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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Strategy: Playing Sylvan Faction
Thread: Heroes 5 Strategy: Playing Sylvan Faction This thread is 29 pages long: 1 2 3 4 5 ... 10 20 ... 25 26 27 28 29 · «PREV / NEXT»
Ulfus
Ulfus


Hired Hero
posted July 25, 2011 10:13 AM

I would like to play sylvan but I am disheartened by the low growth of below average troops...how does sylvan compensate for this?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 25, 2011 10:45 AM

By efficiently raping enemy opposition in the first few turns Sylvan can have pretty good survivability and even better offense, they can gain momentum faster than other races.\

And frankly, aside from a general earlygame weakness what do they lack? Logistics is an easy to get skill. Enlightenment too, same for defense if you face a heavy might faction. Light, luck, attack are similarly common.. All melee/flying units except maybe treants can reach enemy lines on their first action with tactics or aura of swiftness. Arcanes, high druids, crystal dragons and pristine unicorns are more or less broken..

It's a pretty cheesy faction all in all.
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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted July 25, 2011 12:16 PM

Quote:
It's a pretty cheesy faction all in all.


"Treebeard! Did you hear what Elvin said?"

"HroomYes Hroom. HroomCheesy?"

Time....for......the Ents.......to... march.....,,to.......waarr...hroom.

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TheHorde
TheHorde

Tavern Dweller
The Unstoppable Horde
posted August 02, 2011 09:36 AM
Edited by TheHorde at 09:36, 02 Aug 2011.

Hi, i play with some friends on hotseat and like to play sylvan. i just learned about each faction's ultimate abilities, and want to know if it is worth it to bypass ossir with the hunter bonuses for another hero, like Wyngaal maybe? also, are the Arcane archers better then the master hunters? thanks!
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 02, 2011 02:23 PM

Wyngaal is more broken than Ossir could ever be and likewise arcanes are ridiculously better than master hunters. I wouldn't really suggest going for the ultimate - too long, too late, high chance of failure later on.
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lumpor
lumpor


Adventuring Hero
posted August 06, 2011 09:33 PM

Elvin, would you ever choose war dancers over wind dancers?
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 06, 2011 09:54 PM

Maybe if I had +2 combat speed and the opponent was dungeon or academy. But probably not.
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Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted August 06, 2011 11:12 PM

My reason for using them would be Battle Commander which can be abused with Mentoring. Of course I'm not saying that I wouldn't change the upgrade once I'm done training heroes.
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13 Heroes

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Bombur
Bombur


Known Hero
posted August 09, 2011 08:43 AM

I don't know if someone said this but has anyone tried to go for imbue ballista with Vinrael? I once saw an opponent use it and it was devastating, he killed 9 of my magma dragons in one turn with it because he empowered it with meteor shower, and that was lucky cause I had rune of etherelness, and of course some other units too. With some 100 high druids he had about 45 spellpower. I am now playing as Vinrael against necro and I am going for war machines , leadership, destructive magic light magic. I will find some idols for luck or maybe some artifacts, cause I wanna see how I do as sylvan without Luck skill
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Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted August 09, 2011 01:10 PM

The problem is that War Machines is pretty rare for Rangers. With Destructive Imbue Ballista is really over the top.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 09, 2011 02:04 PM

Wait till you see the hero start with a triple rain of meteor with a quadruple imbued ballista to follow soon after, slippers and channeling included. A total of 7 meteor showers at full spellpower hitting multiple targets each, from the very first turn Absolute slaughter.

What could go even better was actually having warlock's luck but that's not even necessary ^^
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Fauch
Fauch


Responsible
Undefeatable Hero
posted August 09, 2011 03:45 PM

I quickly tried rain of arrows + triple imbued ballista with mass vulnerability, but sometimes the spell didn't seem to trigger?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 09, 2011 03:58 PM

Stops working once defense hits 0.
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jonaslm
jonaslm

Tavern Dweller
posted November 05, 2011 09:15 PM

im playing hotseat against to friends an AI, i play as sylvan, and my friends are dungeon and haven, AI is Stronghold, fortress and inferno. my hero is talanar, its a medium/large map, medium difficulty. my skills are Logistick, luck and leadership, ve are quite early in game, and I could use some tips to beat my friends.

Excuse my bad english.

Thank you
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zaio-baio
zaio-baio


Promising
Famous Hero
posted November 05, 2011 09:39 PM

pick Light magic

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jadw
jadw

Tavern Dweller
The Silent Creeper
posted April 05, 2013 03:54 PM

Although I'm not completely new to HoMM5 ToTE, reading through this thread has helped me improve my strategy playing as Sylvan. Overall, I can win 4 players maps on Hard but not so well when there are shooters blocking the way and little resources on the map.

Here are some of my strategy ideas.

My week 1 build is usually Tavern (to recruit a scout hero and get extra troops), Pixies, Sprites (upgrade of pixies) for hit 'n run assaults, mage guild 1 (for stone spikes or eldrich arrow to combine with Imbue Arrow), hunters, town hall, and druids. I don't upgrade hunters before I get all creature dwellings unless wood is abundant on the map.

In week 2, I try to get the fort, citadel, unicorns, blade dancers, and mage guild 2 if there are enough resources.

In the early game, I split sprites into stacks of 1 to get more damage from wasp swarm. If the creatures are immune, I keep them all in one stack and whether that's the case or there's no mana left, sprites usually get time to attack and retreat between AI creatures' turns. This allows 20 sprites could kill hundreds of footmen or brutes as long as there's only one stack.

Usually I play as Vinrael for Enlightenment > Scholar (learn spells from other heroes) > Mentoring (in late game, recruit scouts and get them to lvl 12 straight away or abuse Battle Commander skill). High knowledge also means higher sp with High Druids' channeling.

Lately I've been practicing as Anwen due to special ability to improve favoured enemy damage. Whenever I go back to base, I try to pick favoured enemies depending on what my opponent is or what creeps I might have to fight on the way. Helpfully, Anwen starts with 20% magic resistance (Defense > Protection).

As for skills, I try to get Luck, Enlightenment, Light Magic, Leadership/Attack, and Defense.

By the way, I have a few questions.
1. What does Deadeye Shot specifically do? Or does it only work with favoured enemies?
2. Is it better to use 'wait' or 'defend' in battles against neutral creatures?
3. On a map like Disupted Island, if shooters are blocking the way near your base, is it better to take them earlier and take higher losses or wait until week 2-3 when there won't be many, if any losses?

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SKPRIMUS
SKPRIMUS


Promising
Supreme Hero
The One and the Prime
posted April 06, 2013 08:50 AM

1. Read fan manual.  Acts as if your hero is 3 levels higher in terms of hero strike dmg to creatures, no other effect, doesn't have to be favored.
2. Depends on situation.  Give example but this is trick question right?
3. Can't remember disputed island but you need to give concrete example because don't know how much losses & how much other things you can do without fighting them & what is the gain like.

Agree with the sprites as first upgrade if building town from nothing.
Would be good if start bonus of resources gave wood, or wood & ore to help with upgrade to AAs...but it gives bleh some other resource
Ossir better than Vinrael esp at start (start is sylvan's weakest part & imbue can help at low hero level but unfortunately wastes a skill pick & ofc mage guild needed as well).  20 sprites usually can't kill too many footmen, because if creep is stronger they will be split into more stacks.

In build order, I like to see how early I can get AAs, druids & unicorns.  Sometimes dancers+fort+citadel seem lower priority than upgrading to AAs because they really help in some creeping, and later trying for lvl 7 dwelling/castle asap but these things depends on map ofc.
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Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 06, 2013 02:31 PM

In case of hunters you are screwed either way. If you get nasty losses then you won't be able to break through the phoenixes week 3-4 and if you wait you will again be very late. In such maps first to get to the middle wins.
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jadw
jadw

Tavern Dweller
The Silent Creeper
posted April 06, 2013 09:27 PM

Last time I played the map, I got wood & ore then the rest of the stuff is blocked by spear wielders. I took them during week 2 and got to the phoenixes (they were moderate) during week 4 but AI, playing as Necropolis was on my end of the map 2-3 days later.

As for 'wait' and 'defend', it's not a trick question. I have always used defend to reduce losses but maybe I should use 'wait' more often. Was wondering if there's any specific guidelines as to when waiting is better than defending. It does make the creature's next turn come faster but if attacked, the creatures are going to take more damage.

On the other hand I can break into the middle on Former Friends during week 2 as long as the bridge isn't guarded by Succubus Mistresses + Poltergeists.

Thanks for the tips anyway.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 06, 2013 10:07 PM

Wait only helps if you intend to attack but have more incentive to wait for a hero cast or another unit stealing the retaliation from the target. Or if you expect that your archer's meatshield is about to fall and you have to wait for it before you can take its place. Perhaps if you expect another unit to open the way for you to attack. Plenty of situations really.


On former friends a warmachinist can get to middle during week 1. If that happens the game is over for the other player.
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