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Heroes Community > Heroes 5 - Modders Workshop > Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~
Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~ This Popular Thread is 126 pages long: 1 20 40 ... 58 59 60 61 62 ... 80 100 120 126 · «PREV / NEXT»
Fauch
Fauch


Responsible
Undefeatable Hero
posted February 21, 2009 04:00 PM

I have just seen that some files will crash the game if "read only" isn't checked in the properties. for example some dark spells, even unmodded, crash the game if it isn't checked.

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SimonaK
SimonaK


Promising
Supreme Hero
posted February 21, 2009 05:16 PM
Edited by SimonaK at 17:19, 21 Feb 2009.

Fauch: where the map comes from?

One thing I know too it's rare that a map crashs because there are modifications in gamemechanics

Yes, if the modifications contains bugs, glitch or mistake.

was the « map.xdb » modified?


I think you need of great tests as trying to load the map without mods in data and UserMODS folders.

generally a map crashs while loading when the game is putting objects in the map.

If you want, you can provide a download link to your map, I'm curious to try it.








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Fauch
Fauch


Responsible
Undefeatable Hero
posted February 21, 2009 06:03 PM

the map works, it's my test map.

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vojthus
vojthus


Adventuring Hero
Waking Up
posted February 21, 2009 07:42 PM


I don't understand. I did alpha channel for textures, but nothing happen's.

DSS texture file with alpha channel
Somebody help?

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kainc
kainc


Famous Hero
posted February 21, 2009 07:46 PM

Quote:

I don't understand. I did alpha channel for textures, but nothing happen's.

DSS texture file with alpha channel
Somebody help?


For me it seems that this aint the only texture file for your model, try looking if there's more, like weapon.(Texture).dds and others.

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vojthus
vojthus


Adventuring Hero
Waking Up
posted February 21, 2009 08:18 PM

Naah, there's only 2 texture files and I've modified them both and added alpha channel.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted February 21, 2009 11:53 PM

cool a ghost rider

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SimonaK
SimonaK


Promising
Supreme Hero
posted February 22, 2009 12:03 AM
Edited by SimonaK at 00:03, 22 Feb 2009.

Quote:

Somebody help?



do you mean: "does somebody want to do the job for me?"

I suggest you to compare all files used in the Lycanthrope mod with the equivalent file for the bearrider
to understand how I transformed them.

If you want just a white bear....why not to take the bearrider (the easiest one) and retexturized it to white?


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vojthus
vojthus


Adventuring Hero
Waking Up
posted February 22, 2009 12:39 PM
Edited by vojthus at 12:42, 22 Feb 2009.

Quote:

do you mean: "does somebody want to do the job for me?"


No, I mean someone tell me what's wrong so I can repair it by myself
After all I think I will try with the Lycantrope of yours.

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vojthus
vojthus


Adventuring Hero
Waking Up
posted February 22, 2009 12:47 PM

Quote:

If you want just a white bear....why not to take the bearrider (the easiest one) and retexturized it to white?



Because I want bear to be in this perticular armour

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted February 22, 2009 01:15 PM

It's fairly clear that the White Bear Rider's textures weren't divided into rider and bear, but rather into flesh and metal.  So the bear and the rider are both contained in one texture, while their armour is all grouped together in the other.  Ouch.

In this case, studying other mods won't be of much help.  You'll just have to look closely at the creature's model and remove the parts in the texture that closely resemble the "floating armour" from your riderless bear.

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SimonaK
SimonaK


Promising
Supreme Hero
posted February 22, 2009 06:00 PM

Yes.

And a trick I give you is to put spots of differents color on each metal part in the dds.

Like it, when you go in the game or editor to see the result,  you will see what color spot is on what metal part....and so to know what metal part must be transparent.


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vojthus
vojthus


Adventuring Hero
Waking Up
posted February 24, 2009 04:34 PM

Quote:
Like it, when you go in the game or editor to see the result,  you will see what color spot is on what metal part....and so to know what metal part must be transparent.



But I made correct metal transparent by giving alpha channel, and it dont work.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted February 26, 2009 02:14 AM

I replaced the stalker by the quasit and it makes the game crash.
did someone else already had such a problem?

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SimonaK
SimonaK


Promising
Supreme Hero
posted February 26, 2009 03:26 AM
Edited by SimonaK at 03:33, 26 Feb 2009.

and you have replaced the quasit by what?

...

but if you have alternated these two creatures together then
check anyway their CreatureTown tag

...

the game can crash if it doesn't find 21 creatures per town




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Fauch
Fauch


Responsible
Undefeatable Hero
posted February 27, 2009 03:06 AM

it works now. what is weird is I didn't fix anything in the quasit.
I fixed the familiar, that I had already tested and who worked fine.

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SimonaK
SimonaK


Promising
Supreme Hero
posted February 27, 2009 04:23 AM
Edited by SimonaK at 04:26, 27 Feb 2009.

I don't know what else to say than « ben tant mieux, mon vieux! »

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Rapan
Rapan

Tavern Dweller
posted February 28, 2009 11:22 PM

Greetings,

First sorry for this post, i cannot make my own topic so i had to reply somewhere ...

I was trying to start a map i just partially created, but it won't show up in any menus.
I am using TotE at 3.1, the map is called tiny_sp.h5m an is located at /homm5 - TotE/Maps. The map is far from ready, nevertheless i should be able to start it, right?

Other things that are realy annoying are: the editor is always complaining about the player not having a home town (which is intended; DieInWeekWithoutTowns = false) ...

Any idea why i cannot start the map in singleplayer mode?
____________

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 01, 2009 02:14 AM

Quote:
Other things that are realy annoying are: the editor is always complaining about the player not having a home town (which is intended; DieInWeekWithoutTowns = false) ...
But does the player have a starting hero?

Every player must have a starting hero or town, otherwise it wouldn't work.
____________

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Rapan
Rapan

Tavern Dweller
posted March 01, 2009 03:40 AM

Sure he does. It says the hero belongs to the first possible player (nr 1 ).
____________

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