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Cleave
Promising
Famous Hero
Raging Blood
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posted April 12, 2008 11:34 AM |
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Edited by Cleave at 11:34, 12 Apr 2008.
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Quote: First of all I wanted to thank you guys for the great MOD However, I ran across a strange problem: If you use the mod together with the ClassicAI-Mod some missions wonīt work properly.
Magnomagus pointed out that his mod is not compatible with the campaign mod.
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Tygore
Hired Hero
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posted April 12, 2008 05:25 PM |
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What a pity... so I suppose thereīs no way to get both mods to work together
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Cleave
Promising
Famous Hero
Raging Blood
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posted April 12, 2008 05:49 PM |
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That's what he posted here:
Quote: It's is not for campaigns, mainly because the overriding of starting resources seems to cause bugs. It also would hardly make a difference because the difficulty in campaigns is for the biggest part defined by map scripts.
Unfortunately, I think it's quite clear that it shouldn't come as a surprise that the two mods won't work well together.
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Tygore
Hired Hero
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posted April 13, 2008 11:03 AM |
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Well, thank you anyway
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baklajan
Adventuring Hero
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posted May 22, 2008 11:54 PM |
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I also wonder if that's possible.
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Renincuente
Tavern Dweller
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posted May 28, 2008 09:41 AM |
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Hello :
First of all: great mods!
Playing the HoF campaigns, in the starting map for the 3rd campaign (A1C3M1) the secondary objective "sobj2" never triggers )when you reach the Seers hut.Only the initial objective "visit the seers hut" is marked as completed but the new one doesn't appear ... Maybe it does trigger and the problem is only the visualization but i canīt tell it as I haven't finished the map yet.
I've looked into it but find nothing, all the files seem the same than those of the HoF except for a few spells more defined in the map.xdb but that's all.
Thought that could be due to a nonexistent /Maps/Scenario/A1C3M1/new_objective.txt file , called in mapscript.lua (see code of the function below) but in the original HoF .pak files it doesn't exists either and all works fine... I also removed that line and the following sleep(1) with no result. So it seems its not the function as all is apparently just as it is in HoF.
function sobjective1()
SetObjectiveState("sobj1", OBJECTIVE_COMPLETED);
sleep(3);
ShowFlyingSign("/Maps/Scenario/A1C3M1/new_objective.txt", "seer_hut", 1, 5);
sleep(1);
SetObjectiveState("sobj2", OBJECTIVE_ACTIVE);
Trigger (OBJECT_TOUCH_TRIGGER, "seer_hut", nil);
end;
So what can be wrong? I haven't the UnlockHeroes mod as the guys that posted similar problems above, so it is not the source of the problem
EDIT: Actually IT WAS that line -marked in red now- the resource doesnīt exist and that stops the execution and the SetObjectiveState. for sobj2 is never reached. In Hof seems it can continue or it takes the file from nowhere cause i unpacked all the .paks and new_objective.txt never appeared, and the trigger always gets executed.The thing was that i tested it first with a savegame ( i'm kinda new to Heroes V modding) but after posting here restarted the mission and the fix (supressing the red marked lines -the sleep is ok but unnecessary now-)worked fine!! So you can remove those lines to eliminate the issue.
And a question :
How can I load those campaign maps in the map editor to check them there? I extracted the files , put them under Maps/SingleMissions folders (just to create the map file)as others i saw, and repacked them and then copied them under the Maps folder, but the editor always refuses to open them.
Thanks in advance
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SeLu87
Adventuring Hero
Grudgebearer
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posted May 28, 2008 11:54 AM |
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Quote: This mod allows to share the Xazardous_Menu_Mod and the H5/HoF Campaigns for ToE, but it is Russian.
http://ifolder.ru/5194094
How can I download it? Iīve tried everything, but I donīt find the archive anywhere
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cotillion
Hired Hero
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posted June 25, 2008 11:28 PM |
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Quote:
EDIT: Actually IT WAS that line -marked in red now- the resource doesnīt exist and that stops the execution and the SetObjectiveState. for sobj2 is never reached. In Hof seems it can continue or it takes the file from nowhere cause i unpacked all the .paks and new_objective.txt never appeared, and the trigger always gets executed.The thing was that i tested it first with a savegame ( i'm kinda new to Heroes V modding) but after posting here restarted the mission and the fix (supressing the red marked lines -the sleep is ok but unnecessary now-)worked fine!! So you can remove those lines to eliminate the issue.
I'm at the same point in HOF camp C3M1 with the same problem and your solution works - now the secondary quest appears after visiting seer.
thanks!
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cotillion
Hired Hero
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posted June 25, 2008 11:34 PM |
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Quote: Hi, in HoF-Campaign 2 (Dwarves)-Mission 2 (Ambush) I have some problem... I cannot finish it... I done every objectives (except one - kill Red player) but it seems a problem there... Enemy Red Heroes cannot move, when I kill him it's not happend, still I can normally play. Someone early fixed it? Thanks for help...
I had the same problem, Master. The problem was that a (week of) creature stack appeared close to the point where the red hero triggers and the red hero refused to move then.
Do the following:
Before you retake the very last creature dwelling (quest objective) - clear the path that the red hero will take to reach your castle. You should know by now where he appears. As soon as the path is cleared of any weekly stacks, conquer the last dwelling to trigger red hero and return immediately to your castle to defend it.
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s-h-a-d-o-w
Tavern Dweller
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posted June 25, 2008 11:56 PM |
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quote:
--------------------------------------------------------------------------------
First of all I wanted to thank you guys for the great MOD However, I ran across a strange problem: If you use the mod together with the ClassicAI-Mod some missions wonīt work properly.
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quote:
--------------------------------------------------------------------------------
Magnomagus pointed out that his mod is not compatible with the campaign mod.
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Hi,
If you change the Human and Computer Starting Ressorces (eg. Gold, Wood, ...) back to the original states it will work!
Shadow
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Metathron
Hired Hero
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posted August 10, 2008 06:09 PM |
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Does anyone else have a problem with the second map ("Rebellion) of the first campaign ("The Queen")?
Namely, when playing under TotE with sfidanza's mods, there are absolutely no objectives and the mission cannot be completed!
Help!
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Borsook
Adventuring Hero
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posted August 10, 2008 06:49 PM |
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Quote: Does anyone else have a problem with the second map ("Rebellion) of the first campaign ("The Queen")?
Namely, when playing under TotE with sfidanza's mods, there are absolutely no objectives and the mission cannot be completed!
Help!
It worked fine for me. Do you have any other mods installed?
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Metathron
Hired Hero
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posted August 10, 2008 09:05 PM |
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Yes, quite a few actually.
In-game skill wheel.
Descriptions
Balanced Difficulty Mod
Unlock ToE compaigns
I'll try removing them and try again.
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Borsook
Adventuring Hero
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posted August 28, 2008 02:58 PM |
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Tote patch
sfidanza, is there any chance you'll be updating the look'n'feel part of the mod to the new patch?
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lucky_dwarf
Promising
Supreme Hero
Visiting
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posted October 09, 2008 02:17 PM |
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um i have no idea how to download it
i downloaded the map and the data from the round table of heroes
i put them in the folders but when i start the game and look in custom campaings... nothing
help me plese
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Guarder
Supreme Hero
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posted October 09, 2008 02:29 PM |
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Put the downloaded files (h5u, if not, rename it to h5u.) adn put them in UserMOD folder
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vinraith
Tavern Dweller
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posted October 13, 2008 08:10 PM |
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3.1?
Do the old scenarios and campaigns work alright with the new 3.1 patch?
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lucky_dwarf
Promising
Supreme Hero
Visiting
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posted October 13, 2008 11:04 PM |
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Patch?
WHAT PATCH??
I couldn't find any patch.
Where do you download this patch?
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted October 13, 2008 11:10 PM |
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vinraith
Tavern Dweller
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posted October 14, 2008 02:02 AM |
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Quote: Do the old scenarios and campaigns work alright with the new 3.1 patch?
Anybody? Surely someone's tried it?
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