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Thread: Heroes III: Day of Reckoning Announce Teaser | This thread is pages long: 1 2 3 4 5 ... 10 20 ... 29 30 31 32 33 · «PREV |
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Morton

 
Tavern Dweller
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posted March 04, 2025 09:07 PM |
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Edited by Morton at 21:08, 04 Mar 2025.
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FirePaladin said: The project is based on the GOG version of the game, so that means it's not related to either VCMI or ERA. Beyond that, it is too early to talk about the specifics, but some of the (experimental) features of DoR can be seen in the h3gg teaser.
What is a GOG version? As I understand it, you didn't try to write game code from scratch, and you will modify SoD + use GOG as an online lobby?
As for criticism - I appreciate you being so positive and constructive about it.
I've tried some new things that you might like and will try to express my opinion a bit more substantively.
What I noticed:
1) Too much variation in colours across the lineup in general.
2) Inconsistency in the design of upgrades.
Regarding point 1:
First-level units typically have a simple color scheme - 1-2 colors and their shades.
But in the case of the Viking, we have 4 completely different colors plus shades of those colors.
I think it would look more harmonious visually if the color scheme of all units stayed within certain boundaries, and the units weren't overly colorful.

Also, it seems to me that the units are too detailed. Take the Viking, for example:
Collar
Tunic
Belt
Upper armguard
Armguard
Lower armguard
Pants
Upper boot
Mid boot
Boot
And all these small details contrast strongly with each other. In the example below point 2, I reduced the contrast between the elements, maybe it will look better?
I'm not saying it's bad, but in terms of organicity, this version would be closer to the original heroes.
Regarding point 2:
The elves look just like a variation of an upgrade, not like a base and an upgrade
Look at nagas and their upgrade - the distinction is more obvious.
The same goes for the yuki oni, Vikings, and slightly for the kirins.
I won't explain why this effect occurs, lets consider "rules of how to upgrade a creature" that applied in original HOMM3:
A) "The same, but enhanced" (unicorns, pegasi, nagas, ifrits).
Everything remains as it was, and only details are added, and existing elements are enhanced(size increased, armor added, a hat added).
B) "The same, but a different color" (centaurs, dwarves, dragons).
Here, the main contrast is achieved by changing the color.
Notice that aspects like "color of clothes" can be considered as attribute of superiority. Look at pixies, gremlins, champions - the upgrades always have colours that draw more attention.
Here is my version of fixing these small mistakes
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FirePaladin

  
     
Promising
Legendary Hero
DoR Modder
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posted March 04, 2025 09:36 PM |
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Very interesting suggestions, especially at the elf (as I still wanted to touch upon them specifically). I like them. I might also adjust the High Elf. Otherwise, just a few comments.
1. Creatures often keep the same weapon between basic and upgrade, so there is no need to make the basic creature's weapon smaller in all cases.
2. A bit difficult not making Vikings redheaded. Also, perhaps the fur could be greyish, rather than dark and brown.
3. Why smaller hair for Kirins? Although maybe that's because I personally see them as incorporating a bit of lion imagery with the mane.
4. Giving the Yuki Onna a golden crown might make her look like her tier is too high. I remember trying different haircuts and headgears and them being scrapped for that reason. I think it might be worth doing away with the gold altogether, and trying another color. And perhaps darkening the clothes of the Ice Maiden, to be more in line with other basic creatures.
Thank you again for the feedback, this brings the lineup closer to completion. I'll try these ideas sometime these days. Right now I'm finishing an alternate and experimenting with some interesting decorations for Cavern. And no worries, we kept in mind not to overdetail the alt creature (it's more an issue with older models). 
Edit: I almost forgot to reply on the GOG thing. DoR is written using the GOG version of the game (aka the one from Good Old Games, the site), that's what I wanted to say. Whether it is rewritten, and how much it rewrites, that's another topic. But I can say that DoR is chiefly interested in preserving the original game mechanics (so nothing like WoG options or wrong game equations and the likes - unless someone modifies DoR to achieve that).
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Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?
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53lm

 

Hired Hero
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posted March 05, 2025 02:48 AM |
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Edited by 53lm at 02:49, 05 Mar 2025.
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I don’t know why it became Ubisoft’s style. Valkyrie unicorn has nwc version. The art style is not as good as it was at the beginning
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Spartak

 

Hired Hero
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posted March 05, 2025 08:20 PM |
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I like the changes Morton is suggesting
Before the changes, it was possible to confuse an upgraded and unupgraded creature (level 1 and 4).
Kirin's smaller mane makes it look simpler, which is more in line with its level.
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H3NT: www.heroes3towns.com
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