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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 70 140 210 280 350 420 490 ... 517 518 519 520 521 ... 525 · «PREV / NEXT»
Wckey
Wckey


Famous Hero
posted October 11, 2011 04:44 PM
Edited by Wckey at 16:45, 11 Oct 2011.

Well, if it's any consolation, the spanish review confirmed that the map maker is extremely powerful and easy to use...

Also, I usually don't like spanish voice acting, but since the spanish version of the game is the one I will get at least I'm glad they didn't exaggerate in accents unlike the english dub.
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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted October 11, 2011 06:14 PM
Edited by Dave_Jame at 18:17, 11 Oct 2011.

@ SKPRIMUS

I always read so much about chess here !!!but!!! in Chess you do not have a map, a city, resources and your unites do not grow, Each side has the same "Unites" and the only difference is "I started first".

Evethou Heroes has a strong Chess feeling I would really like if EVERYBODY on this formu fould stop comparing those two games.

Chess has a coplex strategy system that is as deep as it can. But still, Heroes has so many features, that it cannot be balanced and at the same time have de depth of Chess. I would even say, it cannot be balanced

It is like to compare the changes in Laboratorial enviroment and outdors.

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SKPRIMUS
SKPRIMUS


Promising
Supreme Hero
The One and the Prime
posted October 11, 2011 06:29 PM
Edited by SKPRIMUS at 18:29, 11 Oct 2011.

@Dave_Jame, the only reason I mentioned chess is to highlight there are very little random circumstances & I do not play it because you can say it has lots of depth, strategy etc but it doesn't 'hook' me for a long time like heroes can...meaning lack of randomness can be a bad thing when looking at games imo...nothing else was implied! (& from your post it looked like you were agst some changes but nvm)
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Wckey
Wckey


Famous Hero
posted October 11, 2011 06:54 PM
Edited by Wckey at 20:45, 11 Oct 2011.

Another review for heroes VI (this time a dutch one) gave it a 83/100.
review here: http://pc.9lives.be/games/might-magic-heroes-vi/reviews/de-helden-van-might-magic-rijden-opnieuw-uit

Although the reviewer said that being a TBS is a cons of the game, he said in one the comments that he said that to advise people, but the fact that the game is a TBS didn't change the score.

http://www.onlinewelten.com/games/might-magic-heroes-vi/tests/runde-runde-magic-heroes-vi-test-8416/seite-3/
This german review gave it 83%, It seems that this will be the average score. Unfortunately google translate can't help me understand this review.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 11, 2011 07:03 PM

Quote:
Elvin wrote
Quote:
...The good AI will be in the actual release...
But the review I read dated 11 Oct did not think so???

I am sorry, I wasn't exactly clear. To have the game that early, a reviewer no doubt must have had the press version of the game. It is easy to see that the game is much smoother and stuff but at the time it had not received its AI enhancement. The press version was not the same as gold.
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SoilBurn
SoilBurn


Known Hero
BurnsSoil
posted October 11, 2011 10:17 PM

Quote:
Yeah, if it was up to me, healing would not resurrect fallen creatures. Neither the healing of Sisters, Coral Maidens and Ghosts and nor the Heal spell. Only life drain, resurrection and necromancy should be able to bring them back from the dead.
Then I am really thankful it is NOT up to you.
The new Ghost and the Coral Maiden are two of the main reasons I decided to give in and finally pre-order the game last Sunday - despite the missing town screens.
The new healing unit abilities are right at the top of my "good things about HOMM6" list - which by the way does not happen to be very long.

This is a change the HOMM series desperately needed. HOMM3 group nostalgia might make us all feel warm and fuzzy inside, but let's not get carried away here: The old "healing" (as in filling up the health bar of a single unit) has traditionally been one of the most utterly useless abilities in the entire game series: Marginally useable early, underpowered inbetween and a mere filler for the spellbook in the late game.

On the other hand, I feel the new resurrection abilities fill a strategic game gap. If some factions are better at killing units, other should be able to bring them back.
Now we just need Ubi to balance that fine equilibrium properly and we have a winner...

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted October 11, 2011 10:22 PM

Apparently you haven't participated much (or at all) in the beta testing to see the around a hundred issues with all this healing orgy.

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SoilBurn
SoilBurn


Known Hero
BurnsSoil
posted October 11, 2011 10:42 PM
Edited by SoilBurn at 22:45, 11 Oct 2011.

Quote:
Apparently you haven't participated much (or at all) in the beta testing to see the around a hundred issues with all this healing orgy.
On the contrary, it is the part I enjoyed the most.
You are talking about balance issues (healing abilities being OP and available too often) while I praise the improved gameplay tactics.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted October 11, 2011 10:56 PM

Alternative Medicine: Heroes 6

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted October 11, 2011 10:56 PM

These "tactics" will be a pain to balance and if they can't be balanced, their presence achieves just the opposite of the intended. Judging from how Heroes V was re-balanced and how the balance issues in the bate have been addressed, I prefer to remain sceptical, thanks.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 11, 2011 11:03 PM

He is talking about the fun of it as a feature. And I have to agree myself, it is fun but no doubt a pain to balance.
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted October 11, 2011 11:18 PM
Edited by Cepheus at 23:19, 11 Oct 2011.

I have had the exact same reservations about free resurrection as Kodial has, and think it could afford to be scaled back dramatically, but more so because it severely reduces risk and adds to the time games take than "just" pure balance concerns (which are obviously valid too).

Even so, healing does coincidentally happen to suit Haven, Necro and Sanctuary as a faction trait - I sort of hope any future towns added would help to balance out the overuse by relying on it less. The "healing towns" outnumber the others at the moment.
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 12, 2011 12:21 AM

Sarah has such an amazing design.
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Map also hosted on Moddb

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Wckey
Wckey


Famous Hero
posted October 12, 2011 01:08 AM

Interesting artworks. Thanks Eugene!
The only hero I don't like is Kha-Beleth... He looks like a normal demon...
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted October 12, 2011 01:10 AM

Although I don't like the art style, Nipple Shogun is pretty boss.

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shooshima
shooshima


Adventuring Hero
posted October 12, 2011 02:37 AM

what artworks?where?
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Aosaw
Aosaw


Promising
Famous Hero
Author of Nonreal Fiction
posted October 12, 2011 02:41 AM

...Have you tried the artworks thread?...

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Wckey
Wckey


Famous Hero
posted October 12, 2011 02:47 AM

Don't forget to see the link in the last post of the artwork thread.
I'm curious about the two Abyssal Worms, they could be the same or two diffferent bosses...
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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted October 12, 2011 08:13 AM
Edited by kodial79 at 08:14, 12 Oct 2011.

This thing with the duplicate designs is going too far. What the Hell kind of budget did Ubi give the game anyway? Their mom's weekly allowance?

Nevermind the minimal differences from basic to upgraded unit. They were never anything much, although this time around I had hoped to see more essentially different designs between basic to upgrade. But to have now even "special heroes" to be just copies, is very disappointing.

By now, I'm seriously worried that the when Dungeon is going to return in H6, they will have a medusa only because they can duplicate the Coral Maiden. Not to mention they might make Sprites out of the Light Elementals/Radiant Glories for a Sylvan faction.

I mean, they don't even bother to change the artwork, not even their pose! They just recolor it and there you have it. Imagine how the in-game design's gonna be like...


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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted October 12, 2011 08:30 AM

I don't want them to go all Digimon on us, I like subtle changes.
Too bad Ubi is also lacking in the subtle department...

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