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Thread: Model editing (programmer needed) | This thread is pages long: 1 2 3 4 5 6 7 · NEXT» |
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Gnoll_Mage
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Supreme Hero
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posted April 27, 2008 08:22 PM |
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Model editing (programmer needed)
I edited a model. That's right, I EDITED A MODEL!!!!!!!!
l never thought I'd see the day, but sure enough, after hours of fiddling I finally managed to edit a geometry file - in particular, the Griffin LOD.
Proof:
I have to say, I'm still stunned. This sort of thing doesn't usually work out. However, though I hate to break it to you, don't expect any new models coming soon. To do that we need to find an easy way to modify them, this way is too unpredictable (just editing the file in a hex editor) - hence the random spike. And that is beyond me - we'd probably need CrazyPill's knowledge for that, and he's too busy to say unfortunately (I did ask).
And yeah, spammy title, but I had to create a little suspense .
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Cepheus
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Legendary Hero
Far-flung Keeper
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posted April 27, 2008 08:30 PM |
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Edited by Cepheus at 20:31, 27 Apr 2008.
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*dies of a heart attack*
*revives*
Unbelievable... top work Gnoll Mage
Explain the possibilities this opens for us, I'm too dumbstruck to read between the lines myself...
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII
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Warmonger
Promising
Legendary Hero
fallen artist
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posted April 27, 2008 08:35 PM |
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This sticking out thingy makes me aroused, but I'm not convinced if it can lead us anywhere.
What actually is the current knowledge about (im)possible model changing?
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Gnoll_Mage
Responsible
Supreme Hero
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posted April 27, 2008 08:36 PM |
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Close to nothing. We can modify the coordinates of individual points, but there's no `click and drag point`, we just have to type in numbers and see which point moves where. If someone has Maya, we could convert it to wrl, then ma, edit, then convert back (I think, maybe not) - but then we'd need a wrl2mesh, which doesn't exist.
PS Thanks Cepheus! ^^
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Daystar
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posted April 27, 2008 08:51 PM |
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Edited by Daystar at 20:53, 27 Apr 2008.
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Quote: This sticking out thingy makes me aroused
How desperate can you get?
Quote: Close to nothing. We can modify the coordinates of individual points, but there's no `click and drag point`, we just have to type in numbers and see which point moves where. If someone has Maya, we could convert it to wrl, then ma, edit, then convert back (I think, maybe not) - but then we'd need a wrl2mesh, which doesn't exist.
I have a mesh2wrl, does anyone know how to open up .exe files and...I dunno, disect them and make them work? If nothing ahh ahh ahha!!!! Idea!!!! If I can edit them in 3DS MAX and then, I dunno, run a program to find the hexlocation of all points, then all we have to do is copypaste it into whatever you edit the geometries with. if that makes sense...
Anyway, if nothing else we can do a few things: Give the demons more horns, Create longer/shorter weapons, etc.
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How exactly is luck a skill?
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Gnoll_Mage
Responsible
Supreme Hero
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posted April 27, 2008 09:03 PM |
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So can 3DS load wrl files?
PS I'll try to get a description up of how to do this.
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Daystar
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posted April 27, 2008 09:04 PM |
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Edited by Daystar at 21:05, 27 Apr 2008.
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Yep!
Where do I go from here?
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How exactly is luck a skill?
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Gnoll_Mage
Responsible
Supreme Hero
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posted April 27, 2008 09:13 PM |
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Can you save as wrl?
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Daystar
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posted April 27, 2008 09:27 PM |
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Edited by Daystar at 21:29, 27 Apr 2008.
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Yes. And I just realized that wrl is connected to a language I have used before so editing the points will not be all that confusing.
Also, I've done some testing and I can get 3DS MAX to ping me the name of the Vertex, so I can figure them out very quickly, assuming they are named/numbered sensibly.
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How exactly is luck a skill?
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Gnoll_Mage
Responsible
Supreme Hero
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posted April 27, 2008 09:38 PM |
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If you can edit it and save it, I could change the model manually, and spend about a year.
So, we'd need a piece of software to do it (wrl2mesh), which I could possibly do (now that I think about it), if I had the time and the ability to type that much code with impunity (i.e. without pain). So we need to find someone who can write binary-editing programs to make one that reforms the new mesh file - and then, we'd have our model in game! So there's a little more promise than I thought.
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Daystar
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posted April 27, 2008 10:35 PM |
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True. But I gotta point out textures and animation...
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How exactly is luck a skill?
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Gnoll_Mage
Responsible
Supreme Hero
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posted April 27, 2008 11:53 PM |
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Yeah the 2 of them limit the edits we can make, but I guess we can slim the peasant etc.. In case I do give it a go, could I possibly have a sensibly, slightly-yet-visibly modified Griffin wrl please?
Edit: Vokial, could you rename this thread to "Model editing (programmer needed)" please?
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Daystar
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posted April 28, 2008 01:25 AM |
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Edited by Daystar at 02:05, 28 Apr 2008.
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This is the wrong thread to be posting in while watching Doctor Who: World War Three!
Give me a little bit of time, I will fix the Griffin. I just have to find the file in the data.pak.
Urg, Media Fire is USELESS! What is your email address?
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How exactly is luck a skill?
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Gnoll_Mage
Responsible
Supreme Hero
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posted April 28, 2008 10:22 AM |
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Yay, Doctor Who!
Email's in my profile.
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Daystar
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posted April 28, 2008 10:08 PM |
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I sent the email, did you get it?
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How exactly is luck a skill?
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Gnoll_Mage
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Supreme Hero
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posted April 28, 2008 10:31 PM |
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Daystar
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posted April 28, 2008 10:39 PM |
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Edited by Daystar at 22:45, 28 Apr 2008.
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Hmm, shazbot.
The email is resent.
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How exactly is luck a skill?
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Gnoll_Mage
Responsible
Supreme Hero
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posted April 29, 2008 06:29 PM |
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Update: CrazyPill has given me his source-code but Daystar's griffin file has revealed that things will be much harder than I thought, it seems.
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Daystar
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posted May 03, 2008 04:13 PM |
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*bump*
What's the news?
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How exactly is luck a skill?
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Gnoll_Mage
Responsible
Supreme Hero
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posted May 03, 2008 04:30 PM |
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Did you do me that unaltered Griffin file?
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