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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 15, 2017 03:41 PM |
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szaman said:
!!BG:E?y5;
!!BMy5:M48/y71/3; Cast Prayer at expert lvl
When i do that i get a error, wrong syntax !!BM, script skipped etc...
Because you are trying wodoo in erm. BG:D searches for battlefield square, what makes you think that the stack on that square will have same ID as the square? You need BU for that:
ZVSE
!?BG0&1000;
!!BG:A?y1;
!!FU&y1<>1:E;
!!BG:Q?y1;
!!BA:Hy1/?y99;
!!HEy99&y99>=0:Fd/d/?y71/d;
!!BG:S?y4;
!!FU&y4<>38:E;
!!BG:D?y5;
!!BU:Dy5/?y6; find ID of stack on y5 position and store in y6
!!BMy6:M48/y71/3; Cast Prayer at expert lvl
!!BMy6:V0;
!!VRz1:S^prayer.wav^;
!!SN:Pz1;
____________
Era II mods and utilities
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szaman
Known Hero
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posted July 15, 2017 03:58 PM |
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Edited by szaman at 16:16, 15 Jul 2017.
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Thanks Salamander
Just one minor thing...
What line of this script is responsible for the duration of the prayer spell? i want to change it from 10 to 3.
EDIT:
Nevermind... Manage to do it;P
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Hero_of_Light
Responsible
Supreme Hero
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posted July 19, 2017 11:26 AM |
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Salamandre, did you have time to look on the Morn Battlefields script?
I would like to make it work on all battlefields instead of random. I think this is better that way because you can set certain battlefields on certain objects.
Secondly, I would like it to work on sieges as well.
Can you please help me? I posted the edited script on my previous replies of this thread.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 19, 2017 02:51 PM |
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I wont have time, tomorrow I am leaving for 2 weeks and no game or internet where I go. Try russian forums if you are in a hurry.
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bloodsucker
Legendary Hero
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posted July 19, 2017 03:03 PM |
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Good vacation, you deserve it.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 19, 2017 03:06 PM |
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Not really, I am going to army and will work my ass from 5am to 10pm in order to improve my sleeping problems.
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bloodsucker
Legendary Hero
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posted July 19, 2017 03:21 PM |
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Yeah, I often forget one of the reasons you seam to find the time to help us like you never sleep, is because you don't.
I hope whatever it is will work.
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szaman
Known Hero
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posted July 21, 2017 09:46 PM |
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Salamander is on a "Vacation". Maybe some other who knows ERM better then me will help me.
Im trying to make frenzy spell a bit useful and i have a idea.
When Frenzy is cast on a friendly unit, this unit gets (temporely) 300 hp. When the battle ends or spell worns-of, the hp return to normal hp of the unit.
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RerryR
Promising
Supreme Hero
Researching Magic
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posted July 21, 2017 10:01 PM |
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You can check my Improved Spell mod, there are some examples how to do that (heal, force field and shield spell only in version 1.9).
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szaman
Known Hero
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posted July 21, 2017 10:48 PM |
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Could you provide a link to your mod?
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RerryR
Promising
Supreme Hero
Researching Magic
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posted July 22, 2017 11:36 AM |
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You can download it here: https://goo.gl/G5dFhK
maybe i have time tomorrow to help you a bit more but why don't you write down an example code until then and show us. it's not so difficult what you ask for and there are lot of examples.
All you need is these two recievers:
!!BMx:G#/$1/$2; Set/check/get active spell parameters
!!BMx:H$; Hit points
the rest are just conditions and the right trigger. i would suggest using !?BG1; trigger.
Good Luck
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szaman
Known Hero
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posted July 22, 2017 07:34 PM |
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Edited by szaman at 19:55, 22 Jul 2017.
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I just copied few lines from your mod.
!?PI;
!?BG1&1000;
!!VRv9284:S0;
!!VRv9285:S0;
!!if&y2=56/y83=3/y85>0:;
!!VRv9290:S106;
!!en:;
!!if&v9290=106:;
!!if&v9280=0:;
!!VRv9284:S11;
!!DO33698/0/20/1;
!!en:;
!!if&v9280=1:;
!!VRv9285:S11;
!!DO33698/21/41/1;
!!en:;
!!en:;
!!if&y2=56:;
!!DO33674/0/41/1;
!!en:;
!!if&v9290=106:;
!!BMx16:H?y72;
!!VRy72:+300;
!!BMx16:Hy72;
!!VRv9396:S300;
!!en:;
Replaced Heal (cure) with frenzy and added 300+ hp points. Sadly it dosen't work
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RerryR
Promising
Supreme Hero
Researching Magic
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posted July 23, 2017 12:50 PM |
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Edited by RerryR at 12:53, 23 Jul 2017.
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So basically the sequence of events for the scripts needs to be:
Give bonus:
- check if frenzy was cast
- if yes loop through all creatures and find the right creature with frenzy
- check if creature already has a bonus applied
- if not, aplly bonus and remember that
Take bonus:
- loop through all creatures and find a creature which has bonus but frenzy is no longer active
- take bonus and remember that bonus was taken from creature
When the fight ends reset all vars.
----
If you want you can add a check for dispel.
ZVSE
!?BA1; [when fight is finished reset all vars]
!!DO55701/0/41/1:P;
!?BR&1000;
!!DO55700/0/41/1:P; [at beginning of new round take HP Bonus if no frenzy is active]
!?BG0&1000;
!!BG:A?y1; [Exit if no Hero Cast]
!!FU&y1<>1:E;
!!BG:S?y2; [y2 now contains spell number]
!!FU&y2<>56:E;
!!IF:V935/1;
!?BG1&1000/935;
!!DO55699/0/41/1:P; [Loop through all Monsters on Battlefield]
!!IF:V935/0;
!?FU55699;
!!BMx16:G56/?y3/?y2;
!!if&y3>0:; [if frenzy is active increase HP]
!!SN&x16=0:W^FrenzyHP_00^/?y1; [check if bonus was already applied to that unit]
!!SN&x16=1:W^FrenzyHP_01^/?y1;
!!SN&x16=2:W^FrenzyHP_02^/?y1;
!!SN&x16=3:W^FrenzyHP_03^/?y1;
!!SN&x16=4:W^FrenzyHP_04^/?y1;
!!SN&x16=5:W^FrenzyHP_05^/?y1;
!!SN&x16=6:W^FrenzyHP_06^/?y1;
!!SN&x16=7:W^FrenzyHP_07^/?y1;
!!SN&x16=8:W^FrenzyHP_08^/?y1;
!!SN&x16=9:W^FrenzyHP_09^/?y1;
!!SN&x16=21:W^FrenzyHP_21^/?y1;
!!SN&x16=22:W^FrenzyHP_22^/?y1;
!!SN&x16=23:W^FrenzyHP_23^/?y1;
!!SN&x16=24:W^FrenzyHP_24^/?y1;
!!SN&x16=25:W^FrenzyHP_25^/?y1;
!!SN&x16=26:W^FrenzyHP_26^/?y1;
!!SN&x16=27:W^FrenzyHP_27^/?y1;
!!SN&x16=28:W^FrenzyHP_28^/?y1;
!!SN&x16=29:W^FrenzyHP_29^/?y1;
!!BMx16&y1=0:H?y72;
!!VRy72&y1=0:+300;
!!BMx16&y1=0:Hy72;
!!SN&x16=0:W^FrenzyHP_00^/y3; [remember bonus]
!!SN&x16=1:W^FrenzyHP_01^/y3;
!!SN&x16=2:W^FrenzyHP_02^/y3;
!!SN&x16=3:W^FrenzyHP_03^/y3;
!!SN&x16=4:W^FrenzyHP_04^/y3;
!!SN&x16=5:W^FrenzyHP_05^/y3;
!!SN&x16=6:W^FrenzyHP_06^/y3;
!!SN&x16=7:W^FrenzyHP_07^/y3;
!!SN&x16=8:W^FrenzyHP_08^/y3;
!!SN&x16=9:W^FrenzyHP_09^/y3;
!!SN&x16=21:W^FrenzyHP_21^/y3;
!!SN&x16=22:W^FrenzyHP_22^/y3;
!!SN&x16=23:W^FrenzyHP_23^/y3;
!!SN&x16=24:W^FrenzyHP_24^/y3;
!!SN&x16=25:W^FrenzyHP_25^/y3;
!!SN&x16=26:W^FrenzyHP_26^/y3;
!!SN&x16=27:W^FrenzyHP_27^/y3;
!!SN&x16=28:W^FrenzyHP_28^/y3;
!!SN&x16=29:W^FrenzyHP_29^/y3;
!!en:;
!?FU55700;
!!BMx16:G56/?y3/?y2;
!!if&y3=0:; [if no frenzy is active decrease HP]
!!SN&x16=0:W^FrenzyHP_00^/?y1; [check if bonus was already applied to that unit]
!!SN&x16=1:W^FrenzyHP_01^/?y1;
!!SN&x16=2:W^FrenzyHP_02^/?y1;
!!SN&x16=3:W^FrenzyHP_03^/?y1;
!!SN&x16=4:W^FrenzyHP_04^/?y1;
!!SN&x16=5:W^FrenzyHP_05^/?y1;
!!SN&x16=6:W^FrenzyHP_06^/?y1;
!!SN&x16=7:W^FrenzyHP_07^/?y1;
!!SN&x16=8:W^FrenzyHP_08^/?y1;
!!SN&x16=9:W^FrenzyHP_09^/?y1;
!!SN&x16=21:W^FrenzyHP_21^/?y1;
!!SN&x16=22:W^FrenzyHP_22^/?y1;
!!SN&x16=23:W^FrenzyHP_23^/?y1;
!!SN&x16=24:W^FrenzyHP_24^/?y1;
!!SN&x16=25:W^FrenzyHP_25^/?y1;
!!SN&x16=26:W^FrenzyHP_26^/?y1;
!!SN&x16=27:W^FrenzyHP_27^/?y1;
!!SN&x16=28:W^FrenzyHP_28^/?y1;
!!SN&x16=29:W^FrenzyHP_29^/?y1;
!!BMx16&y1>0:H?y72;
!!VRy72&y1>0:-300;
!!BMx16&y1>0:Hy72;
!!SN&x16=0:W^FrenzyHP_00^/y3; [remember bonus]
!!SN&x16=1:W^FrenzyHP_01^/y3;
!!SN&x16=2:W^FrenzyHP_02^/y3;
!!SN&x16=3:W^FrenzyHP_03^/y3;
!!SN&x16=4:W^FrenzyHP_04^/y3;
!!SN&x16=5:W^FrenzyHP_05^/y3;
!!SN&x16=6:W^FrenzyHP_06^/y3;
!!SN&x16=7:W^FrenzyHP_07^/y3;
!!SN&x16=8:W^FrenzyHP_08^/y3;
!!SN&x16=9:W^FrenzyHP_09^/y3;
!!SN&x16=21:W^FrenzyHP_21^/y3;
!!SN&x16=22:W^FrenzyHP_22^/y3;
!!SN&x16=23:W^FrenzyHP_23^/y3;
!!SN&x16=24:W^FrenzyHP_24^/y3;
!!SN&x16=25:W^FrenzyHP_25^/y3;
!!SN&x16=26:W^FrenzyHP_26^/y3;
!!SN&x16=27:W^FrenzyHP_27^/y3;
!!SN&x16=28:W^FrenzyHP_28^/y3;
!!SN&x16=29:W^FrenzyHP_29^/y3;
!!en:;
!?FU55701;
!!SN&x16=0:W^FrenzyHP_00^/y3; [reset vars]
!!SN&x16=1:W^FrenzyHP_01^/y3;
!!SN&x16=2:W^FrenzyHP_02^/y3;
!!SN&x16=3:W^FrenzyHP_03^/y3;
!!SN&x16=4:W^FrenzyHP_04^/y3;
!!SN&x16=5:W^FrenzyHP_05^/y3;
!!SN&x16=6:W^FrenzyHP_06^/y3;
!!SN&x16=7:W^FrenzyHP_07^/y3;
!!SN&x16=8:W^FrenzyHP_08^/y3;
!!SN&x16=9:W^FrenzyHP_09^/y3;
!!SN&x16=21:W^FrenzyHP_21^/y3;
!!SN&x16=22:W^FrenzyHP_22^/y3;
!!SN&x16=23:W^FrenzyHP_23^/y3;
!!SN&x16=24:W^FrenzyHP_24^/y3;
!!SN&x16=25:W^FrenzyHP_25^/y3;
!!SN&x16=26:W^FrenzyHP_26^/y3;
!!SN&x16=27:W^FrenzyHP_27^/y3;
!!SN&x16=28:W^FrenzyHP_28^/y3;
!!SN&x16=29:W^FrenzyHP_29^/y3;
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Hero_of_Light
Responsible
Supreme Hero
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posted July 23, 2017 12:57 PM |
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I managed to locate the bug on Morn's Battlefields. The problem with it is when attacking a Town.
When you attack a Town, the next Battlefield somehow resets. To elaborate:
Say you attack a town. Say your next attack is a Crypt. The Crypt will NOT have any of the new Batttlefields designed from Morn. It will have the default Heroes III battlefield.
If However you attack another target (any other Target) the script turns ON and changes that Battlefield. The script is reset ONLY when attacking a Town and ONLY for your next attack.
I know Salamandre is on well deserved vacations, but If anyone can help me with this, I would really appreciate it. I edtited the script to make it more to my liking so I post the new script here.
ZVSE
;use flag 411
;use FU217810, FU217811
!#IF:V411/0;
!#TM2:S1/999/1/255;
!?TM2; (universal timer)
!!if&v2392=1:; limit to day 1 (v2392 from 78.wogify)
!!UN:U16/-1/?y-1; creature banks number
!!VRv1:S-1;
!!DO217810/1/y-1/1&y-1>0:P16; Run through
!!UN:U84/-1/?y-1; crypts
!!VRv1:S-1;
!!DO217810/1/y-1/1&y-1>0:P84; Run through
!!UN:U25/-1/?y-1; utopias
!!VRv1:S-1;
!!DO217810/1/y-1/1&y-1>0:P25; Run through
!!UN:U24/-1/?y-1; derelict ship
!!VRv1:S-1;
!!DO217810/1/y-1/1&y-1>0:P24; Run through
!!UN:U43/-1/?y-1; portal
!!VRv1:S-1;
!!DO217810/1/y-1/1&y-1>0:P43; Run through
!!UN:U45/-1/?y-1; portal 2
!!VRv1:S-1;
!!DO217810/1/y-1/1&y-1>0:P45; Run through
!!UN:U53/-1/?y-1; mine
!!VRv1:S-1;
!!DO217810/1/y-1/1&y-1>0:P53; Run through
!!UN:U63/-1/?y-1; pyramid
!!VRv1:S-1;
!!DO217810/1/y-1/1&y-1>0:P63; Run through
!!UN:U85/-1/?y-1; Shipwreck
!!VRv1:S-1;
!!DO217810/1/y-1/1&y-1>0:P85; Run through
!!UN:P68/0; [disable new battlefields script]
!!en:;
!?FU217810;
!!UN:Ux1/-1/-1/1; [Creature Bank coordinates in v1/v2/v3]
!!OB1:T?y1 U?y2;
!!PO1&y1=84:B0/97; [set PO for crypts/CB/Utopias]
!!PO1&y2=2:B0/98; griffin observatory (subtype 2)
!!PO1&y2=0:B0/100; Cyclops Stockpile
!!PO1&y2=1:B0/101; Dwarven Treasure
!!PO1&y2=3:B0/102; Imp Cache
!!PO1&y2=4:B0/103; Medusa Stores
!!PO1&y2=5:B0/104; Naga
!!PO1&y2=6:B0/105; Dragon Fly
!!PO1&y2=11:B0/106; Buckaneer
!!PO1&y2=12:B0/107; Apprentice
!!PO1&y2=13:B0/108; God1
!!PO1&y2=14:B0/109; God2
!!PO1&y2=15:B0/110; God3
!!PO1&y2=16:B0/111; God4
!!PO1&y2=17:B0/112; Banshees
!!PO1&y2=18:B0/113; Forgotten Temple
!!PO1&y2=20:B0/114; Underground
!!PO1&y1=24:B0/115; Derelict Ship
!!PO1&y1=43:B0/116; Portal
!!PO1&y1=45:B0/117; Portal 2
!!PO1&y1=53:B0/118; Mine
!!PO1&y1=63:B0/119; Pyramid
!!PO1&y1=85:B0/120; Shipwreck
!!PO1&y2=57:B0/121; Adventure Cave
!!PO1&y1=25:B0/122;
!?BA0&1000; [Human only]
!!BA:Q?y2; [state of Quick Combat: y5=1 if it's a Quick Combat battle]
!!BA&y2=0:B-1; [enable default battlefield if Quick Combat]
!!FU&y2=1:E; [exit if Quick Combat]
!!BA:S?y67;
!!FU&y67>0:E;
!!BA:P?v2/?v3/?v4;
!!TR2:T?y2/d/d/d/d/d/d/d; [get terrain]
!!TR2:G?y3; [check for special terrain: y3]
!!PO2:B0/?y4; get PO
!!IF&y4=99:V411/1;
!!OB2:T?y5; get type of object (for monsters)
; coast
!!if&y2<>8:; <---
!!UN:X?y10/?i;
!!VRy11:Sv2; !!VRy11&v2>0:-1;
!!VRy12:Sv2; !!VRy12&v2<y10:+1;
!!VRy13:Sv3; !!VRy13&v3>0:-1;
!!VRy14:Sv3; !!VRy14&v3<y10:+1;
!!TRy11/v3/v4&v2>0:T?y21/d/d/d/d/d/d/d;
!!TRy12/v3/v4&v2<y10:T?y22/d/d/d/d/d/d/d;
!!TRy11/y13/v4&v2>0/v3>0:T?y23/d/d/d/d/d/d/d;
!!TRy12/y13/v4&v2<y10/v3>0:T?y24/d/d/d/d/d/d/d;
!!TRy11/y14/v4&v2>0/v3<y10:T?y25/d/d/d/d/d/d/d;
!!TRy12/y14/v4&v2<y10/v3<y10:T?y26/d/d/d/d/d/d/d;
!!TRv2/y13/v4&v3>0:T?y27/d/d/d/d/d/d/d;
!!TRv2/y14/v4&v3<y10:T?y28/d/d/d/d/d/d/d;
!!VRy2|y21=8/y22=8/y23=8/y24=8/y25=8/y26=8/y27=8/y28=8:S10;
!!en:;
; end coast
!!FU217811&y2<>10:Py2/y3/y4/y5;
!?BF&411;
;clean battlefield in utopias (Improved dungeons)
!!BF:C;
!!IF:V411/0;
!?FU217811;
;x1=terrain type
;x2=special terrain
;x3=CB
;x4=monster (ID=54)
***CLEAN TERRAIN AND MONSTER***
;Dirt and monster
!!if&x1=0:;
!!VRy1:S0R5;
!!VRz2&y1=0:S^dirt1.pcx^;
!!VRz2&y1=1:S^dirt2.pcx^;
!!VRz2&y1=2:S^dirt3.pcx^;
!!VRz2&y1=3:S^dirt4.pcx^;
!!VRz2&y1=4:S^dirt5.pcx^;
!!VRz2&y1=5:S^dirt.pcx^;
!!BA:B^%Z2^;
!!en:;
;Sand and monster
!!if&x1=1:; if clean sand and no object
!!VRy1:S0R3;
!!VRz2&y1=0:S^sand.pcx^;
!!VRz2&y1=1:S^sand1.pcx^;
!!VRz2&y1=2:S^sand2.pcx^;
!!VRz2&y1=3:S^sand3.pcx^;
!!BA:B^%Z2^;
!!en:;
;Grass and monster
!!if&x1=2:;
!!VRy1:S0R4;
!!VRz2&y1=0:S^grass1.pcx^;
!!VRz2&y1=1:S^grass2.pcx^;
!!VRz2&y1=2:S^grass4.pcx^;
!!VRz2&y1=3:S^grass3.pcx^;
!!VRz2&y1=4:S^grass.pcx^;
!!BA:B^%Z2^;
!!en:;
;Snow and monster
!!if&x1=3:;
!!VRy1:S0R4;
!!VRz2&y1=0:S^snow1.pcx^;
!!VRz2&y1=1:S^snow2.pcx^;
!!VRz2&y1=2:S^snow3.pcx^;
!!VRz2&y1=3:S^snow4.pcx^;
!!VRz2&y1=4:S^snow.pcx^;
!!BA:B^%Z2^;
!!en:;
;Swamp and monster
!!if&x1=4:;
!!VRy1:S0R3;
!!VRz2&y1=0:S^swamp1.pcx^;
!!VRz2&y1=1:S^swamp2.pcx^;
!!VRz2&y1=2:S^swamp3.pcx^;
!!VRz2&y1=3:S^swamp.pcx^;
!!BA:B^%Z2^;
!!en:;
;rough and monster
!!if&x1=5:;
!!VRy1:S0R3;
!!VRz2&y1=0:S^rough.pcx^;
!!VRz2&y1=1:S^rough1.pcx^;
!!VRz2&y1=2:S^rough2.pcx^;
!!VRz2&y1=3:S^rough3.pcx^;
!!BA:B^%Z2^;
!!en:;
;underground and monster
!!if&x1=6:;
!!VRy1:S0R3;
!!VRz2&y1=0:S^subt.pcx^;
!!VRz2&y1=1:S^subt1.pcx^;
!!VRz2&y1=2:S^subt2.pcx^;
!!VRz2&y1=3:S^subt3.pcx^;
!!BA:B^%Z2^;
!!en:;
;lava and monster
!!if&x1=7:;
!!VRy1:S0R11;
!!VRz2&y1=0:S^lava.pcx^;
!!VRz2&y1=1:S^lava1.pcx^;
!!VRz2&y1=2:S^lava2.pcx^;
!!VRz2&y1=3:S^lava3.pcx^;
!!BA:B^%Z2^;
!!en:;
;water
!!if&x1=8/x4=54:;
!!VRy1:S0R3;
!!VRz2&y1=0:S^deck0.pcx^;
!!VRz2&y1=1:S^deck1.pcx^;
!!VRz2&y1=2:S^deck2.pcx^;
!!VRz2&y1=3:S^deck3.pcx^;
!!BA:B^%Z2^;
!!en:;
***SPECIAL TERRAINS***
!!if|x2=231/x2=225:; winds and rocklands, regular, haven't got any...
!!BA:B-1;
!!en:;
!!if&x2=21:; cursed ground
!!VRy1:S0R1;
!!VRz2&y1=0:S^cursed.pcx^;
!!VRz2&y1=1:S^cursed1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x2=46:; magic plains
!!VRy1:S0R1;
!!VRz2&y1=0:S^magic.pcx^;
!!VRz2&y1=1:S^magic1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x2=227:; holy ground
!!VRy1:S0R1;
!!VRz2&y1=0:S^holy.pcx^;
!!VRz2&y1=1:S^holy1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x2=224:; evil fog
!!VRy1:S0R1;
!!VRz2&y1=0:S^evil.pcx^;
!!VRz2&y1=1:S^evil1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x2=222:; clover field
!!VRy1:S0R1;
!!VRz2&y1=0:S^clover.pcx^;
!!VRz2&y1=1:S^clover1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x2=228:; lucid pools
!!VRy1:S0R1;
!!VRz2&y1=0:S^lucid.pcx^;
!!VRz2&y1=1:S^lucid1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x2=226:; fiery fields
!!VRy1:S0R1;
!!VRz2&y1=0:S^fiery.pcx^;
!!VRz2&y1=1:S^fiery1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x2=229:; magic clouds
!!VRy1:S0R7;
!!VRz2&y1=0:S^air.pcx^;
!!VRz2&y1=1:S^air1.pcx^;
!!VRz2&y1=2:S^air.pcx^;
!!VRz2&y1=3:S^air1.pcx^;
!!VRz2&y1=4:S^air.pcx^;
!!VRz2&y1=5:S^air1.pcx^;
!!VRz2&y1=6:S^air.pcx^;
!!VRz2&y1=7:S^air1.pcx^;
!!BA:B^%Z2^;
!!en:;
***CREATURE BANKS***
!!if&x3=98:; creature bank
!!VRy1:S0R10;
!!VRz2&y1<11:S^t16s2pic1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x3=97:; crypt
!!VRy1:S0R10;
!!VRz2&y1<11:S^t84pic1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x3=122:; dragon utopia
!!VRy1:S0R10;
!!VRz2&y1<11:S^t25pic1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x3=100:; creature bank
!!VRy1:S0R10;
!!VRz2&y1<11:S^t16s0pic1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x3=101:; creature bank
!!VRy1:S0R10;
!!VRz2&y1<11:S^t16s1pic1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x3=102:; creature bank
!!VRy1:S0R10;
!!VRz2&y1<11:S^t16s3pic1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x3=103:; creature bank
!!VRy1:S0R10;
!!VRz2&y1<11:S^t16s4pic1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x3=104:; creature bank
!!VRy1:S0R10;
!!VRz2&y1<11:S^t16s5pic1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x3=105:; creature bank
!!VRy1:S0R10;
!!VRz2&y1<11:S^t16s6pic1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x3=106:; creature bank
!!VRy1:S0R10;
!!VRz2&y1<11:S^t16s11pic1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x3=107:; creature bank
!!VRy1:S0R10;
!!VRz2&y1<11:S^t16s12pic1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x3=108:; creature bank
!!VRy1:S0R10;
!!VRz2&y1<11:S^t16s13pic1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x3=109:; creature bank
!!VRy1:S0R10;
!!VRz2&y1<11:S^t16s14pic1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x3=110:; creature bank
!!VRy1:S0R10;
!!VRz2&y1<11:S^t16s15pic1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x3=111:; creature bank
!!VRy1:S0R10;
!!VRz2&y1<11:S^t16s16pic1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x3=112:; creature bank
!!VRy1:S0R10;
!!VRz2&y1<11:S^t16s17pic1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x3=113:; creature bank
!!VRy1:S0R10;
!!VRz2&y1<11:S^t16s18pic1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x3=114:; creature bank
!!VRy1:S0R10;
!!VRz2&y1<11:S^t16s20pic1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x3=115:; creature bank
!!BA:B^t85pic1.pcx^;
!!en:;
!!if&x3=116:; creature bank
!!VRy1:S0R10;
!!VRz2&y1<11:S^t43pic1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x3=117:; creature bank
!!VRy1:S0R10;
!!VRz2&y1<11:S^t45pic1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x3=118:; creature bank
!!VRy1:S0R10;
!!VRz2&y1<11:S^t53s7pic1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x3=119:; creature bank
!!VRy1:S0R10;
!!VRz2&y1<11:S^t63s0pic1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x3=120:; creature bank
!!VRy1:S0R10;
!!VRz2&y1<11:S^t85pic1.pcx^;
!!BA:B^%Z2^;
!!en:;
!!if&x3=121:; creature bank
!!VRy1:S0R10;
!!VRz2&y1<11:S^t63s57pic1.pcx^;
!!BA:B^%Z2^;
!!en:;
____________
Not idly do the leaves of Lorien fall.
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szaman
Known Hero
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posted July 23, 2017 07:49 PM |
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@RerryR
WoW so many lines, you said only a few lines a needed;P But anyway thanks for your help, this script i will use as a base to modified a different spells
Quote: I know Salamandre is on well deserved vacations
He is not on vacations, he is improving his sleeping problems... For 5000 gold from expert to master skill xD
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futerix
Hired Hero
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posted July 24, 2017 11:14 AM |
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Edited by futerix at 12:08, 26 Jul 2017.
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Need al little help
WOG + Windows 10 keep crashing.
hello...
Using windows 10 x64, H3 complete GOG from wakeofgods.org/mods plus ERA 2.46 (im intrested especial for wog) , no other mods.
In wog - multiplayer (only HotSeat i'm intrested to play) i get errors sooner or later and game cras, we play only random maps.
Probabily from what i've read on a hurry is that on windows 10 the game is not stable, there is a way to do it stable or what should i do to be able to play WOG in MP local without errors?
For now we are enjoyng HOTA but it's kinda borring.
LE: if there's no hope obione i'll make a virtual machine on the laptop with windows 7 only for this game but that's my last option.
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RerryR
Promising
Supreme Hero
Researching Magic
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posted July 24, 2017 01:44 PM |
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@futerix
i use Win10 and play local multiplayer (hotseat) a lot and have no errors.
Try reinstalling and maybe try HD Mod. Also check if your Mod order is correct. Wog at bottom, Wog revised, Yona and so on...
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futerix
Hired Hero
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posted July 24, 2017 04:05 PM |
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Edited by futerix at 12:07, 26 Jul 2017.
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I'll split this conversation in more questions ( 1 / 2 /3 ) because after a long time of H3 break i found this problems, things evolve.
Me an my wife love Heroes and we like to play Random maps on the same computer ERA in multiplayer for fun and old memmories.
1. (important to resolve) Laptop Lenovo T440 - Windows 10 Pro x64,
NeW folder created then installed GOG H3 + patch and ERA over the root folder of H3.
It's fresh installed but i'll do it again, no other changes, only new battlefield disable in wog settings because is bugged and added morn battlefield on the top (first one) but this dosent affect the crash)
2. My ERA/WOG settings are this, if some of them have bugs please tell me to disable.
http://i.imgur.com/MQug3Ot.png
http://i.imgur.com/w0SCkbW.png
http://i.imgur.com/LYdSSHL.png
http://i.imgur.com/gUO9Z2d.png
http://i.imgur.com/x0p4cIt.png
http://i.imgur.com/jlWNYFv.png
3. (optional to resolve) I've understand that HD mod it's not fully compatible with Latest ERA in local multiplayer, and on the official site https://sites.google.com/site/heroes3hd/
it's saing that "WoG 3.58, TE, WT, ERA - not all features are avaliable; you will need to use tweaking!" but i dont know how to add and what to add and where and in what order to install the game and HD mod.
Some advice are welcomed here. I did not installed because of the afraid of crash but if it's a workaround OMG this will be awesome.
Please help.
LE1: I fresh installed H3, default settings in WOG , multiplayer , random map, first day crash second attemp crash after first week and i cant clik oke or scrool down the log... probably win 10 it's the problem in MP HotSeat like i sayed before.
LE2: I've installed Win7 x64 ( i have a feeling that i should install X86) in virtual machine to run this, ill come back with feedback.
LE3: Got errors again. I'll try to pu XP in Virtual Machine to see if is working in this way.
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RerryR
Promising
Supreme Hero
Researching Magic
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posted July 24, 2017 07:22 PM |
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Just to make sure, is your mod oder right?
I don't mean the options in Wog menu, these should all be okay and tested hundredfold no matter what you select.
Go in you heroes3 folder open Mods folder and check the list.txt file.
It should write something like this:
WoG
WoG Revised
Yona
Heroes 2 Objects
Secondary Skills Scrolling
Mithril Smelter
Morn battlefields
otherwise i have no more ideas what you could do
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futerix
Hired Hero
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posted July 24, 2017 07:44 PM |
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Edited by futerix at 23:57, 25 Jul 2017.
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WOG + Windows 10 keep crashing.
Ofc they are in right order, by default when you install the game you recive the right order that why i didnt specify this question and skiped.
I'm installing Windows XP SP3 now and try to run in virtual enviroment on laptop, if this is not working with ERA/WOG then il skip this and play HoTA with sad in my hearth.
LE: Like i was saying, it's OS related, on XP PRO SP3 x86 ERA runs flawerless. But XP it's crapp on SSD optimization and others.
LE2: I'll try with Windows 7 X86.
LE3: Win 7 X86 work perfect. Now for the curiosity, i'll try a VM with Win10 X86.
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