Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Modders Workshop > Thread: [NCF project] Adding creatures in ToE! (started by sfidanza in December 2007)
[NCF project] Adding creatures in ToE! This thread is 19 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 · «PREV / NEXT»
Wulfstan8182
Wulfstan8182


Famous Hero
, eh?
posted February 09, 2008 09:17 PM

anyway, if it's the upgrade for the earth one, i would reccomend making it based on the earth one. i'll try to do energy elemental after i finish my undeads.
____________

 View Profile
samigina
samigina

Tavern Dweller
posted February 09, 2008 10:33 PM

This one is fire elemental upgrade.

But I repeat I am working on others Elemental upgrades and slots are already reserved.
____________

 View Profile
Wulfstan8182
Wulfstan8182


Famous Hero
, eh?
posted February 09, 2008 10:56 PM

oh, ok. i will have to make my own then, just for my own sake...
____________

 View Profile
sfidanza
sfidanza


Promising
Supreme Hero
posted February 24, 2008 10:21 AM

I updated the Mapmaker Pack to version 1.1, to be able to use creatures 300-499 (added in NCF 1.1, and as the list shows some of these slots are getting used already).
http://www.heroes-fr.com/en/new_creatures_framework.php#mapmaker

 View Profile
radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted February 28, 2008 12:56 PM

You can free all slots I've taken, I gave up on NCF modding.

 View Profile
Serpent2
Serpent2


Famous Hero
Overlord of Tililea
posted February 29, 2008 09:46 PM

I've a question - is it possible to add a faction via NCF
____________
Forgive my spelling!:<                  

[URL=http://www.ff-fan.com/chartest]Which Final Fantasy Characte... too long to display...

 View Profile
Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted March 01, 2008 04:50 PM

No, I don't think so. (Well, you can sort of, check out the ToK Nexus, the creatures are still all neutral, they're just grouped externally, I think...)
____________

 View Profile
2ndHero
2ndHero


Famous Hero
Floppy Slayer
posted March 03, 2008 03:41 PM

Quote:
You can free all slots I've taken, I gave up on NCF modding.

Why did you gave up? Your creatures are amazing.
But I agree that it's boring to make just recolors with effects. And even when we can add hundreds of creatures, they still look like the original and make the game unbalanced.
____________
Help and suggestions needed here.

 View Profile
2ndHero
2ndHero


Famous Hero
Floppy Slayer
posted March 05, 2008 06:32 PM

I had an idea of the goblin support icon: a goblin who has burning ammocart behind him. The creature could use the stone throwing anim for shooting and it could have explosion ability. Is someone interested in helping me?
____________
Help and suggestions needed here.

 View Profile
Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted March 05, 2008 11:29 PM

Would be tricky to get a good-looking moving anim though, no?
____________

 View Profile
2ndHero
2ndHero


Famous Hero
Floppy Slayer
posted March 08, 2008 04:16 PM

Dunno, but the tank moves like on wheels when it's modded, so maybe ammocart would be the same.
____________
Help and suggestions needed here.

 View Profile
Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted March 11, 2008 03:18 PM

Yes, but it probably wouldn't look like the Goblin is pulling it...?
____________

 View Profile
2ndHero
2ndHero


Famous Hero
Floppy Slayer
posted March 12, 2008 01:00 PM

Yeah, maybe a goblin grenadier or a suicide bomber would be cooler.
____________
Help and suggestions needed here.

 View Profile
Sargeras
Sargeras


Known Hero
the Fallen
posted March 12, 2008 01:07 PM


____________
Now they shall be consumed by the very flame they sought to control...

 View Profile
2ndHero
2ndHero


Famous Hero
Floppy Slayer
posted March 12, 2008 01:09 PM

Cool, maybe red color would fit better. And flames
____________
Help and suggestions needed here.

 View Profile
radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted April 04, 2008 03:48 PM

Quote:
You can free all slots I've taken, I gave up on NCF modding.


nah, just free elven cavalry slot.

 View Profile
Fauch
Fauch


Responsible
Undefeatable Hero
posted April 12, 2008 08:51 PM

I would like to write to nival to suggest them a modification of the exe and of the structure of the main creature file.

the idea is to add in each main xdb creature file a link to the defaultstats file (or better, a new file with only the part of the defaultstats file which contains all the value for creatures' abilities)

that way, I think we could have an "abilities file" for each creature, and we would be able to ADD new abilities by modifying existing ones.

 View Profile
radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted April 22, 2008 03:21 PM

Do you really think they will rework 300 files and add them in a path because you have suggested it?...

 View Profile
mirthless_one
mirthless_one

Tavern Dweller
posted May 17, 2008 09:25 AM

Hello, everyone!

I was wondering if it's possible to change creature meshes not just textures and effects?
(cause i coudn't have found any info about this  so far )
____________

 View Profile
mirthless_one
mirthless_one

Tavern Dweller
posted May 17, 2008 09:27 AM

Quote:
Hello, everyone!

I was wondering if it's possible to change creature meshes not just textures and effects?
(cause i coudn't have found any info about this  so far )


Sorry for my English....
____________

 View Profile
Jump To: « Prev Thread . . . Next Thread » This thread is 19 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 · «PREV / NEXT»
Post New Poll   Post New Topic   Post New Reply

Page compiled in 0.0671 seconds