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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD TotE] H5/HoF Campaigns for ToE
Thread: [MOD TotE] H5/HoF Campaigns for ToE [ This thread is 19 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 (14) 15 16 17 18 19 ]
shvihka
shvihka

Tavern Dweller
posted March 02, 2008 06:35 AM

Hi,the MOD doesn't seem to work for me.I put all the files into the usersmod folder but nothing happens.
Any suggestions?

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theGryphon
theGryphon

Tavern Dweller
posted March 02, 2008 07:47 AM

The folder should be named "UserMODs", though I'm not sure if it's case-sensitive...

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Borsook
Borsook


Adventuring Hero
posted March 02, 2008 07:55 AM

Quote:
Hi,the MOD doesn't seem to work for me.I put all the files into the usersmod folder but nothing happens.
Any suggestions?

Have you downloaded the mod using Internet explorer 7?

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Borsook
Borsook


Adventuring Hero
posted March 09, 2008 07:56 AM

Quote:
Oh God!!! I need help!!!
By the Gods I can't get this to work!!!
Is there a simple read me to explain how I do this,or can someone please help a girl!!!
I've put the files in the UserMods folder, the way they were downloaded (winrar format), I've extracted them there, but by the hells of the nine voids it just won't work!!!
I've tried it with Look-en-Feel and the damn campaigns page is just empty! HELP!!!
What am I doing wrong?

Most probably you have a problem that has been described in this thread more then once... I assume you've downloaded the mod using Internet Explorer. You should not unpack the files (never-ever) the trouble is IE has renamed the files. Look through previous pages of this thread for instructions.

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Markuskg
Markuskg

Tavern Dweller
posted March 28, 2008 02:08 PM
Edited by Markuskg at 14:09, 28 Mar 2008.

Quote:
The H5/HoF campaigns for ToE are available on heroes-fr:
http://www.heroes-fr.com/en/original_campaigns.php


Hey really great work, but I've some problems regarding the cutscenes, don't know if you were involved in the work, I hope so.

I have some problems when I'm trying to Replay some cutscenes from HoF. When I click onto some scenes, the loading screen appears but afterwards I'm immediately redirected to the game. Some other scenes work however.

Hope you can help me on this one.

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Borsook
Borsook


Adventuring Hero
posted March 28, 2008 05:49 PM

Quote:
Quote:
The H5/HoF campaigns for ToE are available on heroes-fr:
http://www.heroes-fr.com/en/original_campaigns.php


Hey really great work, but I've some problems regarding the cutscenes, don't know if you were involved in the work, I hope so.

I have some problems when I'm trying to Replay some cutscenes from HoF. When I click onto some scenes, the loading screen appears but afterwards I'm immediately redirected to the game. Some other scenes work however.

Hope you can help me on this one.

Can you give an example of a cutscene that does not work?

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Markuskg
Markuskg

Tavern Dweller
posted March 28, 2008 08:17 PM

Quote:
Can you give an example of a cutscene that does not work?


Thx for the swift response. I can't load the following scenes:

The Choice - Dialog 3
The Ambush - Dialog 2

The Guerrillas - Dialog 2
The Brothers - Dialog 3
The Brothers - Dialog 4

Laszlo - Dialog 2
Laszlo - Dialog 3

Hope you can help me here.

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sfidanza
sfidanza


Promising
Supreme Hero
posted March 30, 2008 07:52 AM
Edited by sfidanza at 07:52, 30 Mar 2008.

Indeed, after a quick investigation, it appears these scenes do not work. Thanks for the list.
I think these scenes are actually not used in the campaign (they actually contain nothing, and they are not called from the maps scripts). I guess they were planned, but removed or not finished on time for the release. They only appear in the dialogs replay list because I put them in the AllDialogScenes.(DialogScenesList).xdb file by mistake. This file didn't exist already for HoF (it was added only in 1.5 and ToE).

Spoiler caution: do not read below as it contains clues about the HoF campaign story

The first dialog was written already, the others were only presented, but these texts give us more details about the story:

The Choice (A1C1M5) - Dialog 3
Freyda: Well fought, Duncan. Thank you. I... must go now to free my father.
Duncan: Come!  We have a duchy to free.  I won't be happy until the imprint of my boot is firmly marked on Laszlo's retreating buttocks.
Freyda: I can't go -- I must save my father.
Duncan: I understand.  I too would like to see the old knight by my side.  But I must see to my people.
Freyda: Certainly. It is your duty. I'll be back as soon as I can. I would see you again... side by side on the field of battle.
Duncan: Really?  I would see you again... at the top of the highest tower in Horncrest, in a robe, the last rays of sunset turning your hair to red-gold fire.
Freyda: First things first, Duncan. We have an Empire to restore.
Duncan: You're right.  But I sincerely hope that second things will come second.
Freyda: You are a dangerous man, Duncan. Fare thee well!
Duncan: And you. Until we meet again.

The Ambush (A1C2M2) - Dialog 2
Biara or her agent appears and corrupts Rolf and Hangvul.

The Guerrillas (A1C2M3) - Dialog 2
When the celebration of the victory (seized gold) is in full swing, a messenger from the King arrives to Wulfstan's headquarters, telling that Wulfstan is a traitor and should be brought to the Dwarven capital immediately. The messenger incites Wulfstan's warriors to bring their commander to justice, but the Dwarves are loyal to our hero and side with him.

The Brothers (A1C2M4) - Dialog 3
Rolf has escaped; Wulfstan interrogates a captured warrior who tells him that the Rebels, led by Duncan (who has been set free) are making war somewhere nearby. Rolf's next mission was to eliminate them. Wulfstan decides to join forces with Duncan.

The Brothers (A1C2M4) - Dialog 4
The two friends' happy reunion, learning news about Freyda (she left to save her father); their further plans are to seize the town and then to punish Laszlo.

Laszlo (A1C2M5) - Dialog 2
Godric dies. Freyda burns with the desire of vengeance. Time has come to eliminate Laszlo.

Laszlo (A1C2M5) - Dialog 3
Laszlo dies. A messenger brings news of two vast armies approaching Stag Duchy: the Imperial army comes from one direction, and the army of the Dwarven King from the other. The winners' plight is desperate.

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sfidanza
sfidanza


Promising
Supreme Hero
posted March 31, 2008 04:48 PM

About the C3M3/C3M4 issue with Cyrus (pointed out by bobkane), coming from a conflict with the UnlockHeroes mod, I finally added the fix to the UnlockHeroes mod (where it belonged).
You can get the updated version on its own thread:
http://heroescommunity.com/viewthread.php3?TID=24168

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theGryphon
theGryphon

Tavern Dweller
posted April 01, 2008 11:25 PM

I just played "The Choice" with ToE using your mod, all dialogs worked fine, including the third. Didn't play the others yet...

Thanks for the info though!

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Borsook
Borsook


Adventuring Hero
posted April 06, 2008 07:13 AM

Quote:
In C1M5 the heroes that are supposed to attack my town do not move.
First of all Agrael just sits there in the middle of nowhere and waits until I come and attack him (instead of attacking my town).
Also the 2 other heroes that spawn at the portals later will not move after spawning. I have to attack them by myself.



Yes, this is known, AFAIK it is caused by differences between TOTE and HOMM AI. From my testing it appears that those armies may move, it depends on the difficulty you're playing at and the force ratio.

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SoD
SoD

Tavern Dweller
posted April 09, 2008 11:53 AM

The last scene in the Haven campaing when Nicolai is fighting the Demon guy is not working T_T can I somehow watch it?

Or there is any one who can uppload it or something? I want to see what happens

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Tygore
Tygore


Hired Hero
posted April 11, 2008 08:34 AM
Edited by Tygore at 10:08, 11 Apr 2008.

First of all I wanted to thank you guys for the great MOD However, I ran across a strange problem: If you use the mod together with the ClassicAI-Mod some missions wonīt work properly. So far, Iīve only played the Haven Campaign and the missions that are not working are C1M2, C1M3 and C1M5. In all cases the problems are similar:

In C1M2: The only objective is "Isabel must survive". The new objective does not trigger when you visit the Redwood Observatory.

C1M3: The only objectives are "Isabel must survive" and "Build Training Grounds and upgrade them". Instead of the objective "Kill all Demon Scouts" thereīs only the box and no text written. You can fulfill the objective about building the Training Grounds but nothing happens when all the demons are killed and the Inferno Hero does not appear.

C1M5: The objectives are "Godric must survive" and "Capture any town within 1 week". However, as soon as you capture the town, the second objective is fulfilled and nothing happens.

In all missions no ingame cutscene is played. Missions 1 and 4 work perfect. Do you have any idea how to fix that problem?? When I start the game without using the ClassicAI mod everything works just fine...


Edit:
I just noticed that the maps, that donīt have an AI opponent are the ones that work fine, while as soon as there is an enemy AI around things donīt work anymore. Still, I would really like to know how to fix this
____________

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Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted April 12, 2008 05:34 AM
Edited by Cleave at 05:34, 12 Apr 2008.

Quote:
First of all I wanted to thank you guys for the great MOD However, I ran across a strange problem: If you use the mod together with the ClassicAI-Mod some missions wonīt work properly.


Magnomagus pointed out that his mod is not compatible with the campaign mod.

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Tygore
Tygore


Hired Hero
posted April 12, 2008 11:25 AM

What a pity... so I suppose thereīs no way to get both mods to work together
____________

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Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted April 12, 2008 11:49 AM

That's what he posted here:
Quote:
It's is not for campaigns, mainly because the overriding of starting resources seems to cause bugs. It also would hardly make a difference because the difficulty in campaigns is for the biggest part defined by map scripts.


Unfortunately, I think it's quite clear that it shouldn't come as a surprise that the two mods won't work well together.

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Tygore
Tygore


Hired Hero
posted April 13, 2008 05:03 AM

Well, thank you anyway
____________

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Baklajan
Baklajan


Adventuring Hero
posted May 22, 2008 05:54 PM

I also wonder if that's possible.

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Renincuente
Renincuente

Tavern Dweller
posted May 28, 2008 03:41 AM
Edited by Renincuente at 18:06, 28 May 2008.

Hello :

First of all: great mods!

Playing the HoF campaigns, in the starting map for the 3rd campaign (A1C3M1) the secondary objective "sobj2" never triggers )when you reach the Seers hut.Only the initial objective "visit the seers hut" is marked as completed but the new one doesn't appear ... Maybe it does trigger and the problem is only the visualization but i canīt tell it as I haven't finished the map yet.

I've looked into it but find nothing, all the files seem the same than those of the HoF except for a few spells more defined in the map.xdb but that's all.

Thought that could be due to a nonexistent /Maps/Scenario/A1C3M1/new_objective.txt file , called in mapscript.lua (see code of the function below) but  in the original HoF .pak files it doesn't exists either and all works fine... I also removed that line and the following sleep(1) with no result. So it seems its not the function as all is apparently just as it is in HoF.

function sobjective1()
SetObjectiveState("sobj1", OBJECTIVE_COMPLETED);
sleep(3);
ShowFlyingSign("/Maps/Scenario/A1C3M1/new_objective.txt", "seer_hut", 1, 5);
sleep(1);

SetObjectiveState("sobj2", OBJECTIVE_ACTIVE);
Trigger (OBJECT_TOUCH_TRIGGER, "seer_hut", nil);
end;


So what can be wrong? I haven't the UnlockHeroes mod as the guys that posted similar problems above, so it is not the source of the problem

EDIT: Actually IT WAS that line -marked in red now- the resource doesnīt exist and that stops the execution and the SetObjectiveState. for sobj2 is never reached. In Hof seems it can continue or it takes the file from nowhere cause i unpacked all the .paks and new_objective.txt never appeared, and the trigger always gets executed.The thing was that i tested it first with a savegame ( i'm kinda new to Heroes V modding) but after posting here restarted the mission and the fix (supressing the red marked lines -the sleep is ok but unnecessary now-)worked fine!! So you can remove those lines to eliminate the issue.

And  a question :
How can I load those campaign maps in the map editor to check them there? I extracted the files , put them under Maps/SingleMissions folders (just to create the map file)as others i saw, and repacked them and then copied them under the Maps folder, but the editor always refuses to open them.

Thanks in advance
____________

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SeLu87
SeLu87


Adventuring Hero
Grudgebearer
posted May 28, 2008 05:54 AM

Quote:
This mod allows to share the Xazardous_Menu_Mod and the H5/HoF Campaigns for ToE, but it is Russian.



http://ifolder.ru/5194094


How can I download it? Iīve tried everything, but I donīt find the archive anywhere

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