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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Secrets of destruction revealed - playing Dungeon faction
Thread: Secrets of destruction revealed - playing Dungeon faction This thread is 61 pages long: 1 10 20 30 40 ... 49 50 51 52 53 ... 60 61 · «PREV / NEXT»
ChaosDragon
ChaosDragon


Famous Hero
posted June 29, 2008 05:04 PM
Edited by ChaosDragon at 17:07, 29 Jun 2008.

Yeah, red dragon does not stand a chance againts all magic school except summoning. Light magic has divine vengeance, dark and destructive need no explanation.

90% of the time i will choose black dragon too, black dragon perfectly suit warlock style. If only there is a way to abuse its incinerate, i will choose red dragon.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted July 01, 2008 10:29 AM

I can't recall any way to abuse it. I would use it if I can and if I can't make use of the breath at the same time.. since when you use dragons, you should find a way to abuse their dragon breath.. that's the trick.


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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 01, 2008 10:35 AM

Only thing that comes to mind is power of speed, sorcery and teleport assault but I'd only attempt that on maps with tier 7 dwelling.
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ChaosDragon
ChaosDragon


Famous Hero
posted July 02, 2008 02:01 PM

Yeah but the problem is like what Doomforge said, the breath attack is also nice, since red dragon breath attack do more dmg than black, ofc with some buffs. Still, sometimes a good opponent rarely fall to breath attack.

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espen15
espen15


Famous Hero
posted July 02, 2008 08:54 PM

Quote:
Only thing that comes to mind is power of speed, sorcery and teleport assault but I'd only attempt that on maps with tier 7 dwelling.
i wouldnīt build up hero skills over one tier 7 creature, it isnīt worth it.

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ChaosDragon
ChaosDragon


Famous Hero
posted July 03, 2008 03:09 AM
Edited by ChaosDragon at 03:18, 03 Jul 2008.

How come power of speed, sorcery and teleport assault only worth for tier 7?

Summoning magic's arcane shield also nice for red dragon, but i prefer light more.

Red dragon with advanced level righteous might already deal way more dmg than black. It can become magic immune too via light magic, and many more. Last night i do some crazy things, imo red dragon is best if used by wizard (not warlock), i try using summoning and light, and this creature is overkill, though i've never test this againts human

The potential of this creature is very good. But its incinerate rarely has chance to be used, bah i don't care about this as long as its breath attack deal far more damage than its black cousin.

Well, i guess incinerate is only a defense mechanism (not only for the red dragon himself).



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espen15
espen15


Famous Hero
posted July 03, 2008 05:47 PM

well i battle in duel presets in ubi.com and i kill my opponents with ossir and master hunters and artifacts(intiative) before they can act(deadly combo)

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ChaosDragon
ChaosDragon


Famous Hero
posted July 04, 2008 05:26 AM

Initiative arties are imba if both sides don't have equal/identic  initiative arties, i mean if side A has ring of speed, side B must have arties that will boost 20% initiative too, or arties that can reduce 20% initiative.

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podz
podz


Hired Hero
Armageddons blade will return!
posted July 06, 2008 11:09 AM

in my oppinion dungeon is too powerfull


i know im not the only one thinking that!








i prefere just the lvl 1 dragons (the upgrades way to expensive)

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 06, 2008 11:21 AM

Only when it's too early.
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espen15
espen15


Famous Hero
posted July 11, 2008 10:47 AM

if dungeon low level creatures growth rate would be higher then dungeon seems overpowered, but elseway they are not because dungeon is hero faction heros make bigger job.

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sphere
sphere


Supreme Hero
posted July 13, 2008 03:28 PM
Edited by sphere at 15:31, 13 Jul 2008.

Hi,

I need some advice on how to beat Academy.
The usual set-up is that my opponant takes Nur on a x256 rmg / no under.
He usually goes Light ( summoning or Destructive from time to time ) and always Dark.
Well it's hard to explain really but that Dark ( in combination with Sorcery and Swift Mind ) and Magic Mirror always scares the bejebas outta me and I end up having to go to the not so cool page again and again.....
A little bit about what I think is fun to play these days. When he takes Nur, I take either Inferno ( Grok,Nymus,Grawl and Deleb )  - Fortress ( Ingvar , Ebba )  - Dungeon ( Lethos, Sinitar,Yrwanna and Kythra ).

I have tried several approatces with each town but have yet to prevail.
Any thoughts, tips to a n00b ?

- Guz

Edit Doh this should have been in the Questions section, move at will.
____________
Who is this General Failure, and why is he looking at my disk ?

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samiekl
samiekl


Supreme Hero
posted July 13, 2008 09:50 PM

Give me more info and i'll try to give you some details. Like... what map, what opponenent (i might know him if he plays in toh and give you some advice), what levels do you usually reach, what skills did you take, etc.

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Galev
Galev


Famous Hero
Galiv :D
posted July 17, 2008 10:37 AM

Only one question:

(I apologize not to read throug all those pages, I'm sure the answer is written there somewhere in some way or an other but still please...)

Is it stupid to have light magic with a warlock (I have the feeling the answer is YES)

I play the campaign and not that few times I was offered light magic with Raelag (oh, we all know he's agrael... )but I denied, because I thought it is stupid to have with dungeon. But  a witch's hut gave it and I didn't want to load the game. (The worst thing is that a defence abiliti gave me mass endurance- pure in vain now.)

I have enlightment, luck(soldier's; warlock's luck and resistance), destructive, defence and sg. else (logistics??)

So, was it a bad choice?
____________
Incidence? I think it's cummulative!

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 17, 2008 11:16 AM

I can't remember if you can learn light spells from anywhere, a resurrection would be sweet. Campaign aside light can be a very good pick.
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Galev
Galev


Famous Hero
Galiv :D
posted July 17, 2008 12:58 PM

Quote:
I can't remember if you can learn light spells from anywhere, a resurrection would be sweet. Campaign aside light can be a very good pick.


Really? I suspect it has something with the so called "but dungeon has nothing to counter Dark" thingy...?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 17, 2008 01:02 PM

No, it's just a good school.
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Galev
Galev


Famous Hero
Galiv :D
posted July 17, 2008 01:17 PM

Then what about this "dungeon can't counter Dark" thingy? Now I'm clueless

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Dagon
Dagon


Adventuring Hero
posted July 19, 2008 12:32 PM
Edited by Dagon at 10:45, 20 Jul 2008.

This is my first post on this formus so... Hi!
I have a problem with Dungeon. I read through whole topic and I didn't find the answer.
I usualy play maps where the level of town is 1. Im using Yrwanna. As everybody know Yrwanna start with 9maidens and slow spell. There is no problem with low level units guarding the sawmill and ore pit. Problem occur later(let say day 3). I can't deal with 3 level creatures - I dont have offensive spell because I built School of the Black Heart and Tavern. I also can't attack with hero because I have only 4minutes for my turn. And if I have offensive spell(sometimes stone spikes) I dont have stalkers. I'm trying to creep as fast as possible but I cant because first few days stops me.
Maybe I should start playing with Sinitar on maps where the level of town is 1. But I prefer Yrwanna because of her faster leveling up and more mana. Or maybe I should try different maps?

ps. Sorry for my English

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted July 19, 2008 01:42 PM

Welcome to the forum ... and your english is just fine.

First off, I'm not Dungeon specialist, but it seems to me you provide pretty much the answer yourself. Like you say, you simply can't have everything - if you insist on playing Yrwanna, you're likely to have to wait a couple of days to start effective creeping because you have no Destructive spells - or, you can go for Mage Guild right away, and hold back on Stalkers. Remember that Maidens can outrun quite a number of units as long as they're not too fast, so depending on your luck with creeps, that might buy you some time (Zombies, Squires, Golems etc. will be your friends here, as they are slow walkers).

Obviously, you might wanna discuss the 4 minute-limit, as it puts a limit to your options which is perhaps not quite fair, depending on what faction your opponent plays. Also remember that maps that start on level 1 are always slow to play, your opponent will be likely to suffer a similar problem. And finally, as you say, you might wanna consider playing another Hero - there are other good Dungeon heroes, Sinitar and Kythra for instance.
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What will happen now?

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