduced in previous games and fleshing it out.
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TheJoker

 
Tavern Dweller
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posted August 29, 2025 11:15 PM |
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The town theme is incredible. Really well done and so fitting.
The unit roster is good overall but I'm not feeling the ice mage and the Jabba the Hut looking guy.
The former is just uninspired, while the latter disgusts me in a negative way. I hate Jabba the Hut.
The rest looks good. Especially the newly introduced Cthuhlu monster. They removed the stingray looking unit for it, which is a good call. Eventhough it looked cool, it was just one flying tentacle monster too many.
However I find it weird they keep uploading these "full reveals" with one or two units of each tier missing from the line up.
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Oddball13579

 
    
Supreme Hero
Grandmaster of the Hunt
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posted August 29, 2025 11:34 PM |
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MurlocAggroB said: I was trying to figure out what the creature's design reminded me of, and I think it's the Argi from Age of Mythology.
Just, a cool slimy tentacle eyeball monster guy.
Oh a fellow fan of Age of Mythology! Atlanteans were my bread and butter, but the Chinese are quickly usurping that. Specifically Nu Wa.
Gnomes2169 said: The abilities that are absolutely too much, though, come from the Betwitcher's Hour Glass and the Arbitrator's Frozen Pages. Being able to turn off hero abilities and shut down their spellcasting, even for a turn, on what I can only assume is functionally a cooldown-based ability, is just too much. Maybe if each of them was once-per-battle they'd be... fine, but it's still too much. Especially the Arbitrator's Frozen Pages. Maybe turn that one into a "Enemy hero spells cost twice as much mana for two turns" ability and it would be fine, but turning off magic entirely is unacceptable for a game called "Heroes of Might and Magic." I don't know, it just feels like abilities like that should be handled more like a scalpel and be punishing but not ruinous, but instead this one is a hand grenade addressed, "To Whom It May Concern."
You know Gnomey it is funny you mention this when like... HoMM3 had artifacts that straight up prevent magic from being cast for the entirety of combat.
Cape of Silence, Recanter's Cloak, Orb of Inhibition. All three of those artifacts can absolutely destroy a magic focused hero and change the outcome of not just one battle, but the entire campaign. Especially if they are used later on during a match when heroes are high leveled and the stakes become even higher.
Stopping spell casting for one turn is not the be all end all in terms of abilities. And if the design philosophy of past Heroes games is anything to go by, odds are all creature abilities will be a 1-2 use per combat max.
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"Just slide her down a bit farther. I could wear her like a hat." - Gnomes
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Stevie

   
      
Responsible
Undefeatable Hero
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posted August 29, 2025 11:59 PM |
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Edited by Stevie at 00:02, 30 Aug 2025.
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mvassilev said: I appreciate that they tried to give a lore justification, but what's the point if they're not actually using creatures from the lore? They could've had Venom Spawns and creatures from the MM8 Plane Between Planes, but instead we get Ra'Shoth and Aga'Shoth, whatever those are. And all of these guys look too similar to each other, just look at the portraits, can you really tell them apart?
Because they really want you to believe that they're paying homage to NWC's lore and world, all while doing their own thing. It's not an honest attempt. Many people feel something's amiss, but want this to be their new favorite Heroes so desperately that they're willingly turning a blind eye and cheering them on.
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Guide to a Great Heroes Game
The Young Traveler
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Galaad


Hero of Order
Li mort as morz, li vif as vis
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posted August 30, 2025 09:14 AM |
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Edited by Galaad at 09:14, 30 Aug 2025.
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Mod note
Please keep critiques focused on content, not on others’ motives or integrity. The above post breaches our Code of Conduct (Rules 1 & 6). A penalty has been issued. Let’s keep the discussion constructive and on-topic.
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TheJoker

 
Tavern Dweller
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posted August 30, 2025 10:46 AM |
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I really don't get the criticism about the so called "made up lore". Lore is not a static thing, it evolves and expands with every new game.
NWC itself did not establish many parts of the lore with their very first game. As MurlocAggro correctly points out, Venom Spawns did not exist in the lore until they were created for a new game.
If you're supposed to shackle yourself to what was established earlier and never expand the lore you'll eventually run out of things to explore, which is why nobody anywhere sticks to just what was established at the first game.
Unfrozen is doing a splendid job with the lore. All they are doing is reasonably explained from lore bits and expanded upon, as it should be.
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MattII 

 
     
Legendary Hero
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posted August 30, 2025 11:10 AM |
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TheJoker said: I really don't get the criticism about the so called "made up lore". Lore is not a static thing, it evolves and expands with every new game.
NWC itself did not establish many parts of the lore with their very first game. As MurlocAggro correctly points out, Venom Spawns did not exist in the lore until they were created for a new game.
If you're supposed to shackle yourself to what was established earlier and never expand the lore you'll eventually run out of things to explore, which is why nobody anywhere sticks to just what was established at the first game.
Unfrozen is doing a splendid job with the lore. All they are doing is reasonably explained from lore bits and expanded upon, as it should be.
The issue is, that for all that this is supposed to be set on Jadame, that claim seems very weak, given that, for most of the factions, the creatures in them bear almost no relationship to the creatures that dwelt in those areas in MM8, and often bear little relationship to any creatures that showed up ANYWHERE in MM8.
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TrueMefista

 
 
Adventuring Hero
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posted August 30, 2025 11:38 AM |
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I am of the opinion they could have replaced one of the samey pair of units with a unicorn, icey or eldritch-themed, like in Lovecraft fanficy series "The Laundry Files"...or maybe Dresden Files (some series do not have interesting names to go with content XD) , cause this will explain their lack in Murmurwoods AND give us "elves with a unicorn" game staple combo.
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MattII 

 
     
Legendary Hero
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posted August 30, 2025 12:53 PM |
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Edited by MattII at 12:54, 30 Aug 2025.
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The creatures of the Murmurwoods in MM8 (excluding the Acolytes/Clerics/Priests of the Sun) were Wisps, Unicorns, Basilisks, Chargers, Dark Dwarves and Boulders. None of those made it into Sylvan.
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Ernsmk

 
Tavern Dweller
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posted August 30, 2025 04:14 PM |
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Between Hive and Schism it makes sense why they brought Cris Velasco from Bloodborne to help with the music.
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kesnarii

 

Hired Hero
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posted August 31, 2025 11:13 AM |
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Edited by kesnarii at 11:13, 31 Aug 2025.
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For me, I really like schism, even though I was veeery reluctant at first... It could well be my favorite of the six. I also very much like the ties to the lore and to be frank, unfrozen seems to have done their homework and are able to tie all their ideas to existing lore.
My only complain is that I would like for them to give us more "winks" and "Easter eggs" to hint that lore in-game. As we have talked in the sylvan thread. Bringing a couple of creatures from older games would help with that. I.e.; chargers/Boulders instead of oreads, ice demons instead of the T6, basilisks instead of aqualotl, etc.
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Drakon-Deus

 
      
Undefeatable Hero
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posted August 31, 2025 11:44 AM |
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kesnarii said: I would like for them to give us more "winks" and "Easter eggs" to hint that lore in-game. As we have talked in the sylvan thread. Bringing a couple of creatures from older games would help with that. I.e.; chargers/Boulders instead of oreads, ice demons instead of the T6, basilisks instead of aqualotl, etc.
This.
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Horses don't die on a dog's wish.
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Charrclaw

 
  
Known Hero
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posted August 31, 2025 12:38 PM |
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mvassilev said: I appreciate that they tried to give a lore justification, but what's the point if they're not actually using creatures from the lore? They could've had Venom Spawns and creatures from the MM8 Plane Between Planes, but instead we get Ra'Shoth and Aga'Shoth, whatever those are. And all of these guys look too similar to each other, just look at the portraits, can you really tell them apart?
They look similar? Have you SEEN the Hive lineup
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mvassilev

   
      
Responsible
Undefeatable Hero
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posted September 01, 2025 04:01 AM |
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MurlocAggroB said: You know what else didn't exist in the lore until they suddenly appeared in new games? Venom Spawns and the monsters from MM8. That's kinda how new lore works. They're taking a concept introduced in previous games and fleshing it out.
I don't mind fleshing out if it's an expansion of an existing concept. If they wanted to have a town with venom spawn and MM8 nightmares and some new, thematically similar creatures, that would've been fine. But if they're not doing that and just introducing some aliens with weird names, what's the point of bringing up the old creatures in the first place?
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Eccentric Opinion
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Stevie

   
      
Responsible
Undefeatable Hero
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posted September 01, 2025 08:32 AM |
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Friendly note to everyone:
In the spirit of clarity and transparency pertaining recent events in this thread, I am taking this moment to bring to your attention that a penalty appeal has been made on the community boards. Feel free to join discussion and direct your thoughts on the matter there.
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Guide to a Great Heroes Game
The Young Traveler
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LordInsane

 
  
Known Hero
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posted September 01, 2025 12:08 PM |
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MattII said: The issue is, that for all that this is supposed to be set on Jadame, that claim seems very weak, given that, for most of the factions, the creatures in them bear almost no relationship to the creatures that dwelt in those areas in MM8, and often bear little relationship to any creatures that showed up ANYWHERE in MM8.
Schism does have the relative excuse to the other factions that its "home" in Jadame is literally off-map from MM8's world-map.
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MattII 

 
     
Legendary Hero
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posted September 01, 2025 08:50 PM |
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Edited by MattII at 20:58, 01 Sep 2025.
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LordInsane said: Schism does have the relative excuse to the other factions that its "home" in Jadame is literally off-map from MM8's world-map.
Not really. The Plane Between Planes is a visitable location in MM8, with its own creature lineup. The creatures that do exist there are Ether Knights, Fears, Plane Guardians, Crystal Sentries, Emerald Dragons, plus elementals from all four 'elements'. None of them look really anything like the creatures in Schism.
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LordInsane

 
  
Known Hero
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posted September 01, 2025 10:15 PM |
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MattII said:
LordInsane said: Schism does have the relative excuse to the other factions that its "home" in Jadame is literally off-map from MM8's world-map.
Not really. The Plane Between Planes is a visitable location in MM8, with its own creature lineup. The creatures that do exist there are Ether Knights, Fears, Plane Guardians, Crystal Sentries, Emerald Dragons, plus elementals from all four 'elements'. None of them look really anything like the creatures in Schism.
Yes, the Plane Between Planes is visited in MM8, but the "Sea of Regrets" is not (and MM8's map has land on every side but the south), and the general presentation of things here is more "warped by the weirdness" than "from the weirdness directly", and in particular it is "warped by the gateway" (which here is aquatic). Additionally, with only the sample of Ether Knights, Fears and Plane Guardians (Crystal Sentries and Emerald Dragons are in the Crystal used as Escaton's pathway and beacon, not the Plane Between Planes itself, the Elementals are from their respective elemental plane), and Plane Guardians being a clear case of budget and time crunch forcing asset re-use that makes them practically unusable for OE, they didn't have that much to base it on.
I do agree with your point in general, I just don't think Schism is as bad about it as some other factions. With the same lore, I'd probably have handled it with cultists on the bottom (and not so warped as to change their skin tone yet) and have the aquatic theme peter out at the higher levels towards the chaos of Fears.
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MurlocAggroB

 
  
Known Hero
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posted September 02, 2025 12:25 AM |
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mvassilev said: If they wanted to have a town with venom spawn and MM8 nightmares and some new, thematically similar creatures, that would've been fine.
They didn't want that. They wanted a town with thematic ties to At the Mountains of Madness and story ties to Might and Magic VIII, and found an existing lore gap to fit that theme in.
"MattII" said: The Plane Between Planes is a visitable location in MM8, with its own creature lineup. The creatures that do exist there are Ether Knights, Fears, Plane Guardians, Crystal Sentries, Emerald Dragons, plus elementals from all four 'elements'. None of them look really anything like the creatures in Schism.
The creatures aren't directly from the Plane Between Planes, they're from a lower plane of the Plane of Water that's physically very close to the Plane Between Planes. It's a place we've never seen before.
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MattII 

 
     
Legendary Hero
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posted September 02, 2025 11:29 PM |
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LordInsane said: Yes, the Plane Between Planes is visited in MM8, but the "Sea of Regrets" is not (and MM8's map has land on every side but the south), and the general presentation of things here is more "warped by the weirdness" than "from the weirdness directly", and in particular it is "warped by the gateway" (which here is aquatic).
MurlocAggroB said: The creatures aren't directly from the Plane Between Planes, they're from a lower plane of the Plane of Water that's physically very close to the Plane Between Planes. It's a place we've never seen before.
Wait, are these things from the Plane of Water? Or the "Sea of Regrets"? Or are those two names for the same thing?
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