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Heroes Community > MapHaven Guild > Thread: Heroes 5 Map Editor Help and Tips...
Thread: Heroes 5 Map Editor Help and Tips... This thread is 43 pages long: 1 2 3 4 5 ... 10 20 30 ... 39 40 41 42 43 · «PREV / NEXT»
markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted May 30, 2014 02:13 AM
Edited by markkur at 02:19, 30 May 2014.

1. Place an object
2. Click on the file-path  to the right of the line "shared."
3. Once it's blue, click on the first box (on the left) This brings up the hidden files.

The objects you seek are under Subterra/Dungeonwalls (3rd list down)There are 10 objects that you can use, I use 8.

W_DinoDown (empty square for center of void)

W_StalaktitDown_01 (I don't use this one or the next one because of a visual problem)
W_StalaktitDown_02

Wallcornerdown (Outercorner)
WallDown_01 (edge)
WallDown_02 (edge)
WallDown_03 (edge)
WallDown_04 (edge)
WallInnerDown, (inside corner)

It takes a bit to get use to them but you'll see how they fit. You should see no sky when finished. And make sure they don't overlap or they'll look bad up close. Turn on the grid overlay because that helps alot wiht placement. Btw, you'll have to mask them
where you don't want Heroes walking in air. :>

Good luck
____________
"Poetry is a felt change of consciousness"

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Tiptoe_McGuffy
Tiptoe_McGuffy


Adventuring Hero
posted May 30, 2014 02:16 AM

This is one of the many parts of the Heroes V Map Editor that's more complicated than it needs to be.

First pick any insignificant object (I like to use the Academy Stuff in Arena Objects) and put it on the map. When you put it down, go to the Properties tree. There should be one called Shared with a long name after it. Click on it, and there should be a ... button. Click that, and there will be a long list of most of the map objects in the game. In the Subterra/Dungeonwalls files, there are some objects called WallDown_01, WallCornerDown, and the like. Pick one, and it will be a part of that abyss. Make a few more and put them in place so it looks connected, and you'll be good to go!
____________
"An Elf can take out a Ranger
any day of the week, but they
prefer to do it on weekends so
they can stay up late and catch
a show afterwards." -H2 tavern

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Dagon
Dagon


Adventuring Hero
posted May 30, 2014 10:37 AM
Edited by Dagon at 17:55, 30 May 2014.

OMG O_o'
I would never figure it out myself...

It's working!
Thanks a lot guys!
____________
http://heroes.net.pl/ - najlepsza polska strona o serii HoMM

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fiur
fiur


Promising
Supreme Hero
Map Creator
posted June 01, 2014 07:36 PM
Edited by fiur at 19:38, 01 Jun 2014.

you can even doit in another way  

Smiply add a file called downobjects.pak into your data folder
and then they will show up in your editor...





downobjects.pak

I also added this file (MapFilters.xml) who goes into your Editor folder......  Enjoy

H5_Editor_stuff
____________
Hack and Slash....

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markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted June 02, 2014 02:41 AM

Wish you'd shared that about four years ago.

Hope you're doing well Fuir

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deathangel908
deathangel908

Tavern Dweller
posted July 15, 2014 08:10 PM
Edited by deathangel908 at 12:21, 16 Jul 2014.

I have a prisoned hero and I wanna free him only in a certain condition, which is : you should pay artifacts price. I've found "RemoveArtefact" function which applies 2 parameters heroname and artefactID. I have a pdf file with all artifact IDs, so it's not the problem. But I don't know how to get the "heroname" that visits the prison and how to set the condition of a releasing the hero from the prison. So it should look something like this:

artId=23 # my art's id
art2Id=24 #
If (HasArtifact(getCurrentHero(),artId) and HasArtifact(getCurrentHero(),art2Id) ) then

RemoveArtefact(getCurrentHero(), artId);
RemoveArtefact(getCurrentHero(), art2Id);
FreeHero(prisonedHerO);
end;

Solved:

Trigger(OBJECT_TOUCH_TRIGGER,"PrisonA", "releaseHero");
SetObjectEnabled("PrisonA", false );

function releaseHero(heroname)
if (HasArtefact(heroname, 54)) then
SetObjectEnabled("PrisonA", true);
RemoveArtefact(heroname, 54);
MakeHeroInteractWithObject(heroname, "PrisonA");
else
MessageBox("Maps/SingleMissions/test1/description.txt");
end;
end;

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markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted July 16, 2014 04:32 PM

Sorry I've not seen anyone do that but at the least if you've got things this far you could just place a Tent/Border-Guard combo for that Hero. If the map is wide-open and other Heroes might have a shot at getting to the tent 1st, you could start the chosen Hero from behind a pair one way portals with the tent their to block all other access.

Anyway good luck. Just thought I'd mention this option in case you can't figure out the last bit.

PS Whether you do the BG route I mentioned or not make sure there is more than one tile of open space in front of the trigger-cell or the prisoner can't get out.

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Dagon
Dagon


Adventuring Hero
posted August 19, 2014 05:54 PM

fiur said:
you can even doit in another way  

Smiply add a file called downobjects.pak into your data folder
and then they will show up in your editor...





downobjects.pak

I also added this file (MapFilters.xml) who goes into your Editor folder......  Enjoy

H5_Editor_stuff



Can you please change the sharing website? There were some changes at rapidshare during last weeks, and now I'm not able to download that pack.
I would be very grateful for that

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Kaus
Kaus

Tavern Dweller
posted September 22, 2014 06:30 PM
Edited by Kaus at 18:30, 22 Sep 2014.

I have problems with objectives in a MULTIPLAYER MAP.

It seems that primary objectives STAY_UNDEFEATED nor HEROE_MUST_SURVIVE work well. With timeout paramater set up.

Anyone knows how to make those things work? I'm expecting a victory from being undefeated in 1 year.

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markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted September 28, 2014 08:19 PM

Kaus said:
I have problems with objectives in a MULTIPLAYER MAP.

It seems that primary objectives STAY_UNDEFEATED nor HEROE_MUST_SURVIVE work well. With timeout paramater set up.


When it worked, were you playing in SP or MP mode? iirc scripts will often fail in MP. Unfortunately the game/editor appears to have been created for SP.



Kaus said:
IAnyone knows how to make those things work? I'm expecting a victory from being undefeated in 1 year.


However, I did discover this; when I made a map for allied play "We" would win the map but player 2 got the defeated message. It was not that big of deal but it still bugged the heck out of me. I found that changing the following parameters allowed my wife and I to both get Victory messages. Idk, but maybe these would allow what you are trying to do as well?

Look for these two lines in the "map-properties drop-down" and change them to "True."

Objectives.Primary.Common.Objectives.[0].AllowMultipleActivations false
Objectives.Primary.Common.Objectives.[0].AllowMultipleCompletions false

Good luck
____________
"Poetry is a felt change of consciousness"

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Dante551
Dante551

Tavern Dweller
Disappointed in heroes VI
posted October 20, 2014 12:13 AM

fiur said:
you can even doit in another way  

Smiply add a file called downobjects.pak into your data folder
and then they will show up in your editor...


downobjects.pak

I also added this file (MapFilters.xml) who goes into your Editor folder......  Enjoy

H5_Editor_stuff


I dont suppose that anyone has that file and would be willing to upload it anywhere else? The rapidshare one? because rapidshare has changed.

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ChaosArrows
ChaosArrows

Tavern Dweller
posted January 12, 2015 02:57 PM

Hi.  I have built many maps on HOMM3, and I have built single scenario maps on HOMM5.  I have limited experience with this as they have all been for personal use.  I built a multiplayer team map recently, and I am having some issues.  I can't get the team settings to "stick" in the map properties page.  It keeps resetting it to everyone for themselves.  So I tried to load up the map in game to see if it even worked as just a multiplayer no teams, and the start button stays grey.  I would hate to lose all the work I put into this map just because I can't figure this out.  Also, the check map button gives the all clear on the map, so I am hopelessly lost.  Any input would be appreciated.
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magnomagus
magnomagus


Promising
Legendary Hero
modding wizard
posted January 12, 2015 05:36 PM

You could try setting them in map properties list (depending on map editor mode its in one of the menus or one of the buttons) instead of map properties window

Or:

Open your h5m file (it is a zip file) and edit the maptag.xdb manually

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markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted January 13, 2015 01:05 AM

Btw, if you made the map and didn't select multiplayer arena from the very start...that will happen. But taking maps either way is easy...I use 7Zip and use "open inside" until I see Single-missions and then rename it to Multiplayer.

Since you said your are new to this; you did open each player and allow them to be played by a person right? Again new map's default is player-one only.

If both these were good to go; on the Map's Drop-down...another last possibility would be to change the Map's "main-objective" from Scenario to Defeat-All for FFA. {just click on that line and a list will reveal and save again}
____________
"Poetry is a felt change of consciousness"

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ChaosArrows
ChaosArrows

Tavern Dweller
posted January 13, 2015 03:45 PM

magnomagus said:
You could try setting them in map properties list (depending on map editor mode its in one of the menus or one of the buttons) instead of map properties window

Or:

Open your h5m file (it is a zip file) and edit the maptag.xdb manually


Thank you a ton  this fixed the problem.  I never thought to do it in the tree instead of the window.  Much appreciated.
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ChaosArrows
ChaosArrows

Tavern Dweller
posted January 13, 2015 03:48 PM

markkur said:
Btw, if you made the map and didn't select multiplayer arena from the very start...that will happen. But taking maps either way is easy...I use 7Zip and use "open inside" until I see Single-missions and then rename it to Multiplayer.

Since you said your are new to this; you did open each player and allow them to be played by a person right? Again new map's default is player-one only.

If both these were good to go; on the Map's Drop-down...another last possibility would be to change the Map's "main-objective" from Scenario to Defeat-All for FFA. {just click on that line and a list will reveal and save again}


Thank you for the help.  I double checked this information on my map as well.  The information is very helpful for me
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Korean_Gamer
Korean_Gamer

Tavern Dweller
posted January 22, 2015 11:15 AM

I was wanting to make a perfectly symmetrical map, if I make half the map, is there any way I can "reflect" it onto the other side?

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markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted January 22, 2015 12:06 PM
Edited by markkur at 12:08, 22 Jan 2015.

Not that I've ever heard.

Fyi, I've copied objects-only from inside a map description and created a larger new map but that copies XY locations. So to even bother with that you would need the reason that I did "of wanting to have more land around a layout." But even then, by default the additional land goes to the original XY, so the new land on a larger map is added to the North and East only as all things are placed as in the original.

I wanted to make a "Modifying program" that would divide both the additional X and Y cells in half numerically and then add to the Original XY, so when copying objects to a larger map the new positions would be centered but that is beyond my skill and I will never have the need now.

If your purpose is exact cell-distances what I did was put temporary markers marking exact positions (cell-numbers on the x or Y axis)on the map to Drag, copy and paste large object groups. (there is a limit to how large the copy paste can be) I changed the terrain skin under what I copied each time so I didn't lose track. The thing is though, this only works for objects and will not recreate the terrain work. Btw, Copying lots of objects to a new underground made me a Dwarven-miner, I had to dig-up everything. <L> Kinda fun really...once.

Personally, I would never make this effort now. I did the above to make an exact equal challenge (distance and monster-strength)but most of the time I want everything very different and I think most players would say the same.

I doubt there will ever be a way to copy the H5 terrain. It's more like Painting, once it's there it's there. There are no cell-lists or markers and in some cells I blend two terrains, so that would be a challenge to represent.


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Korean_Gamer
Korean_Gamer

Tavern Dweller
posted January 23, 2015 04:49 AM

Thanks for the reply!

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Condemanyard
Condemanyard

Tavern Dweller
posted April 27, 2015 10:46 PM

Hey guys, sorry if this has been asked before but uhm!

I can't find all the heroes in the tribes of the east map editor, like findan, agreal, veyer etc. Any help appreciated.

Also how do you edit the preexisting maps? Thanks in advance!
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