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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Heroes III: Day of Reckoning Announce Teaser (started by FirePaladin in December 2021)
Heroes III: Day of Reckoning Announce Teaser This thread is 37 pages long: 1 2 3 4 5 ... 10 20 30 ... 33 34 35 36 37 · «PREV
LordInsane
LordInsane


Known Hero
posted October 12, 2025 09:16 PM

FirePaladin said:
There's only two squirrels in this screenshot, by the way.

@LordInsane and @AncientDruids found one each, soooo, I guess you are the ones to find them!

Oh do I wish this forum had username-changing functionality…
Personally, I'm interested in a piece of graphic that's mostly for your PR: Grotto's symbol, the one that would be used in unit overview images here, their counterpart to the Forge's white fist-into-globe on red (as seen in the Grunt update on page 30) and Palace's white tiger rampant on a blue/pink per bend shield (as seen in the Viking update on page 18). Let's hope AncientDruids has something more inspired to suggest!

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AncientDruids
AncientDruids


Famous Hero
(Andruids for short)
posted October 12, 2025 09:55 PM

I'm most interested in how revised yetis look on the battlefield.

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LordCameron
LordCameron


Famous Hero
Veteran of the Succession Wars
posted October 13, 2025 03:28 AM

FirePaladin said:
There's only two squirrels in this screenshot, by the way.

@LordInsane and @AncientDruids found one each, soooo, I guess you are the ones to find them!


Good to know I'm going insane. I don't think this mod is good for my mental health

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FirePaladin
FirePaladin


Responsible
Legendary Hero
DoR Lead
posted October 21, 2025 07:18 PM bonus applied by Corribus on 03 Nov 2025.
Edited by FirePaladin at 19:44, 21 Oct 2025.

@LordInsane @AncientDruids
I meant it more as in the Team showing said something during the stream. I should have worded that better, but nevertheless... have this:


He is having an Absolute TV Time! while being on Battlefield 6 with some snacks and themed clothes scattered around.


Otherwise, shoutout to Zuzel and Pad Padl, who have both reacted to the trailer prologue and shared their thoughts about it!





And let's not forget, news of this teaser have also been shared by Ubisoft today, as they were unable to properly showcase it during the anniversary stream. Not only that, but you can also watch an exclusive interview with Maximilian, DoR PR member and one of its programmers, in the anniversary documentary (it starts at the 15:32 minute mark):




That is all for now! We have not forgotten about the promised update, but it might still take a bit longer until we can publish it - simply to make sure it's up to par. The same applies to stream highlights, which will likely come with said update.
____________
HoMM3: Day of Reckoning forum thread!

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AncientDruids
AncientDruids


Famous Hero
(Andruids for short)
posted October 22, 2025 01:34 PM

@FirePaladin Awwww, I could just wait for the next stream, but you delivered anyways. Thanks for a great pic!

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted October 22, 2025 01:59 PM

FirePaladin said:


He is having an Absolute TV Time! while being on Battlefield 6 with some snacks and themed clothes scattered around.





I want to play it!
____________

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revolut1oN
revolut1oN


Famous Hero
posted October 25, 2025 09:43 PM

Hey guys, any plans for campaigns with difficulty on-par with HotA ones? The originals are no fun due to beign extremely easy.

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Laserstorm
Laserstorm

Tavern Dweller
posted October 27, 2025 02:10 AM

It's great to see how much progress you guys have made with this project, which only amplifies the torture of having to wait for it. ;p

I've got a bit of a technical question for the DoR team. How did you guys implement the first-strike retaliation ability for the sabretooth tigers? BTB did the same in his mod, but when I tried to use his code in hex editor, I encountered three issues with it.

1: It ignores no enemy retaliation. (A simple check should fix this.)

2: It prevents an attacker with double strike from attacking twice. (Same as before.)

3: This is the big one. The defender with the first-strike retaliation ability attacks in the wrong direction. The attack is still hit, but the defender is throwing out his attack in the opposite direction. This doesn't occur when both units are face to face with one another. It only happens when the attacker strikes from above or below the defender.

Things get even wonkier when you give this ability to a unit with a two-hex attack. Any unit on this second hex will take damage in the direction of the defender's attack even though the initial target is in the opposite direction. In other words, a unit comes to attack the defender with this ability, the defender strikes first, defender strikes in the wrong direction, the attacker takes damage despite this, third unit on the second hex in the incorrect direction of the defender's attack also takes damage as if it were correct.

BTB claims that this third bug never occurred in his mod, so I'm not sure what I am doing wrong. I have closely looked at his code to make sure I have inputted it correctly and even tried without the HotA mod, but the error occurred regardless.

It's fine not to answer. I know you guys are busy with your mod. Just thought I put this out there in case you have a relatively easy and simple solution to this problem.

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Laserstorm
Laserstorm

Tavern Dweller
posted October 28, 2025 02:23 AM

I came up with an interesting idea for how to make fire magic a more viable skill to go for. In particular, you could rework the Sacrifice spell.

In the original base game, I believe there was a glitch-exploit where you could sacrifice your opponent's creatures to resurrect your own. Obviously, this would be extremely broken if you did just that, but you could rework it to deal 'damage' based on spell power instead and then resurrect a stack's total hp count by the amount of damage done to the enemy stack. Of course, you would also probably want to rename the spell as well, since it's not really a sacrifice if you gain nothing but benefits from it.

Just an idea I'm pitching, but it would definitely make Fire Magic a more viable skill to go for.

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