Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: ERM help and discussion
Thread: ERM help and discussion This Popular Thread is 407 pages long: 1 ... 25 26 27 28 29 ... 50 100 150 200 250 300 350 400 407 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 01, 2008 02:47 AM
Edited by Salamandre at 02:54, 01 Oct 2008.

It may be a copy/paste error, as many things are wrong in your example. Functions FU are scaled between 0 and 30 000, so FU 40600/1 can not exist.
There are also typo errors which can screw a script as:

!!VRv4029&v4029>0::500;  (::) is duplicated and can not work.

The script is for 3.59 and you cant use it. Info HERE


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hell_Wizard
Hell_Wizard


Famous Hero
posted October 01, 2008 07:27 PM
Edited by Hell_Wizard at 22:26, 02 Oct 2008.

I have just founded the script, I didn't make it myself!

Actually the day 500-672 setting when you use a script is full nonesence. It will still appear on the day you set, no matter it is allmost impossible. It's wiser setting the ERM script events to trigger only on computer players. And it will never appear, even if you play for 50 mounths
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 02, 2008 11:10 PM
Edited by Salamandre at 00:16, 03 Oct 2008.

True. However how many maps you played till day 600? Me none, never. Beside this, when you get over 12 months in a game, chances that game will freeze on AI turn are very high because of resources over quantity.

The longest maps finish before day 250.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hell_Wizard
Hell_Wizard


Famous Hero
posted October 03, 2008 07:56 PM

WRONG!

I've plaid TEOTW 1 for 22 mounths, man! The High Score menu showed 672 days or so!
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Danielos
Danielos


Hired Hero
posted October 19, 2008 01:18 PM

Is there any way to edit the prices and resource requirements for the town buildings? For example, if I want to double the price of a Centaur Stables, how do I do it?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
antistar
antistar


Adventuring Hero
betrayer...
posted October 20, 2008 01:34 PM

I don't know if I post in the correct thread, so I will already ask for excuses (I did not find any suitable thread to post in)

I installed correctly WOG 3.58 [NOT f, f doesn't work for me...]

Issue :

I played inferno, I succeded in making deathstare ability for my commander (took it from a boost crystal).

I played dungeon (already twice) and I created deathstare BUT instead of deathstare the commander has a poison ability as wyvern monarchs do (the deathstare ability appears in commanders screen and is selected, should display G flag inbattle). His inbattle flags are MR (and I do NOT have either regeneration or maximum damage).  

Is there a bug that does not allow the dungeon commander to have the deathstare?
I checked the WOG changelog and there isn't an ability for commanders to have a poison perk.

Any help is welcome.

Thanx in advance.
____________
He rides in battle against impossible odds, never stopping until he reaches his goal.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
william
william


Responsible
Undefeatable Hero
LummoxLewis
posted October 22, 2008 02:34 AM

I am not sure if this has been asked, but does anybody know how to edit the artifacts that have no scripts attached to them yet? I want to use them for some maps I am thinking of making. Any help would be appreciated.
____________
~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
way~

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 22, 2008 03:24 AM

There are 3 of them in "Alexander the Great". As you said having the map, just copy/paste the scripts (shackless, armor of haste, double attack sword) in a txt. file. Then it is easy to understand how to do it consulting the ERM help.

Also you can find examples in Thoran Rift map (Fnord) and Augment (Minchev)
____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
william
william


Responsible
Undefeatable Hero
LummoxLewis
posted October 22, 2008 03:29 AM
Edited by william at 06:07, 22 Oct 2008.

Thanks for your help.

Another question and it might sound dumb, but is there any way to make a script that enables the player to be able to build twice per turn?
____________
~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
way~

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 22, 2008 06:43 AM

Quote:
Thanks for your help.

Another question and it might sound dumb, but is there any way to make a script that enables the player to be able to build twice per turn?


WoG team found your idea very interesting, they reunited and did it in the hour.


____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
william
william


Responsible
Undefeatable Hero
LummoxLewis
posted October 22, 2008 06:52 AM

Lol, sorry. Every time I play WoG I use the same options that I always pick, and I must not have seen that option. I feel like such a noob, lol. Thanks.
____________
~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
way~

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 22, 2008 06:57 AM

Using this script allows to IA to build ANY dwelling, even if it has been disabled by the mapmaker. So it is almost never used in custom maps. If you disable tavern for AI and use this script, tavern will be available.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
elimicmat
elimicmat


Hired Hero
posted October 22, 2008 10:15 AM

Is there any way to edit the prices and resource requirements for the town buildings? For example, if I want to double the price of a Centaur Stables, how do I do it?

They way I did it was without using ERM (still hard to figure that out). Download a program called "Resedit". Somewhere on the forum are links. Open the file called "H3BITMAP.LOD" and extract a text file called "Building". Now it's easy to edit. Then put the extraded textfile under the "Data" folder, and start the game. Easy.

And if you want to play with the original cost, just remove the text file and the game is back to normal.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hell_Wizard
Hell_Wizard


Famous Hero
posted October 27, 2008 03:22 PM
Edited by Hell_Wizard at 15:03, 28 Oct 2008.

FOR MONSTERS:

Either search for ERM_SM or use the following commands:

First type this:

!#MA: (!!MA if there is a !?/!$ trigger before it)
then xn/q , where x is the parameter you wish to edit:
A - attack; D - defence; S - speed; M - minimal damage; E - maximum damage; G - growth; N - shots; P - hit points; L - level; O - town allingment; F - fight value; I - AI value; C - cost; X - special abilities; n is the number of the monster and qis the value. And finally type ;.

PS: For cost, type Cn/Rt/q, where n is the number of the monster, t is the type of resourse:0 - wood,1 - mercury, 2 - ore,3 - sulfur,4 - crystal, 5 - gems,6 - gold and 7 - mithril; q is the value.

PS2: If you wish to change more than one paramater of the monster, don't type !#MA: (!!MA if there is a !?/!$ trigger before it) every time, just use one space and type the other without the !#/!!MA.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 27, 2008 05:25 PM

Hell Wizard, your script is correct. But it is not the answer at his question at all.
____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hell_Wizard
Hell_Wizard


Famous Hero
posted October 27, 2008 05:27 PM
Edited by Hell_Wizard at 17:28, 27 Oct 2008.

I was trying to rename town structures with string variables, I'll continue trying untill i suceed.

PS: You were right, ERM is not as hard as it looks!
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 27, 2008 05:32 PM

I don't think it can be done. There is no script help related to that in the ERM. If you find how, let me know, would be great.
____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hell_Wizard
Hell_Wizard


Famous Hero
posted October 27, 2008 05:34 PM

I've done much things I didn't see in other maps. You too.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 27, 2008 05:36 PM

Yes, but I never was able to do something I did not see in the ERM help
____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Danielos
Danielos


Hired Hero
posted October 29, 2008 05:30 PM

Quote:
Is there any way to edit the prices and resource requirements for the town buildings? For example, if I want to double the price of a Centaur Stables, how do I do it?

They way I did it was without using ERM (still hard to figure that out). Download a program called "Resedit". Somewhere on the forum are links. Open the file called "H3BITMAP.LOD" and extract a text file called "Building". Now it's easy to edit. Then put the extraded textfile under the "Data" folder, and start the game. Easy.

And if you want to play with the original cost, just remove the text file and the game is back to normal.


Thanks for your reply!!

I downloaded ResEdit and opened the file in it. But how do I find and extract the "Building"-file you mentioned?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This Popular Thread is 407 pages long: 1 ... 25 26 27 28 29 ... 50 100 150 200 250 300 350 400 407 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.3377 seconds