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Heroes Community > Library of Enlightenment > Thread: Towns you feel... uncomfortable with.
Thread: Towns you feel... uncomfortable with. This thread is 16 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 · «PREV / NEXT»
TheRealDeal
TheRealDeal


Promising
Supreme Hero
Foobum* of Justice!
posted December 15, 2004 06:42 PM

How can you talk so badly about Fortress?..

I've started to love the Muuuh Muuuh's.
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*We all know the that Foobum is the class of all that is Cake.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted December 15, 2004 07:06 PM

Quote:
i didnt mean anything like that in tactics, i ment that they spend more on their melee attacks, their power etc [i should change that, sorry]. and about online gaming, i would try but gamespy dosent accept me.


There is not only gamespy...

Look here .... u will find many answers which could help ya playing online..
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Better judged by 12 than carried by 6.

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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted December 15, 2004 09:46 PM

Lets go through a normal basics with Tower having lv 1-2 dwellings.

D1 LV3
D2 Mage Guild
D3 LV4
D4 LV5
D5 LV6
D6 LV7
D7 Citidel

Tigris relax man why you getting on my case.
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Dreaming of a Better World

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Consis
Consis


Honorable
Legendary Hero
Of Ruby
posted December 16, 2004 12:49 AM
Edited By: Consis on 15 Dec 2004

Hmm,

I would have to say Inferno. I absolutely hate gogs/magogs. They bring me no luck in battle . Cerebuses and Pit Lords rule, but the damn lords require lv2 mage guild! So I HATE INFERNO.
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Roses Are RedAnd So Am I

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Rhyanna
Rhyanna


Adventuring Hero
Queen of the Harpies!
posted December 16, 2004 05:39 AM

When I first played HOMM3 I really, REALLY wanted to love inferno...

in theory, their units are great. AKA the names...

but comparatively, and their town in general?

I dunno, it feels kinda lackluster. Sure their level 7 is an arch DEVIL, but they made the term Arch Devil feel weaker than it needed to.

The first town I ever played as, I do find it rather difficult to use.
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I can resist anything but temptation
- Oscar Wilde

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Asmodean
Asmodean


Responsible
Supreme Hero
Heroine at the weekend.
posted December 16, 2004 05:48 AM

I too wanted Inferno to rock. They had all the cool symbolism, and their Grail structure is the coolest looking in the game.
But although my least fave town is Tower, next on the list would be Inferno.
Perhaps the worst ranged troops in the game (not stats wise, but in usability), needlessly expensive and the least HP per week. In small maps they suck because you can't demon farm well, and then you find yourself learning bloody Fire Magic just to learn Sacrifice cos Imps suck mightily and Devils die too quick.
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To err is human, to arr is pirate.

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Rhyanna
Rhyanna


Adventuring Hero
Queen of the Harpies!
posted December 16, 2004 05:53 AM

There is SOMETHING disheartening about it ALWAYS being week of the imp...

now if it were week of the DEVIL... -grins-
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I can resist anything but temptation
- Oscar Wilde

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tigris
tigris


Supreme Hero
Supreme Noobolator
posted December 16, 2004 08:43 AM

Quote:
giants and castle is possible at basically every TOH map.



huh??
Quote:
Tigris relax man why you getting on my case.


Sory if it sounded like that.I really wanted to show some suport,cos i know and i care .Stuff like that happened to others too..So others may know what is like..
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Kaboth
Kaboth


Hired Hero
Forum Vampire Killer
posted October 13, 2005 06:32 AM

Conflux - Don't like their heroes (I can't feel any sort of fondness for them, like they have no personality), the focus on elemental creatures makes for a rather uninteresting combination aswell.

Inferno - I loved their demonic theme and I always wanted to love Inferno but they have some tradgically mediocre (demons) and flawed (Magogs) creatures. It seems the only real advantage they have is demon summoning/sacrifice combo which always felt like a very contrived, fiddly way to win.

Tower - Tower are turtlers. You sit back and you shoot creatures, such a tactic isn't very thrilling for me I like melee combat.

Rampart - Cool creatures but they just don't work to well together as a team. Some of the druids are dreadful aswell.

The rest of the factions I love.  
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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted October 13, 2005 05:07 PM
Edited By: Russ on 13 Oct 2005

Quote:
The first town I ever played as, I do find it rather difficult to use.
For some reason that was the town I chose after installing homm3 on my PC for the first time! I guess I found the creatures to be very cool as well. But as soon as I saw the other towns, I started to hate Inferno. What a bunch of crap!!! The weakest and the most overpriced units. Upgraded level 7 with 200 hit points? That's a joke! FFS, you can kill those with magic arrow!
And who said that shooters are only useful when they have high hp? That's the biggest nonsence I've ever heard. Dungeon shooters have the biggest hps of all the shooters of the same level, yet I can't think of more useless units. They aren't strong enough to be good melee units and neither do they deal enough ranged damage to be good shooters. Oh wait, according to this grand elves are a s***ty unit because they only have 15 hp which is the lowest among level 3-s.
Oh ya, and how can you dislike the stronghold? I think it is an amazing town, it is one of the only 2 towns that allow you to build EVERY creature + castle on week 1! And noone else can build level 7 on day 2! It is also the cheapest town to double build. If you are lucky, you can have 2 strongholds with level 7 + castle on week 1! Not to mention that the best heroes in the game come from this castle (->HACK<-, Gundula, Dessa, Terek, etc, etc, etc, etc)
Anyways, back to the topic. Besides Inferno, I guess I also dislike Dungeon (average units, useless shooters, weak level 6 and hard-to-build level 7) and Fortress (well, it definitely has its good sides such as LOTS of wyvern monarchs and moomoos, but only 1 archer that isn't particularly useful and very slow units).

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icecream
icecream


Hired Hero
posted October 14, 2005 07:51 PM

I think that dungeon is worthless although rampart is my favourite town and black dragons are better i still think overall dungeon is too costly and expensive although shakati day 1 rules

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dkolb
dkolb


Promising
Known Hero
Nay Nay and Aslan Protector
posted November 30, 2005 06:24 PM

I hate the Inferno. The only unit I actually find useful in it are the hell hounds and Cerberi.
I mean the Arch Devils are good too, but over all it's a cruddy town.

However right now I'm playing Heroes Chronicles: Conquest of the Underworld and in that the Inferno isn't that bad because their seem to be at least three sometime 4 in a map and the Castle Gate starts to become extremely useful.

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GabyStan
GabyStan


Known Hero
Seeking Wisdom
posted November 30, 2005 07:01 PM

I also dislike Inferno most, due to crappy lvl 1-4 troops. Pit Lords are ok, and Sultans and ArchDevils rock, although a bit short in HP. Btw, I thought I could take out legions of Nagas with a single ArchDevil from camp. ) Only possible if no more than 1 or 2 stacks of them, though.

One more thing pro ArchDevils: nonretaliation and speed makes them one of the most powerful lvl7 creatures in the game. But that's, sadly, only in a one on one fight...
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Your worst enemy is... yourself.

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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted November 30, 2005 07:23 PM

Quote:
Btw, I thought I could take out legions of Nagas with a single ArchDevil from camp. ) Only possible if no more than 1 or 2 stacks of them, though.
You also need the Spirit of Oppression and a VERY patient opponent. You won't get many games if you start taking 5-hour turns.
Quote:
One more thing pro ArchDevils: nonretaliation and speed makes them one of the most powerful lvl7 creatures in the game. But that's, sadly, only in a one on one fight...
AAs OWN ADs so bad its not even funny. Turn 1: AAs fly over and kill nearly half devils. Devils end up barely scratching them.
ABs own Devils pretty bad too even when the devils wait and then get 2 unretaliated strikes in a row. Their damage is just to low to hurt ABs enough and after ABs get a turn, they just rip through AD's 200 hit points.
I think titans would win 1 on 1 as well, but it is a close one.
One other thing about AD's 200 hps vs 300 hps from most other units is that spells hurt ADs more.
And their no retal attack doesn't really compensate for the very very very low damage. ABs, AAs and Titans can also be considered no-retal units, yet they can deal more than 2x of AD's damage. And in a real fight with the right fodder every attack is a no-retal attack, anyways.

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Shauku83
Shauku83


Promising
Famous Hero
posted November 30, 2005 09:16 PM

Always this constant AA is better than AD...And actually AA now also can be considered as a non-retaliation creature, as well as AB,what is up with that....?

To the question, I'm quite uncomfortable with Castle, and also with Dungeon. But most uncomfortable I'm with Conflux. By far.
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GabyStan
GabyStan


Known Hero
Seeking Wisdom
posted November 30, 2005 11:30 PM
Edited By: GabyStan on 30 Nov 2005

Russ, I think you got me a bit wrong: I said 1 on 1, not 100 on 100 creatures. Made some testing, in my terms, and results are like this: AD almost takes out the AB (matter of a few HPs), AD owns CH, AD owns Ghost Dragon, AD kills Gold Dragon, AD kills Black Dragon, AD kills Titan and I bet AD kills Phoenix (not tested). So AD is ONLY killed by AA (by far) and by AB (just). Russ?
(Oh, yeah, I know, playing terms... No comment here.)

And yes, I forgot the Spirit, ohh!
(I'd never try that in a multi, Russ, it was in Dragon Slayer Campaign.)

Edit: Just to keep on topic: Inferno would be my last choice to play with, decent demon hoarding seems a bit unrealistical to me.
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Your worst enemy is... yourself.

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fishjie
fishjie


Adventuring Hero
posted December 01, 2005 02:21 AM
Edited By: fishjie on 30 Nov 2005

I like all the towns.  Except beast master.  I hate that one the most.  just a bunch of worthless one trick ponies that blow.  Their lack of a GOOD archer unit hurts them later on.  Especially when besieging a castle.  Unless you've got ballistics you are screwed.  Because they can sit in their castle all day, raining down arrows, and you can't do anything about it.  Sure you can send in wyvern monarchs and dragon flies, but these flying units will get slaughtered by ones that don't actually suck.  

Also, since their ranged unit sucks, they also take more losses in battles against mobs.  What I usually like to do is mass slow, and let archers mop up against the monsters.   Since almost all their units are meelee, they have to engage, and you risk losing units  

Their most powerful monster, hydra, IS good, since no enemy retaliation and multiple hits has some very nice set ups, however i think its the only high level monster that isn't ranged or flying, which hurts it.  it is also relatively slow.  it is screwed in a castle siege, because it will be unable to attack, unless you can teleport behind walls.  

Basically all their units blow except gorgon (because it can slaughter high level units with its death stare, which lets you weaken up an attacking computer, so a hero with REAL units can mop up).

dragonfly weaken is nice, but it gets massacred by everything.  

monarch poison is a joke.

basilik petrify is OK.   so its an OK unit.  

lizard warrior and gnoll warrior = LOL
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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted December 01, 2005 06:50 PM

Quote:
Always this constant AA is better than AD...And actually AA now also can be considered as a non-retaliation creature, as well as AB,what is up with that....?
I am glad you asked On the castle templates like jebus you can get tons of AAs from cons or level 7 dwells. So, you'll have 10-20 AAs on week 3. With 30 attack and 50 constant damage this powerstack can decimate anything it attacks. It is a no-retaliation unit because there won't be anything left to retaliate on it
On poor templates like balance stronghold can double build, resulting in a major AB powerstack. You'll have 10 ABs on week 4 if you start double building on week 3 and 12 ABs if you manage to pull it on week 2. Since ABs reduce defense by 80%, on a hero like Crag Hack they will do up to 400% damage on anything they attack, even on level 7-s. So, there won't be anything left to retaliate on ABs as well.

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maretti
maretti


Responsible
Supreme Hero
posted December 01, 2005 06:55 PM

Not even against Tazar and mass shield?
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Crag rules, Orrin and Ivor suck

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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted December 01, 2005 07:00 PM

Quote:
Not even against Tazar and mass shield?
Hmm, well that is an exception, BUT it applies only when Tazar actually DOES get the shield spell from one of his 6 mage guilds, about 10 shrines, 20 scrolls or a scholar hero who transfers it to him from another hero

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