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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 70 140 210 ... 278 279 280 281 282 ... 350 420 490 525 · «PREV / NEXT»
admira
admira


Promising
Famous Hero
posted March 28, 2011 04:01 PM

OK, that's it! I had enough of this.

Here is the conclusion:
The town screen is gone and replaced by town windows, at one side, you can say that they should make it a win-win solution where you have an option to turn town screen on to those who enjoy the atmospheric view accompany by great music (I know I would) and the option to turn it off for those with "gameplay" issue of having 1 second to enter town screen. Although it most unlikely we will have this option, I would wait and see. Sanctuary with water-based and far-east Asia myth is a little difficult for me to digest, but in the end it turn out to be good. I hope the same thing happened on this new "Town Window".

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KingImp
KingImp


Famous Hero
posted March 28, 2011 04:02 PM

Quote:
To me, this is the absolute worst decision ever made in the Heroes series. I hate it. I do not see any reason for it. And their reasoning for it are just lies, nobody is annoyed at waiting 1 second to load a town.


This was my big issue with that statement in the Q&A. Give me a break! No one complained about this and they know it. Don't feed us that line of bull because they were most likely too lazy or uninterested themselves in giving the fans what they wanted.

If for some inexplicable reason they honestly believe we think that 1 second was too long to wait, then it goes to prove that they truly don't know what makes the Heroes series and it's fans tick.

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MSG-1-1
MSG-1-1


Known Hero
posted March 28, 2011 04:35 PM

Am I the only one who actually thinks that speeding load times, and making it more user-friendly by making the town screen faster to access is a sign of development towards multiplayer? = GOOD THING.


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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted March 28, 2011 04:42 PM

Quote:
Am I the only one who actually thinks that speeding load times, and making it more user-friendly by making the town screen faster to access is a sign of development towards multiplayer? = GOOD THING.




Oh like one split second faster loading of town windows makes for a more user friendly game.
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Signature? I don't need no stinking signature!

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted March 28, 2011 04:46 PM

Quote:
Am I the only one who actually thinks that speeding load times, and making it more user-friendly by making the town screen faster to access is a sign of development towards multiplayer? = GOOD THING.
Of course not, there are several and maybe even one full dozen of people who will agree with you. Never despair!

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The_Polyglot
The_Polyglot


Promising
Supreme Hero
zombie
posted March 28, 2011 04:53 PM

I demand that UbiHole decide if H6 will be RTS XOR TBS! I grow ever more tired of this teeter-tottering between the two! Clearly this can not be a case where a compromise is appropriate, for these kinds of games do not overlap at (censored) all The balance between SP/MP, I understand, because much as I would prefer otherwise, there are and will be many who favor one over the other, but these annoying, neither-one-nor-the-other solutions do not satisfy anybody, whereas if UbiHole would state once-and-for-all that, for example,"We're going Starcraft this year, folks!" then all the virtues of a given mechanic could be adapted to the Heroes-feeling, should the need arise, balancing out the drawbacks. Right now, I feel that a significant part of the fanbase are less than satisfied, if not outright feeling cheated, like I do, either because it isn't enough of an RTS, or because it's losing its signature TBS charm. UbiHole, go, brainstorm, decide on an honest-to-God, 100% approach, come, tell us, and based on the number of games sold, please determine if it was the right choice, but do not make the mistake of trying to swat two files at once, leaving them both with a slight injury which will do nothing to dissuade them from bothering you in the future!
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Screw interest, take initiative!
Anonymous

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mytheroes
mytheroes


Famous Hero
posted March 28, 2011 04:59 PM

Ubihole may have change many things but H6 is for sure a TBS. Don't know why you would think otherwise.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted March 28, 2011 05:05 PM

Quote:
We know that this was popular among the players, but how annoying it is not with a one second long pause every time you build something?


Maybe it is just me, or this sentence is really badly constructed. but I think it's meaning has been badly literpeted by us.

I would like to point out the "it is not" part

This negative element changes a lot in this sentence

As I understand it, the meaning is
"We know it was popular, but !!When the player will find out that they have to wait just a few seconds instead of going throw the whole Loading/building menu procedure!!"

Basicly they say, when that they have eliminated the several seconds/minute process to just a few seconds/one second
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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LongDarkBlues
LongDarkBlues


Hired Hero
posted March 28, 2011 05:22 PM
Edited by LongDarkBlues at 17:23, 28 Mar 2011.

The Town Window is clearly an issue of scaling - we are all going to be running the game at different screen resolutions, and 2D images don't scale well at all. To address this, H3 had a fixed resolution, and H5 had a 3D town screen - for H6 they've chosen to put a fixed resolution town screen over a 3D scaling environment - if you want a full screen town, you're probably going to have to lower your display resolution to it's minimum. That's just how 2D images work - perhaps using them instead of a 3D model was a miscalculation on their part, but that's what we've got.

Personally, I don't care - H5's towns were impressive looking but functionless. This will, at least, provide more of a classic town screen than what was essentially nothing more than a clunky menu in H5:



And if the world map version of the town reflects what you've built there, that's even better.
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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted March 28, 2011 05:27 PM

Quote:
I think it's meaning has been badly literpeted by us.
Unlikely. The "but" is the determinative word here. No sane person would complain that they have lowered or disposed of the loading between the map and the town screen if the quality of the latter does not suffer from the whole exercise.

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SkySlam
SkySlam


Adventuring Hero
posted March 28, 2011 05:44 PM

So the town windows are a reality in the end. We already discussed it, but I wish to express my rage and disappointment once again.
Just to make it clear: I like the overall Heroes VI project (I already ordered), but this is a huge let down.

Windowed town, visible buildings on the adventure map, no waiting time, multiplayer-oriented... since when has Heroes become the new Warcraft?

What about people who loves the SINGLE player experience? Why should we get robbed of the magic and atmosphere of our towns in order to get a "better and faster" multiplayer-oriented game? Poor excuse.

2D or 3D, we (I) want to enter the towns, not to stay on the adventure map forever; that goes against the spirit of the series!
It's not like cutting down resources or changing creatures' tiers... there's something more drastic in this town windows thing, and I strongly dislike it.


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KingImp
KingImp


Famous Hero
posted March 28, 2011 06:00 PM

All I can say is thak God for the insiders because this comment truly shows that UbiHole have no clue what Heroes is truly about.

Quote:
Max: - One thing worth noting is that people like this series of widely different reasons, and all have different favorites. Therefore, we have initiated a relationship of trust with the selected group. We showed them among other things an early draft of the skill system, which was much simpler and more like the one in Diablo. The feedback we got was that we missed the series's essence, which are many profound choices and flexibility. So we rejected it.



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Meundmein
Meundmein


Adventuring Hero
Tricky, tricky Death...
posted March 28, 2011 06:04 PM

Well, 2D windowed is not so bad to me, but I expect nothing worse than THIS!


Just kidding, but it would be so cool if they were like that...
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Casting Lives And Deaths

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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted March 28, 2011 06:12 PM

Quote:
You'll make a mistake if you start justifying Ubi's decisions or reasoning, many people prefer to think of you and the other insiders as representatives of the community, not as Ubisoft's alternative channel of communication and ad hoc complaints department. We are aware (or actually we believe) that you are doing a lot of things for us but please leave Ubi's officials speak for the company when the criticism is directed at them.

Just dispelling illusions, one at a time. You seem to have missed the point.
____________
Being human is a roller coaster ride of emotions during rainstorms and sunshine, sprinkled with moments when you can almost reach the stars.

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Meundmein
Meundmein


Adventuring Hero
Tricky, tricky Death...
posted March 28, 2011 06:13 PM

Well, I've never played Homm online, I've just seen some of it, but I think it's a fan-created faction, the Empire, that wasn't made official. You can see the image herein the official site.
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Casting Lives And Deaths

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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted March 28, 2011 06:17 PM



Awesome.
____________
Being human is a roller coaster ride of emotions during rainstorms and sunshine, sprinkled with moments when you can almost reach the stars.

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Meundmein
Meundmein


Adventuring Hero
Tricky, tricky Death...
posted March 28, 2011 06:20 PM
Edited by Elvin at 18:21, 28 Mar 2011.

Oh yeah, much better than the H5 one
____________
Casting Lives And Deaths

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vinetu80
vinetu80


Adventuring Hero
posted March 28, 2011 06:21 PM
Edited by vinetu80 at 18:23, 28 Mar 2011.

Quote:
Well, 2D windowed is not so bad to me, but I expect nothing worse than THIS!


Just kidding, but it would be so cool if they were like that...


This is how a well-polished mature H6 town should look like. You enter the Naga town, and you get something like this (rotating cinematics, then a build-menu in a window (not the whole da*n town) but rather like H3 then H5 and then you clearly see the thing appear slowly when you build it.

But that's Blizzard we are talking about...

EDIT: Hey i got my first shiny star

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted March 28, 2011 06:22 PM
Edited by Cepheus at 18:26, 28 Mar 2011.

Quote:
You'll make a mistake if you start justifying Ubi's decisions or reasoning, many people prefer to think of you and the other insiders as representatives of the community, not as Ubisoft's alternative channel of communication and ad hoc complaints department. We are aware (or actually we believe) that you are doing a lot of things for us but please leave Ubi's officials speak for the company when the criticism is directed at them.


But we have a responsibility to tell you if we know there's a reason why some decision was taken, and to keep you informed if and when we can, marketing or no marketing. To do any less would mean we're not doing enough and should be replaced. And if a particular criticism is fair, inaccurate or outright wrong, we're in a position to say so.

I don't know why you're saying you want less input from us? Sorry, can't get rid of insiders - we stick around like cement

Don't think Elvin and I are here to justify anything in the game we might think is poor or sugarcoat things in need of change. I wouldn't play the hypocrite and vehemently defend something here if I didn't think it needed revision (c.f. Spring Spirit and town windows).
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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The_Polyglot
The_Polyglot


Promising
Supreme Hero
zombie
posted March 28, 2011 06:30 PM

Quote:
Ubihole may have change many things but H6 is for sure a TBS. Don't know why you would think otherwise.


Because of UbiHole's "Hey, by cutting/ruining an essential feature, we can shave off a microsecond every turn! C00l, let's do that!" attitude.
These "delays" are barely noticeable in a relaxed TBS game, which You claim H6 is, and would only be justifiable, if those lost microseconds could mean the difference between a win and a loss, which they often do... in RTSes! Say what you want about HoMM's MP, it will never be as fast as an RTS(As long as H6 isn't one), and consequently, by trying in vain to make it so, they *** up the game for single players, for whom a second or two shouldn't be a problem, and almost never is, and who still miss out on features when implemented wouldn't make the slightest difference, and in spite of this, still get left out. Multiplayers should prefer an RTS if they find the pace of the game too slow for their liking, and not force UbiHole's hand! The only viable option for UbiHole to redeem themselves would be to say that H6 is an RTS, so we would really need those erratic seconds in MP (Which, I can't stress enough, is not everyone's primary concern, when it comes to HoMM, BTW)


Sorry for the extended nerdrage, but it bugs me to no end, that noncompetitive HoMM singleplayers are always overlooked! It is not fair, not by a loong shot indeed!
</Nightterror-mode>
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Screw interest, take initiative!
Anonymous

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