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Heroes Community > Library of Enlightenment > Thread: Strongest Town & Weakest Town in HOMM3
Thread: Strongest Town & Weakest Town in HOMM3 This thread is 30 pages long: 1 2 3 4 5 ... 10 20 ... 26 27 28 29 30 · «PREV / NEXT»
doom3d
doom3d


Known Hero
Avatar of general Z
posted June 19, 2007 07:56 PM

best: Conflux
Second best: your fav. for You
worst: that you can't play

My fav. is Tower, and I play Inferno and Stronghold very bad.

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Homer171
Homer171


Promising
Supreme Hero
posted June 19, 2007 10:31 PM
Edited by Homer171 at 22:48, 19 Jun 2007.


1. Strongest town is Conflux whit their high Phoenix population. Necropolis is close second and both of these towns are break atleast in big XL maps.

2. If lv5 spells aren't banned Tower and Dungeon are very good towns imo. Tower has very good changes of getting DD or Fly and whit that it's easy victory. Dungeon creature portal is great in random maps where there are many creature dwellings (Double population for Minotaur, Manticore or Dragon is nice). Addition to goodies is the Artifact Merchants.

3. Castle and Ranpart are both great towns but has some downsides aswell. Castle creatures are all strong and having Water spells will make them even greater but the dowside is the cost of the AA witch is the most expensive whitout the help of Resource silo. Also not having 5th mage guild will allways slow things down. Rampart has allright creatures but they don't support each others that well. Dwarfs and Deneroids are exellent guardians but slows down your hero. Grand Elfs are the only range creatures and having two guards sitting next to aren't helping when they are allways targeted in end game afterall. Pegasis are fast attacker but they are screwed whitout help of Dragons.

4. Stronhold and Fortress are exellent small map towns when they have fast access to lv7 and other high lv creatures. High attack/defense primary skills will help your army to overwhelm the enemy. Downsides are of course lack of mage guilds. Not good town choices for XL maps if spells aren't banned. Both towns has some weak creatures but you gotta love the Ancient Behemonts and Mighty Gorgons!

5. Inferno is blain and simple the worst town. Creature costs are skyhigh and you will lose 1vs1 fights if it would not be few tricks called Expert Berserk or Demon Farming + Diblomancy <-- (Fernos Necromancy). I don't like Inferno because it's so predictable. Every battle needs to play by the book whit farming and thats just nonsence.     Maby thats the only way to survive in hell.
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Don't be too proud of this technological terror you've constructed. The ability to destroy a planet is insignificant next to the power of the Force.

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RoyalPaladin14
RoyalPaladin14

Tavern Dweller
posted June 24, 2007 02:49 AM

Strongest:
Conflux:High creature generation, pheonix in particular,decent heroes,magic univeristy and the best grail by far.
Necropolis: necromancy, vampirelords, enough said.
Weakest:
Tower: takes too long to build up and their might heroes aren't too good.But they are problaby my favorite.
Inferno: expensive and units just aren't that good. Demon farming isn't that effective without diplomacy.

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Azja
Azja

Tavern Dweller
posted July 25, 2007 12:03 AM

My favourit town is necropolis but I hate fighting against conflux and tower(If the oponet has enough resources).
I prefer games on impossible so Tower is not my kind of town.
____________
Why is necropolis so often banned.
                 Necropolis fan

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted July 25, 2007 03:27 PM

Wouldn't Necropolis be able to get enough skellies to just plow through even Conflux?

I like Fortress, because I like the way it looks, but for the best town, I'd say either Castle or Dungeon. Dungeon has good spells and creatures, but is expensive. Castle is good all-round, but angels are very expensive, as is the dwelling.
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They can take my swamp, they can take my town, but they will never take my FREEDOM!

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LiZaRdMeN
LiZaRdMeN


Disgraceful
Known Hero
The king of Grimheim
posted August 14, 2007 03:02 PM

strongest-Stronghold,weakest-Castle

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dohh
dohh


Hired Hero
posted August 24, 2007 03:16 PM

Everything depends very much on map of course. But here's my listing with a reasoning:

1. Dungeon. All levels of creatures (except 1st maybe) are good. 2 shooters, minotaurs with a very good damage, black dragon almost having second move. (I believe haste and slow are the strongest magics in the battle). So with the black dragons you can zero anything, that your opponent with faster creature casted - you cast haste, if he slowed you, or your slow him if he hasted himself, you can even mass cure yourself to remove expert bersek! You will get an important advantage.

You can choose a beginning of week for an important battle. You will get +50% mana, which allows you to collect more spell power during game.

Scorpicores are not that bad at all. Their paralyze ability depends on your spell power, which in dungeon case... is adequate. Even more... with expert earth magic and orb of earth, I have had Malekith doing more than 6000 damage with implosion!! Bloody damn much, I think.

Of course there are BUTS. If an opponent gets artifact that allows to cast magic to dragons or so on, but then... can you really count on it when starting a new game?

One more very powerful thing (with some luck of course). Portal of summoning. If used correctly, gives you a big advantage... I mostly play random maps against humans... if theres 1 castle for everyone, it's a huge differenceif you happen to have let's say minotaur dwelling near to your castle.

2. Necropolis

  Dont, like them, but they're good. Zounds and zounds of skeletons. Vampire lords and dread knights don't need extra comments. Of course, on small map, they are rather weak. All your creatuses are resistant to mind spells - one less thing to worry about. Once I had to remove artefact that gives luck and morale +3, just to protect myself against bersek spell.No that problem with necromancers. Hiding your town may be important in many situations. Information of any kind (or not giving any) may prove essential to win homm3 against skilled human.

3. Castle

  Again. I base on random maps. Thats why I put Castle so high. Map generator tends to create many griffin conservatories on a random map. It's not rare to get 4, or 7, or even 10 extra arch angels comparing your human opponent.

Overall speed and morale of Castle creatures are very good. Valeska is a very strong starter, you can probably advance more quickly than anyone on the map (except Conflux maybe).

Champions do incredible damage from long distance and if played cleverly, you can count your crusaders twice. Once in a game, I didn't cure mass slow, but cloned my crusaders, main stack got morale as well. Opponent got 6 hits from 300 crusaders and had really a little left at the beginning of a second round.

One more keyword: Leonys

4. Conflux

  Strong with magic and masses. But then... if your opponent finds an artifact, that permits levels above 3rd, you're screwed! Phoenixs are strong, agreed... but... they have little hit points and it's not a very good idea to put them wait or an opponent with mass haste makes all moves, before you can make your next. If opponent happens to have both artefacts - the one that allows to blind phoenixs and the one that permits high level magic... you're damned. Storm elementals are very good, but Conflux lacks in all middle levels.  

5. Tower

  Strong if you have tactics and expert water magic (titans can do up to 60 damage!) Unfortunately they are very expensive to upkeep and tower lacks of good heroes. You also lose a lot, if opponent casts bersek on genies. You lose army, you lose your extra shot of magic...

Haven't played very much with wizards.

6. Fortress
 
  Very playable if playing with Tazar. It makes up the low skills of hydra and makes your army really hard to kill. When having a very high level of your hero, you dont also have to dispel mass slow - you may just teleport your hydra anywhere and they would probably not attack it.

Gorgons are good cover for hydras - opponent has to deal with both of them simultanously. When opposing a human, its more difficult.

7. Stronghold

  Was my favorite race, when HOMM3 was released. Unfortunately behemoth have weak basic skills, Craig's speciality gives you an extra attack, but you've still got virtually no defense. When hero's defence reaches to 12 - only then you get the same defense that arc angel has naturally.

Cyclopes are good when defending - against computer player. But not in real combat against human. They suck! The worst 6th level.

Everybody except ogres die really quickly your only little hope is, that your opponent dies even quicker...

8. Inferno

  Very weak 1,2,4 level, that makes starting difficult. Arch angel is good, but has few hit points. Again race, that is OK when attacking neutral opponents, but useless in combat against experienced player.

9. Rampart

  You maybe surprised, that I placed rampart at last position. Why?
  Here's why:

  Gold dragon, is expensive, but only half resistant. You can cast to it implosion but no good spells. It also has virtually no cover from other creatures.

  Unicorns, are very average level 6 creatures. Quite low damage, clearly weaker than champion and dread knight, but at the same time non-flyer and non-shooter... Blinding ability might prove useful, i would compare them with Scorpicores (only Dungeon has much better cover from weaker levels)

dendroids: too slow. wasting casting on teleporting them might be too high price for result.

pegasuses: piece of crap

elves: hard to collect them

dwarwes: weaker than harpies, wolf raiders, strom elements or almost any other.

Everything changes of course if playing with hero who has reisistance for a speciality.

It's only IMHO

peace!



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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted August 24, 2007 03:27 PM
Edited by angelito at 15:28, 24 Aug 2007.

Thanx for your detailed opinion here

After reading some passages though, I get the feeling you rarely (or even never) played Heroes 3 online, am I right?

Especially the lines:
Quote:
I have had Malekith doing more than 6000 damage with implosion!! Bloody damn much, I think.
Quote:
Opponent got 6 hits from 300 crusaders and had really a little left at the beginning of a second round.
Quote:
Cyclopes are good when defending - against computer player. But not in real combat against human. They suck! The worst 6th level.
Quote:
Everybody except ogres die really quickly your only little hope is, that your opponent dies even quicker...
Quote:
 Very weak 1,2,4 level, that makes starting difficult. Arch angel is good, but has few hit points. Again race, that is OK when attacking neutral opponents, but useless in combat against experienced player.

And the whole description of Rampart is....hmmm...maybe you have to explore the strength of this town yet?
____________
Better judged by 12 than carried by 6.

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Gallow
Gallow


Bad-mannered
Known Hero
Avenger
posted August 24, 2007 05:04 PM

conflux,necro,a bit overpowered,conflux phoenix growt(i dont like the units),then necro a lot of skeletons(is the only thing which they are good..)both i tryed,both i dont like then castle,good town,nice,i love champions and archangels,then dungeon,good too,minotaurs,black dragon,magic,tower well,golem,nagas,but its too expensive dont suits me,rampart good town,dwarves mini tanks hehe,and nice music,then stronghold my favorite with crag hack,in the top,and dessa his right hand,wolf raiders excellent offensive unit,orcs gain strike twice so they rock too,thunderbirds,ogre,behemoth and cyclop always last in battles,i like this town,and then fortress,the swamp town,ooh nice defense,tazar of hero,basilisk,and the all might gorgon,death stare,cool,wyverns,and he hydras who hit everybody good memories in MP with my bro,i stronghold,he fortress,i love them,and agree with swamplord and lizardmen

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Rhodan
Rhodan


Adventuring Hero
from Holland
posted August 25, 2007 12:38 AM

Consider discussing in this thread being rather difficult, as we might ground our arguments on different H3-versions.

In The Shadow of Death, the Lizardmen suddenly have 2 more Hit Points and a minimum damage of 2 instead of 1. This is not yet a small change, however the Lizard Warriors have 1 more Attack, 1 more Defense, 3 more Hit Points and 2-5 damage instead of 1-3 damage in The Restoration of Erathia and Armageddons Blade. Not to mention, the growth is +1. The Serpent Flies have +1 Attack and Defense, the Dragon Flies +2 Attack and Defense. This rebalances Fortress.

Another example, in The Shadow of Death, Angels and Archangels also cost respectively 1 and 3 Gems each. The chance is there that this change is crucial.

Restoration of Erathia has no conflux. Shadow of Death is conflux-compatible but you'd have to get a map including one.

Considering numbers to be of great essence in the beginning of maps, every change can be very crucial. I'd almost suggest to split this thread into a RoE version and a SoD version. :-)

Do we also have players that are used to talk about games with Hard/Expert difficulty? Unexperienced players may think Normal is the usual difficulty for discussion. That's speculation and my own opinion.

Though, if we take away the crucial stuff, here's my list! :-)

1. Conflux (Luna's Fire Wall and Sprites)
2. Tower (Piquedram speeds up those Gargoyles against the archers)
3. Necropolis (Galthran's 100 skeletons do damage and get friends)
4. Inferno (Fiona's Cerberi are available on day 3 if not earlier)
5. Castle (Valeska gives archer madness)
6. Dungeon (Lorelei gets your Harpy Hags somewhere)
7. Fortress (Tazar, early Lizardmen, Dragon Flies and Wyverns)
8. Stronghold (Crag Hack and early Behemoths, muha)
9. Rampart (Ivor, aye)

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Gallow
Gallow


Bad-mannered
Known Hero
Avenger
posted August 25, 2007 01:29 AM
Edited by Gallow at 01:31, 25 Aug 2007.

sorry,but i disagree completely with that list,(may im not the only if some other person see that list too),4.inferno well ehem...6.dungeon omg,and and fortress and stronghold almost last,but the that you putted last rampart,hehe well,rampart is very good town,sorry but i couldnt resist see that awful list.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted August 25, 2007 01:35 AM

Rhodan...you have a wrong idea here.

The changings you have mentioned (lizardmen stats, gems for Angels etc...) have nothing to do with RoE or SoD. Those changings came with the latest patch for BOTH versions. RoE 1.4 has same changings as SoD 3.2 has. Only difference is conflux (refering to towns and creatures).
____________
Better judged by 12 than carried by 6.

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mvassilev
mvassilev


Responsible
Undefeatable Hero
posted August 25, 2007 01:58 AM

1. Conflux. (Double Growth Phoenixes, poweful Storm Elementals, useful Sprites, Magic University, good Grail, good heroes.)
2. Necropolis (MASS SKELLIES, Vampire Lords, Dread Knights, and the heroes needed to support the first two.)
3. Castle (Everything is above-average, but nothing truly stands out except for Archangels.)
4. Stronghold (Easy to get Behemoths, powerful Behemoths, Crag Hack.)
5. Fortress (Mighty Moos, Tazar.)
6. Inferno (Good at rushing, Demon Farming.)
7. Tower (Expensive, but, in a rich map, quite good; Lv. 1 shooter, Library, Naga Queens.)
8. Rampart (Unicorns.)
9. Dungeon (Only good for Armageddon strategy, and Inferno and Conflux do it better.)
____________
Eccentric Opinion

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Gil-galad
Gil-galad


Known Hero
High King of Noldor
posted August 25, 2007 11:23 PM

This is what I think (after a lot of thinking):

1. Necropolis. Powerfull Dread Knights, usefull Power Liches, mana draining Wrights, blood draining Vampire Lords which allways rises again in battle and zounds of Skelleton Warriors. Their weakest spot is the Zombies which have many hit points but are pretty useless.

2. Castle. Helebarders are strong for a level 1 unit, Marksmen with two shots, strong Crusaders, Strong and offensive Royal Griffins, good Zealots, great Champions and powerful Archangels which are very expencive however. If it had not been for the cost Castle would have been my number 1.

3. Conflux. They are powerfull with strong meele units, archers and a great grail structure. However, I often have problems with bying every creature in the middle/later game. They are too expencive.

4. Stronghold. Offencive and effective Hoggoblins and Wolf Raiders, great Thunderbirds, powerfull Cyclops and destructive Ancient Behamoths. The Ogre Mages are slow but very powerfull when getting into combat. The Orcs however are too weak.

5. Dungeon. Cind of good shooters, hit-and-run Harpy Hags (who could have had more damage though), strong Mineotaur Kings and Manticores, and of course Black Dragons. The Infernal Trogoldytes are very weak though.

6. Fortress. The Gnolls and Lizard Warriors are weak, and the Hydras are probably the weakest level 7 units in the game. The other creatures are great, offencive and strong and are really tough to beat.

7. Tower. I love the Titans and the nagas. The Archmages are good too, but the Genies die to quicly. The level 1, 2 and 3 units are too weak (perhaps except the Iron Golems but they are too slow)

8. Inferno. They have some strong units but no one who are really powerfull for their level. You allways know how they will play, and you can pretty easily defend yourself and destroy them.

9. Rampart. I like the Grand Elves, Centaurs and Gold Dragons, but that's all. The Unicorns are much weaker than the Champions and Dread Knights, The Dwarves and Denetroid Soldiers are good in defence but waaaay too slow. They are good targets for archers. The Silver Pegasuses are offencive but very easy to destroy just like the Genies.




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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted August 29, 2007 03:17 PM
Edited by SwampLord at 15:20, 29 Aug 2007.

I don't think I've ever seen anyone put Rampart last.... It's not great, yeah, but it's better then at least a couple of the other towns.
Unicorns are weaker, but they blind and are cheaper. That stack of champions, at least, aren't going to do you much good simply sitting there staring into space.
Also, IMO, Zealots are pretty bad. Low HP, not that high damage, overall kinda crappy for a Level 5.

I would agree with you on hydras being straight-up the worst Level 7, except for maybe Ghost Dragon and Phoenix, but phoenix has numbers. But the point is to use it to attack multiple stacks simultaneously, so it does much more damage then it would normally.
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They can take my swamp, they can take my town, but they will never take my FREEDOM!

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icecream_mini
icecream_mini

Tavern Dweller
posted September 03, 2007 04:36 PM

I used to play Rampart a while back, at the end of the day guys it all depends on what area you have what map you are playing and your hero. For example i used to play all for one. RoE Cd version. I can play rampart on that map and end up annihalating blue within 9 days. Still i cant really choose a weakest and strong. Most players that choose strongest town are those who know how to play it. I can assure you if you are a great player you will know that every town is great in its own individual way. And if you disagree i conclude you cant play that town, bad experiences in recent matches also cause players to dislike certain towns. I used to hate playing rampart after angel taught me a lesson on Jebus. Obviously i figured that Stronghold or Castle are the best towns for that template. But still that doesnt mean other towns cant be good, all depends on dwells artifacts stats and how quick you clear the area
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Shadow_Lord
Shadow_Lord

Tavern Dweller
posted September 03, 2007 10:39 PM

Necro = strong
Tower = weak
____________

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted September 07, 2007 04:23 AM

Not always true. Tower needs large, resource-rich maps to thrive, otherwise it just can't build enough and will die. On a big enough map, though, it gets better, but will still lose to Necro, probably, because of the massive skeleton horde.

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EliteLeader
EliteLeader


Adventuring Hero
posted September 07, 2007 11:04 AM

Tower can also get scary amounts of gremlins tho, especially if the tower gets a second town
____________
"One fine day in the middle of the night, Two dead men got up to fight
Back to back they faced each other, Drew their swords and shot each other"

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russ
russ


Promising
Supreme Hero
blah, blah, blah
posted September 07, 2007 04:40 PM
Edited by russ at 16:42, 07 Sep 2007.

Tower is a well-rounded town that does well on just about any map at any time (provided that it allows you to get all the resources you need).

At the very beginning, the gremlins give the Tower a ranged advantage, which allows it to dominate small maps and early encounters.

Later on the Tower gets gremlins + mages which, again, give it ranged superiority in mid-games, with nagas protecting them against the incoming enemy.

In the end games, Tower's lineup is one of the strongest in the game (if the Tower actually manages to upgrade and buy all of it). It is not a 1-superunit army, but a balanced army of 7 units, which can compete with the strongest towns and dominate some weaker ones.

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