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Heroes Community > Heroes 5 - Temple of Ashan > Thread: In-depth Acadmy review
Thread: In-depth Acadmy review This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV
Shauku83
Shauku83


Promising
Famous Hero
posted March 07, 2007 05:47 PM

One thing is certainly true in Heroes : A big stack of a one unit type is MUCH better than several small stacks of many different units. The best strategy will ALWAYS be to amass certain units. That is certainly boring. And definately everything in this system supports skipping higher level units, as you will never be able to horde them like you can the lower levels.

But of course limitations can be made accordingly, but then all creatures need a serious rebalance. Currently the factions are balanced as whole factions - not by units. Some units are more powerful/usefull than others.

It is a definate NO for Heroes 5; the changes to balance this would be way too drastic. But for Heroes 6 the idea can be worked upon.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted March 07, 2007 05:55 PM

Quote:
... of course limitations can be made accordingly, but then all creatures need a serious rebalance. Currently the factions are balanced as whole factions - not by units.


Excellent point!
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What will happen now?

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted March 07, 2007 05:56 PM
Edited by TheDeath at 17:57, 07 Mar 2007.

Quote:
One thing is certainly true in Heroes : A big stack of a one unit type is MUCH better than several small stacks of many different units.
Is that because of the retaliation? You can suck it out with your other stacks
Also remember that 1 stack can be easily Wasp swarmed or Implosioned or Blinded or Puppet Mastered, or whatever.. while many stacks not so

Quote:
The best strategy will ALWAYS be to amass certain units. That is certainly boring.
Not really well if you read my quote about the "only furies" and "only hunters with a bit of protection though" you'll see they're not that formidable alone.

Quote:
And definately everything in this system supports skipping higher level units, as you will never be able to horde them like you can the lower levels.
Why? If it's the dwelling cost, well the Dragon Shrine adds +1 dragon per week, which is much better than say +7 hunters, so it's a reason for it's high cost. Furthermore even if it's too expensive for it's worth, then the "multiple dwellings" that are put after the normal ones can be reworked (for the cost).

Quote:
then all creatures need a serious rebalance. Currently the factions are balanced as whole factions - not by units. Some units are more powerful/usefull than others.
Because you got used to how they work together, and that's a good sign. However no creature is underpowered just because another one is above-average -- that is just how you use it. If enemy amasses Steel Golems like the Razzak in duel, he certainly isn't unbeatable by those other guys (esp Ossir). Also Deirde kicks Ossir's butt, because she has counters with Confusion and all that.

What about the external dwellings and multiple towns? If maps have so many that you can't recruit all creatures because of money, you will have to choose, so you'll arrive at the (aproximately) multiple dwelling thing. External dwellings are just.... fixed to an amount on any map.. so you can't have different choices than the opponent, why is that always in this game? (same armies)

btw what's stopping you with multiple-dwellings from recruiting as you're now?

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted March 07, 2007 09:16 PM

I think you bent things a bit there, Death, to fit your ideas, either conciously or subconciously. When Shauku says that a large stack is better than several stacks of equal size, that's of course not saying that you have to have that stack alone. Like the pre-2.1 Haven has shown, having a huge stack of Archers back up by a suitable line of tanks and casters will do wonders in most situations. Sure, the stack will be more vulnerable towards Dark Magic than several smaller ones, but Dark Magic can be dispelled. And Implosion will do the same amount of damage whether you have one or more stacks, so that makes no difference.

Of course there are exceptions, but in general, the more Shooters you can get for your army, the better, at least in early game, and being able to double growth of a strategically important ranged unit (Marksman, Hunter) WILL throw the game off ballance for factions without such a unit (Succubus? Meeeh ).
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Plexus22
Plexus22


Known Hero
posted March 17, 2007 08:54 PM

Heroes V imo doesn't need more complex mechanics introduced that will inevitably result in more questions about balance. This game is already complex enough and I'm sure there is plenty of strategy yet to be discovered. Heroes V is much more strategically diverse than, say, Heroes III but it always amazed me that people were still discovering new tactics and little known secrets about Heroes III even as it was fading. I agree that implementing what you suggest TheDeath will change the way people construct their armies but as others have said, eventually it will become a matter of, yes, a different army structure than what we are used to dealing with now but using the same basic "template" based on faction. People will just become comfortable with a new "track" of army development and the point made about beeing able to better counter your opponents strategy because of more army inventory to work with is not really more valid if that system were implemented than it is now. You still have to find out what kind of army tactics your opponent is using and that may not happen till half way or 2/3 of the way through the game at which time you are weeks behind your opponent in strategy planning and just like you, your opponent has freedom to build duplicate dwellings and reep the rewards.

I agree, it wouldn't be a bad thing to explore for Heroes six but Heroes V doesn't need it.

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meff
meff


Adventuring Hero
posted January 06, 2008 07:18 PM

well, what about Tamkhan? the hero(master of the sands)

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 07, 2008 12:40 PM
Edited by Doomforge at 12:41, 07 Jan 2008.

to MeFF: please do not resurrect old topics.

the thread is out-dated and pretty much worthless in its current state. So many things have changed that it should be locked, imho. We need new guides, not the old incorrect ones. Of course I leave the decission to alci and elvin

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meff
meff


Adventuring Hero
posted January 23, 2008 09:07 AM

sorry bout that

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Dannyz0r
Dannyz0r

Tavern Dweller
posted July 27, 2009 01:19 PM

Hello i'm new to this forum
Got a few questions about academy (i am quite a newbie player atm)
First of all what does MMR mean ?
Also how do you defeat Academy in late game when they have troops full of arties (+50% init , +2 speed , -75% magic damage)
I couldn't do anything with dungeon against it
Also how do you kill 10-15 dragons in 1st week (or any other tough units )

I will be back soon with more questions

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 27, 2009 02:17 PM

This is an impressions thread so I'll bump up an appropriate one.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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