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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5: Temple of Ashan Weekly Quiz
Thread: Heroes 5: Temple of Ashan Weekly Quiz This thread is 24 pages long: 1 ... 6 7 8 9 10 ... 20 24 · «PREV / NEXT»
Dr_Shaman
Dr_Shaman

Tavern Dweller
posted March 07, 2007 04:00 PM

5. How can you boost your creatures' Morale? (by ZL)
-Troops of one alignment
-Hero and troops of one alignment
-Leadership Skill, Artificial Glory (if army morale is positive)
-Adventure Objects (forgot their names... Fountain, Idol, Temple, Flag, Oasis... and something on water, Buoy perhaps)
-Tavern (siege only)
-Benediction
-Artifacts (Lion Hat, Lion Cloak, Armor +1 morale and defense,Necklace of Courage)
-Creature Artifacts (Academy)
-Week of Hope
-Town specialization perhaps, can’t say for sure without resorting to editor...

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted March 07, 2007 04:06 PM
Edited by ZombieLord at 16:08, 07 Mar 2007.

Great, you got the missing things only that you missed Sandals of the Blessed, which have been said but...

yes Benediction and Town Specialization were missing. +1 to Dr_Shaman

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Dr_Shaman
Dr_Shaman

Tavern Dweller
posted March 07, 2007 04:15 PM

Sandals of the Blessed actually increase morale? I never noticed... That makes them bit more useful if it is so, good to learn something new.

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted March 07, 2007 04:17 PM
Edited by ZombieLord at 16:18, 07 Mar 2007.

Yes, they increase all hero's stats, not only attributes. That means Morale and Luck too

EDIT: sorry, typo

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Dr_Shaman
Dr_Shaman

Tavern Dweller
posted March 07, 2007 04:30 PM

9. What is the best rune to boost your berserkers' damage against a single target with a runemage?
Lol. Rune of Resurrection, if there are few Berserkers out of huge stack left it can increase their damage much more than any other.

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phinex
phinex


Adventuring Hero
for sylvan
posted March 07, 2007 04:44 PM

1¡¢I still didn't know the question's mean exactly.
Spell refer to one spell or a kind of spells?
If the spell include the rune magic
Then I think the answer is Rune of Dragonform,only fortress can use the rune magic.And dragons immunity the Rune of Dragonform.

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phinex
phinex


Adventuring Hero
for sylvan
posted March 07, 2007 04:54 PM

Quote:

You are sure, 2 ring's of the same don't stack? I think wearing 2 rings of speed add another 10%.


ring of speed can't additive but ring of celerity can
And some artifacts are additive,and some are multiplicative.
The situations were so complex that I have no patience to test completely.

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phinex
phinex


Adventuring Hero
for sylvan
posted March 07, 2007 04:59 PM

Quote:

+1 point for the ring... exactly, pixie is one of the cases... But mind you, there are also +10% to casters so an archmage/lich/druid/inqui would get the same boost of 55%... No flyer/shooter/caster as of yet

ring of speed(+20%),ring of celerity (+10%),Dragon Teeth Necklace(+10%),Dragon Scale Shield(+5%)
the rest 10% you maybe mean the Dragon Eye Ring,but the problem isno place,so I think you make a mistake here

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blink
blink


Adventuring Hero
posted March 07, 2007 05:45 PM

Quote:
7. How is it possible to make sure Findan's turn only occurs once (or possibly 2 or 3 times at most) in a battle even though the battle goes on for dozens of rounds (obviously this requires exploiting a bug)? (by blink)
Imbue Ballista + Triple shot (still he would act more than once, hmm...maybe against a dwarf with this sorcery ability that reduces initiative of the hero after casting a spell...)



I'm not sure what you're trying to say.  Can you explain more?  I won't mark this answer correct or incorrect until you explain this further.

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TDL
TDL


Honorable
Supreme Hero
The weak suffer. I endure.
posted March 07, 2007 05:55 PM

Quote:
Quote:

+1 point for the ring... exactly, pixie is one of the cases... But mind you, there are also +10% to casters so an archmage/lich/druid/inqui would get the same boost of 55%... No flyer/shooter/caster as of yet

ring of speed(+20%),ring of celerity (+10%),Dragon Teeth Necklace(+10%),Dragon Scale Shield(+5%)
the rest 10% you maybe mean the Dragon Eye Ring,but the problem isno place,so I think you make a mistake here


may be... but the one before me guessed it right (melee + caster)... at least i think so

the next quiz will not be so rushed had many things to settle - what became of our work xD
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ma_trix
ma_trix


Adventuring Hero
Carpe Diem
posted March 07, 2007 05:57 PM

1.
I've checked creatures' immunities:
- Immune to Fire - [6] or 5 (Fire Elemental, Phoenix, Obsidian Gargoyle, Fire Dragon, Magma Dragon)
- Immune to Cold - [3] or 2 (Water Elemental, Obsidian Gargoyle)
- Immune to Earth - [3] or 2 (Earth Elemental, Emerald Dragon)
- Immune to Lightning - [6] or 5 (Air Elemental, Stone Gragoyle, Obsidian Gargoyle, Thane, Warlord)
- Immune to Slow - [3] or 2 (Iron Golem, Steel Golem)
- Immune to armor damaging effects - [4] or 3 (Defender, Shieldguard, Blackbear Rider)
- Immune to Mind Control - [31] or 30 = (8 elementals (4+2 dragons+2 gargoyles), 16 Undead, Colossi, Titan, 2 mechanical (Iron Golem, Steel Golem), Brawler, Berserker)
- Immune to Blind - [30] or 29 = (8 elementals (4+2 dragons+2 gargoyles), 16 Undead, 3 griffin types, 2 mechanical (Iron Golem, Steel Golem))

Numbers in brackets are incremented by one due to Black Dragon's Immunity to Magic.

- Immune to Word of Light - 84 = [all units]-[undead and demonic]

It seems that most creatures are immune to Word of Light spell.

If not counting Word of Light, then most of creatures are immune to Puppet Master and Frenzy due to Immunity to Mind Control.

TDL said that question is more likely about elemental-based immunity. In this case most of creatures are immune to Fireball/Armageddon/Lightning Bolt/Chain Lightning/Magic Arrow(?) <i'm not sure coz it's linked to fire elemental but i'm not sure whether it applies as normal or not>

If i broke rules of this contest by this post - i'm sorry and a bit suprised coz i didn't see prohibition in rules

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TDL
TDL


Honorable
Supreme Hero
The weak suffer. I endure.
posted March 07, 2007 06:07 PM

Again, a perfect explanation... You are correct, though I would not consider BDs immunity as immunity to ALL, but rather a SINGLE immunity to magic...

Nevertheless, the most units are resistant to fire and lightning spells

Perfect and in-depth.

In a certain case, you broke the rules... answering to more than 8 qs (well, the 5th one in one of the posts before)... yet, this one CAN be slipped, even though additions should be ignored, this one was so perfectly explained that others could simply copy-paste it xD

+1 point
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dschingi
dschingi


Famous Hero
the guy with the dragon golem
posted March 07, 2007 08:04 PM

Quote:
Quote:
7. How is it possible to make sure Findan's turn only occurs once (or possibly 2 or 3 times at most) in a battle even though the battle goes on for dozens of rounds (obviously this requires exploiting a bug)? (by blink)
Imbue Ballista + Triple shot (still he would act more than once, hmm...maybe against a dwarf with this sorcery ability that reduces initiative of the hero after casting a spell...)



I'm not sure what you're trying to say.  Can you explain more?  I won't mark this answer correct or incorrect until you explain this further.

Heh that's always my problem, people don't understand what I wanna say I'm just bad at explaining things to other people  :'(
Ok: Findan has Imbue Ballista and Triple Ballista. After he imbues the ballista with e.g. Lightning Bolt, everytime the Ballista shoots Findan's ATB value is reset to zero. I think both Ballista and Findan have the same ATB value then. If Findan's enemy is a Runemage with Distract which lowers the hero's ATB value after casting a spell, I could imagine that everytime the ballista shoots while imbued, Findan's ATB value is reset to 0 and even thrown a bit further back (because of Distract). So the ballista would always act before Findan.
I don't even know if this is true, I just thought this could be the solution. k that's it, I hope you now understand what i mean
____________
open source for an open mind

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blink
blink


Adventuring Hero
posted March 07, 2007 09:20 PM

Quote:
Quote:
Quote:
7. How is it possible to make sure Findan's turn only occurs once (or possibly 2 or 3 times at most) in a battle even though the battle goes on for dozens of rounds (obviously this requires exploiting a bug)? (by blink)
Imbue Ballista + Triple shot (still he would act more than once, hmm...maybe against a dwarf with this sorcery ability that reduces initiative of the hero after casting a spell...)



I'm not sure what you're trying to say.  Can you explain more?  I won't mark this answer correct or incorrect until you explain this further.

Heh that's always my problem, people don't understand what I wanna say I'm just bad at explaining things to other people  :'(
Ok: Findan has Imbue Ballista and Triple Ballista. After he imbues the ballista with e.g. Lightning Bolt, everytime the Ballista shoots Findan's ATB value is reset to zero. I think both Ballista and Findan have the same ATB value then. If Findan's enemy is a Runemage with Distract which lowers the hero's ATB value after casting a spell, I could imagine that everytime the ballista shoots while imbued, Findan's ATB value is reset to 0 and even thrown a bit further back (because of Distract). So the ballista would always act before Findan.
I don't even know if this is true, I just thought this could be the solution. k that's it, I hope you now understand what i mean


Your explanation was perfect this time.  +1!

Your runemage with distract example is one way of pulling this off; the other way is if you have +10% initiative to all war machines.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 08, 2007 02:54 PM

I will post 14 questions on Saturday as scheduled. I'm sure I can come up with them until tomorrow but as I have the ratings(fofa's prison atm ) and some real life obligations I could do with some help! TheDeath was kind enough to send me one.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted March 08, 2007 03:04 PM

I realized there's something more to #10 just a minor thing:
- Town Specialization: one of them reduce the attack and defense of the attacking enemy by 1.

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted March 08, 2007 03:43 PM

Sorry for not being active in the last quiz, I had some problems and some people answered too quickly.. it was very rushed compared to the previous quiz

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 10, 2007 02:52 PM
Edited by Elvin at 15:30, 10 Mar 2007.

It's time for the next round! TDL is abroad and he'll be here around mid-week after which you can expect fresh questions. Meanwhile these should keep you occupied!
As usual the limit to each person's answers is 8.

ToAQ Questions: WEEK 4

1)Ways in which a necromancer may gain mana. (only abilities count here)

2)In which situation can Wraith's Harm Touch do more damage than 1 Pit lord's Vorpal Sword? (by TheDeath)

3)Which hero starts with the highest lvl spell? (non campaign)

4)As a 2.0 bug a glimpse of the yeti was possible in-game. In which form?

5)Which faction can get an ultimate faster?

6)How can you learn of the neutrals' reaction to your hero without attacking them?(join, fight or flee)

7)Way(s) for a warlock to regain mana in battle.(should have phrased that better, it's an ability)

8)How can a ranger affect enemy units in a negative manner without making any actions?

9)In which cases firewall does not harm units that pass through it?

10)Creature specialist heroes whose special gives an extra bonus to their specialized units other than the +att/def per 2 lvls. (non campaign)

11)A unit that becomes more effective the longer it stays in battle.

12)How can the Fist of Wrath spell not hurt its target (any target, Magic Mirror does not count)?(by ZombieLord)

13)Units that can damage multiple targets per action.(spells/runes do not count)

14)How many melee creatures are able to receive no retaliation from the enemy when they strike? (without aid from the hero -- no runes and Puppet Master and such things ) (by Zombielord)



I get the impression that these are easier to answer than the last time though they still require some thought. Special thanks to TheDeath and ZombieLord!
Good luck!

Edit: I'm sorry zl I got confused when posting it. Fixed now!
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted March 10, 2007 03:09 PM

Quote:
12)How can the Fist of Wrath spell not hurt its target (any target, Magic Mirror does not count)?(by TheDeath)

14)How many melee creatures are able to receive no retaliation from the enemy when they strike? (without aid from the hero -- no runes and Puppet Master and such things ) (by TheDeath)

Actually, these were by me


3)Which hero starts with the highest lvl spell? (non campaign)
Nathir - Fireball?

5)Which faction can get an ultimate faster?
Necropolis

6)How can you learn of the neutrals' reaction to your hero without attacking them?(join, fight or flee)
With the ability Silent Stalker

7)Way(s) for a warlock to regain mana in battle.
Pendant of Conflux (gives mana when enemy casts a spell)
With Familiars in the army


10)Creature specialist heroes whose special gives an extra bonus to their specialized units other than the +att/def per 2 lvls. (non campaign)
Ellaine - gives more gold from peasants
Irina - gives battle dive to griffins
Klaus - improves jousting ability (and Retaliation Strike)
Sorgal - improves Lizard Bite ability
Eruina - chance for a free shot


13)Units that can damage multiple targets per action.(spells/runes do not count)
Lich
ArchLich
Horned Overseer (is Explosion considered as a spell?)
Cerberus
Succubus Mistress
Hydra
Deep Hydra
Shadow Dragon
Black Dragon
Pixie
Sprite
War Dancer
Green Dragon
Emerald Dragon
Archer (Scatter Shot)
Mage
ArchMage
Rune Patriarch
Thane
Warlord
Fire Dragon
Magma Dragon
Champion

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Shauku83
Shauku83


Promising
Famous Hero
posted March 10, 2007 03:14 PM bonus applied.

2. When the opponent has Arcane Armour (also needs to have more Hp than level 1 creatures)
3. The rusher aka Grok (Teleport lvl 4)
4. Peasant
6. Silent Stalker perk
7. Having Druid Elders using mana feed, Familiars stealing mana (they do need bad morale first, so that warlock has a change to use some mana before they can regain any), or with Pendant of Conflux
8. Wall of Fog, The ability from Light Magic that reduces initiative and speed of flyers by 1 , Mana Burn from destructive, Soil Burn from Dark Magic
11. An Enraged unit
12. By missing the target (ghosts, spectres, phantom forced creatures or creatures with Rune of Insubstantiality

Hehe, seems I really don’t remember any names anymore.

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