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Heroes Community > Tournament of Honor > Thread: ****HOMM4 map council discussion/ deliberations****
Thread: ****HOMM4 map council discussion/ deliberations**** This thread is 17 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 · «PREV / NEXT»
Jinxer
Jinxer


Legendary Hero
*****
posted January 31, 2004 12:12 AM

We? Camel, just because you said so last night doesnt make it so lol. My arent we full of ourself?



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balcough_dra...
balcough_dragons


Supreme Hero
unlucky? i want to pump you up
posted January 31, 2004 01:19 AM

balcough + camel = bamel or cacough

a animal that eats meat and spits ha
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slayer
whos your daddy and what does he do?

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Blue_Camel
Blue_Camel


Famous Hero
posted January 31, 2004 01:51 AM

well jinxer, teacher had replied to your question, and he will likely be the only one to reply .. so might as well post it

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the_teacher
the_teacher


Supreme Hero
Talk to the hand!
posted January 31, 2004 03:55 AM

Quote:
...the same as the old dog days when they see it on the map page), and under author put balcough + camel.



very good start for ball, he can redirect aculias in here to shut his mouth once and for all

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balcough_dra...
balcough_dragons


Supreme Hero
unlucky? i want to pump you up
posted January 31, 2004 05:53 AM

don't remeber

what you talking about?

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slayer
whos your daddy and what does he do?

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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted January 31, 2004 12:56 PM

im looking at celestial maps, for multiplayer ones that worth at least 1-2 shots, thus can qualify for toh tournament(i remind you that several toh maps not even worth half game).. a map s good for me if can turn me on even once!

will be posting suggestions for approval soon......


**how bout turn your eyes to something new(=different) for change.. updating dogdays and if should be replaced or not by its remake wont save the whale
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Jinxer
Jinxer


Legendary Hero
*****
posted January 31, 2004 04:45 PM
Edited By: Jinxer on 31 Jan 2004

I agree insatiable but on the same token, you suggest new styles ideas etc, yet most of the newer maps coming out are 3-4 week style maps. ONe map has diplo next map has no melee but the map layouts are kinda similar in design as to the fact that there is 1 or 2 choke points at most to break to oppoenent.

I think I was a bit to harsh on Powerspot, I will admit I still am not overwhelmed with passion to want to play it, but part of the reason I think my gut reaction to judge it so harshly was because it brought back nightmares of H3.  The same old standard map making concept of 1 choke point break to a somewhat richer middle , where first one there gets somewhat moire powerful and gain an edge week 4 yadda yadda.  Been there done that on every map for last 5 years.

Anyways, I would like to see a whole new concept brought out. I am working on a newer map and I will admit it difficult to make a map that is new and fresh but I am making an effort.


I am wondering since people all want more interaction earlier in games, why they dont make maps with more open aspects.  So its open and closed. Create alot of battles and mini wars thru out the first 4 weeks then after that can worry about breaking the closed part to finish off the job etc.

Jinxer
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Laelth
Laelth


Famous Hero
Laelth rhymes with stealth.
posted January 31, 2004 05:33 PM

Personally, I'm all for a revised Dog Days.  People are gonna play it.  Might as well make it a more balanced map.  It could also use some slowing down.

And I am, of course, open to revising any of my maps based upon the community's imput.  My feelings get hurt when my maps don't get played.  Speaking of which ... has anybody played "Boggle" yet?  I spent a lot of time on that map.  I'm feeling particularly unloved!

-Laelth


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Alan P. Taylor, Attorney at Law, LLC

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Jinxer
Jinxer


Legendary Hero
*****
posted January 31, 2004 05:43 PM

I am playtesting Spellcasters with Zud but soon as we get done with it I am looking to trying Boggle 2 player.

It is refreshing to play maps blind.

We love you laelth  Especially if you made more maps like Imperial Prison


Jinxer
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Arangar
Arangar


Famous Hero
Weak ranger - lost viking
posted January 31, 2004 06:23 PM

Remember, 1 or 2 choke points also makes it possible to finish the game

This is a huge problem for h4. If you have the knowledge, you can make a game last forever - on most maps, f.ex. Deep kick (no losses anyone?).

I know a few who play this way (not going to mention names), but after you meet them Jinxer, you'll make another post

This is why I love choke points, it's not perfect in any way, but makes the game playable vs certain other emperors. Talked to Camel about some "event" to make this strat unviable, but I guess he's too busy or something (surely he isn't incapable, our own camel-map-maker??)

Arangar

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Jinxer
Jinxer


Legendary Hero
*****
posted January 31, 2004 06:58 PM

Well thats simple enough Arangar. First person that would run forever would go on my no play list.

I will admit there has been some games I have ran for maybe 6-7 days etc, when opponent came after me before I was ready... I still needed a few skills etc, so I ran the board getting them, but I would never just run for ever to avoid a loss etc.

Also taking town portal outta maps helps.  IT would really help if MOD would make Townportal not work for leaving battle.

ANyways, I see your point Aranagar but we shouldnt have to sacrifice variety and interesting aspects of maps only to restrict them to a boring choke point map because of a couple dishonorable emperors.  Just dont play them!  Simple enough. If they get tired of not getting games they will either play more honorably or make a new account

Jinxer
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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted January 31, 2004 08:54 PM
Edited By: insatiable on 31 Jan 2004

Hello guys,
i think we have to take some things from the start

The etymology of word 'discussion' in greek, means ' searching with others'. Usually we just throw in our opinions and back them up. I cant see why 3-4 week maps or 1-2 choke points affects game quality in a direct way.. maybe we should go deeper on to these 2 issues. Like to make some comments..

short life maps
How many days a map will last isnt directly associated with rush situations.
_A map may last 6 weeks to end, and opponent just pop up near your town through a portal..
_A map may last 2 weeks, and be knowing you been under attack for 3-4 days

choke points
Cant see any relevance of numbers of choke points with game quality... Also, is very hard to say how many  map has. Example: you consider 'if these walls..' a multichoke map? i see only one
A choke point is a very abstract notion.. what lies behind? opponent? some neutral area? A map may have several, and only one be of attacking use eventually..

powerspot
I said to camel about this map, some month before released, that its main attractuion is gifthuts, creatures and some other features.. otherwise its a flat map as design.
Also, I meant it to have some 20-30% less guards and exp in general, but it got out of hand,, i guess not using trees of knowledge and only few free exp, tricked me into having few chest and creature more. As for choke points you accuse,, i think this map has one of most succesful middle area- and eventually interesting end game. Aaand, as for being 3-4 week map, maybe cause of glove-rich exp-short distances? could be excact same thing with more walking involved, and last 2 more weeks. Sorry if it was fortunate enough to 'sell' a few copies.. jinxer

boggle
Hey there lalet, cant be seriously dissapointed.. you been selling maps since beggining of time. I would play any of your maps only for being in it, their aesthetic pleasure..


.. had more to say, later mebe

One more thing.. we must organize some mapmaker wrestling somtime,, see whos best

.. we can always beat eachother up for it
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Laelth
Laelth


Famous Hero
Laelth rhymes with stealth.
posted February 01, 2004 07:41 AM
Edited By: Laelth on 1 Feb 2004

lol.  jinx and insa, thanks for the love.

... but somebody do me a favor and play the friggin' map so i can stop whining about it, k?  

-Laelth
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Alan P. Taylor, Attorney at Law, LLC

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Jinxer
Jinxer


Legendary Hero
*****
posted February 02, 2004 12:26 AM

@ Insatiable, a map makers challenge?  Seems I have the edge, hehe, you as a map maker has remade a map based on my design ( Insanity ) So we know you already love my ability.

I will admit I am terrible and being able to express my point of veiw so others understand.  But alas I always try.  So bear with me.  First of all I want say I appreciate Insatiables outlook on discussing view points.  He never has a hostile approach, like other that has instantly flamed there opinions and ideas etc.

When I qualify a map as a week 3-4 map as being a rush or fast map, is because in past experiences, most maps that tend to end week 3-4 leave little to no room for mistake. You can not zig when you shoulda zagged. Lost 2-3 days is crucial to the end result. It is for this reason I have also concidered such maps more of a memorization style map, in the sense that since you cannot ake but a few mistakes if any, you have to find the fastest pattern to the map and make sure you play the game flawlessly, which tends to lead to a map master kinda game experience.


About choke points:

This kinda branches off of what I was talking about in previous paragraph.. Lets use Imperial Prison as an example... It has what 6-7 ways to enter opponents area. So you never know where they will come from etc. That leads to some strategic planning on defense on where you want to be when the gates open. Cause you never know if they will be coming thru the area you are in or from backdoor etc.  When there is 1 Choke point it is like a foot ball field. You move from 1 end zone to the other and know you will meet in middle. No strategic planning really, it all boils down to will you meet in middle or will they come thru the 1 spot and engage you in your area.

I guess the best way I can equate my thinking is, I would like the maps to have a random XL ( H3) feel to them in the sense you never know how the game will end up and where and when.

This is best way I can explain it, but I am sure you guys only see some foreign language lol.

Jinxer
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Blue_Camel
Blue_Camel


Famous Hero
posted February 02, 2004 04:56 AM

hey..

why havent you posted dog days yet?  i sent it to you twice

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balcough_dra...
balcough_dragons


Supreme Hero
unlucky? i want to pump you up
posted February 02, 2004 05:09 AM

well making a mistake that costs you 4 full days
is like suciding so you mite as well report lol

i would most likely
just would get fed up with it lol
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slayer
whos your daddy and what does he do?

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Jinxer
Jinxer


Legendary Hero
*****
posted February 02, 2004 01:29 PM
Edited By: Jinxer on 2 Feb 2004

I finally got your 2nd e-mail camel, not sure where the first one ended up.  But I can get it posted now.


Jinxer
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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted February 02, 2004 06:27 PM

Yes.. now I see clear what jinxer means. So we may say that chokepoints and game length may be decisive points in a map’s quality. Still, wouldnt you say theres many things that can make a map succesful? And many different tastes out there to be satisfied too.. which reminds me : open maps!

Jinxer’s Insanity, was quality h3 map. Still, even in h3 it didn’t sell much. Cause was too long for open map- so those who dig it open and fast prefer ones like boomerang or battle for power and stuff, and those who liked it closed didn’t play. Now, I see something similar happening to Insanity_IV..
.. actually, its hardly an open map.. and hardly a might map too! Not that might is weak but certainly does not rule. Hardly open because, its almost impossible to attack opponent early, and even if one does so, theres enough time to see him coming so get over with what you been doing and get prepared. Also, middle is not a winning area- gives some bonuses to first there but not necessarily gives win.


But, to the point.. Been looking MP maps on CelestialHeavens page, to see which ones id like to play at least once. Giving a closer look, quite abstract- not studying  them much- was delighted to find 8 maps! Which are more than I expected. Here they are, feel free to click and peek:

Disenchanted Forest    by Qrystal Dragon
[url=http://www.fileplanet.com/dl.aspx?/strategyplanet/homm/EmpGame.zip]Emperor's Game[/url]   by Ururam Tururam
Experiment   by Rimid
Family Matters    by Erik Urban
Land of Confusion    by Erik Urban
King of the Hill    by Dannick  Slight
Power of the Dragonflame    by Ethric
Ruler of the World    by King Imp

I suggest these maps for toh approval, with authors permission ofcourse and request for their latest version or fix any bugs in them. As I alrdy said, I don’t claim any of them as masterpiece neither the opposite, since I havent even played.
Map Council, plz put under consideration.

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the_teacher
the_teacher


Supreme Hero
Talk to the hand!
posted February 03, 2004 06:51 PM

hope they are multiplayer maps

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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted February 04, 2004 04:49 PM

ah well..
i guess i can always play and report under lisp, utb or xinx
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