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Heroes Community > Heroes 5 - Modders Workshop > Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~
Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~ This Popular Thread is 127 pages long: 1 20 ... 33 34 35 36 37 ... 40 60 80 100 120 127 · «PREV / NEXT»
radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted June 26, 2008 04:26 PM

I must create something like this only for Shadow Matriarchs (which I changed to Manticores)??


Nope, it won't work.
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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 26, 2008 04:36 PM

use this ability :
<Item>ABILITY_VENOM</Item>

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Hellburn
Hellburn


Famous Hero
The efreet
posted June 26, 2008 04:46 PM

I edited my last post.

Quote:
Nope, it won't work.

I knew it

Quote:
use this ability :
<Item>ABILITY_VENOM</Item>

I've already did this.

Are hero specializations modable? I mean I want to make new spec for Eruina, since there will be no shadow mistress' in dungeon. It would be same as others (+1 for att and def per lvl). Is it possible?
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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 26, 2008 04:54 PM

yes, but you'll have to change another hero speciality I think (something like switching creatures IDs and heroes'speciality, don't know exactly)

that could mean for example dougal gets eruina's specialty and eruina gets dougal specialty.

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Hellburn
Hellburn


Famous Hero
The efreet
posted June 26, 2008 04:58 PM

Can't I just *copy* it?
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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted June 26, 2008 04:59 PM

Just change her special to other.

MapObjects\Dungeon\Eruina(AdvMapHeroshared).xdb

in this line:

<Specialization>HERO_SPEC_BLBLABLABLA</Specialization>
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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 26, 2008 05:05 PM

but there is no manticore speciality?

Quote:
Quote:

use this ability :
<Item>ABILITY_VENOM</Item>


I've already did this.



I've just tried it on titans and it works, the poison inflicts 7.5 damage per titan (because I modded the venom damage)
or did you mean the problem was solved?

btw, will those manticores be different than poisonous wyvern? the existing manticores are like wyverns but stronger.

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Hellburn
Hellburn


Famous Hero
The efreet
posted June 26, 2008 05:12 PM

Quote:

I've just tried it on titans and it works, the poison inflicts 7.5 damage per titan (because I modded the venom damage)
or did you mean the problem was solved?

Problem solved

Quote:
btw, will those manticores be different than poisonous wyvern? the existing manticores are like wyverns but stronger.

I'll try to make everything balanced.
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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 26, 2008 05:18 PM

it wasn't the question

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Hellburn
Hellburn


Famous Hero
The efreet
posted June 26, 2008 05:22 PM
Edited by Hellburn at 17:47, 26 Jun 2008.

If I reduce the venom dmg it will affect both manticore and wyvern. I'll just nerf manticores (to make them as strong as matriarchs).

EDIT:
I've MADE IT!
Manticore/Scorpicore/Chimera animations are done!
Now only specialisation of Eruina: I've changed
<Specialization>HERO_SPEC_MATRON_SALVO</Specialization>
to
<Specialization>HERO_SPEC_EVASIVE</Specialization> (from hero Shadya)
but game still shows 'coven mistress'.

so here's the question (many questions today, eh?):
Specialisation has changed without description and other stuff or specialisation has not changed at all?
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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted June 26, 2008 05:54 PM

It did change, you just haven't addressed the files, which determine the spec's icon, name and description:


<SpecializationNameFileRef href="/Text/Game/Heroes/Specializations/Dungeon/Matron_Salvo/Name.txt"/>
<SpecializationDescFileRef href="/Text/Game/Heroes/Specializations/Dungeon/Matron_Salvo/Description.txt"/>
<SpecializationIcon href="/Textures/HeroScreen/Specializations/Dungeon/Matron_Salvo.xdb#xpointer(/Texture)"/>



Copy the same ones from Shadya's file and replace.
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Hellburn
Hellburn


Famous Hero
The efreet
posted June 26, 2008 05:56 PM

Many thanks to you, Radar!
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 27, 2008 01:03 PM

Ok, we can't really rely on Vokial.

My question is: How to ban Instant Travel on all the maps?

I know someone has done a similiar mod for DV.
Also, there were some maps with modifications altering ALL other games as well.

Any help will be appreciated.

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted June 27, 2008 01:19 PM

I've never tried disabling a spell totally but maybe if you try modding the file

data.pak\GameMechanics\Spell\Adventure_Spells

Try changing the line

<MagicSchool>MAGIC_SCHOOL_ADVENTURE</MagicSchool>

to

<MagicSchool>MAGIC_SCHOOL_SPECIAL</MagicSchool>

This may or may not work... I have yet to test it.

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WarLore
WarLore


Famous Hero
servant of urgash
posted June 27, 2008 02:28 PM

Quote:
but there is no manticore speciality?

Quote:
Quote:

use this ability :
<Item>ABILITY_VENOM</Item>


I've already did this.



I've just tried it on titans and it works, the poison inflicts 7.5 damage per titan (because I modded the venom damage)
or did you mean the problem was solved?

btw, will those manticores be different than poisonous wyvern? the existing manticores are like wyverns but stronger.


i modded venoms dmg to 10dmg
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A Nightmare from below.A hero from Within

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted June 27, 2008 02:30 PM

... and?
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WarLore
WarLore


Famous Hero
servant of urgash
posted June 27, 2008 02:36 PM

...they are more useful and more "balanced" to doing +40dmg per week,i know it was spamming,but i just told it.Btw,thanks for telling location where that was.
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A Nightmare from below.A hero from Within

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted June 30, 2008 02:08 AM

Is it possible to create new hero specializations?

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted June 30, 2008 08:53 AM

no

just modify several existing
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted June 30, 2008 02:02 PM

Or you can use a fake specialty as in LotA (i.e. no specialty, but bonus spells or abilities instead).
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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