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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 01, 2008 02:47 AM |
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It may be a copy/paste error, as many things are wrong in your example. Functions FU are scaled between 0 and 30 000, so FU 40600/1 can not exist.
There are also typo errors which can screw a script as:
!!VRv4029&v4029>0::500; (::) is duplicated and can not work.
The script is for 3.59 and you cant use it. Info HERE
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Hell_Wizard
Famous Hero
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posted October 01, 2008 07:27 PM |
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I have just founded the script, I didn't make it myself!
Actually the day 500-672 setting when you use a script is full nonesence. It will still appear on the day you set, no matter it is allmost impossible. It's wiser setting the ERM script events to trigger only on computer players. And it will never appear, even if you play for 50 mounths
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 02, 2008 11:10 PM |
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True. However how many maps you played till day 600? Me none, never. Beside this, when you get over 12 months in a game, chances that game will freeze on AI turn are very high because of resources over quantity.
The longest maps finish before day 250.
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Hell_Wizard
Famous Hero
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posted October 03, 2008 07:56 PM |
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WRONG!
I've plaid TEOTW 1 for 22 mounths, man! The High Score menu showed 672 days or so!
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Danielos
Hired Hero
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posted October 19, 2008 01:18 PM |
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Is there any way to edit the prices and resource requirements for the town buildings? For example, if I want to double the price of a Centaur Stables, how do I do it?
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antistar
Adventuring Hero
betrayer...
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posted October 20, 2008 01:34 PM |
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I don't know if I post in the correct thread, so I will already ask for excuses (I did not find any suitable thread to post in)
I installed correctly WOG 3.58 [NOT f, f doesn't work for me...]
Issue :
I played inferno, I succeded in making deathstare ability for my commander (took it from a boost crystal).
I played dungeon (already twice) and I created deathstare BUT instead of deathstare the commander has a poison ability as wyvern monarchs do (the deathstare ability appears in commanders screen and is selected, should display G flag inbattle). His inbattle flags are MR (and I do NOT have either regeneration or maximum damage).
Is there a bug that does not allow the dungeon commander to have the deathstare?
I checked the WOG changelog and there isn't an ability for commanders to have a poison perk.
Any help is welcome.
Thanx in advance.
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He rides in battle against impossible odds, never stopping until he reaches his goal.
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william
Responsible
Undefeatable Hero
LummoxLewis
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posted October 22, 2008 02:34 AM |
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I am not sure if this has been asked, but does anybody know how to edit the artifacts that have no scripts attached to them yet? I want to use them for some maps I am thinking of making. Any help would be appreciated.
____________
~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
way~
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 22, 2008 03:24 AM |
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There are 3 of them in "Alexander the Great". As you said having the map, just copy/paste the scripts (shackless, armor of haste, double attack sword) in a txt. file. Then it is easy to understand how to do it consulting the ERM help.
Also you can find examples in Thoran Rift map (Fnord) and Augment (Minchev)
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Era II mods and utilities
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william
Responsible
Undefeatable Hero
LummoxLewis
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posted October 22, 2008 03:29 AM |
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Edited by william at 06:07, 22 Oct 2008.
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Thanks for your help.
Another question and it might sound dumb, but is there any way to make a script that enables the player to be able to build twice per turn?
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~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
way~
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 22, 2008 06:43 AM |
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Quote: Thanks for your help.
Another question and it might sound dumb, but is there any way to make a script that enables the player to be able to build twice per turn?
WoG team found your idea very interesting, they reunited and did it in the hour.
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Era II mods and utilities
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william
Responsible
Undefeatable Hero
LummoxLewis
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posted October 22, 2008 06:52 AM |
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Lol, sorry. Every time I play WoG I use the same options that I always pick, and I must not have seen that option. I feel like such a noob, lol. Thanks.
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~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
way~
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 22, 2008 06:57 AM |
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Using this script allows to IA to build ANY dwelling, even if it has been disabled by the mapmaker. So it is almost never used in custom maps. If you disable tavern for AI and use this script, tavern will be available.
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elimicmat
Hired Hero
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posted October 22, 2008 10:15 AM |
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Is there any way to edit the prices and resource requirements for the town buildings? For example, if I want to double the price of a Centaur Stables, how do I do it?
They way I did it was without using ERM (still hard to figure that out). Download a program called "Resedit". Somewhere on the forum are links. Open the file called "H3BITMAP.LOD" and extract a text file called "Building". Now it's easy to edit. Then put the extraded textfile under the "Data" folder, and start the game. Easy.
And if you want to play with the original cost, just remove the text file and the game is back to normal.
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Hell_Wizard
Famous Hero
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posted October 27, 2008 03:22 PM |
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FOR MONSTERS:
Either search for ERM_SM or use the following commands:
First type this:
!#MA: (!!MA if there is a !?/!$ trigger before it)
then xn/q , where x is the parameter you wish to edit:
A - attack; D - defence; S - speed; M - minimal damage; E - maximum damage; G - growth; N - shots; P - hit points; L - level; O - town allingment; F - fight value; I - AI value; C - cost; X - special abilities; n is the number of the monster and qis the value. And finally type ;.
PS: For cost, type Cn/Rt/q, where n is the number of the monster, t is the type of resourse:0 - wood,1 - mercury, 2 - ore,3 - sulfur,4 - crystal, 5 - gems,6 - gold and 7 - mithril; q is the value.
PS2: If you wish to change more than one paramater of the monster, don't type !#MA: (!!MA if there is a !?/!$ trigger before it) every time, just use one space and type the other without the !#/!!MA.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 27, 2008 05:25 PM |
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Hell_Wizard
Famous Hero
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posted October 27, 2008 05:27 PM |
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I was trying to rename town structures with string variables, I'll continue trying untill i suceed.
PS: You were right, ERM is not as hard as it looks!
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 27, 2008 05:32 PM |
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I don't think it can be done. There is no script help related to that in the ERM. If you find how, let me know, would be great.
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Era II mods and utilities
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Hell_Wizard
Famous Hero
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posted October 27, 2008 05:34 PM |
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I've done much things I didn't see in other maps. You too.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 27, 2008 05:36 PM |
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Danielos
Hired Hero
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posted October 29, 2008 05:30 PM |
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Quote: Is there any way to edit the prices and resource requirements for the town buildings? For example, if I want to double the price of a Centaur Stables, how do I do it?
They way I did it was without using ERM (still hard to figure that out). Download a program called "Resedit". Somewhere on the forum are links. Open the file called "H3BITMAP.LOD" and extract a text file called "Building". Now it's easy to edit. Then put the extraded textfile under the "Data" folder, and start the game. Easy.
And if you want to play with the original cost, just remove the text file and the game is back to normal.
Thanks for your reply!!
I downloaded ResEdit and opened the file in it. But how do I find and extract the "Building"-file you mentioned?
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