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Seraphim
Supreme Hero
Knowledge Reaper
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posted March 02, 2008 01:33 AM |
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Edited by Seraphim at 18:19, 02 Mar 2008.
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Thanks for all effort Cepheus.My explainingg is terrible isn't it?Well,I wanted to change the walking animation to that of running.How do I do that?
PS:The things you told me about the editor were great thanks in any way.
Edit:By the way you are not compromited to help me so do not take it as stressfull.
I would like also to know about how to change Alaric's speciality.His special is that of haste and that is stupid.How to change that.
Edit2:I got my self to it and found a way.
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"Science is not fun without cyanide"
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sheensher
Known Hero
and Slipknot FAn
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posted March 02, 2008 08:47 PM |
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Can Anybody say, why this ent looks very amount... Other creatures looks very good vith sharpen textures...for reply thanks
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2ndHero
Famous Hero
Floppy Slayer
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posted March 08, 2008 05:16 PM |
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Dunno, maybe your graphic settings are wrong. Here's how it looks for me(I tried sharpening it once)
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Help and suggestions needed here.
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Hellburn
Famous Hero
The efreet
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posted March 16, 2008 01:47 PM |
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Edited by Hellburn at 13:47, 16 Mar 2008.
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1. I have retextured Archlich (Demilich), made *.h5u file and copied it to USERMODs folder but it doesn't work :/ File path is 1000% good, i've checked it several times. What can I do with this?
2. How can I change the Banshee's pink clouds to Wraith's teal clouds. I guess I must edit some text in xdbs?
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Gnoll_Mage
Responsible
Supreme Hero
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posted March 16, 2008 03:18 PM |
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1.: As ever it's hard to suggest things without seeing the mod. Does it work outside the h5u i.e. loose in the data folder?
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Hellburn
Famous Hero
The efreet
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posted March 16, 2008 03:36 PM |
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What do you mean 'outside' and 'loose'? The mods are supposed to be in UserMODs folder in Heroes V TOTE, right?
Here:
http://www.mediafire.com/?ntsmtrm1rv8
Could you look at it?
I don't know what to do about this :/
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Gnoll_Mage
Responsible
Supreme Hero
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posted March 16, 2008 04:49 PM |
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You should always be developing with files inside the data folder e.g. data\Textures\Creatures\Necropolis\Wraith\.... What I wanted to know was, do your files work if you do this?
What doesn't work inside the file you uploaded exactly?
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Hellburn
Famous Hero
The efreet
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posted March 16, 2008 05:19 PM |
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Only Archlich does not work. Rest is ok (i think).
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Gnoll_Mage
Responsible
Supreme Hero
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posted March 17, 2008 12:01 AM |
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The xdb has "texture" in it, I think it should be "Textures"...???
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Hellburn
Famous Hero
The efreet
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posted March 17, 2008 11:39 AM |
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Nope, there is still no result :/
Is there a mod that changes archlich to the old (red) from beta for TOTE ?
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Gnoll_Mage
Responsible
Supreme Hero
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posted March 17, 2008 01:39 PM |
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No, I don't think so. This one would probably work though, so long as you update the file dates to today's date (extract, open, edit, de-edit, save, add back to archive).
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ulfara
Adventuring Hero
Rhaaaaaaaaaa
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posted March 18, 2008 02:51 PM |
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Edited by ulfara at 14:58, 18 Mar 2008.
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I need some help with one of my textures. I'm trying to make some wings translucence. I started to select the area with lasso and then going into alpha mode. I used the gradient tool to make it like this:
click it!
Then I tried playing the game but the wings became invisible.
And also I used this guide:Daystars guide
I worked with Photoshop 6.0. The guide told me to open the texture with the Editor, pressuming that was the map edior I tried but it didn't work. So please could anybody help me?
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Academy to Covenant
mod under
construction.
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Gnoll_Mage
Responsible
Supreme Hero
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posted March 18, 2008 03:04 PM |
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You have to open up the xdb data inside the shared properties of the creature, then choose the right alpha mode (or edit the texture xdb directly inside the h5u).
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ulfara
Adventuring Hero
Rhaaaaaaaaaa
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posted March 18, 2008 04:16 PM |
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Edited by ulfara at 21:11, 20 Mar 2008.
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Thank you Gnoll_Mage!
I have another quite noobish question:
There seem to be two different model names, one with LOD in it and one without it. What different does it make?
I need to know so I don't screw things up in my mod. Help, please
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted March 20, 2008 09:22 PM |
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LOD textures normally only affect the unit on the Adventure Map. They are in a smaller resolution and have a lower Level Of Detail (LOD) - they're simply easier for the game to process on the map. If you are going to edit textures it is a good idea to hunt down and edit both the normal and the LOD textures, just to be sure.
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII
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ulfara
Adventuring Hero
Rhaaaaaaaaaa
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posted March 20, 2008 10:06 PM |
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sith_of_ziost
Promising
Supreme Hero
Scouting the Multiverse
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posted March 24, 2008 02:44 AM |
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Can someone point me to which anim files I use to add to a hero's animation. Such as, giving a Hero a compatible cast. Which file do I source in the anim files to use that animation. Example: Giving a hero based on the Wight skeleton and model the animation set for offensive spells the Wraith's "Harm Touch" and the Banshee Death Wail for...the other kind of cast (the Wizard circle draw). Is there a partition between the two so as I can insert different anims for both? K?
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted March 24, 2008 08:34 PM |
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Oh my..
Does anybody know how to script the map to provide all tier 3-5 creatures already on the avenger list for sylvan?
And does anybody know how to script the map so academy creatures start with certain mini-artifacts?
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sith_of_ziost
Promising
Supreme Hero
Scouting the Multiverse
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posted March 24, 2008 08:48 PM |
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The Avenger thing: Do you mean pre-existing Favoured Enemies? Or do you mean something more?
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted March 25, 2008 09:55 AM |
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I meant that I want it like this:
You start the map and you already have all creatures from tiers 3, 4 and 5 selectable as your favored enemies in the avenger guild.
Without having to kill them.. because that's a bit tiresome to implement (24 neutral stacks to kill for every player participating, meh.)
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