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Heroes Community > Heroes 5 - Modders Workshop > Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~
Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~ This Popular Thread is 126 pages long: 1 20 40 ... 53 54 55 56 57 ... 60 80 100 120 126 · «PREV / NEXT»
SimonaK
SimonaK


Promising
Supreme Hero
posted January 04, 2009 06:37 PM

Quote:
is there a good random map template generator around here?


The programming of mine is finished.

I must write the manual.


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cyanight
cyanight


Hired Hero
posted January 04, 2009 06:47 PM

Greetings

Hi Everyone! Im new and not sure where to post this.

I have been playing Heroes from the very begining and I have always loved editing my own maps.  However I discovered that the H5 editor had no way to move set artifacts between scenarios.  I downloaded the TOE maps and found the following code in it.

Begin code -->

doFile("/scripts/A2_Artifact_Sets/A2_Artifact_Sets.lua");
-------------------------------------------------
function x2()
InitAllSetArtifacts("A2C3M4", "Zehir" );
LoadHeroAllSetArtifacts( "Zehir",  "A2C3M3"  ;
end
-------------------------------------------------

<-- End code

Now my question is where is this script file "A2_Artifact_Sets.lua"? I cannot find it anywhere. Please help if you can and IM sorry if I posted this in twrong place.

Thank you


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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted January 04, 2009 06:50 PM

It's in data.pak\scripts\A2_Artifact_Sets

data.pak is the data archives of the game.  It should be in C:\Program Files\Ubisoft\Heroes of Might and Magic V - Tribes of the East\data and can be opened with WinRAR.

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted January 04, 2009 07:23 PM

Quote:
is there a good random map template generator around here?
I only know of this
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InfernoX880
InfernoX880


Promising
Famous Hero
posted January 04, 2009 07:48 PM

Does anyone know if I can edit the damage a hero does with his regular attack to a creature? That is where can I change it so that it is more difficult for him to take out tier 7 units and so on?

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted January 04, 2009 07:53 PM

Open up "GameMechanics\RPGStats\DefaultStats.xdb" and check the <Melee> section. You have eight values for level 1 (how many creatures the hero kills at level 1, based on tier) and for level 30 - the levels in-between get an interpolated value.

Notice that there are eight tiers. There are some tier 8 creatures in this game, like the summoned Phoenix or Hive.
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InfernoX880
InfernoX880


Promising
Famous Hero
posted January 04, 2009 08:10 PM
Edited by InfernoX880 at 21:49, 04 Jan 2009.

Found it. Thanks.

EDIT: Is there a way to make creatures magic proof by a particular %? I mean can I give my Angel or whatever a 10% Magic-proof ability?

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted January 04, 2009 10:06 PM

As far as I know, no you can't. Magic Proof is a hard-coded ability (though there are three variants: 25%, 50% and 75%)
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xerox
xerox


Promising
Undefeatable Hero
posted January 05, 2009 12:44 AM
Edited by xerox at 01:49, 05 Jan 2009.

Im making changes for Sylvan in a mod that I work on. It changes both textures and balance.

Do you think this will be overpowered:


* Adding Unlimited Retailation to War Dancers and increasing their defense by 1 and maxium health by 2.

* Reducing Arcane Archers attack by 1, reducing max/min damage to 4-8 and reducing their iniative to 10.

* Increasing Emerald Dragons attack from 31 to 33. Giving them Magic Penatly 50% instead of Immune to Earth. Increasing max/min damage from 33-57 to 34-58.


edited: so Emerald Dragons doesnt become to overpower.


____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted January 05, 2009 12:48 AM

Why improve the Emerald Dragons so much? They're pretty powerful as they are. A small boost in attack is somehow ok but not all those improvings together...

As for the War Dancer, I think it's a pretty good suggestion to balance them more with the Wind Dancer... not sure about their hit points if they should be increased by 1 or 2, but anyway...
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xerox
xerox


Promising
Undefeatable Hero
posted January 05, 2009 01:00 AM
Edited by xerox at 01:35, 05 Jan 2009.

I think Crystal Dragons are waaayyy better then then the Emeralds.
I will nerf them a little.

btw










I know its very simple modding (but its my second texture) but I think its beautiful and I really, really like it

I kind of screwed up my green Pixie, so I scrapped the idea of updating unupgraded creatures - waste of time tbh since you never use un-upgraded creatures...


edit: its VERY hard to edit icons!!!!
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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xerox
xerox


Promising
Undefeatable Hero
posted January 05, 2009 01:47 AM
Edited by xerox at 02:29, 05 Jan 2009.

Btw is there any easy way to swap the War Dancers location with the Wind Dancers?

I want to make the War Dancer (or Blademaster in my mod) to become an alternate upgrade instead of the Wind Dancer (or Windwalkers in my mod).

I thought that a blackhaired War Dancer fitted more with the lunar/night theme then a blackhaired Blade Singer.

Oh, and if you're curious then this is the changed names:

2. Blade Twister-Blademaster/Windwalker
3. Arcane Archer = Sentinel
5. Lunar/Solar Unicorn
7. Green Dragon-Aureate Dragon/Sapphire Dragon
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted January 05, 2009 02:49 PM

First go to "MapObjects\Preserve\"

Open up "Blade_Juggler.(AdvMapMonsterShared).xdb" and "Alt_upgrade\Bladesinger.(AdvMapMonsterShared).xdb"

Swap the <Model> and <AnimSet> properties of these two files.


Then go to "GameMechanics\CreatureVisual\Creatures\Preserve"

Open up "Blade_Juggler.xdb" and "3rd\BladeSinger.(CreatureVisual).xdb"

Swap the <Icon>, <Icon32>, <Icon64>, <Icon128> and <AnimCharacter> properties of these two files.

I'm not sure about the <Win3DView> property (if you need to swap it as well)
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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted January 05, 2009 05:05 PM

Quote:

Swap the <Icon>, <Icon32>, <Icon64>, <Icon128>...

Or better,
<Icon/>
<Icon32/>
<Icon64/>
<Icon128 href"pathToTheNewIcon.xdb#xpointer(/Texture)"/>

The icon will appear more clearly.
____________
NCFBank,
the complete and homogen NCF
library.

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xerox
xerox


Promising
Undefeatable Hero
posted January 05, 2009 07:00 PM

Thanks

Btw, what about adding "Aura of Bravery" to Master Hunters (I would rename it "Thrill of the Hunt") ?


____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted January 05, 2009 07:46 PM

Open "GameMechanics\Creature\Creatures\Preserve\Grand_Elf.xdb" (Master Hunter's stat file) and add in the <Abilities> section: <Item>ABILITY_AURA_OF_BRAVERY</Item>

Then modify the text file holding Aura of Bravery's name. "Text\Game\Creatures\Creature_abilities\Aura_of_bravery\name.txt"

However, this will affect all creatures with this ability (the renaming I mean), I'm not sure if there's a way to solve this...
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xerox
xerox


Promising
Undefeatable Hero
posted January 05, 2009 08:13 PM

Aura of Bravery is an ok name then. I will add it to them.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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xerox
xerox


Promising
Undefeatable Hero
posted January 05, 2009 10:46 PM

Lol Asheera, you made a mistake.

Blade Jugglers are the unupgraded ones
War Dancers are the upgraded.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted January 05, 2009 10:49 PM

Hmm, yeah, sorry


____________

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Rainbird
Rainbird

Tavern Dweller
posted January 06, 2009 11:38 AM

I've got two questions concerning the map editor's character view of the game database tables: does anybody know
1) how to completely disable the grid in the character view and
2) how to turn off all light effects and visual effects of the creature's surroundings while playing an animation(e.g the black smoke of the shadow dragon or the light surrounding a Rakshasa)

I just want to see the creature's moving animation without any effects... Thanks!

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