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Heroes Community > Library of Enlightenment > Thread: Towns you feel... uncomfortable with.
Thread: Towns you feel... uncomfortable with. This thread is 16 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 · «PREV / NEXT»
cleed
cleed

Tavern Dweller
posted July 06, 2010 05:54 AM

Quote:
Quote:
inferno - weak 1st lvl few gogs and difficult hero choice

fortress start is pretty ridiculous w/ bron
That's why you can build level 6 unit day ONE!




wut difficulties r these online games played at? it seems like after a whole bunch of heroes and dwellings in week 1 ppl can still manage to buy troops

would the game strategies that r usually mentioned here completely change if games were to be played at sth above rook? (assuming avg map richness) seems like no one ever mentions building of capitol in any game wutsoever then how do they afford all those ~1k creatures or am i missing sth big here
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xlnt
xlnt


Known Hero
posted July 06, 2010 08:49 AM
Edited by xlnt at 14:09, 06 Jul 2010.

Most games are played on 130% or 160%.
On 200% resurses are the main problem and not money (which is the most common sight on a HoMM3 map).
Anyway, on 200% the most feared starting heroes are Shakti, Bron, Drakon, Wystan, Ivor, Valeska and so on - in a word - most of them are from Fortres

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Bulgarian
Bulgarian

Tavern Dweller
posted July 06, 2010 10:54 PM

tower is useless

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fank0
fank0


Known Hero
There are no limits
posted July 07, 2010 05:57 AM

Provided you have enough gold and resources TOWER is almost unbeatable.

All towns in heroes 3 are quite well balanced.
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted July 07, 2010 10:12 AM

Quote:
Provided you have enough gold and resources TOWER is almost unbeatable.
But you have tons of gold and resources on Jebus, but I hardly see players winning with Tower on that template. Why is that?
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 07, 2010 10:26 AM

Because giants suck and it takes too much time/gold to get titans I think. So leveling is somehow limited in second week and game ends too early on templates.
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Protos
Protos


Known Hero
posted July 07, 2010 11:59 AM

Nope. On Jebus it is important to collect cons/hives if you see them and get free army from there, to help you with early break. Tower has 50% terrain penalty for carring both angels and wyverns in your army and that will make you slower than most of the towns.

Besides that, tower building order is not so good and tower unupgraded army is very weak compared to their upgraded versions. Almost all army needs upgrade to be effective (giants, genies and gremlins especially, nagas and golems are much better upgraded too). All of this takes some time and can slow you down.

Tower is the best on templates whith relatively late meeting. It rocks especially on Blockbuster.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted July 07, 2010 12:55 PM
Edited by angelito at 12:55, 07 Jul 2010.

This is an explanation I can agree with, even though I think stronghold and fortress (at least with angels) have that movement penalty too.

The key, as you mentioned protos, is the time when you meet the opponent, not if you have enough resources/gold.
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fank0
fank0


Known Hero
There are no limits
posted July 07, 2010 01:09 PM

I do agree that on jebus tower is relatively weak due to the crappy building order and need to upgrade units. The penalty is also very hard to deal with. Nontheless, i have managed 1 2 4 / 1 2 5 breaks with tower on jebus, so it is not a sure loss.

Best example of what i had in mind is ARENA map. Tower can only be beaten by Castle and only if a specific unit arrangement appears.


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GabyStan
GabyStan


Known Hero
Seeking Wisdom
posted July 12, 2010 12:06 AM

Quote:
I do agree that on jebus tower is relatively weak due to the crappy building order and need to upgrade units. The penalty is also very hard to deal with. Nontheless, i have managed 1 2 4 / 1 2 5 breaks with tower on jebus, so it is not a sure loss.

I also broke with Tower 124 or 125, but still had a hard time to carry troops back and forth for upgrading them. Plus, I got my ass kicked heavily in one of those games, due to lack of firepower in the early stage. As you have said, time IS a factor with Tower...
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fank0
fank0


Known Hero
There are no limits
posted July 12, 2010 07:14 AM

It is usually better to break only with upgraded units and bring the rest later. Of course you risk running into the opponent without some army.


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tigris
tigris


Supreme Hero
Supreme Noobolator
posted July 12, 2010 07:56 PM

I dont play so much nowdays and i have always been a noob anyways...my problem with tower on a template like jebus is the time i need to get enough army for the break...plus i'm really not that comfortable doing some of the fights i would do week 1.
For exemple, i would go for a 1 angel cons, being pretty confident day 1-3 with most of the other castles whereas with tower i feel vulnerable. same goes for week 1 medium hives...i tend to lose a lot of fodder ( golems, gargoyles) and sometimes even a naga.
This means i'm doing some of the fights later than i would have with another castle.
About the break..my chaining is usually too poor to be able to take enough naga banks/tresureries/etc to be able to upg titans week 2..or if i prioritize chaining for gold it means im not going to have enough time to go for cons/hives.So i usually end up trying to break without my titans..
So,i guess a typical early break would be with an army similar to this:
140MG's/1 master genie/5 naga queens/3 angels/1 gargoyle/master genies/magi(or wiverns or possibly another fodder)
my problem here is i dont really have a power stack so i would be really scared to go for it especially without mass slow.
Is that a bad exemple? I can't really judge on a high standard..for me this seems an usual scenario.

i know i need to improve alot on this..just saying im finding it easier with other castles.

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uruk-hai
uruk-hai


Adventuring Hero
posted July 12, 2010 10:31 PM

Here's how much tower suck on jebus, most of times anyway. I break 124 with 53 wyverns and still lose the game... No, I'm not a bad player, just u must have something special to win with tower and when u get enough hives to get 53 wyverns by 124 and break with full movment just to realize how much ur rest army suck then lose half of it in first tope. Still i like tower very much, dont favor it on jebus, dont even favor playing jebus.

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Protos
Protos


Known Hero
posted July 13, 2010 12:42 AM

I remember one game with tower when i got awful area. I had only 1 gremlin dwell, 15 archmagi from my only box and that was all. Ah, forgot to mention, in that small area i got 13 seer huts.

Still manage to break wk2 d4 with 6 level main hero who had adv earth only. In middle i found some really nice arts and got superb stats, bigger than opponent, but ofcourse army advantage was decisive, he had 6 or 7 unicorn dwells and Craig Hack.

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Midas
Midas


Hired Hero
Touching things...
posted July 14, 2010 12:53 AM

Now looking back I like Fortress alot, but somehow always beaten by my friends and what not
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GabyStan
GabyStan


Known Hero
Seeking Wisdom
posted July 26, 2010 04:55 PM

Quote:
Here's how much tower suck on jebus, most of times anyway. I break 124 with 53 wyverns and still lose the game...  

LOL 53 Wyverns... nono, I was talking about games where hives/cons/dwells are forbidden, so only Capital troops + the 2 towns' fodder in all (or what's left of them, anyways).
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uruk-hai
uruk-hai


Adventuring Hero
posted July 26, 2010 05:48 PM

So i guess u have pack hydras as desert block with mass slow when u break 124 without hives/cons/dwells

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GabyStan
GabyStan


Known Hero
Seeking Wisdom
posted July 26, 2010 07:52 PM

Hehe, you are free to imagine anything you wish.
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Spikebeardie
Spikebeardie

Tavern Dweller
posted July 30, 2010 02:18 AM

I don't like Necroplis. It takes me about five minutes to find the Tavern. Also, the Ghost Dragons are a disappointment.

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bloodlover
bloodlover


Hired Hero
posted August 02, 2010 12:20 AM

I never liked Inferno. I still don't like it now, after so many years. Every time I play RMG with someone I ask them to remake the map if the computer assigns me this castle.

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