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Heroes Community > Library of Enlightenment > Thread: Strongest Town & Weakest Town in HOMM3
Thread: Strongest Town & Weakest Town in HOMM3 This thread is 34 pages long: 1 ... 5 6 7 8 9 ... 10 20 30 34 · «PREV / NEXT»
sheensher
sheensher


Known Hero
and Slipknot FAn
posted September 19, 2007 03:07 PM

Quote:
Quote:

U`re wrong, inferno isn`t the worst and Confl isn`t the best. this is my rank:

1. Dungeon
2. Tower
3. Castle
4. Conflux
5. Necropolis
6. Inferno
7. Rampart
8. Fortress
9. Stronghold



Again another so awful ranking list,how can you put last fortress and stronghold,INFERNO is the worst da***t


i like play Inferno, for me stronghold is the worst
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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted September 19, 2007 08:36 PM

Of course, Phoenixes act first, which means you have plenty of time to drop an Implosion/Blind/etc on those Archangels.
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They can take my swamp, they can take my town, but they will never take my FREEDOM!

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alin1975
alin1975

Tavern Dweller
posted September 20, 2007 12:40 AM

Actually this constant disagreement I think probably shows that the game is pretty balanced. We probably all have our own strategies for our favourite towns (I know I would not make a good fortress or necro player since I detest those towns).

But out of curiosity, are there any official statistics somewhere, like from competitions for example? Im thinking in terms of how many times certain towns won or lost.
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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted September 20, 2007 02:19 AM

Basically, with Necro, if you have the time and skill to effectively skeleton farm, you win. No other town can take down the sheer avalanche of skellies.
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They can take my swamp, they can take my town, but they will never take my FREEDOM!

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Assaf_a
Assaf_a

Tavern Dweller
posted September 24, 2007 12:24 PM

Quote:
I belive that if you don't have many resources , the weakest town is Inferno , but if you have plenty of resources i belive the weakest town is fortress .
The most powerful town is a more delicate problem. It is in my belief that the towns competing for this position are Castle,Rampart,Tower,Dungeon and Conflux.
This is , at least my opinion.



I'm pretty sure that the barbarian is the most strong town,
I never lost with the ancient behemot .
They are the most strong creatures in the game ( ofcourse in the right characters of an hero , defence and offence ).
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NIght_Heaven
NIght_Heaven


Adventuring Hero
Lonely star in heaven dream
posted September 25, 2007 06:28 PM

Hm...Heroes 3..The best Heroes of Might and magic game. Lets see...

The best towns in Heroes of Might an Magic 3 are the ones that basicly cost less(impossible difficulty I play all the time) or that have strongest creatures(for making the diffrence) or that have plenty of creatures(win by numbers not by quantity). From all my wisdom(that sounds soo old for 18 years heh)I can say the next things.

1.~~CASTLE~~.The economy of Castle is based around the most two common sources on map-woods and stones- The creatures of Castle are made perfectly to fit with each other(that sounds naughty lol) and the heroes have nice and good abilities. On all maps Castle players will do not have troubles making resources fast(specialy that rescource sillo make 1 wood and stone a day-huge bonus).Also creatures are fast enough and good at taking damange.

2.~~TOWER~~. Tower has two chances of winning.First is to pick the best hero from Tower-they are several worth taking always- and play a rushed game for preciosus resources(at least in the first part).Second is to play enterly in defensive state after some resources are picked to give the low start and dissatvantage of Tower a chance to relly on its own creatures.Remember that titans have no melle penality soo the mages. Thats a huge bounus for archers and will give you the opportunity to smash everything dare to attack melle your final unit. Another bonus will be the library(+1 to all spells is very good). However Tower creatures fall quicly when are mixed with others so be carefull.

3.~~Conflux~~. Confulx uses unique creatures(elementals) that are immune to blind and other spells plus they are immune to morale!!!!(good specialy against Necropolis). The strenght of Conflux is drasticaly drawn by the low damange of creatures(except air elementals) and the cost of buildings.However the heroes are very good and the firebirds make the diffrence.The first creature pixies are the first level creatures with no enemy retaliation. Very good for rushing.

           Special attention on number 3:
   ~~Fortress~~ Fortress are enemy number 1 of Conflux. The hight defense and the special creatures abilities are incredible effective against Conflux.Firebirds fall quickly when all those special meele units are charging against them.Poison, no enemy retaliation , death stare,dispel or pietrify are dangerous to firebirds who are the important aspect of Conflux. Fortress are good because they are cheap and requires stones and woods who are easy to find and great to use here. Upgrading units here can turn the tide of evey battle. Experienced players know that fortress is quite a force.Specialy that they have good heroes.


4.~~Dungeon\Rampart~~ Those two ...I can decide who is better.Rampart has very good creatures and that treasury building that matters in late games. Dungeon has great creatures and artifacs merchants. Rampart buildings are either low cost(dendroids) either expensive(pegasus) Dungeon have expenisve biuldings but greater heroes. I really belive that those two need to be tested more properly.

5~~Necropolis~~Because they have nice heroes,low cost buildings,many skellies and can rush good.But they have weak creatures sorry ...here is no excuse for such low powerforce from them. Even with -2 morale to enemies or more that dosent make a diffrence.

6.~~Stronghold~~ The more needed spells are missing here and the hight cost of some buildings are compensated by the fast builded final creature but still neverless Stronghold is rather cheap and presents good attacking force.

7.~~ Inferno~~. Sorry...no comment here.I like to play them but they are too mixed and not too powerfull. Effereti cant compansate the others and one archer type is not that good. Sorry

I hope I havent bored you lol.Sorry for my english and happy postin

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alin1975
alin1975

Tavern Dweller
posted September 25, 2007 08:52 PM

Maybe it all comes down to style, but I don't think Tower is particularly strong. The high end units are great, but damn expensive and freaking slow.

Fortress again, I don't see it. I would with great joy test Conflux against the Fortress any day.

Dont like Inferno either. To me these two rank pretty close to rock bottom.

Castle is very powerful imo, and I agree with the issue of well balanced creatures. Im not sure I agree that its all that easy to build up though. At least not if you want to upgrade your Angels.

Conflux has one other advantage for the rush style. You can build up to Pyre really quickly, and then the Firebird one excellent non upgraded seventh level unit.

I find that if I just load a hero only with the Firebirds, he can pretty much kill most medium strength neutral stacks (with a little magic backup of course). So within a very short time you have two heroes one just with firebirds, the other with the other troops. Between the two of them they clean the map for resources with at most losing a few sprites along the way. Very good for large maps where the enemy is not too close.

Necro I played the other day. First time in like 5 years. Very amusing. Units that cost the shirt off my back, but on an xl map at least I see the benefit of the skeletons you guys were talking about. The only problem I have with them is the incredibly slow pace. Its like slow motion heroes. Not sure if a good player would have given me all the time I had (was up against a newbie friend of mine and the "AI").




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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted September 25, 2007 09:27 PM

alin...I would strongly recommend you try to get some online games going vs other human players. You will be pretty much surprised at what time a good fortress or stronghold player will visit you, and what army he already has besides his high stats.
And not to mention a good necropolis player...no town stands a chance vs necropolis on L map or higher except Flux maybe.
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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted September 25, 2007 11:03 PM

Yes, although Fortress does not have the best town overall, (damn you mage guild!) it is very inexpensive and quick to build.

And if you give Necro time to build up, it doesn't matter how bad their other creatures are, you'll die beneath an (un) living wave of Skellies.
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They can take my swamp, they can take my town, but they will never take my FREEDOM!

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted September 26, 2007 01:27 AM

Not to forget that most of fortress specialities don't work vs necro ž

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Gallow
Gallow


Bad-mannered
Known Hero
Avenger
posted September 26, 2007 10:40 AM

that sucks,inmune almost to all=overpowered,and angelito i see that you always say "i recommend you to have battle against human players" to others,but once i went to gamespy and is a s***t i cant able to make a combat with anybody is a mess,and with hamachi i couldnt finish a battle...cos noone can move his own troops,so for me play against human players omg its almost IMPOSSIBLE.

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alin1975
alin1975

Tavern Dweller
posted September 26, 2007 01:15 PM

I recall having some trouble with it myself in the past. My other main problem with online play with strategy games is that I like the biggest maps. Its hard to finish the game in one go. Also my schedule can be a little bit erratic. Thats why I have tended to prefer LAN or hotseat with friends, that way we could save up and continue three weeks later if thats when our schedules allowed.

Had same problem with Civ 3 I remember. And when I went online they tended to play all sorts of crappy small maps or funky rules so that a game wouldnt take 4 days.

But I must say, I am rather curious to see in practice how someone can make something out of Fortress.

I do have one question though, it was said how fast the Fortress was... but is it still effective on an XL, or are you speaking more in terms of small and medium maps?
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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted September 27, 2007 01:50 AM

Quote:
that sucks,inmune almost to all=overpowered,and angelito i see that you always say "i recommend you to have battle against human players" to others,but once i went to gamespy and is a s***t i cant able to make a combat with anybody is a mess,and with hamachi i couldnt finish a battle...cos noone can move his own troops,so for me play against human players omg its almost IMPOSSIBLE.


It's not that Necro is immune to all, but rather, Death Gaze and (I believe) Petrification don't work on Undead. That's rather unfortunate, but seeing as Necro will probably win anyways due to Skellies, it's not a big deal.
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They can take my swamp, they can take my town, but they will never take my FREEDOM!

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Binabik
Binabik


Responsible
Legendary Hero
posted September 27, 2007 10:17 AM

I've played this game thousands of hours and I have absolutely no idea which town is best. Seriously, I have no idea what the strongest or weakest town either one is. I figure if I can't decide after playing as much as I have, then the towns are pretty well balanced. It depends on the map a LOT more than the town.

Sure, you can kill a swarm of walking dead with 3 Sprites, but who the hell would want to. That doesn't make Conflux strong, it just makes it boring.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted September 27, 2007 01:18 PM

Quote:
But I must say, I am rather curious to see in practice how someone can make something out of Fortress.

I do have one question though, it was said how fast the Fortress was... but is it still effective on an XL, or are you speaking more in terms of small and medium maps?
First overview can be taken here.
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Binabik
Binabik


Responsible
Legendary Hero
posted September 27, 2007 10:22 PM

I wanted to make a comment that applies to all these "best of, worst of" type threads. Among all the other reasons why it's hard to compare towns and creatures, I've recently discovered another variable.

I've been doing very extensive testing on template design. (hopefully I'll be posting the results soon). I've literally generated and closely inspected hundreds of maps over the last 10 days or so. Each map has every town and terrain type except no underground terrain.

The point is that the generator treats each town differently. It's as if 3DO made some attempt to further balance the game through the map generator. Even if that wasn't their intent, it still adds many more variables to the game.

An example is Fortress. Fortress will get external gnoll huts on almost every map unless the template designer did something to prevent it. And it would be hard to prevent because the map generator absolutely LOVES gnoll huts. I haven't actually counted, by my guess is that imps and goblins are the 2nd and 3rd most common. With imps being maybe half the number as gnolls, and goblins being maybe a quarter the number of gnolls. (but Stronghold will get more level 2 creatures than Fortress)

It's not that gnoll huts are going to win the game or anything. It's just an example of the many things the map generator does to add more variables to the game.

Most people know that many objects can only appear on certain terrain types. But just because an object CAN appear, doesn't mean it WILL appear. And the map generator treats different towns very differently when it places stuff on the map.

Did you know that the red player is more likely to get view earth on some templates (like Jebus) regardless of the town or terrain type?

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DKnight
DKnight


Adventuring Hero
in Bloodhunting session
posted September 29, 2007 06:36 PM

Fortress is one of my favourites. Tazar or Gerwulf at a high level are unbeatable if they have anti-magic and a neat army.Tazar at lv 24 : 17 firebirds kill 11 lizard warriors.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted September 29, 2007 08:31 PM

Quote:
....Tazar at lv 24 : 17 firebirds kill 11 lizard warriors.
Not if Crag Hack has control over those firebirds
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dohh
dohh


Hired Hero
posted October 02, 2007 03:49 PM

Hi Again!

Angelito: You get Crag Hack first! Going to start with barbarians? Risky... Hope that Crak Hack will just appear in your dwelling? Naive

IMPORTANT NOTE: when I made my listing, I based on the fact that when I play, I never choose any specific hero. And Yes, I have played against human players, a lot. Mostly won. I think, I can count myself as an expert player.

I will list some results, that I remember/have saved when played against a very strong human player.

Dungeon (me) - Tower (him)  Won. Had slightly better hero, expert tactics. Casted mass prayer. Hit titans with Dragons and then with scorpicores. All army except trogoldyts moves before him. Done.

Dungeon - Conflux Won. He played on armagetton. I had red orb and an important advantage in hero.

Dungeon - Barbarian Won. Hed had bigger army. I mass berseked my opponent. He tried mass haste himself, and attacked with thunderbirds at the beginning of next round. I mass berseked again. Done.

Dungeon - Castle Won. He had ca 10 extra arch angels from griffin obs. but I had an advantage in skills. Got lucky with luck and morale for right creatures.

Dungeon - Castle Won. Got my opponents main hero without a big army.

Dungeon - Necromancer Lost. On XL map. Gave a great battle but lost, he started to resurrect creatures at the end of battle and had too many spell points. F*****g skeletons.

Dungeon - Inferno Won. Similar armies by numbers and levels. Dungeon's just better.

Tower - Conflux Won. He had armagetton, but luckily resistance worked well. Titans and nagas both resisted, other took losses. Casted slow on opponents army. Took counterstrike with gargoyles, attacked phoenixes and killed them quite quickly. At the beginning of next round casted mass prayer and he didn't bother with armagetton any more - mass dispel was more important.

Tower - Barbarian Won. Had a golden bow and used mass slow. Killed of most of the behemoths.

Tower - Inferno Lost. He got the grail! If you have friends like this, you wouldnt need the enemies at all!

Rampart - Barbarian Lost. Had a bit of bad luck with magic and ramparts creatures are weaker. Note: I had good hero with resistance speciality but couldn't still win the game!

Rampart - Fortress Won (with difficulties). Blocked Elves with centaurs and dendroids and got lucky with morale for couple of times.

Fortress - Rampart Won. Mass prayered my army, opponent had virtually no chance at all.

Fortress - Castle Lost. Too slow creatures, I didn't get water magic.

Fortress - Tower Won again with water magic.

Fortress - Dungeon Lost. Scorpicores paralyzed gorgons.

Conflux- Dungeon Won. With armagetton.

Conflux- Necromancer Lost. Didn't get armagetton and had no chance against skeletons.

Necromancer - Conflux Won. He got armagetton, but still couldn't win me.

Necromancer - Tower Lost. Suprisingly, I even dont have any excuses. Bad days happen.

Necromancer - Rampart Won. Only dendroids lasted long enough to mention them at all.

Barbarian - Fortress Won. Very good game! Long battle with open ending till the last round.

Barbarian - Tower Won. Got Crag Hack, and mass hasted myself.

Inferno - Castle Lost. Maybe got too proud. Wont try them again.

Inferno - Rampart Won. Waited all army, he casted mass bless, me mass sorrow. Either of us didn't dare to attack. Hit dragons at the end of turn and jumped back to my army with devils. He saw that has no choice but to attack. So he did. And lost.


I would also like to explain more why I put Dungeon first.

As I told, I base on game, where heroes are not choosed, everything is allowed (no specific rules like no town portals etc.) and maps are generated randomly (size is random too!) You just pick hero and play what the generator gives you.In games like this, the most important issue is, that your race was fool-proof. You have to expect, that your opponent has the strongest possible comination of cards in his pocket.

Crag Hack maybe good, but barbarian army is easily devastated by mass berserk spell. Conflux is really good if you're going for f**k up your opponents army with armagetton spell. You attack, cast and flee. But... if your opponent has an artifact that forbits armagetton, or even worse the shackles. Without magic, conflux is dead meat (or fire, earth and air) but Dungeon still strong.

When starting randomly, many towns have trouble with finding a suitable hero first. I think you all agree, that Dungeon is full of good heroes.

As I already told, I find haste and slow being the strongest battle magics in the game. Black dragon move almost inevitablely second. Strategically its very important. Both its shootes have no melee penalty, harpies are very good for quick and powerful start, minotaurs do nice damage and scorpicores have nice chance to paralyse creatures.

Only bad thing is, that random map tends to generate dungeon's town to underground.


And for conclusion: of course, if we played on set small map, I would pick barbarians or necromancers on XL map. So it all depends. what I was trying to do, was to pick a fool proof town. It's dungeon.



Sorry if my post is too long and annoying

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liophy
liophy


Famous Hero
Bulgarian
posted October 02, 2007 04:04 PM
Edited by liophy at 16:05, 02 Oct 2007.

Its wonderfull to have such an expert in our comunity!

Why dont you come and play against some of us, not that experienced, but still good players. We even make history of our games and make ranking.

There it is: http://randommaps.siteburg.com/rating.php

You may quickly top the list if you beat our strongest players.

And i would love to see your style and learn new technics and strategies.

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