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Heroes Community > Library of Enlightenment > Thread: Strongest Town & Weakest Town in HOMM3
Thread: Strongest Town & Weakest Town in HOMM3 This thread is 34 pages long: 1 10 ... 16 17 18 19 20 ... 30 34 · «PREV / NEXT»
angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted November 01, 2012 10:48 PM

Not really, because you hardly use fire or water damage spells in fights human vs human.

So the only threat is lightning on stormies.....but that's it.
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looom
looom


Adventuring Hero
Flying High
posted November 20, 2012 05:09 PM
Edited by looom at 17:20, 20 Nov 2012.

STRONGEST:
Biased opinion> Inferno -
In my opinion the Efreet Sultans, while they are weak against ranged foes, their speed is just so great, are definitely at the top of the food chain among lvl 6 creatures.
Speaking from my battle strat, I like inferno because of the demon hoarding, much like Necropolis, but much more subtle ( And let's be honest, Necromancy is broken as).
In battles, I like to be the one to have initiative, and the great thing about NOT having initiative with inferno is just the pure intimidating factor of huge # of demons. You gain initative, you come in and wanna kill my Arch Devils with your Black Dragons(stupid example tbh) or whatever the choice may be, come at me - I have my demons begging for you to drop by
Arch Devils are another matter, they are just so annoying to deal with. You can't go close and you can't stay passive, if you stay passive ADs win by default pretty much.
It's all so linear in these examples, there is, ofcourse,a COUNTLESS amount of factors to go into any given battle (human vs human), but some of the general reasoning why I like Inferno is given

The truth> I think Necropolis wins hands down and I'm not talking about skeleton raising, which is pretty cheap. Tbh that isn't the only cheap thing about necro, the Vampire Lords are also plain ridiculous, no retaliation + life drain (and they can fly - might not think it is a big deal, but there are terrains where there could be a pivot spot which is only accessible via flying/shooting/teleporting if we talk about Devils. So add that to the equation, You may even have your week1 vamp lords, if you find such a spot, you can clean out however much hitpoints you want to, if you have the patience) - I would say it's not as effective as the 2000 sekeletons you have by the end of the month or so, but still broken as hell.


Also it's a bit mis leading to talk about the best towns overall - I think it also has a lot to do with the map/template at hand. If our maps are rich, then ok, build your town and win, but if the map is poor, well then your expensive town is pretty much useless if you can't find the needed resources in time (I think having Tower on a poor map is pretty much screwed). You will eventually build up and get your army, but before that happens your opponent, probably with a cheap town, such as Stronghold AND a Crag Hack for that matter, will just run you over too easily.


It is actually just an endless discussion - there are pros and cons for every town - if we look at it in a rich map's perspective.
It comes down to play style and preference. A player with the "better" town doesn't necessarely win - say there is a matchup Inferno vs. Rampart - rampart doesn't necessarely win, in fact I believe if Inferno is played correctly, abusing the Demon hoarding to the max, Inferno wins hands down, no question about it. (but it's such a tedious process to micromanage your hero chain so perfectly to hoard at max. efficiency)

but that is just how I see things

WEAKEST: For me it's flux, I just cannot grasp the logic of that faction. (The only thing I do find it useful for is the firewall trick & I haven't tried the "hydra" trick with magic elementals, but theoretically it ought to work)

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Mobilis
Mobilis

Tavern Dweller
posted December 02, 2012 02:42 PM

(points from 0 (weakest monster of this level) to 8 (the strongest one)

Monster comparison :

Level 1:
Halbardier     7
Capt.Centaur   8
MasterGremlin  4
Familiar    0  
SkeletonWar.   6
Inf.Troglodyte 2
Hobgoblin    1  
GnollMar.   3  
Sprite   5      

Level 2:
Marksman  7
B.Dwarf  2
Obs.Garg. 6
Magog 1    
Zombie 0  
HarpyHag  3
WolfRaid. 5
Liz.War.  4
AirElem.  8

Level 3:
R.Griffin  7
GrandElf  8
IronGolem 2
Cerberus 4
Wraith  0  
EvilEye  3  
OrcChief. 1
Dragonfly  5
WaterElem. 6

Level 4:
Crusader 6
S.Pegasus 3
Archmage 7
H.Demon  1
Vamp.Lord 8
Med.Queen 2
OgreMage  5
G.Basil.  4
FireElem. 0

Level 5:
Zealot    1
Dend.Sold.2
M.Genie   3
PitLord   4
PowerLich 5
Min.King  7
Thunderb. 6
M.Gorgon  8
EarthElem.0

Level 6:
Champion  6
W.Unicorn  3
NagaQueen 7  
EfreetSltan 4
DreadKn. 8  
Scorpicore 0
Cycl.King 2  
Wyv.Monarch 1
MagicElem. 5

Level 7:
Archangel  7
GoldDrag.  2
Titan      4
Archdevil  3
GhostDrag. 0
BlackDrag. 5
Anc.Behem. 6
ChaosHydra 1
Phoenix    8

Castle : 41
Rampart : 28
Tower : 33
Inferno : 17
Necropolis : 27
Dungeon : 22
Stronghold : 26
Fortress : 26
Conflux : 32

OVerall ranking :
1. Conflux
2. Castle
3. Necropolis
4. Tower
5. Dungeon
6. Stronghold
7. Rampart
8. Fortress
9. Inferno


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Titowam
Titowam


Hired Hero
posted December 02, 2012 03:59 PM

1. Dungeon
Great monsters all the way. Also, a high knowledge level (lets take 20 just for example), expert.. whatever-the-skill-that-increases-skillpoints-are and mana vortex = 800 mana points. Can't exactly remember the calculation of that.
2. Necropolis
Necromancy really adds up to this, also with the Ghost Dragon's aging ability.
3. Conflux
Double the amount of Firebirds/Phoenixes and.. well, with the grail you are pretty much invincible.
4. Castle
Limited to Mage Guild Level 4, the grail is not the best but Archangels are good.
5. Rampart
Thanks to the Treasury. The monsters aren't really that good, you have to stock up in order to get a good one.
6. Stronghold
It's good to be able to get Behemoths in the beginning but I don't like it for some reason.
7. Tower
Spells is pretty much the only good thing there is about Tower. I don't like Titans since they aren't really powerful if you have like 5~ of them.
8. Inferno
I don't like the looks of it and Devils are only good if you have 5+ of them, and they are upgraded.
9. Fortress
Limited to Magic Guild Level 3 and a horrible Hydra. The only thing that makes Fortress playable is Mighty Gorgons.

And this is my opinion and I respect everyone elses opinion so no one may complain. I'm not gonna change my opinion until I've explored the game further, although I think 8 years is a good amount of time.

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TaleOrgana
TaleOrgana


Known Hero
Unknown Warrior from the North
posted December 03, 2012 04:42 PM

To me most strongest town is Castle,i don't know why, I can count and the Necropolis,and weakest town is Conflux,because i think to all units are weak,only phoenix is most strongest unit or maybe...not.That's what i think.
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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted December 04, 2012 01:44 AM

Quote:
And this is my opinion and I respect everyone elses opinion so no one may complain. I'm not gonna change my opinion until I've explored the game further, although I think 8 years is a good amount of time.


It's not the time. E.g. you can have studied chess for 100 years without ever realizing some stuff you can learn from reading about it.

The same goes with heroes, and anything for that matter.

It's not the time spend, but the time well spend, which counts.
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Living time backwards

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Negent
Negent

Tavern Dweller
posted December 26, 2012 04:55 PM

My favorite has always been Fortress. Basilisk and gorgons are great, and hydras can rule under the right circumstances especially with proper use of teleportation.

I think Hydras and Behemoths are often underestimated since they don't fly, but their damage potential per gold coin invested is huge.

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VikingLegion
VikingLegion

Tavern Dweller
posted January 03, 2013 08:53 PM

Having skimmed through this thread in an effort to reacquaint myself with this great game, I have to laugh at the lack of middleground when it comes to Fortress.  People either love them or think they are absolute garbage - very polarizing faction.
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b0rsuk
b0rsuk


Promising
Famous Hero
DooM prophet
posted January 04, 2013 12:08 PM

Hydras are quite overrated, though. Their ability to hit multiple foes is mostly theoretical because they have trouble moving around. It can work as intimidation, though.
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http://www.youtube.com/watch?v=u5um8QWWRvo RSA Animate - Smile or die

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DarkDXZ
DarkDXZ


Known Hero
Haiku sensei
posted January 15, 2013 09:03 PM

Mildly biased, but whatever.
THE BEST - Necropolis
I remember having so much fun back in the day making my friend rage (Death Ripple was awesome). I've also rediscovered the game recently and found out the Cloak of the Undead King artifact (combined with Expert Necromancy it's basically a Zerg Rush of sorts).

THE WORST - Conflux
I just couldn't get how this stuff worked, and I can't up to this day.
Especially after I learned that Forge was supposed to go there in the first place - we've got enough magic all over the damn place, what's wrong with some lasers and rockets slapped in in for good flavor and measure?
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"If I can't determine whether people are trolling or not within a moment's notice I will just start flailing with this chainaxe without any particular aim besides general slaughter." - Adrius

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fram
fram

Tavern Dweller
posted February 07, 2013 09:50 PM

ez rampart best: ez rush, best income, great speed
personal fave: fortress: used to kill 2 enemies with similar armies in one day...
worst is conflux. don't get it how it can win against anyone.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted February 07, 2013 10:30 PM

Quote:
worst is conflux. don't get it how it can win against anyone.
How can it lose against any town? (Maybe except necro on hugh maps...)
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Better judged by 12 than carried by 6.

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florin27x
florin27x

Tavern Dweller
posted February 22, 2013 12:11 AM

Best > Worst

1. Rampart
Well known for early dendroids and grand elfs (ability for sharpshooters). Hero: Melpha / Gelu.

2. Necro
Horde of skeletons zombies lich ... Hero: Isra / Vidomina.

3. Fortress
Early level 6 creature good speed. Hero: Tzar / Adelaide.

4. Stronghold
Fast way to behemoth, cyclops siege walls. Hero: Crag Hack / Deesa.

5. Dungeon
Harpy based on harassment early ingame. Hero: Gunnar / Jeddite.

6. Castle
Expensive ballanced units but late game... Hero: Ingham / Tytrys.

7. Tower
Good defensive units and high magic def but not so good on the long run.. Hero: Neela / Astral.

8. Conflux
Fast units but low health, no archery threat, no damage dealers xcept magic/earth elemental. Hero: Pasis / Eradmon

9. Inferno
Weak units till late on game and huge costs. Hero: Raksa.

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RustyEy3
RustyEy3


Hired Hero
posted April 23, 2013 08:30 AM

Strongest: Conflux. Overpowered and banned from multiplayer
But if not counting Conflux I go with Necropolis

Weakest: There is not really weakest.

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scythesong
scythesong


Adventuring Hero
posted April 30, 2013 12:30 PM
Edited by scythesong at 12:39, 30 Apr 2013.

In a mostly average game:

Strongest: Conflux
Weakest: Inferno

Inferno simply doesn't have a lot of pros going for it, unless a particular map or matchup really does favor you more. Still, it's easily one of the strongest factions in large allied multiplayer maps. The Castle Gate advantage is beyond ridiculous.

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zombiewhacker
zombiewhacker


Adventuring Hero
posted May 03, 2013 09:30 PM

Quote:
Hydras are quite overrated, though. Their ability to hit multiple foes is mostly theoretical because they have trouble moving around. It can work as intimidation, though.

I think slow-movement was intended as a balancing act.  Combining hydras' multi-attack ability with centaur-like speed (let alone angels or gold dragon) would give them a ridiculouly unfair advantage.

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DarkDXZ
DarkDXZ


Known Hero
Haiku sensei
posted May 03, 2013 10:49 PM

Quote:
Quote:
Hydras are quite overrated, though. Their ability to hit multiple foes is mostly theoretical because they have trouble moving around. It can work as intimidation, though.

I think slow-movement was intended as a balancing act.  Combining hydras' multi-attack ability with centaur-like speed (let alone angels or gold dragon) would give them a ridiculouly unfair advantage.


Would at least make Fortress more viable than it is.


And although I recently started to enjoy the Stronghold more (upgraded lvl 7 units on day 3? Hook me up.), I still think that Necropolis is arguably the best town. (after all, Necromancy was the very first "racial" if we're going with post-H5 terms, and that was a humongous advantage.)
Rushing Vampire Lords with a hero akin to Isra or Vidomina (was that the name?) = GG in most cases.

Imagine if every town in H3 had racials. How fun would that be? (*cough*Gating*cough*)

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted May 03, 2013 11:23 PM

Fortress is O.K. already. Not against Necro though, but who's O.K. against them anyway?

It's not everyone's cup of tea. Certainly not mine, but it does fine in experienced hands. The main reason, I think, Fortress is not attractive for a lot of posters in this thread, is because it does not have a 15+ speed level 7 unit.
When playing against the AI, sooner or later one finds out that one of the simplest ways to win is to get your 15+ speed level units and just use those solely. No losses in battle and plenty of army to take out the AI. Here Fortress becomes unnecessarily complex, because its level 7 does not have 15+ in speed.

In another thread, a person suggests playing against the A.I. with only "bad" units. Now despite only a level 3 magic guild, Fortress is on par with any other town for playing against the computer.

Necro was the first town with a racial ability, but that was in a Heroes of Might and Magic 2 expansion pack. In Heroes 3, there's Demon farming as well as Skeleton farming. Not to mention if level 10 units are at play, Dungeon towns can help you getting quite a lot of those, and if you're lacking wealth, a few ramparts in a long game will make you rich, which suits the dwarven theme quite well, in my opinion.

Further more, it's possible to choose a Dread Knight Hero with any town and build an army of Skeletons as you please, and while going for V-Lords is a safe way to play, it's maybe not the most effective, but that depends on what you're able to do before you get V-Lords, as getting e.g. 12 V-Lords is first something you've at 1-2-1. That's among the reasons why Galthran is probably the best choice for Necro, as the added Necromancy from Ishra/Vidomina won't provide you much in the first week, the improved expansion from Galthran will, and after that it doesn't really matter anymore, your army will be too large for the opposition anyway. Not to mention with Galthran as your main, your skeletons gets a VERY nice +1 speed.
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dhoney
dhoney

Tavern Dweller
for the tavern wenches
posted May 04, 2013 08:28 AM

Wow, it really depends on the scenario.  Do I have lots of time to prepare or very little (rampart to me is best when there is little time because most of the creatures don't need to be upgraded and are relatively cheap, barbarian and tower when there is lots for the opposite reason)?  Will there be any other players with the same type of town as mine (this helps a lot if you're in the necropolis for morale purposes)?  Are there near and easy-to-conquer neighbors (just in case I'm in Fortress and my mage guild doesn't contain teleport which is essential for fortress)?

As for the overall best... I would say Castle.  It's just so versatile.  All the creatures have their strengths and only the archer and swordsmen are a must for upgrades so if you're short on cash, it's okay to leave most of the creatures at the non-upgraded level.  However, if you have tons of extra cash, almost everything can be upgraded and still maintain lots of value.  This place has a good special building (stables) and level 4 mage guild is good enough to start off a magic hero.  Rampart, Stronghold, and Fortress could all shine under the right conditions though.

Worst... tough to call, but I'd have to say Inferno.  Pit Lords/Fiends are just a bad value in my opinion which makes end game tough.  Also, imps/familiars can make early game really tough as they are just so weak and over-priced.  Then there's the archery (or lack thereof) situation.  The only strength of this castle seems to be the speed of the upper-level creatures.  Dungeon, necropolis, and tower can be dreadful as well (once again, it depends on the situation.  Obviously, these towns are all really good if you have the time and resources to develop a magic hero and no I'm not just a might user, but typically I can just conquer a nearby town to get the extra mage guild levels).  

I've always been pretty neutral on conflux.
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user_00
user_00

Tavern Dweller
Shall we begin?
posted May 05, 2013 12:02 AM

Strongest and weakest?

I think it depends on your playing skills,map size and lots of other factors..it is hard to determine which is the best...and worst,it mostly depends on which you prefer,and how good and patient player are you...

Versality of Castle...Might of Stronghold (behemoths day 3)...huge numbers of Necropolis...Inpenetreable defense of Fortres...Demon farming of Inferno...they all have advantages and disadvantages...so it's hard to say.....

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