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Hero_Of_Light
Responsible
Supreme Hero
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posted December 28, 2015 04:24 PM |
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I will continue to push this matter, since nobody seems to give an answer.
Can anyone edit the restore interface pluggin and fix some bugs it has?
1) This pluggin restores the original SoD interface and I would like to know if it can be edited to restore the original Heroes 3 Complete interface. The reason I asked is that I would like to have the RoE intro playing when I start Heroes. If it's not possible then fine, I just would like to know.
2) This pluggin restores the original SoD campaigns as well, which is pretty much why I want it to work so much. However, I noticed that it doesn't fully restore the campaign videos and keeps the (in my opinion really bad) WoG videos.
To clarify. The ten Videos from New Beginning and Elixir of Life campaigns were replaced with WoG videos. The restore interface pluggin restores the original SoD campaigns and videos but not the epilogues in the final scenario. So, in New Beginning campaign, the first 4 videos where the original ones but the final wasn't. Same in Elixir of Life. My guess is that when this pluggin was made the ending credits of these two campaigns were disregarded.
Can someone please help me with these problems?
____________
Not idly do the leaves of Lorien fall.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 28, 2015 05:13 PM |
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That plugin has an author: Akuhak. You can repost your question 50 times, nobody will answer if they don't know the answer. Its up to you to search for Akuhak wherever he is registered (russian forums), find his email, try to contact him, all this kind of things.
I emailed him and told to have a look here. He didn't connect to wog forums for several months so don't know if he is still active or he agrees to invest more times into it.
In general, for plugins matter you should ask in russian forums, as there are a few people there (Oxfea, Igrik, gamecreator) who can work with, and connect daily. Here not so.
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Hero_Of_Light
Responsible
Supreme Hero
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posted December 28, 2015 05:16 PM |
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Well, OXFEA and Igrik have answered my questions before and may do so again. That's why I repost the question, in hopes they will see it. I will PM them as well and hope they will be able to help.
**EDIT**
I found out what the problem with the videos is. I made some tests and I found out that the author of restore interface mod forgot to include EPILOGUES as a factor.
To elaborate: The ten videos from New Beginning and Elixir of Life Campiagns were replaced with WoG videos. The restore interface pluggin restores those videos when playing the campaigns. However, he forgot to restore the videos in epilogues as well as the prologues of a scenario. It is not that he forgot the videos from the last scenarios, because I tested it. No matter where the epilogue was given (even on first scenario of a campaign), If the video that was used for the epilogue was one of the ten videos then the WOG video would play. In Prologues however, the original videos were there.
This means that a small edit of the bin file should do the trick, where the campaign videos were restored, their epilogue videos should be restored too.
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Not idly do the leaves of Lorien fall.
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OxFEA
Promising
Famous Hero
feanor on DF2.ru
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posted December 29, 2015 06:03 AM |
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Sorry, have no time now and, probably, till next month too
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Hero_Of_Light
Responsible
Supreme Hero
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posted December 29, 2015 04:25 PM |
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That's OK, I can wait. I'm just saying that it is a pity this pluggin doesn't work properly and I would like to have it work completely. Now that I narrowed down the problem I think it will be easy to fix and it's a shame to leave it unfinished.
I will bring up this issue again next year
____________
Not idly do the leaves of Lorien fall.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 29, 2015 06:10 PM |
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That plugin is far from being finished, and not because of videos from campaigns. Skills icons, hero screen, hero experience icons, commander button, they are still wog, so is "restored only some of the interface".
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Hero_Of_Light
Responsible
Supreme Hero
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posted December 29, 2015 10:04 PM |
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True. I already restored these in my mod a long time ago, so I forgot all of these annoying WoG additions. For me the only thing left is the Epilogues in New Beginning and Elixir of Life, so I think it will not be that difficult. Maybe a new pluggin could be made just for that, to coexist with the restore interface pluggin.
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Not idly do the leaves of Lorien fall.
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted January 02, 2016 12:31 AM |
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Sorry if I am too lazy, but could someone prepare the script, so each Balista Yard in each Stronghold Town produce 1 Mithril daily for the owner of the town?
It would be nice for stronghold player since with Knightmare War Machines you can buy and upgrade all war machines in plain blacksmith.
If there would be no help, I may try on myself
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted January 02, 2016 12:34 AM |
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majaczek said: I am too lazy
That's the most impertinent request we had in 280 pages.
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted January 02, 2016 01:17 AM |
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Edited by majaczek at 01:18, 02 Jan 2016.
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I am Sleepy :F
there is now here 01:14 AM
I didn't say that I AM too lazy, I only said that I am AFRAID that it may be too lazy to ask for such an easy script.
I may look into this after I awake... I'm going to sleep soon.
PS: I don't yet learned how to cycle over all objects of one type, so it isn't so trivial for me
I am sorry if I caused too much problems :|
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted January 02, 2016 01:23 AM |
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There are millions of scripts showing how to cycle objects. Open Upgradable silos mod and the script is ready for you, only minor changes to do.
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted January 02, 2016 08:25 PM |
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Thanks salamandre
I added
Quote:
;modification by majaczek
!!CA1:B3/22;
!!if&1/y2=6:;
;ballista yard produces mithril
!!OW:Ry1/7/d1;
!!en:;
to the end of
!?FU13461245;
and saved mod as Upgradeable Silos PLUS
-----------------------------------------------------
hmm I think I may add upgradeable mithril production but for now I think it is not needed
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted January 02, 2016 08:50 PM |
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Umm the mod was recommended to show loop towns, not to add your script to, because it is in cheats section. It allows upgrading silos without limit, so will break resources settings in any custom map. Better you create on your own, with your unique function, without adding my mod to wog plus, thus create conflicts later.
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted January 02, 2016 09:10 PM |
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If there is more than one experience line of same type (ie. two Health or two block or two regeneration) what really happpens to the unit?
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted January 02, 2016 09:17 PM |
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Edited by majaczek at 21:19, 02 Jan 2016.
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Salamandre said: Umm the mod was recommended to show loop towns, not to add your script to, because it is in cheats section. It allows upgrading silos without limit, so will break resources settings in any custom map. Better you create on your own, with your unique function, without adding my mod to wog plus, thus create conflicts later.
Thanks for suggestion, but I like the mod, however you are right it may be better to create the thing independent of your mod. But if you allow I'd leve this as is. I may change it to i.e. growing cost to prevent "cheating". Also I only play random maps, so it won't spoil anything. Or the Easier Idea is to add additional requirement of mithril resource, but then first upgrade may be too expensive.
Anyone tried Custom Maps which are Very Tidy with my Knightmare Mods? I think not, but please prove me wrong ...
EDIT: Also Your Idea to allow it to buy only weekly reduces chance of cheating greatly.
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Finally
Hired Hero
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posted January 03, 2016 02:03 PM |
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!?MP not implemented?
ERM help says !!MP:C and !!MP must be used in !?MP trigger to work, but I can't find MP trigger in ERM help.
If I use them in other triggers, that will cause the game crash.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted January 03, 2016 02:55 PM |
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There is no MP trigger. Maybe they crash because MP receiver is disabled in Era and you need an address code to enable it.
____________
Era II mods and utilities
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Finally
Hired Hero
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posted January 03, 2016 03:05 PM |
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Then what should I do if I want to play a certain MP3?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted January 03, 2016 03:14 PM |
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ZVSE
;enable MP receiver
!#UN:C5876817/4/496825064;
!#UN:C5876821/1/0;
!?GM0;
;enable MP receiver
!!UN:C5876817/4/496825064;
!!UN:C5876821/1/0;
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Finally
Hired Hero
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posted January 03, 2016 03:26 PM |
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Edited by Finally at 15:31, 03 Jan 2016.
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Thanks.
And why does this receiver disabled in ERA?
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