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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [HotA] Bugreports. Critical bugs.
Thread: [HotA] Bugreports. Critical bugs. This thread is 30 pages long: 1 2 3 4 5 ... 10 20 ... 26 27 28 29 30 · «PREV
phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 04, 2025 02:28 PM
Edited by phoenix4ever at 14:07, 05 Mar 2025.

Is the new First Aid specialty working correctly?

So I have Gem at level 12 with Expert First Aid.
With 5% per level she should currently add 60% to the effects of First Aid. 15% HP x 1,6 = 24% HP, yet when I right-click on her specialty it says "Current bonus +60%" and "Skill total effect +29% hit points", can anyone explain this?  

Her Gold Dragons have 324 HP, without HP artifacts.

Don't know if other specialties are perhaps also messed up...

EDIT: Okay, so I found the solution myself:
The 5% per level specialty for First Aid, is apparently the same address used in HotA.dll for Basic Logistics, which I had set higher than 5, so that explains why my First Aid specialty was more powerful than it should have been...

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FerynaCZ
FerynaCZ

Tavern Dweller
posted May 22, 2025 07:16 PM
Edited by FerynaCZ at 19:17, 22 May 2025.

Did basic Resurrection get unintentionally nerfed?



The wiki says:

"With Basic Resurrection, the resurrected creatures which survive are removed at the end of the combat. Assuming no other resurrection methods, the amount of remaining creatures is the minimum amount in the stack throughout all phases of the combat. "

and additionally was added:

"In Horn of the Abyss (1.7.2) with Basic Resurrection and no other resurrection methods, the number of destroyed creatures at the end of combat is the sum of losses throughout all phases of combat. In other words, the 'real' creatures are always destroyed first. If this would leave a victorious hero with no creatures then a single creature will survive (of the lowest level available type)."

Since the changelogs do not say anything about this, only about fixing the resurrection if you keep 0 units, this is definitely either a bug, or change which does not make much sense, as this just makes skills worse without having Earth magic (which is probably not good in competitive way).

To clarify and to reproduce: you must have not advanced+ earth magic and use Resurrection on same stack at least twice, while it suffers additional losses between these spell casts (e.g. try on Jeddite with infinite mana). Intentional behavior was to place these resurrected units on "top" of the stack so you lose them just once; after the bug you lose all the units under resurrection.

Also discussion here: https://www.reddit.com/r/heroes3/comments/1ksnslw/comment/mto5ij8/

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 14, 2025 06:27 AM
Edited by Phoenix4ever at 07:06, 14 Jun 2025.

Nymphs and oceanids should be immune to Magic Arrow. Since they are immune to water damage spells and Magic Arrow is (also) a water spell, nymphs and oceanids should be immune to it. (As witnessed by Magic Arrow and the stupid fire immunities.)
This actually applies to all (8) elementals as well, as they are supposed to be immune to damage spells of one magic school each.

But in general the elementals resistances does'nt make much sense, air and earth elementals are weak to their own elements, but immune to the opposing school that's weird, even if I suspect it was done for balancing reasons...

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 30, 2025 07:49 PM

Sleepkeeper does not work VS Orb of Vulnerability.
Orb of Vulnerability is not supposed to remove immunities from artifacts.

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