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Heroes Community > MapHaven Guild > Thread: Homm V Random Map Generator
Thread: Homm V Random Map Generator This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 22, 2008 04:38 PM

You're right, I forgot that. Normally it is advised to install mods only in usermods, but in this case you have no other choice.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted February 16, 2008 11:32 AM
Edited by Warmonger at 16:19, 16 Feb 2008.

This one is enought wicked as for me, pushes the game experiece to its limits ^^
But unfortunatelly, generator is not ToE compatibile.

How can I edit these maps so they featured spells (and possibly heroes or mods)? I don't know how to open .PAK file using editor at all.
EDIT: It's all about repacking the archive or simply changing the extension. Nice.
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WisestWizard
WisestWizard

Tavern Dweller
posted July 13, 2008 04:46 PM

Hello!
Thanks for your HoMM V Map Generator!
It's Great!
But we know some tips how to make it better! =)
1) First of all, it must support TotE expansion,
because most of people play in this addon now
instead of playing in original or HoF expansion.
2) Secondly, it will be better to include
"Enable/Disable Underground".
It's very important.
3) Thirdly, we're waiting for
"The degree of symmetry" to be appeared.
4) And, at the last, we're want to choose
where will be our castles : for example,
"First player's Academy castle will be at the

right-down corner on the ground, and

second player's Orc castle will be at the
up and middle and under ground."
Maybe it will be a small mini-map where you
can choose the placement of your castle
by yourself.
It's the most important thing!

I and my small community know that
it's hard to create all these things,
but if you'll do it, it will be the best
random map generator in the world!
Maybe it won't be needed
to create maps by yourself ...


E-mail: QJZQQJZQ3@yahoo.com
We're waiting for your answer!

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skullos
skullos

Tavern Dweller
posted July 14, 2008 12:29 AM

Hmm I would keep using the official one, this one doesnt have any advantage.

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darhark
darhark

Tavern Dweller
posted July 28, 2008 04:48 PM

So, any chances for open-source Tapani's RMG? I'm sick of the official one...

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KeeperMustDie
KeeperMustDie

Tavern Dweller
posted November 09, 2008 04:37 PM

HI,
It would be great to get source code of this RMG, if You still wish to keep it hidden then maybe You would help me with GroundTerrain.bin format? I saw that this RMG generates ground too, so You must know how to change GrounTerrain.bin. Or maybe there is anyone who knows that? Thanks for any help(Yes I did found topic about terrain in other forum, but that information not enough).
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vlad07
vlad07

Tavern Dweller
posted June 05, 2009 12:59 AM
Edited by vlad07 at 01:41, 05 Jun 2009.

Forgive for my English =)

It is very a pity that the program is not developed!
This generator of maps is much better than that, now works in "Heroes 5".

Tapani! I beg you! Improve the program to version 3.1!
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Daniel
Daniel

Tavern Dweller
posted August 15, 2011 03:03 AM

Quote:
I made a custom TotE template for large and very large random maps. It is for 1-4 human players, no underground. It features 4 starting zones with towns and a central zone full of treasures and stuff.

Copy into UserMODS folder and you will find it as S3-6P1-4Z5Custom in the list of templates while creating a random map.

[url=http://www.viciousbyte.de/files/tote_RMG_template.h5u]Download here[/url]

Um where's the UserMODS folder? Do you have to have one of the expansion packs to have it or something?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 15, 2011 03:30 PM

It should be in root folder of your game. New expansions create it automatically, and all modern mods need it.

Still, for this RMG you can create it on your own.
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