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Heroes Community > Library of Enlightenment > Thread: Towns you feel... uncomfortable with.
Thread: Towns you feel... uncomfortable with. This thread is 16 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 · «PREV / NEXT»
carcity
carcity


Supreme Hero
Blind Sage
posted July 26, 2008 06:05 PM

I feel a bit uncomfortable playing Castle. Only humans everywhere. Where is the magical creatures?

And just to add. The music from necropolis scarres the Sh*t out of me.

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zamfir
zamfir


Promising
Supreme Hero
Allez allez allez
posted July 30, 2008 06:43 PM

Quote:
Where is the magical creatures?

the zealot?
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5 Times TV

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Gazolin4
Gazolin4


Known Hero
God bless us. Even atheists!
posted July 30, 2008 10:03 PM

+ clerics
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xerox
xerox


Promising
Undefeatable Hero
posted July 31, 2008 01:35 AM

It always felt kind of strange and weird for me to play Inferno and Tower some reasons. There is something about the Gremlins I dont like and while Inferno has one of the best looking creatures (Archdevils) they feel very underpowered.

Fortress can also feel a bit strange sometimes.

I never play Necropolis for some reason (its scary ;D ) but seirously their death animations are crappy.
The Wraiths death animation - seriosuly.

Also I remember the Air Elementals animation when I was 6 years old. I thougt it transformed into whip cream or ice cream lol.
Now I think it looks like sperm
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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c0ldshadow
c0ldshadow


Known Hero
ig chr0meice91
posted October 24, 2008 10:04 PM

i feel uncomfortable with inferno b/c i always feel like the pit lords are going to die if i use them in combat.  it hurts only have one shooter that is not very good (and not even worth upgrading...)

although the cerberi have no retaliation they always seem to die fast and dont do enough damage.

it feels like the only units i have any confidence in surving are the efreet and devils.
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Gregonar
Gregonar


Hired Hero
posted October 25, 2008 01:14 PM
Edited by Gregonar at 13:17, 25 Oct 2008.

Basically any race that starts weak is going to be tough to play. If a race has strong early units, it means the player can acquire resources earlier without losing too many units.

Strong Start-
Castle- lots of possible strong, cheap early combos- pike/marks/griff, pike/sword/monk, etc
Rampart- Cent/Elf/Pegs (and possibly battle dwarf) are deadly for a good couple of weeks
Dungeon- the harpy/evil eye/medusa/minotaur line is just too scary. This goes hand in hand with the tough might and magic heroes (tactics, logistics, offense, meteor shower; also Jeddite might have advanced resurrection at lv 4 making 100 troggies invincible)

Weak Start-
Tower- lv 1 and 3 REQUIRE upgrade, lv 4 too expensive, lv 2 too weak. This goes great with weak might heroes...
Stronghold- lv 1 and 2 are both too weak, lv3 are tough and underrated but lack support as lv 4 and 6 buildings are both too expensive
Necro- lv 1,2,3 are ALL slow and weak. In fact, both zombies and wights are actually useless. The only possible redemption is to find 10 sulphur first week and get lich asap but what would you support it with?

Mediocre
Inferno- lv 1 and 2 are both too lame, but 3/4/5/6 are tough, accessible, and balanced
Fortress- 4 tough/slow melee, 1 tough weak shooter, 2 accessible but weak flyers. Early liz warrior just isn't the same as early grand elf, and gnolls have nothing on centaurs, nor flies vs pegasus, see?
Conflux- lv 1,2,3 upgraded early is pretty intense, but th edge doesnt last as lv 4/5/6 are all a bit weak

I'm an old castle player, although I'll admit they get boring. But think about it- they have strong early game, good might heroes, selective build, resource costs are spread out (except for cavaliers, but they aren't necessary). They are short on magic but have decent counters in water spells like dispel/cure/bless/weakness/teleport/prayer. Stables are also part of the underrated-ness.

Here's another way of looking at it:

Race - Early game - mid game - late game

Castle - strong - strong - strong (No comment)
Rampart - strong - okay - okay (dendroid/dwarf too slow, dragons hard to build)
Dungeon - strong - okay - strong (manticores suck, dragons hard to build)

Tower - weak - okay - strong (get giants/nagas/master genies asap, since mass early gremmies is obsolete now)
Stronghold - weak - strong - weak (weak early units, expensive tech tree, no magic; but the behemoth/clop/roc/ogre/orc/low level fodder grinder is cheap and deadly; not considering magic of course, and expensive buildings)
Necro - weak, strong, okay (similar play as tower, actually; the magic is a little weaker)

Inferno- weak- strong - strong (tough balanced high level units, good heroes and magic)
Fortress- okay - okay - okay (liz warrior/flies are underrated, but its hardwork for fortress all game, the units can take a beating, but I'd rather not take any)
Conflux - strong - weak - strong (lv 4/5/6 are expensive and weak, in fact their stats are as bad as zombie/wights/skeleton but they just cost more and are higher on the tech tree)



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Ulfus
Ulfus


Hired Hero
posted October 25, 2008 05:56 PM

Dundeon..Too balanced i guess, no specialty to rely on and i just dont like being underground.
and rampart, i usually get bored after playing it for 15minutes lol.
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Nikita
Nikita


Famous Hero
Meepo is underrated
posted October 26, 2008 02:55 AM

yes rampart is boring,necro is scary(esp.music),conflux too natural

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted October 29, 2008 01:39 PM
Edited by SwampLord at 13:41, 29 Oct 2008.

Gregonar, you neglect Fortress's main early unit, the Wyvern.

Wyverns make Fortress awesome early game, IMO. Having Level 6's day TWO, and being able to get them en masse out of serpent fly hives, is a significant advantage early game as well while towns like Castle will take quite some time to reach their Level Sixes and have less means of boosting production.

Also, while serpent flies will lose to pegasi, dwarves are so slow that they probably won't even be in a Rampart field army that early, and if they are the Fortress player will never have to fight because his army moves faster. Plus, how do you think pegasi will do against WYVERNS? While Rampart still has a lethal early game, large numbers of Wyverns will enable Fortress to tear up those pegasi and grand elves, and as I said before if Rampart actually brings along the slow-as-hell dwarves to fight you, you can run circles around their hero.

In short, Fortress's dirt cheap creatures and quick, easy Level 6's that can be massed easily makes for a strong early game in my opinion.
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They can take my swamp, they can take my town, but they will never take my FREEDOM!

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Ulfus
Ulfus


Hired Hero
posted November 01, 2008 01:32 AM

and you kill serpent fly hives with what?
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Fauch
Fauch


Responsible
Undefeatable Hero
posted November 01, 2008 03:16 AM

Quote:
i feel uncomfortable with inferno b/c i always feel like the pit lords are going to die if i use them in combat.  it hurts only have one shooter that is not very good (and not even worth upgrading...)


overall it's maybe the best level 2 shooter (at least before the lizardmen got a buff)
but it's true than in comparison with elves or evil eyes he isn't very strong. at least he looks less crappy than orcs, fortunately the stronghold also has the cyclops, which aren't super strong, but good enough.

and towns I don't like : castle and conflux, because they seem too powerful. it's kinda like the warlock in H2, you have just enough cash to buy like 2 dragons per week (or maybe you prefer buying minotaurs kings?) but it's strong enough to devastate the entire army of some castle (knight and barbarian) or almost.

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Gregonar
Gregonar


Hired Hero
posted November 02, 2008 08:57 AM

Quote:
Gregonar, you neglect Fortress's main early unit, the Wyvern.

I'd take 15 grand elves over 2 wyverns.
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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted November 02, 2008 07:36 PM
Edited by SwampLord at 19:40, 02 Nov 2008.

However, you're not going to have 15 Grand Elves week 1, whereas I will have my two Wyverns.

Rampart probably has a bit better creature lineup overall than Fortress, but Fortress has its own good advantages over Rampart as well. I.e, grass does not give as bad a penalty as swamp IIRC, Wyverns can be powerstacked and upgraded and will not make you lose morale, and Rampart has some exceedingly slow creatures while Fortress doesn't really.

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They can take my swamp, they can take my town, but they will never take my FREEDOM!

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c0ldshadow
c0ldshadow


Known Hero
ig chr0meice91
posted November 03, 2008 01:59 AM

@Fauch

I honestly think Gogs are the worst level 2 shooter

storm elementals easily better, lizardmen are better (and at least they are worth upgrading), and archers are better (upgraded easily better).

orcs are lvl 3
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Nikita
Nikita


Famous Hero
Meepo is underrated
posted November 03, 2008 02:18 AM

Quote:
Wyverns make Fortress awesome early game, IMO. Having Level 6's day TWO, and being able to get them en masse out of serpent fly hives

1st of all wyverns are the weakest lvl6 meele unit.u will lose them very fast if not played right.In most games upgrading wyverns is not allowed.playing Stronghold gives u birds day 1(2) and Behemots day 2(3).As for other fortress creatures,they are very slow(ex:Hydras,cows,basilisks,lizards,gnolls)

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted November 03, 2008 02:51 AM
Edited by SwampLord at 02:56, 03 Nov 2008.

They are weak but it still helps very much for early game as they are far stronger than most neutrals you will find nearby. Also Tazar helps solve their fragility problem by giving them a great defense boost.  I agree that Stronghold also has a good early game; both these towns can get high tier creatures quick and for cheap.

Also, Stronghold's creatures are only marginally faster at best than their Fortress counterparts in most cases; and if they are drastically slower (i.e. lizzie warriors---> wolf raiders) Fortress has another tier to balance it out (dragonflies are faster than anything Stronghold has.)
Fortress does have speed problems; however this is not a huge issue to the point where they may not even want to take the creature with them like Dwarves and  Stone Golems.  

This will also not adversely affect them on the adventure map as most other towns will have a creature just as slow as Fortress does; it is only on the combat map that you feel this disadvantage.
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They can take my swamp, they can take my town, but they will never take my FREEDOM!

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Nikita
Nikita


Famous Hero
Meepo is underrated
posted November 03, 2008 03:40 AM

I completely agree with u.The speed plays all the role in the game.Ex
playing on templates such as jebuscross,it will be very hard to break
with fortress(in my opinion)their 7,5,4 have little speed+their 6th,even though it has 11 speed,it is very weak and to all that they only have 1 2nd lvl shooter(if u still have it).their magic sucks.

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted November 03, 2008 04:02 AM
Edited by SwampLord at 04:03, 03 Nov 2008.

Fortress does have bad magic, but it is not as bad as it seems IMO. For example: If you are maining say Tazar, he's a might hero to begin with (and a damn good one too.) All of the really powerful and gamebreaking Level 5 spells, Fly, DD and TP, will most likely be banned. All Tazar really needs is the Mass lower-level spells like Haste, Slow, and Bless to be successful, and those are all achievable even with the crappy Mage Guild fortress has. The same goes for Stronghold; all Crag Hack will need is low-level buff spells as might heroes won't be tossing around Meteor Showers and Implosions that much regardless of which town they come from.

Their 7, 5 and 4 don't have little speed; they are a bit on the slow side compared to other creatures but they aren't hopelessly slow.    
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They can take my swamp, they can take my town, but they will never take my FREEDOM!

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Nikita
Nikita


Famous Hero
Meepo is underrated
posted November 03, 2008 04:21 AM

mage guild means a lot,even for might hero,cant even imaging how much dmg implosion,chain,meteor... can do.
i dislike inferno also,due to its low lvl creatures,imps,gog,even cerberus,and fortress is kinda expansive.
Those r my 2 worst towns,fortress and inferno.

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted November 03, 2008 04:37 AM
Edited by SwampLord at 04:42, 03 Nov 2008.

This is just a matter of personal preference but if I am playing a hero that will have vastly more ATK/DEF than PWR/KNG I prefer to simply use spells like Mass Haste/Bless than Meteor Shower/Implosion as I find it preferable to buff my own troops well enough than to inflict damage with spells when I can't do it to its full potential.


I never did like Inferno either, they just felt too fragile overall and it never really clicked for me.
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They can take my swamp, they can take my town, but they will never take my FREEDOM!

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