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Heroes Community > Heroes 5 - Modders Workshop > Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~
Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~ This Popular Thread is 126 pages long: 1 20 ... 32 33 34 35 36 ... 40 60 80 100 120 126 · «PREV / NEXT»
WarLore
WarLore


Famous Hero
servant of urgash
posted June 20, 2008 09:02 PM
Edited by WarLore at 21:02, 20 Jun 2008.

My Azure is alive,it's alive!!! only one question:how i can add incinerate animation to magma dragon model?
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A Nightmare from below.A hero from Within

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 20, 2008 09:09 PM

probably the "specability" animation.
if it doesn't exist, copy it from another creature, and put any animation from the magma dragon (most likely, the attack animation)

you can change the effect if you want, for example I made a magma dragon which breaths acid like the green dragon.

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WarLore
WarLore


Famous Hero
servant of urgash
posted June 21, 2008 06:57 PM

great.thanks i try to get it work
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A Nightmare from below.A hero from Within

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted June 24, 2008 02:24 AM

My question is how to script creature attacks into [hero name]arena files. I have bound them to it in the editor, but when I make the mod to put them in the actual file, it just doesn't work.

Example:

I take Tieru's arena file in the editor and add a rangeattack and a specability. It works in-game. In the UserMods folder, I take that peice of the data pak and make a mod. Edit the scripted arena file. Nothing happens. I can make things work through the editor, so its not much of a problem. But....

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 24, 2008 02:39 AM

is it a .h5u file?

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted June 24, 2008 05:03 AM

It has nothing to do with the file extension. Its referencing the correct files and saying it correctly.

Example:

<kind>cast</kind>
<anim href/"...."/>

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WarLore
WarLore


Famous Hero
servant of urgash
posted June 24, 2008 10:08 AM
Edited by WarLore at 10:32, 24 Jun 2008.

i think you have some anim or file missing or some file has named wrong.i had some problem with my azure.So it worked well before you added it in your usermods file?
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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted June 24, 2008 10:26 AM

Quote:

<kind>cast</kind>
<anim href/"...."/>



I know it's an example, but you might have put it in the game in same way - the Anim href line is written wrong, take a look at original files how correct addressing looks like.
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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted June 24, 2008 05:37 PM

its <Anim href"/(address within data pak).xbd#xpointer(/BasicSkelAnim)"/>

If its a ranged attack, does it need both an attack00 and a rangeattack anim?

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted June 24, 2008 05:40 PM

You need separate  line for rangeattack but the animation can be the same as attack.

btw it's

<Anim href="/123/456.xdb#xpointer(/BasicSkelAnim)"/>
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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted June 24, 2008 07:23 PM

There's an equal sign (=) after href? OHHH!

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 25, 2008 03:21 AM

lol? you could have just copied and pasted the code of another animation and replaced the animation name by "ranged attack"

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted June 25, 2008 03:56 AM

Uhm...they have weird kind references, like i've learned that the Ranger's Imbued shot is referenced by "<kind>specability</kind>". Its "<kind>rangeattack</kind> for Ranged attacks, and <kind>attack00</kind> for melee. Weird.

I've checked and the address isn't the problem...hold on a second. Never mind. I'll look later.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 25, 2008 09:34 PM

what is weird?

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted June 25, 2008 11:16 PM

Never mind. I've learned how to avoid the problem: I'll just mod creatures with their arena sets intact or preexisting.

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WarLore
WarLore


Famous Hero
servant of urgash
posted June 26, 2008 11:23 AM
Edited by WarLore at 11:38, 26 Jun 2008.

Is there any chance to increase dmg of venom? and if it is,where is files of venom ability?also,how i can replace shadow witches to manticores?
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Hellburn
Hellburn


Famous Hero
The efreet
posted June 26, 2008 02:34 PM

Quote:
Is there any chance to increase dmg of venom? and if it is,where is files of venom ability?also,how i can replace shadow witches to manticores?

I'm already working on manticores.

I have similar question.
Why manticore does only 1 poison dmg instead of 4 when I give it Poisonous attack skill??

How can I locate which camera file belongs to certain creature? (f ex. changing numbers in Matron.xdb does nothing Shadow Mistress has the same camera.)
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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted June 26, 2008 02:43 PM
Edited by radar at 14:45, 26 Jun 2008.

Quote:
I have similar question.
Why manticore does only 1 poison dmg instead of 4 when I give it Poisonous attack skill??


It is moddable in the DefaultStats.xdb. You can find there poison damage for both Manticore and Assassin (original ones as it works for the certain IDs), but other creatures' poison will probably always deal 1 dmg/ creature.

Quote:
How can I locate which camera file belongs to certain creature? (f ex. changing numbers in Matron.xdb does nothing Shadow Mistress has the same camera.)


Search through

UI\UIGameRoot.(UIGameRoot).xdb
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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 26, 2008 03:11 PM

the venom from the wyvern deals 5 damage per wyvern. and it's a different ability than poisonous attack.

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Hellburn
Hellburn


Famous Hero
The efreet
posted June 26, 2008 03:18 PM
Edited by Hellburn at 16:47, 26 Jun 2008.

Quote:
Search through

UI\UIGameRoot.(UIGameRoot).xdb

Thanks!! It worked!! Now only PA and advmap bug...

Quote:
<AssasinPoisonDamagePerPower>1</AssasinPoisonDamagePerPower>
<AssasinPoisonCounter>3</AssasinPoisonCounter>

I just need to create something like this only for Shadow Matriarchs (which I changed to Manticores)??

Quote:
adventure animset. a problem with a link.
either manticore_lod(character).xdb (or something like that) isn't linked to the adventure animset, or a .xdb link in the adventure animset file leads nowhere.

Everything seems to be fine, I cannot locate the source of this problem. Could somebody check it for me?? (I'll send link to file on PM).
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